Well done, and may I say to the author, you got served son.9_6 said:And not a single shit was given this day.
I'm quite sure it will have regenerating health, but one of the early demo reel style videos showed an "EGO" bar. That kinda makes it hilarious, if the man is invincible and the only thing that can be damaged is his ego.Senaro said:Regen makes sense sometimes, like how Halo tends to put more of your health into your overshields. However, looking into the new Duke Nukem game, I'm praying it doesn't actually include regenerating health. I enjoy the challenge of having to survive stages by managing healthpacks and not getting shot. If I have regenerating health, I can run into just about any fight without a second thought and run away when my health gets low.
Health bars also add the wrong kind of drama to a situation: where you have 5% health and the next wave of enemies is now utterly beyond your abilities. God of War sneakily gets around this by granting you free health every time you die, but new players will still become deeply frustrated.Tzfanya said:Health bars add more drama to a situation. Regenerating health makes each combat binary: either you win it, or you don't. With a health bar you may win the fire fight, but then you're down to 40% of your health and that leaves you creeping around praying the next round of enemies isn't sitting past the next corner.
Perfect example of this is things like God of War. That keeps throwing wave after wave of enemies at you, and why? It's saying, 'Okay, you managed that fight, but you lost more than half your health. So now do it again, but better.' If you'd had regen there, you'd just be fighting the same battle in a loop.
If you're going to have regenerating health, your game should be really, really challenging, and should be something other than a bog standard FPS.
Indeed.Malicious Heart said:Regeneration is regarding as a more enjoyable experience however.
Neither is it realistic that you have to fight thousands of terrorists at the same time when the worlds major terrorist attacks are usually accomplished by 1-6 terrorists (rarely more). However, Rainbow Six: Vegas would be a very boring game if it contained less than 10 enemies.Soviet Heavy said:So called "realistic" games have done away with the health bar in favor of the get shot, regenerate form of gameplay.
To call this realistic is moronic. I'm not saying that the mechanics of a health bar are any better, but the concept is much closer to realism.
I totally agree, Rogue Spear was my first introduction to PC shooters, and boy did it teach me some lessons. I feel sad for the loss of tactical shooters like Rainbow Six; my friends and I had many an excellent run through the levels, as the lack of regeneration made things like teamwork and planning an essential element, rather than just running and spamming grenades all over the level (I'm looking at YOU MW2)TangoOneSix said:The most realistic health system I ever encountered was that in the old Tom Clancy games, Rainbow Six and Ghost Recon. Back when you had mission planning and when one shot could end your life.
Man, Assassins Creed ONE, had such an awesome health system compared to that joke they put into the sequel! In AC1, when you got into a sword fight, you KNEW you had a certain number of mistakes you could make before you were screwed. It made you tense if you were facing overwhelming odds.Outright Villainy said:Assassin's creed 2 had a similar thing with its armour where you could replenish half a bar, but not if it's empty. It sadly becomes completely redundant later on when your health bar becomes ginormous, and you can carry a ridiculous amount of potions at once.
No!Malicious Heart said:Regeneration is regarding as a more enjoyable experience however.
LOL, this is the best comment I've read in a while. Thank you.9_6 said:And not a single shit was given this day.