The Escapist Plays: Civilization V (MOAR PLAYERS PLS)

Recommended Videos

Grant Allison

New member
May 2, 2011
9
0
0
We shall construct temples to Cthulhu and Poseidon, and then I'll be able to get my boat back.

I would like to apply for the position of Head of State Religion.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Grant Allison said:
We shall construct temples to Cthulhu and Poseidon, and then I'll be able to get my boat back.

I would like to apply for the position of Head of State Religion.
It depends... how often do you wake up covered in blood after blacking out? And will this affect your ability to advise?
 

Grant Allison

New member
May 2, 2011
9
0
0
I only get blood on me during the rituals and even then not very much (I'm getting rather efficient).

This may leave me with a sight bias towards religious buildings but otherwise my intellectual abilities will remain unaffected, my Lord.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Well, you should NEVER have your workers idle, and we've already figured out how the trade routes will go... so I'll default back to Waltz's much earlier advice of building trading posts along the river.

http://cloud.steampowered.com/ugc/541776341455091182/79A736B2DACA3C637BE88747F5C26E0187C9C616/

In Thinville - a Temple is being erected!

http://cloud.steampowered.com/ugc/541776341455085946/DABBE87B11B55D2776B19C02E1186DFF2BE12ACB/

Masonry researched!

http://cloud.steampowered.com/ugc/541776341455090299/90C55BDC16EB2B43F7949348554703D9833265C1/

Mathematics shall be next.

http://cloud.steampowered.com/ugc/541776341455088681/42451554224E01F16AF4802B44632F7615AE57C4/

Those idiot barbarians suffer the humiliating destruction of their encampment - by a SCOUT.

http://cloud.steampowered.com/ugc/541776341455087775/AF0A49513FAAD62D1852AB1B1A3B675FACE15303/

Great library built!

http://cloud.steampowered.com/ugc/541776341455100384/9B8A1A1D9BB5AFB21DABDDDACB791F9DB80476C0/

Theology is next, as per THIN's request. It costs the same as Civil Service anyhow.

http://cloud.steampowered.com/ugc/541776341455111237/3834B5DF1A5522893C4C10864EC82AE7234F2FE5/

We've undergone Era Slingshot!

http://cloud.steampowered.com/ugc/541776341455112230/B2AF5252F31F68896AF0E3A06A2305CD7D43BA4C/

A temple shall be erected in Knackopolis as well.

http://cloud.steampowered.com/ugc/541776341455093611/5836446A287F91A2BD17C2B27AD7202EC556A178/

Our scouts have expanded north, and discovered -

http://cloud.steampowered.com/ugc/541776341455107884/9EF5F264F831D8277942F47F33EAC93B468D485A/

Awwwww. Guess we should go the other way.

Mathematics have been discovered!

http://cloud.steampowered.com/ugc/541776341455098961/8322FE54E3F74009C8364C957724F88540F29854/

A Golden Age is upon us!

http://cloud.steampowered.com/ugc/541776341455103646/ECB67D417C3F0CDD38072896331BA616F47FBAF5/

Our Mohawks down south have disbanded the cruel barbarians to the west, and rescued the captive worker.

http://cloud.steampowered.com/ugc/541776341455104712/0FAE9D481557D813B87274C8EA2B639F5058740F/

We like the Incas, and someone (I forget who) advised that we return captives anyhow.

http://cloud.steampowered.com/ugc/541776341455097589/DCBE83D6E7D3CEBA840E6818CC4730C9AF3CF8A0/

What to research now?

http://cloud.steampowered.com/ugc/541776341455101747/D4BFAB702423F9B850BEF2FC2A4D30C1E3B36A65/

Also, there is a Resource filter, Thin. I'll leave it on from now on.

http://cloud.steampowered.com/ugc/541776341455095807/D5A88D176FD7E18D083EAFBB95EFC4249D871DB3/
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
Woohooh! Bugger me, that's a lot of resources. We have to get in on that!

Correct me if I'm wrong, but since we sold our borders to the other empires for gold instead of exchanging them, we can't enter their territory. In which case, the only place left to scout is west, so send the poor frozen scouts in that direction.

As for what to research, I say Currency! I know it's expensive, but we're not building an army or investing in a navy, and we have no problems with happiness. It seems the most useful of the bunch.
 

RagnorakTres

New member
Feb 10, 2009
1,869
0
0
I vote Construction on the research. Lumber Mills are quite useful in forested areas and, since we're the Iroquois and will thus be leaving most of the forests intact, LMs will be well worth the investment.

I would take this opportunity to rest up our units and, after the Temples are completed, begin building garrison units. I usually leave one melee unit garrisoned in a city and a ranged unit nearby (within one hex), particularly in the early game. Mid-game, I'll leave a melee unit in the city and three other units nearby (usually one melee, one ranged and one siege). Alex could come sweeping out of the East with an army the size of God at any time, honestly, so I'd be ready for a war of attrition if he decides to attack. You might lose one city, but wars of attrition will always ultimately go the way of the defending player...at which point you push back and don't stop 'til you've crushed your enemy, seen him driven before you and heard the lamentation of his women.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Everyone seems to have forgotten the original plans to kill the southern Barbarian camp, suck Geneva's hospitality dry, and then assimilate them!

http://www.google.com/recaptcha/api/image?c=03AHJ_Vuu_xsCa72ILILL4mVV56rAJkUynm5L_EOC5eeFnHPNMX3I8GaT29gxoffhz8DijoFS023L3r9Inmhc5vXev_IJngukqIQeZgZry1gQaLIb70194OaBC0F46D9ub9MzyIWQYFlvespkMdGzOsZ02-PZc8lPfdA
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
Gasp! I have indeed!

I stand by where I sent the scouts; clearly nsemay is some distant city state that Inglip wants us to govern, we just haven't found it yet. Onwards, brave and noble scouts!

Just to be clear, because I think I may have mixed up the names, it's Genoa who wants the Barbarian Camp gone, and Geneva who wants Genoa gone?

If so, heal up those Mohawk warriors coming down from Dublin, then send em after the Barbarians near Genoa. Let's get that out of the way.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Two votes Currency to one Construction. Currency it shall be.

http://cloud.steampowered.com/ugc/541776341474557005/89146C38A213A2DABB0E79BA49D76F0168F1C365/

Also, our workers are out of resources to improve near Thinville! I'll put them on marsh-to-farm duty for now, but do we have any big new plans?

http://cloud.steampowered.com/ugc/541776341474569694/E57C13356DD60B68594A5D699E601A541E1E9D40/

Meanwhile, hundreds of miles away, our Mohawk Warriors out west clean out the last of the barbarians. Single-handedly.

http://cloud.steampowered.com/ugc/541776341474559179/FE83F985A5F9BCF2BA45331708C3E5B518961992/

Remember Waltzburg? Remember how we wanted to build things in it? Remember how it kind of faded from memory?

Well, it's DONE ITS WORK BOAT. WHOOOOO! Which tile should it upgrade, one of the fish, or the pearls?

http://cloud.steampowered.com/ugc/541776341474572863/F8054AC1F3A490259957BD7B14FFEB2321BA5ECB/

So, what do we build next in Waltzburg?

http://cloud.steampowered.com/ugc/541776341474563019/C99E81E91A428B71901FAF16DDEBD20BA6343851/

...And Knackopolis?

http://cloud.steampowered.com/ugc/541776341474565802/505F101F88BB811DC7C6708E1F934E680A7E634C/

...And Thinville, next turn?

http://cloud.steampowered.com/ugc/541776341474560877/2C189FEC1CE9703298E55C2907AE2C8D7C0920E5/

(Don't be afraid to use queues! It'll make the game move more smoothly!)
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
I had completely forgotten about Waltzburg, and I can't stand the sight of those huge production times. Get my workers (aka the workers in the territory of my city) over there, build lumber mills everywhere. As for Waltzburg itself, I vote Granary, to help the city develop faster, and another Work Boat after it's finished. Stick the recently constructed Work Boat on the nearby fishies! Fishy fishy fishy!

(Suggestion: If the city is named after us, can our vote for what to build in it count as two votes? Perhaps we should wait until more people have cities before doing that.)

For Knackopolis, my building queue is as follows: Build two Settlers first, then the Haga Sophia because I don't really know, but Waltz suggested it ages back and she obviously knows what she's talking about. Then the Garden, because it does the same thing increases our culture, which I'm assuming is good.

Thinville... I want to build the Oracle there, but those Hoplites are making me uncomfortable so I friggin' will. I sayThen make some Mohawk Warriors; straight Mohawks this time, no Warrior to Mohawk conversion. Doesn't save enough time to be worth the money. Then another settler, and then the Oracle. I love Wonders. They're Wonderful! Ahahahahahah! I crack myself up.

PS: I don't plan ahead, there's enough people here doing that. I just pick the stuff that seems best on a turn by turn basis. So don't expect any grand strategy from me. In case the whole 'fishy fishy' thing hadn't clued you in already.
 

Bohemian Waltz

Senior Member
Oct 3, 2010
175
0
21
Mr Thin said:
Just to be clear, because I think I may have mixed up the names, it's Genoa who wants the Barbarian Camp gone, and Geneva who wants Genoa gone?
If I'm not mistaken Geneva want's the barbarians gone and Genoa wants Geneva incorporated into our empire. Genoa is a maritime city-state, which gives out of bonus to food production in each city, and frankly is quite valuable since we're stuck in forests/plains with a ton of production/gold but very little farmland and more happiness than population to spend it on.

-------------

I agree with Ragnorok on construction. Construction leads to metal-casting which opens up the Unique building for the Iroquois "longhouse's" which is leaps and bounds better than the building it replaces and meshes well with trading posts for a high-production/high gold tiles. For every 2 trading posts a lumber mill isn't a bad idea either.

  • Step 1: Build Hagia Sophia (gives great person, choose engineer.)
    Step 2: Finish the liberty tree policies; one more needed. (gives great person, choose scientist)
    Step 3: Use Scientist to get Education Free.
    Step 4: Use Engineer to Rush Porcelain Tower wonder from Education.(gives another scientist).
    Step 5: Use Scientist to get Acoustics. (Gets us into Renaissance Era.)
    Step 6: We now have Libraries/Universities/Rationalism to boost our research
    Step 7: Use research agreements and are crazy ammount of science per turn to fill in the gaps we left behind 3 times quicker when we jumped eras/techs.
    Step 8: Build tanks before anyone has riflemen.
    Step 9: Profit

Our greatest advantage is the heavy gold/science/production that our position as a country and location gives us. Unfortunately the major drawback is a lack of grassland/cows/wheat for food production.

Food is the one thing we don't have an abundance of.

This makes Genoa as a city state invaluable to us as their maritime trait gives us a food boost if we befriend/ally them. Mitigating our greatest weakness while maximizing our greatest strength is the way to go hear so befriending them is quite important.

My votes:
-Research Construction.
-For the love of the 'great mouse cursor' start cranking out settlers in knackopolis we don't need to erect more buildings we have a wide expanse to grow our nation and all of our social policies that are built off of expansionism and boosts to settler production. We don't need more culture/science. (Queue up 2)
-Erect Hagia Sophia in Thinville. 23 turns is a pain, but our capital is suited for building settlers. Select production emphasis in Thinville if it lowers the time.
-Erect another workboat in Waltzburg. Use the workboat on Fish as it's more food is more people is more production. We already have 7 happiness so the pearls aren't a big deal. In terms of long term build nothing but lumber yards on the forests around Waltzburg when the opportunity presents itself as production is a problem for coastal towns.
-Scout the south/west.
-Heal Mohawk Warriors and then send them to take care of barbarian problem east and pop that ruin we left.
-Once the Mohawk Warrior is done with the barbarian to the east garrison him in Thinville with that archer just in case.

Edit: Sort of got ninja'd by the update; (and I would have tied it up for Construction; oh well. Editing my votes for relevancy )
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
Settlers! I forgot about settlers! I even mentioned needing cities in my post, yet somehow forgot settlers. Silly me.

We certainly need more of those, so I shall amend my post and edit them into the queues.
 

Bohemian Waltz

Senior Member
Oct 3, 2010
175
0
21
Mr Thin said:
Settlers! I forgot about settlers! I even mentioned needing cities in my post, yet somehow forgot settlers. Silly me.

We certainly need more of those, so I shall amend my post and edit them into the queues.
Keep in mind one of our policies speeds up settler production in our capital city by 50% and the only good areas to expand are near Knackopolis. The production rate for both cities is 15/13 respectively meaning they both produce wonders at about the same rate, but settlers are produced at noticeably increased speed in Knackopolis.

You could always build both wonders in Thinville if it suites you (as you're wonder crazy) and it would improve efficiency. The difficulty is low so there's a good chance we'd get both.

I believe our natural choke point in Thinville will rather militerised in due time so there shouldn't be a worry on that front. In terms of keeping them safe.
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
Bohemian Waltz said:
snippy snip
How do you keep all of this stuff in your head?!?

Well with that in mind it would be madness to build settlers anywhere else but the capital. Re-editing my post once again.
 

Bohemian Waltz

Senior Member
Oct 3, 2010
175
0
21
Mr Thin said:
How do you keep all of this stuff in your head?!?
Good memory and my head is filled with quasi useless knowledge that can only be applied to a few amount of threads on a gaming websites forums.

It also doesn't help that I've played the game a few times usually on King/Emperor, though.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Bohemian Waltz said:
It also doesn't help that I've played the game a few times usually on King/Emperor, though.
<img width=300>http://angrywhitedude.com/wp-content/uploads2/2010/05/are-you-wizard.jpg

I'm OK at Civ, but I'm not nearly good enough to do Emperor difficulty. We're talking "epic fail before Year 0". Then again, that's one reason I set up this think-tank.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
FIIIIIIISH!

http://cloud.steampowered.com/ugc/541776341496051759/DBBFA4279A7FC3543D6C51BD8F9E748AF6109086/

Building a new boat in Waltzburg, as per request.

Also, queuing two Settlers and a Garden in Knackopolis.

http://cloud.steampowered.com/ugc/541776341496045094/45B30502C007F2C6C1E0C4A1C92067159684E9EA/

Looks like I'm tie-breaking here. Let's build erect the Hagia Sophia, in accordance to Waltz's Patented Era Slingshot plan.

http://cloud.steampowered.com/ugc/541776341496046709/1BF207811F4F6B24BB18E069A3161903C7EFB6C8/

I do NOT like having all those Hoplites standing there. I hope they're just being defensive. Maybe we should ship some warriors up here.

Oh! Policy time!

http://cloud.steampowered.com/ugc/541776341496054282/A4579DD22D8C51818D6F9D09D1CF7DC108A3A64A/

Completing the Liberty tree, as I believe we all agreed earlier...

http://cloud.steampowered.com/ugc/541776341496040370/B06710793E07A91B21AE19A69AE0AF5254B0B3B6/

Great Scientist, as per Waltz's plan.

...

Hey, Waltz! We have a problem!

http://cloud.steampowered.com/ugc/541776341496038766/4B9E565F0C9B1AE3707B8009E9ECF40B42BE34A7/

Looks like we forgot some requirements. We'll need Civil Service to research Education, and then Horseback Riding + Chivalry to reach Acoustics and the Renaissance Era. It would be faster to take the Optics -> Compass -> Astronomy track to Renaissance. Currently, we're researching Currency with Construction queued next. Time to reorganize some things, team!

Here, have some good news.

http://cloud.steampowered.com/ugc/541776341496050064/EAF382F941E809BE05A720B9ABFB9F4684B9617A/

http://cloud.steampowered.com/ugc/541776341496048832/BAEB614EB5595709D3BF60506E5F0217AEF70C40/

http://cloud.steampowered.com/ugc/541776341496043871/B83C91D329E114352B18C7E39756C37D7E06F31F/

Excellent, now we're friends with Geneva for a few turns.

http://cloud.steampowered.com/ugc/541776341496041431/86620E0A11660485B736EF0FE55865145701B5C2/

Also, our Settlers are done. Where should we put them?
 

Mr Thin

New member
Apr 4, 2010
1,719
0
0
On page 7 of this thread, the last image you posted was of all the resources.

I cannot for the life of me figure out what those two resources (of the same type) are in the open area to the west of Knackopolis. One of them is right next to the Inca workers, and one of them is right next to some Horses. Please, PLEASE tell me what they are, it's driving me insane.

Ahem.

I suppose we should send the Settlers south-west; there's no other direction to send them. Maybe between that triangle of sheep, incense and cows? It'd also be next to a river!
 

Bohemian Waltz

Senior Member
Oct 3, 2010
175
0
21
lacktheknack said:
Hey, Waltz! We have a problem!

Looks like we forgot some requirements. We'll need Civil Service to research Education, and then Horseback Riding + Chivalry to reach Acoustics and the Renaissance Era. It would be faster to take the Optics -> Compass -> Astronomy track to Renaissance. Currently, we're researching Currency with Construction queued next. Time to reorganize some things, team!
Well shit. I had forgotten that Firaxis has been screwing with the tech tree during patches/updates to the game.

Here's the tech tree I'm used to seeing: Link [http://well-of-souls.com/civ/images/tech_tree3.jpg]

Slows down the tech slingshot, but it's still viable even if it's a bit more cumbersome. Those 2 research agreements we entered into that come into play should help out a lot in that regard.

Mr Thin said:
I cannot for the life of me figure out what those two resources (of the same type) are in the open area to the west of Knackopolis. One of them is right next to the Inca workers, and one of them is right next to some Horses. Please, PLEASE tell me what they are, it's driving me insane.
During the last patch they added a new bonus resource 'Stone' It has a production boost I believe along the same manner as cows. It also allows you to build a stone-works building which isn't very good. (I think).

My votes:
Technology- Save the great scientist; Queue up civil service, Optics, Compass. Use the Great Scientist to unlock education once civil service is finished. Pick a Great Engineer when Hagia Sophia prompts you for one and rush The Porcelain Tower in Knackopolis once theology is opened up. Save the great scientist for when Optics & Compass finish jump to Navigation.

Settlers- 1st: to the North-West and settle on the the shore between the Wheat and Iron. (gives us a lot of food plus iron/marble/deer and plenty of forest for free trade network). 2nd: Move south along the river with an military escort(archer?); aiming to settle close to the dyes as it's the only luxury resource besides marble we haven't yet claimed, but get a better understanding of the area first.

Scouts- If we have them in the area scout south/west.

Mohawk Warriors- Pop the ancient ruins and we shall pray for some free goodies. Then Garrison both in Thinville along with the archer there as Alexander seems jumpy after a quick look around that new area opened up by defeating Geneva's barbarians.