The Most Dangerous Woman in Videogames - Anita Sarkeesian

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Auron225

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I've got a lovely bunch of coconuts, fee-dee-dee-dee
There they are standing in a row,
bum-de-bum-de-dum...

Big ones, small ones,
Some as big as your head!


...Just thought I'd lighten the mood around here. Give the mods something kinda happy to read before they lock this thread :)
 

VanQ

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anthony87 said:
Tenmar said:
It is pretty scary honestly.
What I find to be scary is the fact that the article that kicked all this off was allowed to be published in the first place. I mean I think it's safe to assume that the mods/staff know what these threads always end up turning into considering how fast any other threads about the subject end up getting locked before they can get too bad.

Not this time though. "Oh what's that? You're a content creator? Then go right ahead, fan the flames as much as you please without responding to anything in the resulting mess of a thread. Don't worry we're not gonna lock it, we'll just warn/ban/suspend as many people as we need to until everyone gets tired of shouting at each other".

Sure, maybe the flames weren't intentionally being fanned, but then are they ever?
I'm more surprised that they published this article because in all reality it's nothing more than a 3 page blog post consisting of nothing but hero worship.

But maybe I'm the only one that thought this.
 

Gindil

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Lictor Face said:
Out of curiosity, precisely why does she need 150K from kickstarter to do this...."research"?

There have been people doing this sort of thing (Dark souls and its many plot and character analysis) with not even 5%, hell, 1% of that for a fair amount of time already.

That is my main beef with Anita. its all good and well you want to this research to benefit so and so. But 150K for "research"? For something as banal as looking at and analyzing video game characters?

You could buy a car with 150K. Hell, develop a video game with 150K, why would you need a 150K to "research" a moral issue prevalent in video games?

Especially since her videos seem to revolve around her own opinion and do not seem to take into account professional opinions (if any) , historical similarities or non-video game angles.

Hell. A college student can write a research essay on Sexism in videogames and not even clock up a 100 dollars. So why the 150K? WHY?
That's been the issue since the beginning.

She had a studio before the Kickstarter. She had modern games which she presented in the Kickstarter video that she already assumed were sexist. She has no background in video games, mainly entertainment and when people commented on Bayonetta, she altered the video until finally deleting it.

It's been found out that she used Let's Play footage for her videos instead of buying a recorder and playing the games. No Twitch account for verification of the footage used. Hell, in the other threads about this, you found out that her backers were doing the research when she did the surveys for the Kickstarter people.

And... She spammed 4chan since May 17 when the Kickstarter began.

So she didn't buy or play the games due to the factual errors in all three videos, she had a studio and the production hasn't changed since what she was doing since 2009. And now there's video of her plotting against 4chan for her agenda:
https://www.youtube.com/watch?v=KSoDEA6yw24

I mean, seriously... On this topic, Anita is the WORST person to do it. What this shows is that the "journalists" that are supposed to report this stuff are just taking what she says at face value and not doing much of anything to substantiate her claims. Moviebob especially so when he has a very direct rebuttal to Anita that he made years ago for discussion of tropes and looking at women in games.

It's just annoying to see so many people support someone that has to lie so poorly.
 

Hazy

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anthony87 said:
What I find to be scary is the fact that the article that kicked all this off was allowed to be published in the first place. I mean I think it's safe to assume that the mods/staff know what these threads always end up turning into considering how fast any other threads about the subject end up getting locked before they can get too bad.

Not this time though. "Oh what's that? You're a content creator? Then go right ahead, fan the flames as much as you please without responding to anything in the resulting mess of a thread. Don't worry we're not gonna lock it, we'll just warn/ban/suspend as many people as we need to until everyone gets tired of shouting at each other".

Sure, maybe the flames weren't intentionally being fanned, but then are they ever?
I agree wholeheartedly. I really wish I could expand upon this, but you literally took the words right out of my mouth.

Good on you, man!
 
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Why isn't the thread locked?

They lock these for like 3 times less reason all the time.

ANYWAY I think moviebob is seriously exaggerating her impact, and I think it's pretty damn ironic that he would downplay the negative consequence of the internet hate machine in real life but overplay the positive consequences to this degree.

Anitas arguments aren't good, people don't care about her for her sake. Most people seem to care because other people care.

It's just one of those infinite positive feedback loops that happen on the internet sometimes, you need to stop exaggerating here.
 

Arrogancy

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Story said:
Sorry to bud in, but I'm curious, aren't both ways void for academia so long as the thesis is supported by evidence? I mean, why does it matter which came first or last when you are choosing to take those points e.i cherry picking to support your evidence anyway?

Why is cherry picking bad anyway?
It's bad because, once you start with an opinion, it becomes easy to interpret any evidence to fit that opinion. You preemptively color the evidence rather than allowing the evidence to speak for itself. This is what conspiracy theorists do, they start out claiming that the government or aliens or somesuch is doing something, then everything else that happens next fits in with the conspiracy. It leads to ignoring any countervailing evidence and other instances of bad logic.
 

anthony87

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Use_Imagination_here said:
Why isn't the thread locked?

They lock these for like 3 times less reason all the time.
They can't lock threads made by content creators because.....reasons. Not sure what their policy is on burying the thread is though.

EDIT: Just saw this thread crop up on the "Latest posts" thing. Guess they can't bury it either. :/
 

Rebel_Raven

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VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
I know you're not a fan of posting in a thread like this, but this has really just driven me to reply.

I remember when I used to talk about games without being hung up on gender of protagonists. It was the -90s-.

Back then it felt a lot like gaming had little to gripe about. It didn't seem like the game industry had issues with the gender of the protagonist, though in retrospect that was a falsehood simply because news inside the industry was kinda rare to me.

Aya Brea was around, and memorable.
Lara Croft was getting sequels fairly often, and people looked forward to her games.
Samus was still an icon of a powerful, independant woman who could handle things herself, yet wasn't prepared to commite pure genocide.
Hell, even Xena: Warrior Princess had a few games. I have one! Hell, I idolized the woman, and had something of a crush on Lucy Lawless.

Man, I took those times for granted. I watched that era of equality whither, and die with the Girl power 90's.
Female protagonists became rare, obscure, and largely relegated to gender select games by and large for 13 years.

It's really easy to not complain about gender issues when your gender is the one being catered to endlessly, without fail. Guys ride the highs, and the lows while women generally just got the short end of the stick.
I had the unreasonable solutions of having to google, and maybe play obscure and/or old games, or rely on gender select options (which are rare even to this day) for years.

Gaming as female protagonists was something that brought my S.O. and I together coz we looked for games to play, but the bleak as hell times took it's toll. Ever have something that sparked a strong friendship a decade long and still going pretty much die right before your eyes?

But I guess it's not fair for me to reply. I mean I didn't need Anita to be this irriated with the industry. I was there well before I knew she existed.

Maybe, just maybe if the pool of female protagonsits didn't dry up, and go underground, we wouldn't have seen Anita say a word about videogames since we'd have a long list of well known women that starred in their own games, and were played from start to finish to rescue the damsels in distress, and maybe have saved some dudes in distress.
We'd have women in positions of power, and agency ONLY afforded to the playable protagonist instead of having to make excuses out of NPCs, and hold NPCs on pedestals as powerful, progressive examples of women in games.
She wouldn't have had as much of a point when she talked about the damsel in distress because there would've been better balance between the genders.

Well, maybe Anita would've shifted gears to the fact that as graphics improved, women etnded to wear less, and less clothes, and wore less and less that left something to the imagination. I'll say it now that I don't have a problem with scantily clad women so much as how common it is.

Honestly, if it wasn't for the industry abandoning women as playable characters almost entirely, I doubt Anita would've gotten the momentum she did. She might not have even felt the need to talk about damsels in distress.

Yeah, as much as I hate to say it, it's the game industry's fault.

It's probably not fair, though, that I post this. I mean I didn't need Anita to see the way things are. I'm just as irritated with the industry now as I would've been without knowing who she was.
I doubt a lot of people needed Anita to see the inequities in the roster of playable female characters, but I won't dare imagine that Anita never brought it to the attention of anyone.
 

Machine Man 1992

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Rebel_Raven said:
VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
Snip
Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.

the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)

Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.

Lara Croft required a system reset and that hasn't made her any less divisive.

Samus has to walk off Other M.

And Jade won't be seen for at least another half-decade at this rate.

My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.

It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
 

Rebel_Raven

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Machine Man 1992 said:
Rebel_Raven said:
VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
Snip
Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.

the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)

Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.

Lara Croft required a system reset and that hasn't made her any less divisive.

Samus has to walk off Other M.

And Jade won't be seen for at least another half-decade at this rate.

My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.

It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
I've got my rose tinted lenses on for the 90's, too. :p

I'm sorry, but representation's still really important.
I, and people I know wouldn't be as irritated with the industry because I'd have female protagonists to help in immersion. I could get into the role a lot better. A lot of people like me would be able to enjoy gaming more.

You just pointed out some of the bad representation women have in gaming. They've been in crappy, misinterpreted, and/or forgettable games lately. It's nothing new, really. It's definitely part of the problem.

Yeah, Remember Me was average at best in terms of gameplay, but it felt like everything else was so much better. I appreciated the world, the characters, the ideas that went into it. It just didn't get the execution it deserved.

Tomb Raider's reboot was probably decisive coz of Lara's constant audible breathing, and the fact that the game was more third person shooter than puzzle game. The "rape" infamy didn't help much either. The scene was pretty jarring even when I played the game, and overblown by people, but I'm not going to lose my mind over it.
I could see a lot of the criticisms leveled at Lara in the reboot, but I pretty much have to take what I can get if I want a professionally made game, and she did seem a step up from her competition.

Considering Ubisoft sees Beyond Good and Evil as a mistake, I doubt we'll ever see Jade again in a new game, but the next gen will tell. I read an article, I think in Game Informer, that the developer wanted BG&E2 on a more powerful system. Then again the latter doesn't mean crap coz the higher ups have the say.

Samus may never walk off Other M, I fear. I mean, it wouldn't take much more than a game to help fix her reputation, IMO. Or two. Geez, if she got games more often that was more in line with the Samus we expect than Other M it'd help a lot, I'm sure. Metroid isn't known for being a complicated game, so where are the attempts to fix her rep? It's been 3 years.

We need women in gaming, and we do need them in good games, and we need them often so we have women to talk about in a positive light instead of bertating what few we get because they're not in great games, and are portrayed in largely sexualized ways.
The more subjects on the matter of female protagonists we have, the more opinions we can have. With luck as many, or more of those opinions can be positive than negative.
It's hard to have a positive opinion when what few we get are flawed, obscure, and/or in less than stellar games, especially when we know the Industry is capable of so much better.

Good games are being made all the time. They just don't include playable women as the star, by and large. Why? It seems like gender is the only answer. If it's as simple as making a great game, and putting a female in the lead, then why hasn't it been done?

It's not a matter of guys being incapable of writing women. Lots of guys write women credibly. We've a lot of nice NPCs out there that were written for by guys. We have comic books, books, movies, and TV where guys write for women credibly.
Even then, her writing isn't the end all, and be all. A lot of games with guys in the lead have gotten high praise when the guys were pretty underwritten.
Even if it was a matter of guys writing women, then how hard can it be to hire a woman? They gotta hire a writer anyhow, right?
It'd help to have some nice writing, though, believe me. Women's representation in games needs all the help they can get.

If gender doesn't matter, then what the community says shouldn't matter. Just make a great game, and they won't care.

Believe me, I fully understand a lack of worthwhile marketing, executive meddling, and game quality have played a role in things, but I don't understand why those themes are so common in games starring women. The only commonality I can see is the gender of the protagonist.
If we're supposed to see beyond gender, and gender isn't supposed to matter, then why does pretty much everything the industry does (largely halfassed) for female characters seem to hinge on the gender?
 

Machine Man 1992

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Rebel_Raven said:
Machine Man 1992 said:
Rebel_Raven said:
VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
Snip
Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.

the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)

Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.

Lara Croft required a system reset and that hasn't made her any less divisive.

Samus has to walk off Other M.

And Jade won't be seen for at least another half-decade at this rate.

My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.

It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
Another snip
Dang you're wordy.

Anyway, to answer your last question, it's because for some reason, people are still hung up on representation of gender rather than just making the games they want to make. When a guy acts stupid or evil, it's just a guy who acts stupid or evil. When a woman acts stupid or evil, suddenly it's this horribly misgonist attack on all women.

Despite all our claims of being egalitarian, we clearly are not.

I'd like to see lady protagonists in games too. I probably won't play them (I'm a guy, and I can project easier onto protags I can relate to, even if it's just by gender), but I'd be nice. What I'd like to see is more females with the same kind of personalities that male player characters display, i.e rampant sociopathy, but without that irritating ice-queen persona that's become indus- sorry- fiction standard.

Hell, more lady villains and mooks would also be nice.
 

Uhura

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DarkSpartan said:
You want to badger us into a change, Anita? Leave off the $1000 Gucci shoes, get a team together, and make YOUR game.
As others have already pointed out, that shoe tweet is fake.

anthony87 said:
What I find to be scary is the fact that the article that kicked all this off was allowed to be published in the first place. I mean I think it's safe to assume that the mods/staff know what these threads always end up turning into considering how fast any other threads about the subject end up getting locked before they can get too bad.
I would be more worried if the staff stopped posting articles on certain topics in the fear that people on the forums can't behave themselves. I mean, I think it's fair to expect people to behave like adults. And the whole "they (Bob, Anita, the staff) made me do it" argument is not really valid either. It's sad to see people getting banned, but the forum has certain rules and if you don't feel like following them, you will get warned/banned.
 

Karadalis

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Maiev Shadowsong said:
Your evidence that she's grossly misinformed is twofold: she correctly asserted that a game that was meant to feature a playable female main character, ended up without one; and that she calls Princess Peach a damsel and you consider her not to be -- counter to the actual definition of the word.

Wow. I'd say nice try, but it's not even a nice try.
No thats not what she said. She explicitly said it was suposed to be Krystals game when it never was the case. The gameplay was allways suposed to have a male and a female char. When she said it was a two player game she didnt even mentioned that the other char was male.

Furthermore as i said, the decision to make Fox Mcloud the main char had nothing to do with Sexism or Mysoginy but all to do with Franchise and Fan apeal.

A game with an established and beloved character will automatically sell more units then a brand new franchise that no one knows about. There simply was no hype about the original game and new franchises are a huge financial risk.

So the Developers simply made sure to minimize the chance that the game would tank by implementing a well known character. Since Fox was pretty much the only antropomorphic famous Char in the nintendo lineup at the time that could be reasoanably linked to the game, they choose him.

That he was male was simply coincidence.

Arnita however argues that the reason Fox was choosen as the main char was because he was male. And that is simply wrong.

She attributes sexist/mysoginistic intend from the Developers when they simply wanted to make sure that they still had a job after release.

If fox had been female and had such a huge fan following they still would have undertaken the change.

Gender had little to nothing to do with the change.

And about Peach: Being a damsel in distress is not sexist by default, only if you strip said damsel of all character and objectify her, ignoring everything else that makes up the character does it becomes sexist.

That is what Arnita did to make her opinion look more substantial. She completly ignored the lore around said character and claims that ANY women who gets kidnapped is a sign of mysoginy.

And then she turns around and says any women who takes up the fight is also sexist because she only takes up male properties...

So the logical conclusion is to not implement female chars at all.. because using her own words:

Damsels are sexist

Women that kick ass are sexist

Passive women are sexist

Violence against women in any form no matter the context is allways wrong and thus sexist (but violence against males is completly allright...right?)

So the only way to be not sexist is to not have female chars at all.

Wich is also sexist because it would exclude female chars from games...

Do you realize what a circular logic Arnita has build around her? You can give any example of a good female char and she would still find a way to call it out as sexist.

Even thought she argues against her own arguments she still is getting attention from news media, invited to talk infront of entire class rooms and has someone like bob worshipping the ground she walks on for no apparant reason.
 

Rebel_Raven

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Machine Man 1992 said:
Rebel_Raven said:
Machine Man 1992 said:
Rebel_Raven said:
VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
Snip
Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.

the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)

Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.

Lara Croft required a system reset and that hasn't made her any less divisive.

Samus has to walk off Other M.

And Jade won't be seen for at least another half-decade at this rate.

My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.

It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
Another snip
Dang you're wordy.

Anyway, to answer your last question, it's because for some reason, people are still hung up on representation of gender rather than just making the games they want to make. When a guy acts stupid or evil, it's just a guy who acts stupid or evil. When a woman acts stupid or evil, suddenly it's this horribly misgonist attack on all women.

Despite all our claims of being egalitarian, we clearly are not.

I'd like to see lady protagonists in games too. I probably won't play them (I'm a guy, and I can project easier onto protags I can relate to, even if it's just by gender), but I'd be nice. What I'd like to see is more females with the same kind of personalities that male player characters display, i.e rampant sociopathy, but without that irritating ice-queen persona that's become indus- sorry- fiction standard.

Hell, more lady villains and mooks would also be nice.
When women act evil, or stupid, it probably only gets seen that way because, well, IMO, women have been villains in games more than they've been playable characters in games. There's not a whole lot of great counter-representation.
If we had balance against women who weren't acting evil/stupid, it wouldn't be as huge of a problem, IMO.
I mean, look at guys. Guys often get to be the playable hero, and I'm not seeing a whole lot of griping that their acts of evil/stupidity are an attack on men. Well, aside from the fact that guys are often the fodder, which seems to be a recent thing, and it's understandable.

Spending years getting a bad reputation is going to have an effect, even if it is undeserved. Female protagonists have been getting that bad rep for a very long time.

I can relate to your preference for playing guys. I've a similar preference towards playing women. It's really hard to bring myself to play as a guy, and enjoy it.

Honestly, the amount of games where women are enemies as mooks, or main baddies are probably higher than games where you can play as a woman from start to finish. I'm not saying that there can't be more female villains, and grunts mind you. It's just going to feel crappy to get games where women are enemies, and not more female protagonsits along with it. it won't help women feel empowered, or any less alienated. In fact it could make things worse.

I'd like to to play as the female villain. I'd love a catwoman (comic book version) game where I work against the law to steal, infiltrate, and just be a criminal catburglar. Yeah she'd probably get some anti-villain treatment or get treated like an anti-hero with the plot, but I could see a lot of potential.
Sadly, I really doubt we'll ever get that game. Just the the movie version with Hallie Berry.
 

DarkSpartan

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Uhura said:
DarkSpartan said:
You want to badger us into a change, Anita? Leave off the $1000 Gucci shoes, get a team together, and make YOUR game.
As others have already pointed out, that shoe tweet is fake.
Really? That was your takeaway? Faked image or not, there are a million things you can do with the money above and beyond the six grand you asked for, and an example game demonstrating what you learned cherry-picking LPs (amongst other crimes) would be one of the better ones.

It would also be a more constructive means to push her version of the debate forward, whilst making it substantially more difficult to simply dismiss her. How do we lose?
 

Rebel_Raven

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Desert Punk said:
Rebel_Raven said:
Good games are being made all the time. They just don't include playable women as the star, by and large. Why? It seems like gender is the only answer. If it's as simple as making a great game, and putting a female in the lead, then why hasn't it been done?
It always strikes me as interesting that no one ever considers that perhaps it was the artists choice...

Why did Good Game X get made with a guy protagonist instead of a female one? Maybe thats how the Developers wanted to make the game?

For example, take Kickstarter... We have this awesome resource for funding games that meet things that we want. But I have only seen one game that has actually advertised that it would hev a good female protagonist i one or two of their videos. It wass funded nearly three times over by the way.

http://www.kickstarter.com/projects/409030043/warmachine-tactics

One would think if there were artists coming out of the woodwork to make a game with a female centered protagonist, a few more of them would have gone to kickstarter to do it.
Oh, I consider it's the artists' choice when there's no outside forces telling them to change it taking the choice out of their hands.
I'd have less problems if the artists were the only ones making the choice, but the thing is I know better than to think that's universally the case beyond the artist choice in caving in to the demands of others.
I'd love to have some faith that there's artists that want to make female characters out there. It sucks less when the artist is not allowed to do what they want, but they still want to make a female protagonist.

I mean do you ever consider that artists want the subject to be about a woman, or at least inclusive of women, but people tell or force them not to include them?

I've read your opinion on Remember Me many times in that you think it's just propoganda, but what about Deadly Premonition for instance?
http://www.toybox-games.jp/english0107.html

If you wanna talk about kickstarters with female protagonists,
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
is another.

Kickstarter's not a magic cure coz people still have to make the game, and the latter is a considerable obstacle.
If making a game was easy, everyone would be doing it.