Tied.
"Half Life 2" in 10 minutes: A wildly anticipated and vastly (over)hyped example of the FPS genre which, after Daikatana, turned out to be the most 'so-so' corridor shooter that ever took ages and ages to make.
All the really cool stuff is taken care of for you (robodog attacks tanks), the amphibious vehicle acknowledged no difference between concrete and water when traversing either surface (pet peeve, but the engine as a whole did not impress me), and Alix was always trying so hard not to stand out for any of the "wrong" reasons that at some stage, I began to think of her as a 'tolerable' male comrade. This view never went away.
"Neverwinter Nights 2" in 10 minutes: Or an hour and ten minutes if you count the time I spent generating my first character, which is where the problems began. The preset faces couldn't be morphed and were awful to look at; this in addition to the fact that they'd abolished character portraits didn't make for a great start. The characters looked as though their only articulation occurred at the hips, shoulders and neck- like Barbie and Ken dolls; they gesticulated in whatever direction you found you had to lumber away at no-miles-per-hour in, leaving you sensibly compelled to stop at times *just* for the relief of their idle stance.
I couldn't get any further than the introduction of Neeshka to the story. The already atrocious voice acting reached its climax here, as the Tiefling/Ameriyank hybrid class introduced herself to my fledgling party. "HAI THEY'R, AHM NEESHKA, AN' AH LIKE GOLD, PISTOLS AND TNT, YEEEEE-HAW!"
To think that Baldur's Gate and NWN2 *both* wore the Forgotten Realms tag. Eugh.