The Last Rose of May. (Referencing material)(Closed, Started).

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Viking Incognito

Master Headsplitter
Nov 8, 2009
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Name: Rez Tereth A.K.A. Duke
Age: 28
Gender: Male
Nationality: Sky Pirate (Ex-Hyperion royalist)

Faith: agnostic

Magic: none

Abilities / Talents: He is an astoundingly talented metal worker, he is charismatic, well educated, cunning, and not a bad pilot. Finally, he is exceptional at close quarters combat.

Weapons: His flamethrower that he calls Margret which he keeps slung across his back and uses as a melee weapon in close quarters with the blade on the bottom.
And a small pistol he keeps concealed in his vest, plus a serrated edge knife that he keeps on his hip.

Armor: a metal breastplate under his clothes and two metal arm-gaurds

Equipment: He keeps a few thermite grenades on his belt, plus his goggles. The lense visible in the picture is an adjustable telescopic scope, and the one on the other side is deeply tinted glass for welding and such.

Appearance:
That is the pair of goggles I mentioned in equipment. He doesn?t wear them all the time, and his face underneath the goggles is normal looking with bright green eyes. His outfit is just the rest of that vest and shirt you see in the picture and then a pair of grey pants with lace-up boots on his feet. He is about 5?11.

Personality: Duke has the fire of adventure in his heart. He hates staying in one place too long which is part of why he became a pirate. He is kind to most people and is actually quite the ladies man; using his persuasive speech he has no problems with women. His natural charisma and confidence make him someone people see as a leader. Duke is also a HUGE pyromaniac. He built a flamethrower for himself with the help of a welding expert and he loves that thing the way a normal pirate loves their ship. He doesn?t just burn everything he see, he usually just contains his desire until he can unleash it in a battle or by smoking cigarettes to calm his nerves.


Bio: Rez was born as a royalist in Hyperion. His parents owned several highly successful mines and forges, but he never cared about money. He never behaved in a way befitting to his station. As a boy he would skip his etiquette lessons to go exploring with the lower class children. But the day his future was decided was the first time he went on a tour of one of his family?s forges while he was 9 years old. He was enchanted by the sight of the large roaring fires and molten metals. It was like a beautiful forbidden dance that no human could participate in without being burned away. It was awe inspiring. He returned late the next night and burned the factory down, just to watch the flames dance. It was on that night he gained a burn scar on his back from an unexpected splat of molten metal. His resourceful parents manage to cover up the true events of the night, but things changed in their household. Rez?s older brother began to bully him and his sister turned up her nose at him. His parents became distant, afraid of their own son. He ended up spending most of his free time forging things, and eventually made Margret. When he was 18, he ran away and set fire to the lawn outside his house. He used his education and charisma to gather up some other adventurous personalities and make a pirate crew so they could explore together and live life to fullest. Rather than ?Captain?, his crew calls him ?Duke? as a reference to his royalship. He and his crew (The Scorchers) have made a small name for themselves over time. Back at home he is still spoken of as a disgrace to his family name but he doesn?t care. As long as he has the fire in his heart and in his hand, he will keep on going.

There it is. I know it probably needs a bit of work, but what do you think so far?
 

Athol

New member
Sep 15, 2010
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Tiger Sora said:
Well fair 'nuff, I was going for someone who'd fled Ashhlem during it's demise and now wants to fight to restore it, but I understand what your saying and I will rewrite and resubmit.
 

Tiger Sora

New member
Aug 23, 2008
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TheBlueShotgun0 said:
Tiger Sora said:
So, umm, anything to say on my character? I'd like a little feedback, your thoughts on him, anything you'd like me to fix, etc, etc.
I see nothing wrong. Appearance is abit lacking in detail. Everything else is fine. Await judgement day.
 

Tiger Sora

New member
Aug 23, 2008
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Viking Incognito said:
Tiger Sora said:
Do you like my sheet?
I can't say anything of it needs correction. I would like you to explain how your thermite grenades work though. (I did look up the processes). But amuse me and set a precedent (Provided I agree).
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
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Tiger Sora said:
Viking Incognito said:
Tiger Sora said:
Do you like my sheet?
I can't say anything of it needs correction. I would like you to explain how your thermite grenades work though. (I did look up the processes). But amuse me and set a precedent (Provided I agree).
I don't know how they work but I saw onetime on the history channel that they were used in WW1 to immobilize or otherwise take care of tanks.
 

Athol

New member
Sep 15, 2010
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Name: Xavier Marcello Ibanez III (or Marc to most people)

Age: 35

Gender: Male

Nationality: Sky Pirate (Uleth)

Faith: Non Follower

Magic: N/A

Abilities /Talents: A fair shot with his guns and an expert with sabre his other talents include a heightened athleticism, and fast, nimble hands. These allow him to twist and dodge (even with his armour) in a fight reducing the risk to his own well being, and reload his guns/deftly use his sabre making him a worrisome opponent. He is also a skilled horseman.

Weapons: A pair of pistols worn in a bandolier across his left chest, a cavalry sabre slung off his left hip, and a coach gun (w/bayonet) that he keeps either across his back, or under his coat on his right side.

Armour/Clothing: His usual attire consist of a simple steel breastplate over a dark blue tunic, brown leather gloves, black trousers, and black cavalry boots. As an outer shell he has a black spiked helm with his old unit crest on it, and a dark blue great coat with staff sergeants chevrons on the sleeves.

Equipment: A pouch filled with premade paper cartridges for his guns (they are all the same bore), and spare flints. In his coat he keeps matches, a pipe, and a small pouch of loose tobacco.

Appearance: Marc is a plain looking man with pale green eyes, and long red hair that he keeps in a short pony tail. He's just shy of six foot with a firm medium build, a testament to his fitness and training.

Personality: Generally Marc seems to be a friendly and personable man, always with a laugh or smile, but underneath he is quite bitter and fatalistic a repercussion of the loss of his unit. If he is fighting Republic force he becomes a ruthless bastard, asking no quarter, and offering none.

Bio: Born into a military family, Marc joined the 2nd Ulethi Light Horse as soon as he was able and served admirably for thirteen years. As he wasn't born of a noble house, the chances of him rising beyond the NCO ranks were slim to none, but he didn?t mind.

Like all in the Ulethi military he watched the chaos and strife that boardered his homeland with great care. When Glorinst rose from its ashes, and it's infantry advanced across the border, High Command ordered a mass cavalry charge. With the intention of smashing the enemy advance and halting the attack long enough to bring heavier units to bear, the order was give with little planning but high hopes.

Instead it was a slaughter, the Glorinst troops were better equipped and preppared than they were lead to believe. So when the time came and the 2nd charged they were met with murderous fire. The only thing that saved Marc's life was that as the order to attack was given, his horse pulled up lame and thus he was sparred death, only to watch his brothers-in-arms get massacred. At this point despite all his training and years of service...he ran, deserting the field and fleeing for his life.

For close to a year he was on the move, trying to avoid the war and drown his hatred for the top brass that got his men killed, as well as his own self loathing for running. He would have kept at this until either the war caught him or the drink killed him, when he crossed paths with Rez ?Duke? Tereth. Marc was trying to drink the pain away, when Duke entered, looking for some new crew to fill a recent loss. Marc figured that he might as well give it a shot, as he needed the money and not didn't have much else going for him at that moment he had nothing to lose. Within an hour he was signed up to join the crew of the 'Firebolt'.

After three years serving under the younger man, Marc has started to adopt his 'Live for the moment' attitude as a way to bury the pain of his past life. Those wounds still gnaw at him, but he does his best to hide it.

I have talked to Viking, and he's okay with me tying into his sheet.
 

SkullKing84

New member
Feb 10, 2011
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Name: "Crazy Ivan" Ivan Drago
Age: 30
Gender: Male
Nationality: Sky Pirate Mercenary
Faith: Non follower
Magic: Class C Elementalist
Abilities / Talents: Naturally fluent in Arcane Language(s), Arcane knowledge, Basic Piracy (how to take care of & operate one's weapons, Intimidation, flying a sky ship, sailing a ship, Proper techniques: Mugging, pillage/plunder, Drinking, drunk fighting, dirty fighting, gambling, Lies, shooting, etc)
Weapons: Cutlass, 2 flintlock pistols,
Armor: Cured leather with brass stripes in between layers. Ivan won this armor set with a "dead man's hand" and the previous owner went berserk. But, Ivan shot the man dead, striped him nude, sat him up in the chair and continued playing poker.
Equipment: Tome of magic, Tattoos of spells, Rum (lots of it), pickled eggs, High Altitude Pirate clothes (Goggles, tri-corner hat, Thick water resistant long-jacket, Boots and brown scarf) which fits nicely over his armor, lucky Mummified Thief's hand (mummified human hand with the number 13 tattooed on the back, in a clenched pose), Large satchel (to carry most of his things), His cutlass and guns.
Appearance: Scrawny, unkempt, with the look of crazy in his eyes... or that how most people describe him.
Personality: Eccentric, "I'll do what i want" attitude,
Bio: Ivan was born in the back ally of a brothel. Life was hard, his mother blamed him for all her problems and beat him nightly in a drunken rage. She died some time later from some extremely rough client. But, he wasn't truly orphaned. The other girls all had him call them mama, the owner had him call her grandma, and he did have a few "bastard" brothers and sisters (not actually related) that lived there too. As soon as the children were old enough to walk they were old enough to work (Cleaning and running to the market was about it until they were older to "work" like the rest of the adults).

Ivan showed sighs of magical abilities when he was young (scribbling arcane symbols). Most adults simply thought the boy was just a crazy son of a whore. "Who couldn't possibly posses such grand power for being such a piss-ant". Well, until the old pirate elementalist, Black Bart, noticed Ivan and took him under his wing. Black Bart taught Ivan everything he knew about magic (& life) and over the years they grew close like a father and son (unbeknownst to both of them, they were in fact father and son). The life of a mage pirate came easy for Ivan since he liked booze gambling and terrorizing people. It was a refreshing change from being a punching bag slave; to being "respected" and living a care free life.

Black Bart's life lessons: People tend to leave the crazy guy alone, Listen to your captain and respect your crew.. they are the ones who'll be watching your back when trouble rings its ugly head, Magic won't solve everything... but setting things on fire is always funny,

During his early years while traveling with Black Bart, they were highway bandits. It was less hazardous to train in magic on land then in a (air)boat. Bart claimed Ivan was an Arcane Prodigy and wanted to send Ivan to a Mage college. But, Ivan protested against such ideas.

By age 12 Ivan became a cabin boy, for the Sky Pirate Mercenary group known as DeadStar (The name of the ship). Murder, fighting, gambling and being drunk has grown into a daily routine as Ivan got older. He became a available asset when his powers came to its current peak and helped Black Bart in his coup for leadership. Deadstar usual missions were bombarding the republic's troops or supplies. Until it burned to the ground 5 years ago, Captain Black Bart was captured the rest of the crew killed. Poor Ivan was left bloody and broken.

Revenge is a dish best served cold.

Rough version... planing on smoothing it out later
 

Fishtie

New member
Sep 19, 2010
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This definitly seems like a good idea, but do you think I could maybe get a very rough time-line? Nothing super serious, just something vague about how long the war has been going on/when each kingdom fell/and so on. I'm just wondering if we're talking months, years or decades.

Viking Incognito said:
Hey there, Viking. What would you think of me writing up one of your crew? Maybe even a sort of vessel/servant from his childhood?
 

Viking Incognito

Master Headsplitter
Nov 8, 2009
1,924
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Fishtie said:
This definitly seems like a good idea, but do you think I could maybe get a very rough time-line? Nothing super serious, just something vague about how long the war has been going on/when each kingdom fell/and so on. I'm just wondering if we're talking months, years or decades.

Viking Incognito said:
Hey there, Viking. What would you think of me writing up one of your crew? Maybe even a sort of vessel/servant from his childhood?
Hmmmm...I'm more than happy to let you be a member of the Scorchers, but I'm not sure about childhood servant. Maybe one of the lower class boys he hung out with?
 

The Ubermensch

New member
Mar 6, 2012
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Interested, give me a day for the character.

a few questions before I decide on the character
- deviating from the "Heaven Schematics" causes steam entities to go insane; Myth or Fact? 'Spose it doesn't matter, I can use what information you've put there.
- The republic is chaos incarnate? yes or no (and if yes, is there a bit of subtext there ;P?)
- ... I dunno, I kind of want a feeling of the different cultures, I mean we have 4 empires, the republic (right? three of them are at war aren't they or are they occupied?) and the sky pirates. Are you cool if we make some stuff up or do you have an idea as to the sort of culture that they have?
- Do elementalists have a specific affinity, and if so is is based on their empire or are they able to use all of the elements.
 

CpT_x_Killsteal

Elite Member
Jun 21, 2012
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Ok this looks pretty cool. I've finished my assignments and tests. LONG LIVE THE HOLIDAYS!

Name: Garen Demac.
Age: 20.
Gender: Male.
Nationality: Uleth, Royalist.
Faith: Light.
Magic: N/A

Abilities/Talents: A master of his massive sword. Animal magnetism, a result of being betrothed to a nymph. Has an average understanding of technology, can ride a Barro-cycle decently enough but prefers war horses.
He is extremely strong and fit and trained in the use of the rapier when he was a boy.

Weapons: A massive claymore. A beautifully forged blade that was given to him by a nymph. It's similar to steel, but stronger and lighter.

Equipment: Food, water, gold and lots of it.

Armour:
Appearance:

)Minus the Glasses

Personality: Garen is a good-natured person and will help people whenever asked. He is extremely kind to animals, and they love him back. He likes to think of himself as religious but doesn't really care for or follow most of the corrupt church or royalist policies.


Bio: Born into a royalist Uleth family, Garen was instructed in the use of a rapier as soon as he could hold one. As he grew up, his tried father instructed him in the intricacies of court life. Garen found this incredibly tedious and tended to doze off in lessons and skip them when he could, although he proved to be a very brilliant nobleman.

He often played with his mother who was fond of animals. One day, when he was thirteen, out in the fields he came across another group of nobles testing their weapons on a large and ancient oak tree. Garen, with his love for nature ran over to the boys to tell them to stop. They recognized him as one of the Demac family, a royalist but low ranking and not on the more popular (corrupt) side of politics.

The tree's assailants decided to beat up the little up-start to teach him a lesson. Garen drew his rapier and fended them off quite well even almost making up for the difference in numbers, but his skinny sword was no match for their axes, pole-arms, guns and other assorted weapons. The children knew that if they killed the Demac, it would still get them into trouble even with his unpopular political ties. So they instead beat him up with their fists, drew large scars down his chest and back where they wouldn't always be visible and shot him in the leg. Satisfied, the young royalists withdrew, in search of other entertainment.

Garen lay against the tree, tears streaming down his face, looking into it's branches. There were several little critters looking down at him. This must've been their home he thought, and then smiled knowing that what he had done was worth it. Creature came out of the tree, a nymph, he was taught by his mother. They were reputed to be kind creatures, though royalists and clergymen were usually suspicious of them. "Thank you for defending me" the creature said in a love-filled voice.

Garen looked up at it smiling, trying to wipe the tears out of his eyes. She, he thought it was a she judging by the voice, put it's hand into the a newly appeared hole in the tree and drew out a huge blade that measured up to from to his chest. "You are a kind and loving soul young one" it spoke in it's loving tone "I wish for you to have this sword. For I believe you shall bring about love and kindness to the world using it better than anyone else can." She laid the sword across his lap and bent down and kissed him on the lips, after which he felt and enormous surge of power, and promptly fell asleep.

His mother found Garen lying against the tree passed out and surrounded by the animals who dwelt within the tree's branches with a large sword across his lap. She called for the guards and they carried him to his room. When he came to, all the bruises an scars were gone. The physicians and mystics looked him over, and told him that he was contracted by a nymph. In exchange for the large sword and increased regeneration, he was now betrothed to the magical creature. His mother was ecstatic.

Garen's father suggested that he extract some payback from those who attacked him. Garen considered it briefly but thought that it wouldn't be what the nymph wanted him to do. He realized that he didn't actually know her name even though they were betrothed.
Garen decided to embrace court life, figuring that the best way he could change things was to work from the inside. He managed to inspire many of the other noblemen to make Uleth a better place for it's inhabitants regardless of the enemy forces lurking around just inside the edge of the borders.

Two years before the present, Garen in now on the battlefield fighting against the Glorinst trying to renew their push further towards the capitol of his homeland. He is an officer leading on the battlefield but is usually amidst the fighting with his huge sword given to him by his still betrothed nymph. He fights either on the field, in the forests, or in the mountains, at all times leading varying sized forces.

Ok, It's been edited. Will be playing with how to put an image into the post.
 

CpT_x_Killsteal

Elite Member
Jun 21, 2012
1,519
0
41
Sargent Hoofbeat said:
Interested, give me a day for the character.

a few questions before I decide on the character
- deviating from the "Heaven Schematics" causes steam entities to go insane; Myth or Fact? 'Spose it doesn't matter, I can use what information you've put there.
- The republic is chaos incarnate? yes or no (and if yes, is there a bit of subtext there ;P?)
- ... I dunno, I kind of want a feeling of the different cultures, I mean we have 4 empires, the republic (right? three of them are at war aren't they or are they occupied?) and the sky pirates. Are you cool if we make some stuff up or do you have an idea as to the sort of culture that they have?
- Do elementalists have a specific affinity, and if so is is based on their empire or are they able to use all of the elements.
From what I've gathered the continent is like a hexagon. 3 sections are taken over by the evil republic. Uleth and Thund - Akrieg are being hit in their borders while Hipereon is inbetween the two and untouched as of yet except for terror bombings.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
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0
Viking Incognito said:
Do you want to be the Sky Pirate that busted her out of the Republic?

If not, the offer is open to any others.

Name: Tara Rhosyne

Age: 24

Gender: Female

Nationality: Ulethian

Faith: Non-follower

Magic: C Class Elemental

Abilities / Talents: Born with the talent of magic, Tara has mostly concentrated on honing her skills in the arcane arts, neglecting the other practical skills of life. She however, can hold her own with the sword and is lithe and agile, preferring mobility over protection. Additionally she has a basic understanding of machinery and can perform basic repairs. Having completed basic military training, she knows how basic weapon maintenance and basic survival skills.

Weapons: A longsword with runes engraved on it, though for now the runes are only cosmetic, spelling out the sword's name in Old Ulethian: Emerald Envy. Even though it is a named bladed, the sword is of just above-average quality. It is coloured green with a verdigris finish, save for the blade of the longsword which is slightly notched in the middle. She also carries a spell tome that contains a few spells plus some blank pages for good measure.

[http://dragonarmoury.deviantart.com/art/Antique-elven-longsword-282846347?q=boost%3Apopular%20longsword&qo=6]​

[http://browse.deviantart.com/?order=9&q=grimoire&offset=72#/d34h6r1]​

Armor: She wears pale light but tough armour, some of it remains of the uniform the Republic forced her to wear. Additionally she has hardened leather gauntlets and greaves. Preferring mobility to protection, though as a compromise, she does wear a padded armour vest beneath her clothing. She usually carries the longsword in the sheath attached to her belt, and the tome has own special strap which is there to attach to her belt.

Equipment: Her longsword, her spell tome, standard military rations and survival kit plus a small amount of money and some goggles. Also a commandeered Castor War Bike that has seen its share of battle.

Appearance: She stands at a tall 5'7" and weighs at about 127 lbs. Tara has black hair, usually in a mess simply because of indifference, and often just wear goggles to serve as an ad hoc hair band. She has only one eye which is hazel, the other persisted in an accident magical in nature. The eye-patch is made of bits of brass and leather, with decorative markings [http://miragenight.deviantart.com/art/Arcane-Seal-of-the-Divine-Gaze-211888647] engraved and inked into the leather of the central leather patch covering the empty eye socket. The design seems to be of an arcane nature, but is really just there for show. Scattered around the empty socket are minor scars caused by electric burns, though they stop at around quarter of an inch below the eye. Normally they are covered by the eye-patch. She has a tattoo, a relic from her time at the P.O.W. camp, of her assigned number: 94610.


[sub]Like this but without the guns.[/sub]​

Personality: Tara is very gruff, even with her privileged upbringing, and often comes out with harsh remarks. But in truth, even if she won't admit to herself, this is just an act to hide the shell-shocked woman forced into warfare to fight for the enemy. Tara bears a deep resentment for the Republic, not only for taking and occupying parts of her homeland but for drafting her into their army and possibly playing a part in her parent's death. She can be friendly but is loathe to give others the joy of knowing this side of her.

Bio: Tara spent most of her years growing up in the Uleth Empire, it was a happy time. As an old, established merchant family, they had plenty and some to spare. At the tender age of eight, her mother stormed into Tara's bedroom only to find her staring both in wonder and in horror at tongues of flame hovering above her palms. All she had did was read out those words in that musty old book and suddenly these flickers of fire had appeared. Even her father, often away on business, came back from work to see this. Still, regardless of the amazement in their eyes, their heart sank. A child with the gift was forced by law, to a lifetime studying in old libraries, learning to control their powers. Her parents were advanced in age, in no condition to bear more children which meant no other heirs. And that mean the family business would have no successor to look after, which mean that this was the end of Rhosyne's Wares, a large and successful business toppled by the hands of their own child.

The officials collected her the next morning and dragged her to the arcane college. But not without the family giving Tara her farewell gifts, of course. Her father gave Tara the family sword, knowing that it would be sold to a fishy dealer for a small price otherwise. Her mother gave her the ancient spell tome that she had read. Both objects were a gift from the Emperor from ages past, a not-so-subtle hint for military support, from the time where the Uleth Empire was expanding.Both parents were solemn as they said their goodbyes as their only child was taken away. Resigned to their fate, the parents retired to their country manor and simply watched as their business was trampled by a rival.

Ten years passed, and Tara became a full-fledged mage, mostly unscathed apart from her eye, which was lost to a stray lightning bolt. The incident reinforced the importance of not being interrupted during an incantation. She was enlisted into the Ulethian Armed Force, supporting the troops with her spells. She mostly carried her orders in a drone-like state, as Tara was shaken to the core of the atrocities of war and the guilt of being part of it. During a border skirmish, she was captured by the Republic?s forces and imprisoned in a P.O.W. camp. Her spirit broken as she saw explosions on her homeland, one near her parent?s adobe. As soon as they found out she had the talent of magic, they gave her the choice of rotting in chains at the P.O.W. or joining the Republican army. Tara, naturally, chose to join the army simply because the conditions at the P.O.W. camp were so bad. She served two years of reluctant service before she met a group like her who wanted out. They called themselves the Returners and it was headed by an old grizzled Sky Pirate, who was grounded and captured by the Republic. They also gave him a choice: death by hanging or life in service. He, naturally, chose to live. The Returners formulated a plan, but it required time, four years of time, to dupe the Republic into thinking that they were loyal.

Four years later, during a major battle, in the chaos and confusion they escaped to the Hipereon borderlands, with their commandeered Castor War Bikes ensured they reached the border in good time. The Returners then wished each other well and split up, to find their individual fortunes. Tara found hers lying in hiding in the borders, fed up with a world where all a mage is valued for is their magic.

Here's the sheet anyway, can edit as need be.
 

The Ubermensch

New member
Mar 6, 2012
345
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Name: Kalley Ashford

Age: 22

Gender: Female

Nationality: Hipereon/Sky Pirate Mercenary

Faith: Anti-theistic

Magic: Class E Elementalist

Abilities / Talents: While she has a low magical aptitude she has mastered a difficult tome that allows the user to generate heat equivalent to that made by an arc welder with her finger, she uses this to conduct repairs in the field that would normally need to be done in a work shop. This supports her high technical aptitude and allows her to create new inventions and tinker quite easily, as well as help out as a field mechanic. She also knows a spell to bend metal, but she isn't very proficient and it tires her out quickly. Rather she tends to use her fire spell to heat metal and a hammer to bend it into shape. She knows the fire spell by heart and doesn't need a tome.

Weapons:



The standard sidearm of the Hipereon enlisted soldiers, modified with a more ergonomic handle and to fire .44 cal rounds

Armor: None

Equipment:


On top of her specialised magical ability she carries a high quality multi tool given to her by her father when she was accepted as a mechanical apprentice.



She carries a normal smithing hammer for emergency repairs



Kalley used to work on the Barro-cycles for the Hipereon military. Over the course of her tour of duty she collected parts of decommissioned cycles. Once she had enough scrap and parts she built her own vehicle which she uses to get around the sky ports and tinkers with when she needs an anchor.


Appearance: Kalley has short red hair, green eyes and a fair complexion. She is 5' 6? tall and has a light build. She is normally seen wearing a beige overall with the top half hanging off a belt around her waist and a orange tank top, normally covered with a greasy hand smear. Her hammer, multi tool and a set of leather forging glovers hang off her left hip and a small zip bag full of small common spare parts on her right. Her pistol is in a leather holster strapped to her left leg. On her head she has a set of biker's googles over her head, these have a set of flip-down covers so she can weld. She always wears a pair of riding boots. When she goes out on her chopper she wears a brown leather trench coat, a cream scarf and black leather pants. The coat has a corprals insignia on the left arm and the engineering corps' insignia on the right.

Personality: Kalley can be quite cynical and doubts peoples motives. She often sets traps; the Sky Pirates have learnt to respect these abilities through personal experience. She can come across as lazy and aloof, often found in a hammock in the corner of her work station, but when she's given a job she does it with enthusiasm.

If we said Tsundere type we wouldn't be too far off, but generally more approachable and joyful than the standard for the archetype.

Bio: Kalley Ashford was born to a farmer family in the Northern Provence of the Hipereon Empire. Her homestead was close to a military scrapyard and as a child she would often sneak away and play in there; much to the dismay of her parents. She noticed how her family toiled in the farms and eventually decided to craft machinery to help them out. At first they were stupid little contraptions that were composed on a mess of cogs and pipes that simply happened to fit together. However as she continued to rip apart old machines she gained a working knowledge. When she was twelve she built a rudimentary tractor, reducing the cost of feeding work horses. After this she started her making her own designs, but found that she lacked the required equipment, so she learned a powerful tome. Many unintentional explosions and lost hair later she perfected the spell's incantation and essentially had arc welder hands. At fourteen she completed an ?auto harvester? that would attach to the back of the now heavily modified tractor, reducing the amount of man hours to harvest a field and allowing her family to expand their fields.

Their land lord, impressed, used them as an example for the other tenants of his holds. When a certain noble general was touring the Ashfords farm he noticed the equipment used decommissioned military spare parts. The family was arrested for theft of state property. When they found out that the inventor was a fourteen year old girl a general in the High Guard offered her family freedom in exchange for custody of Kalley, who explained that she would be apprenticed to one of the best Mechans in Lightwatch.

She apprenticed under him for four years, during which time she improved her forging. After that time she was conscripted; working as part of the engineering corps in the High Guard. As the Republic began their initial campaign against the Hipereon boarder she was assigned to the recovery effort and AA defence. As her rank steadily increased she had increasing contact with the higher echelons of the military. She became disillusioned as the royalists make it more and more difficult to source supplies for repairs, all the while her comrades were getting killed because the defence cannons weren't able to get the correct spare parts.

During this time she considered the subtext of the conflict; that she and her friends were pawns in this game that the gods were playing. She began to question the laws preventing the modification of the Heaven Schematics and even put forth a design for a Steam Man that was essentially a weapons platform and had the potential to end the conflict with the Glorinst Republic. She was reprimanded and demoted after she pushed the issue. She believes in the Gods but rather thinks that they should stay out of mortal affairs, rejected them and their doctrine, as well as those that follow it.

When the opportunity presented itself she went AWOL and ran off to the nearest airport. A captain of a Sky Pirate ship noticed the workmanship of her unusual Barro-cycle and after a discussion offered her a place on his ship. She accepted and has spent a year with them.

Some of the things (Like committing the spell tome to memory) that haven't been quite set in stone can be altered and the character can still work, but its like the one spell tome so I figured it wouldn't break it too much. Let me know, I can always change it to a mini blow torch I suppose.

Let me know DM

Terratina. said:
Viking Incognito said:
If you guys are keen we could team up