The Escapist Plays: Civilization V (MOAR PLAYERS PLS)

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RagnorakTres

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I find myself agreeing entirely with the Queen fan up there[footnote]At least, I assume you're a Queen fan, Waltz. Just a hunch.[/footnote]. >_> So yeah, double up those votes, I don't feel like typing them all out again. XD
 

Doc Gnosis

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Regarding your scouts, I'd recommend the Visual promotion and keep moving south; fortifying when you've created a nice enough gap. With the Defense promotion, it only works if we find ancient ruins that turn them into archers. Instant recovery also strikes me as an attempt at converting the scout to a offensive unit, which is small.

Upgrading the Warriors into Mohawk units would be the best thing to do; we have the money and will get it back over time. But I'd recommend sending the two off in different directions. My reasoning goes thusly: There are barbarian encampments in the east and west; considering that they outclass the archer and warrior guards, it would be an extra couple gold in our coffers.

Speaking of, I'd recommend discovering Mathematics so we can open the door to Currency and by extension set the cities to construct markets. Philosophy and Masonry would also make nice discoveries, but not so much as the benefits of making more money. If we can reap a lot of gold from the Markets - and maybe the National Treasury, we can easily build an army of Mohawk warriors at a moment's notice.

I'd go for the Great Library project, but I don't consider it to be completely successful. A settler would be my second choice for the sake of expansion.

New policy? I'd hold up on beginning a new policy until you enter the medieval era, when we can access Commerce.
 

Bohemian Waltz

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RagnorakTres said:
I find myself agreeing entirely with the Queen fan up there. >_> So yeah, double up those votes, I don't feel like typing them all out again. XD
The charming fan of the Nordic Apocalypse[footnote]At least, I assume you're a fan of the Nordic apocalypse, Rag. Just a hunch.[/footnote], gave me a superb idea!

I'm now officially starting the Iroquois Republic's first political party:

The Whore-mongering Advocates of Literature & Technology Zionists. Or WALTZ party.

Our national political symbol is an angry smoking transvestite with a laser gun in one hand and a stick of dynamite in the other. Our political colour is Neon purple and our political position is hard centrist. We're based out of Waltzburg.

Our policies include (but are not limited to)
  • -Whoring out unnecessary national resources for gold.
    -Whoring out diplomatic agreements for gold.
    -Spending gold on superfluous things.
    -Wiping Geneva off the face of the earth while simultaneously bro-fisting Genoa so hard it starts a cultural revolution.
    -Expanding west-ward like ravenous locusts.
    -Plotting Alexanders downfall.
    -Climbing the tech tree and jumping eras like a crack-addled maniacs.
    -Upgrading every single man woman and child into a Mohawk Warrior.
    -Understanding the meaning of the universe.
 

Bohemian Waltz

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Doc Gnosis said:
Speaking of, I'd recommend discovering Mathematics so we can open the door to Currency and by extension set the cities to construct markets. Philosophy and Masonry would also make nice discoveries, but not so much as the benefits of making more money.
My line of thinking was to slingshot up to theology and then build "The Hagia Sophia" when we get around to it (cost 300 production, but could be mitigated by building a 'longhouse'). It gives us a great person (pick, scientist) then use him to get Education tech for free. Building Libraries with Universities empire wide will make our science stupid good.

Then rushing the "The Porcelain Tower" from education with a great engineer we get from finishing liberty policy tree (the culture made easier by philosophy's temples) gives us another great scientist and we can slingshot into the Renaissance with Banking and start working on the rationalism social policies to give us so much science we go absolutely mad.

Combine Rationalism's 2nd tier social policy of Free Thought which gives +1 science for every trading post (that gets added to the base science yield meaning it gets multiplied by universities) and a 17% increase in science from universities, means we can be walking around with mechanized infantry when everyone else has cannons and knights. (this is too awesome of a prospect to pass up, IMO)

While in between (wonders/ hordes of settlers) we research (mathematics/currency/metal casting/civil service/chivalry) with the unnerving amounts of science we get from libraries and universities. In order to set up for jumping to Banking and get our excellently overpowered longhouse unique building from metal-casting. Should be a snap if you time it correctly.

What do ya think?
 

Eumersian

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Sep 3, 2009
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Upgrade that warrior for sure. It's pretty cheap, I guess.

Get masonry out of the way in terms of research. It's useful overall, and it's cheap too. And we can utilize that marble up north if we settle there in the near future.

I say build the Great Library, and put Onondaga on a production focus (if possible). If we get the great library, not only will we get the free library in the city, but we will also get the free tech, which we should dump into the most costly tech at the time (at least, that's what I do).

For the policy, I'll say representation. We'll get a ton of gold, production will increase by a bunch, and who doesn't like two golden ages in a row? I certainly do.

I really can't decide between insta-heal and Survivalism 2 on the scout promotion. Whichever we choose, my intent would be to heal up the scouts and charge into those archers like a fat guy to a turkey and bacon sandwich. Scouts should be able to easily take out those archers if they (the scouts) are at full health.
 

lacktheknack

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Bohemian Waltz said:
I'm now officially starting the Iroquois Empires first political party:

The Whore-mongering Advocates of Literature & Technology Zionists. Or WALTZ party.

Our national political symbol is an angry smoking transvestite with a laser gun in one hand and a stick of dynamite in the other. Our political colour is Neon purple and our political position is hard centrist. We're based out of Waltzburg.

Our policies include (but are not limited to)
  • -Whoring out unnecessary national resources for gold.
    -Whoring out diplomatic agreements for gold.
    -Spending gold on superfluous things.
    -Wiping Geneva off the face of the earth while simultaneously bro-fisting Genoa so hard it starts a cultural revolution.
    -Expanding west-ward like ravenous locusts.
    -Plotting Alexanders downfall
    -Climbing the tech tree and jumping eras like a crack-addled maniacs.
    -Upgrading ever single man woman and child into a Mohawk Warrior.
    -Understanding the meaning of the universe.
You have no idea how hard I'm laughing right now. I wonder if Doc Gnosis and Eumersian will start their own parties? We seem to be at a bit of an impass right now.

As Supreme Leader of the Glorious Benevolent Nice-Smelling Iroquois Nation, I'm starting the Kings Not Affiliated with Common Knowledge (KNACK) party, the unremovable-from-power party whose policies consist of:
-pretending to know nothing
-getting told what to do by everyone who's not in power.



Also, future cities must be called "Eumersiania" and "Gnosopolis". And "The Ragnorak".
 

Doc Gnosis

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Bohemian Waltz said:
What do ya think?
At this point, it goes without saying you're pushing for a Space Race victory?

I like your plan, I'd prefer keeping a tidy wallet in case Greece or another nation decides to go to war with the Iroquois, especially if your party wants to do away with Alexander. As for your construction proposals, we shouldn't fall into the trap of constantly building wonders; I'm one for pursuing science, but Onondaga has the highest production rate out of the other cities and it could be better used to settle the west or amass a large army before someone else does.

All things considered, I get the impression we're trying to accomplish two different plans at once; either planning to eventually go to war with Greece and expand, or maintaining a small empire and avoid any contact with other nations - so we don't get forced to go to war with other civs. If we're planning to do both, then we'll need plenty of coin so we can recieve the best of both worlds. Barring the wonders, why wait when you can just pay for it?
 

lacktheknack

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Doc Gnosis said:
Bohemian Waltz said:
What do ya think?
At this point, it goes without saying you're pushing for a Space Race victory?

I like your plan, I'd prefer keeping a tidy wallet in case Greece or another nation decides to go to war with the Iroquois, especially if your party wants to do away with Alexander. As for your construction proposals, we shouldn't fall into the trap of constantly building wonders; I'm one for pursuing science, but Onondaga has the highest production rate out of the other cities and it could be better used to settle the west or amass a large army before someone else does.

All things considered, I get the impression we're trying to accomplish two different plans at once; either planning to eventually go to war with Greece and expand, or maintaining a small empire and avoid any contact with other nations - so we don't get forced to go to war with other civs. If we're planning to do both, then we'll need plenty of coin so we can recieve the best of both worlds. Barring the wonders, why wait when you can just pay for it?
WORKING TOGETHER, PERSPECTIVE AND COMPROMISE? WHAT IS THIS!?

Currently, the only options we've got for amassing gold are already suggested by Waltz - Representation for a double-Golden Age, trading posts everywhere, and open-border trades with other nations. Would you agree to doing those things?
 

Doc Gnosis

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*facepalms*.... There goes my getting a city named after me....

I agree, but I get a nagging feeling in my gut that another civ may intervene; playing the came had made me increasingly paranoid and had the idea of focusing on an army pounded into my brain.
 

Bohemian Waltz

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Oct 3, 2010
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Doc Gnosis said:
Bohemian Waltz said:
What do ya think?
At this point, it goes without saying you're pushing for a Space Race victory?

I like your plan, I'd prefer keeping a tidy wallet in case Greece or another nation decides to go to war with the Iroquois, especially if your party wants to do away with Alexander. As for your construction proposals, we shouldn't fall into the trap of constantly building wonders; I'm one for pursuing science, but Onondaga has the highest production rate out of the other cities and it could be better used to settle the west or amass a large army before someone else does.

All things considered, I get the impression we're trying to accomplish two different plans at once; either planning to eventually go to war with Greece and expand, or maintaining a small empire and avoid any contact with other nations - so we don't get forced to go to war with other civs. If we're planning to do both, then we'll need plenty of coin so we can recieve the best of both worlds. Barring the wonders, why wait when you can just pay for it?

The only wonder I'm suggesting we build is The Hagia Sophia. I'm also not suggesting we necessarily build it in Onondaga. A smaller city with a longhouse built from researching metal casting which gives +2 production for each forest tile worked would suffice, say Waltzburg. Throw it on the back-burner and spam out settlers with Onondaga for a little while to expand west-ward is more in line with what I was thinking. So we can buy time to get up the tech tree to chivalry while it builds.

Once we have our great person from finishing the liberty social policy we simply ask for a great engineer and rush the 2nd wonder which gives us a great scientist. We basically turn a great engineer into a scientist and get a free wonder this way. We also move into rationalism quicker which is better by far than currency in my opinion.

The plotting Alexander's downfall was a joke I'm not interested in war unless it's extremely profitable or necessary. I do like preemptive defense so we're not screwed if ones forced on us. I'm not really moving towards any particular victory path either; just interested in getting tanks while others still have musketmen mostly because it's all kinds of funny. Staying 5-6 techs ahead of the AI is just a means to any end we can conceivably think of really.

I pretty much agree with the idea of focusing on settler building. I just think that setting up the The Hagia Sophia/Porcelain Tower/Great Person slingshot is a much better idea than going getting currency early. Gold is easier to come by than science/tech in that regard. For short term gold gains we build a ton of trading posts which are one of the best things we can build on forests anyways with the long term plan of rationalism's 2nd tier policy giving us free science for each trading post all while whoring out our extra resources and open borders.

*Edit: I forgot to mention Philosophy's research agreements gives us something to do with our gold besides buy up city states or rush units. Which can boost our tech speed even further.
 

lacktheknack

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Two to one says "Promote the Scout with extra sight range and GET HIM OUTTA THERE!"

http://cloud.steampowered.com/ugc/540649800598107929/42BFC2C7E1BFB99BBDA5B53370A5474734D92E4D/

Also, we kinda-sorta-ish decided on Representation. Golden Age ahoy!

http://cloud.steampowered.com/ugc/540649800598118274/571D9B2E44BF93D14740DB68F39B922F0C267797/

Also, the WALTZ Lobby has put together an insane little "Technological Slingshot Maneuver" that has been backed up by RagnorakTres, and quite frankly I think it looks amazing, risky and thrilling, so Philosophy it shall be! (BTW, if you feel creative, go ahead and make your own political lobby group named after yourself. It'll make things more fun.)

http://cloud.steampowered.com/ugc/540649800598109645/1098DDA3CE3FC284989B2C121B9C40320890E7B8/

Also, it appears that the Great Library was fairly unanimous.

http://cloud.steampowered.com/ugc/540649800598113047/2052FE20AE9D86CFD2B987101FB3647DFC9370CD/

Also, we now have amazing Mohawk Warriors at our disposal!

http://cloud.steampowered.com/ugc/540649800598120997/44207CFF4A89EFFB03184038F4ADFE06763C20B1/

Diplomatic convoy incoming!

http://cloud.steampowered.com/ugc/540649800598119590/78E9D663415BC85690A54AAB2D55E942A8F24B13/

The WALTZ Lobby has put out their manifesto for how to react in these situations, and no one has disagreed with it yet. Seeing that we don't even know WHERE the Incas are, let's pull a bit of a switch here.

http://cloud.steampowered.com/ugc/540649800598111585/868122F5EBE7B8E96FC1F8F92F5F417AAB3BD45E/

GOLD!

http://cloud.steampowered.com/ugc/540649800598106635/B96313FC7591373587D76AF43DF1CAD17306BFE4/

Excellent. More gold in our pockets.

Our archers and Mohawk Warriors are scanning north... nothing yet...

http://cloud.steampowered.com/ugc/540649800598116617/7047752C424A01E5068B91B72B8B9FA0E9D1773F/

Osininka needs a new project (I forgot to rename them, sorry).

http://cloud.steampowered.com/ugc/540649800598115015/10B0FAEE98BFF3A16C9C82C703F96678AE7EDE5C/

What shall it be?
 

booker

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The Boisterous Oligarchy of Khoum-Earning Royalty! Oh... you meant a project for Osinka. Can you make a fleet of ostrich-riding pikemen? Because I think we'll have the tactical advantage if we have ostrich-riding pikemen.
 

NerfedFalcon

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If it's a science victory we're after, I'd go with a Library. If military, than the Barracks. I forget what the Great Lighthouse provides, but since Osininka already has a lighthouse by the looks of it, I'd build it in Waltzburg/Grand River as soon as that's not doing anything.
 

Mr Thin

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leet_x1337 said:
If it's a science victory we're after, I'd go with a Library. If military, than the Barracks. I forget what the Great Lighthouse provides, but since Osininka already has a lighthouse by the looks of it, I'd build it in Waltzburg/Grand River as soon as that's not doing anything.
Osininka has no lighthouse, because nobody else wants Optics except me! *sulks*

It seems I must abandon my dream of a mighty seafaring empire, as there is quite clearly land near our cities we have yet to explore.

Those two wonders are not particularly useful to us - unless there is some OTHER benefit they grant that I don't know about, which there probably is - so the Timid Heralds of Impending Nuisance shall also put their support behind construction of the library.
 

Bohemian Waltz

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Hmmm.

In Osininka I'm inclined to say warrior (plus upgrade him) to eat up the 3 turns before growth (Gives us a military of: 2 MW / 2Archers/ 1 scout) [footnote]*if I'm not mistaken[/footnote]. One group to cover our eastern border & take care of Geneva's barbarians, while the other to cover the western border. Then settler just so we can expand quicker. (moving him west would be a pain, though)

I'll go for scout. Then library. Sacrifice 2 turns of building a library for the benefit of getting a good idea what is farther to the east. It'll give us a good idea of what Alexanders empire looks like and then see if we can find new civs & city-states. If we find anyone we don't know we can open borders them for gold, which is fun.

It would be nice to get a rough idea of how large our continent is and who else is on it. Plus I'm curious as to whether or not Alexander has Iron. That might bode troublesome if he does and we don't later down the line. If our continent is really small or shaped strangely it'll influence how I want to play.

Basically I want Intel on our situation, enough to delay a Library for 2 turns.

My votes:
-Build a scout in Osininka then go Library.
-Sell open borders one way to Elizabeth of England.
-Continue with the scouts south-west. Only move them space by space their extra vision should allow them to see threats before anything has enough range to attack them. If they encounter anything retreat to defensible position and heal up.
 

lacktheknack

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Two library, one scout followed by library, one ostrich-riding pikeman. Keep in mind that if you don't want me to stop the game so often to ask what to build next, we can vote up a queue (as each city does have a production queue).
 

lacktheknack

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Bohemian Waltz said:
In Osininka I'm inclined to say warrior (plus upgrade him) to eat up the 3 turns before growth (Gives us a military of: 2 MW / 2Archers/ 1 scout)
You know that we have a warrior stationed in Onondaga, right?
 

Bohemian Waltz

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lacktheknack said:
Bohemian Waltz said:
In Osininka I'm inclined to say warrior (plus upgrade him) to eat up the 3 turns before growth (Gives us a military of: 2 MW / 2Archers/ 1 scout)
You know that we have a warrior stationed in Onondaga, right?
Ah so we're already at 2 melee 2 ranged then? Excellent, my train of thought initially was towards expansion via settler and the only thing on the list that fills that gap till growth was a warrior.

Another question, which way did England come from when they made contact? I'm not sure if that was made clear or I simply missed it.

As for building queue what sort of limit per update do you think is needed to keep the game moving comfortably?
 

lacktheknack

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Bohemian Waltz said:
lacktheknack said:
Bohemian Waltz said:
In Osininka I'm inclined to say warrior (plus upgrade him) to eat up the 3 turns before growth (Gives us a military of: 2 MW / 2Archers/ 1 scout)
You know that we have a warrior stationed in Onondaga, right?
Ah so we're already at 2 melee 2 ranged then? Excellent, my train of thought initially was towards expansion via settler and the only thing on the list that fills that gap till growth was a warrior.

Another question, which way did England come from when they made contact? I'm not sure if that was made clear or I simply missed it.

As for building queue what sort of limit per update do you think is needed to keep the game moving comfortably?
I think Elizabeth came from the west, but I may be mistaken.

As for the queue, I don't really care. However long you think we can plan ahead. If we kept the cities in constant queuing, we'd still get natural breaks from technological advances, policy adoptions and unit promotions, so there's not an issue of "Will any update be too big?"