The Most Dangerous Woman in Videogames - Anita Sarkeesian

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Machine Man 1992

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Rebel_Raven said:
Machine Man 1992 said:
Rebel_Raven said:
Machine Man 1992 said:
Rebel_Raven said:
VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
Snip
Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.

the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)

Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.

Lara Croft required a system reset and that hasn't made her any less divisive.

Samus has to walk off Other M.

And Jade won't be seen for at least another half-decade at this rate.

My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.

It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
Another snip
Dang you're wordy.

Anyway, to answer your last question, it's because for some reason, people are still hung up on representation of gender rather than just making the games they want to make. When a guy acts stupid or evil, it's just a guy who acts stupid or evil. When a woman acts stupid or evil, suddenly it's this horribly misgonist attack on all women.

Despite all our claims of being egalitarian, we clearly are not.

I'd like to see lady protagonists in games too. I probably won't play them (I'm a guy, and I can project easier onto protags I can relate to, even if it's just by gender), but I'd be nice. What I'd like to see is more females with the same kind of personalities that male player characters display, i.e rampant sociopathy, but without that irritating ice-queen persona that's become indus- sorry- fiction standard.

Hell, more lady villains and mooks would also be nice.
When women act evil, or stupid, it probably only gets seen that way because, well, IMO, women have been villains in games more than they've been playable characters in games. There's not a whole lot of great counter-representation.
If we had balance against women who weren't acting evil/stupid, it wouldn't be as huge of a problem, IMO.
I mean, look at guys. Guys often get to be the playable hero, and I'm not seeing a whole lot of griping that their acts of evil/stupidity are an attack on men. Well, aside from the fact that guys are often the fodder, which seems to be a recent thing, and it's understandable.

Spending years getting a bad reputation is going to have an effect, even if it is undeserved. Female protagonists have been getting that bad rep for a very long time.

I can relate to your preference for playing guys. I've a similar preference towards playing women. It's really hard to bring myself to play as a guy, and enjoy it.

Honestly, the amount of games where women are enemies as mooks, or main baddies are probably higher than games where you can play as a woman from start to finish. I'm not saying that there can't be more female villains, and grunts mind you. It's just going to feel crappy to get games where women are enemies, and not more female protagonsits along with it. it won't help women feel empowered, or any less alienated. In fact it could make things worse.

I'd like to to play as the female villain. I'd love a catwoman (comic book version) game where I work against the law to steal, infiltrate, and just be a criminal catburglar. Yeah she'd probably get some anti-villain treatment or get treated like an anti-hero with the plot, but I could see a lot of potential.
Sadly, I really doubt we'll ever get that game. Just the the movie version with Hallie Berry.
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
 

Gindil

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Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
 

TheMadDoctorsCat

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Draconalis said:
TheMadDoctorsCat said:
Houseman said:
I've yet to see any well-written article against what she's doing. As far as I know, the only hate comes from the "little people" of the internet.
Agree with this.
There are plenty of them around, most floating in this very thread.

I personally suggest Feminism vs Facts by Thunderf00t
Interesting. It's a mixture of bits that MIGHT be plausible, and bits that are blatantly not, which does not average out to a good "whole". Thunderf00t's bit on "Double Dragon" in particular was ridiculous - I don't see how you can accuse somebody of attacking "straw men" and then make a point like that without looking like an out-and-out hypocrite, because I'm pretty damn sure that the dedication of the protagonists in "Double Dragon" to their girlfriend was NOT what Sarkeesian was attacking there. On the other hand, saying someone represents "weak" female characters when she literally punches somebody in half by the balls... assuming that that is actually what Sarkeesian claimed, and not just another "straw man" argument by Thunderf00t... yeah, that's pretty bizarre as well. Of course, that's one heck of an assumption, since I haven't seen Sarkeesian's video on the subject either.

Honestly there are enough bits in the Thunderf00t video that are just blatantly bulls--t for me to think that I shouldn't trust what it has to say - which makes it worthless in terms of this argument. That doesn't, of course, mean that Sarkeesian herself is inherently trustworthy... but I can only go on what I personally have seen and read of hers, which is not much.

The problem with a debate like this is that so many people seem to attach their "egos" to it. They pick a side and think that side HAS to be right, no matter what the actual facts of the matter turn out to be. My own prejudice, as stated, would be towards Sarkeesian rather than against her, but that's based on one video that I've seen, one article that I've read, and what knowledge I have of the treatment she's received by a group of people that I absolutely detest. What I'm saying is I'm judging more on my knowledge of what's been done to her, than what she's actually said herself. Not the safest basis to make a judgement.
 

Rebel_Raven

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Machine Man 1992 said:
Rebel_Raven said:
Machine Man 1992 said:
Rebel_Raven said:
Machine Man 1992 said:
Rebel_Raven said:
VanQ said:
I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.

Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
Snip
Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.

the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)

Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.

Lara Croft required a system reset and that hasn't made her any less divisive.

Samus has to walk off Other M.

And Jade won't be seen for at least another half-decade at this rate.

My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.

It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
Another snip
Dang you're wordy.

Anyway, to answer your last question, it's because for some reason, people are still hung up on representation of gender rather than just making the games they want to make. When a guy acts stupid or evil, it's just a guy who acts stupid or evil. When a woman acts stupid or evil, suddenly it's this horribly misgonist attack on all women.

Despite all our claims of being egalitarian, we clearly are not.

I'd like to see lady protagonists in games too. I probably won't play them (I'm a guy, and I can project easier onto protags I can relate to, even if it's just by gender), but I'd be nice. What I'd like to see is more females with the same kind of personalities that male player characters display, i.e rampant sociopathy, but without that irritating ice-queen persona that's become indus- sorry- fiction standard.

Hell, more lady villains and mooks would also be nice.
When women act evil, or stupid, it probably only gets seen that way because, well, IMO, women have been villains in games more than they've been playable characters in games. There's not a whole lot of great counter-representation.
If we had balance against women who weren't acting evil/stupid, it wouldn't be as huge of a problem, IMO.
I mean, look at guys. Guys often get to be the playable hero, and I'm not seeing a whole lot of griping that their acts of evil/stupidity are an attack on men. Well, aside from the fact that guys are often the fodder, which seems to be a recent thing, and it's understandable.

Spending years getting a bad reputation is going to have an effect, even if it is undeserved. Female protagonists have been getting that bad rep for a very long time.

I can relate to your preference for playing guys. I've a similar preference towards playing women. It's really hard to bring myself to play as a guy, and enjoy it.

Honestly, the amount of games where women are enemies as mooks, or main baddies are probably higher than games where you can play as a woman from start to finish. I'm not saying that there can't be more female villains, and grunts mind you. It's just going to feel crappy to get games where women are enemies, and not more female protagonsits along with it. it won't help women feel empowered, or any less alienated. In fact it could make things worse.

I'd like to to play as the female villain. I'd love a catwoman (comic book version) game where I work against the law to steal, infiltrate, and just be a criminal catburglar. Yeah she'd probably get some anti-villain treatment or get treated like an anti-hero with the plot, but I could see a lot of potential.
Sadly, I really doubt we'll ever get that game. Just the the movie version with Hallie Berry.
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
Oh, yeah, I don't debate at all men have the majority of the villain roles, and guys are the ones that get mowed down by the thousands in games. And yeah, it sucks they're the default.
I totally understand the desire to see more women as enemies as main foes, and grunts.

But I stand by my point that there's a lot more male default heroes putting a better light on guys to balance out guys being the default enemy, and I feel that takes a lot of the sting out of it. It's hard to talk from experience, though since, well, women are rarely the played main character, and the enemy for the majority of the time.

It is rare that women are at both ends of a game, the played protagonist, and the end game enemy, I agree. I wouldn't mind seeing more games like that. I mean when women are the villain, they're often below the main bad guy who's a guy, or there's a final boss after them.
 

TheMadDoctorsCat

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Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
Portal's protagonist was a woman?

Seriously, did we know ANYTHING about Portal's protagonist from the in-game stuff? As far as I can recall, she didn't even feature on the box-art... Thanks to the portals themselves you can at least tell that the character model is female, but without any personality or speech whatsoever, does that make any difference?

Also, GLADoS was meant to be female? I always regarded it as androgynous.
 

Rebel_Raven

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Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list? :p

I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
 

Uhura

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DarkSpartan said:
Uhura said:
DarkSpartan said:
You want to badger us into a change, Anita? Leave off the $1000 Gucci shoes, get a team together, and make YOUR game.
As others have already pointed out, that shoe tweet is fake.
Really? That was your takeaway? Faked image or not, there are a million things you can do with the money above and beyond the six grand you asked for, and an example game demonstrating what you learned cherry-picking LPs (amongst other crimes) would be one of the better ones.

It would also be a more constructive means to push her version of the debate forward, whilst making it substantially more difficult to simply dismiss her. How do we lose?
No need for the attitude. I merely corrected some misinformation. Whatever she decides to do with the extra money remains to be seen. Most likely she will finish her trope video series first before committing to any other large project (like developing a video game). So I think patience is the key here.
 

runic knight

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Rebel_Raven said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list? :p

I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
Lets be honest here, how many games exist where gender means anything anyways? Nearly all characters in games I can think of are little more then sacks of flour with the gender attributed tacked on to it rather then a character where gender matters. I think Jade from Beyond good and evil may have had a character that acknowledges gender (seen through how the environment acted upon her in relation to her gender and how she responded to that) though that is a bit fuzzy as I not played that one in a while. I think Marcus Phoenix from Gears has a bit of character relating to gender due to backstory about how man are rafted into the fight in that world as well, which would then influence character,(what little he had) though never played much of those games. Beyond that off the top of my head, gender matters precious little in relation to character, and as such it is more often based in marketing/player expectation, controlling media reaction/outrage or fitting with ascetic.
 

Rebel_Raven

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Desert Punk said:
Rebel_Raven said:
I mean do you ever consider that artists want the subject to be about a woman, or at least inclusive of women, but people tell or force them not to include them?

I've read your opinion on Remember Me many times in that you think it's just propoganda, but what about Deadly Premonition for instance?
http://www.toybox-games.jp/english0107.html

If you wanna talk about kickstarters with female protagonists,
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
is another.

Kickstarter's not a magic cure coz people still have to make the game, and the latter is a considerable obstacle.
If making a game was easy, everyone would be doing it.
Sadly publishers butt in to tell developers far too much about the games the developers should be wholly in charge of making, but even before this trend we didnt see a whole lot more female characters being released.

Reading that it seems like the Deadly Premonition devs were given some advice, arguably bad advice, but we will never know based on what was released and what wasnt. Would a female lead have saved the game from mediocre reviews?

And yes, there are people who still have to make the game, but I have been seeing things such as its hard for women to break into the industry, harde to be taken seriously ect, combined with the seeming demand for strong female characters and the wide spread use and availability of crowd funding.... It seems like the perfect combination of people who want into the industry but say they cant get in, and people who want a product but cant get it from the industry.

One would think that Some female developers would put their ability to supply with some gamers demands into a successful studio or project.
You're right about publishers, which are the incidents I have the most issue with. Developers may not want to make female main characters, but the ones that do are hard pressed to be allowed.

I really doubt a female lead would've done anything to change Deadly Pemonition coz it was largely rated on it's gameplay, and such, but would it have really hurt it?
The way I see it, every game that was intended to have a female protagonist but was changed from that vision by forces outside of the artist's intent as a step back from getting female representation in games.

The thing is, even in the modern world, women are getting held back, and disrespected. Women are in the industry though. Not a huge amount. I think extra credits said 1 in every 18 a while ago?
But the thing is, even if women are developers, there's producers they have to deal with. There's obstacles beyond getting in the industry to making games with female protagonists.

Crowd funding isn't a magical cure. People can't treat it like a pre-order because, well, lets look at Doublefine's attempt at it. They asked for money. They got the money, then they found out they needed a lot more money. It's not so simple as to just do it.
http://www.engadget.com/2013/07/03/double-fine-kickstarter-debacle/

Kickstarter's still new, too. And not everyone likes digital transactions, me being one of them.
 

Gindil

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TheMadDoctorsCat said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
Portal's protagonist was a woman?

Seriously, did we know ANYTHING about Portal's protagonist from the in-game stuff? As far as I can recall, she didn't even feature on the box-art... Thanks to the portals themselves you can at least tell that the character model is female, but without any personality or speech whatsoever, does that make any difference?

Also, GLADoS was meant to be female? I always regarded it as androgynous.
Chell was a woman and you could see her when you made the portal. The main thing that was put through was that Chell is a stubborn girl hence the silence.
 

Gindil

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Rebel_Raven said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list? :p

I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
Why does the gender matter in the first place? I can pull up games like Sin that have a evil villainess or I can point to games like FFX where the main hero of the story is a woman.

Hell, Parasite Eve's main villain was a woman with you playing as Aya Brea.

Resident Evil had you play as a man and a woman until RE4.

I play games for the story or the gameplay. The gender of the character really doesn't matter unless you're playing a game like Catherine where it does have some type of social commentary on relationships while being an interesting puzzle game.
 

Rebel_Raven

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runic knight said:
Rebel_Raven said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list? :p

I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
Lets be honest here, how many games exist where gender means anything anyways? Nearly all characters in games I can think of are little more then sacks of flour with the gender attributed tacked on to it rather then a character where gender matters. I think Jade from Beyond good and evil may have had a character that acknowledges gender (seen through how the environment acted upon her in relation to her gender and how she responded to that) though that is a bit fuzzy as I not played that one in a while. I think Marcus Phoenix from Gears has a bit of character relating to gender due to backstory about how man are rafted into the fight in that world as well, which would then influence character,(what little he had) though never played much of those games. Beyond that off the top of my head, gender matters precious little in relation to character, and as such it is more often based in marketing/player expectation, controlling media reaction/outrage or fitting with ascetic.
I hope you're not saying
"Lets be honest here, how many games exist where gender means anything anyways?"
Like it's a good thing?

Gender matters to the story. Assassin's Creed, the Witcher, Red Dead redemption, GTA, and a lot of story driven games demand the gender of the protagonist envisioned for the story be that gender.
If gender could be switched, we'd get something like Way of the Samurai 1, 2, 3, & 4 where a game with a script that is intended for a male protagonist can be played through as a woman. That means you can be a lesbian, sorta as you're more or less a guy trapped in a woman's body.

There's simply no inability to write for women, though. The games written for women are precious few.

Even in cases where gender doesn't matter, it breaks immersion for some people, like myself, to always know you're playing as the opposite gender. Something as simple as gender can add something desireable to a game.
 

Rebel_Raven

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Gindil said:
Rebel_Raven said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list? :p

I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
Why does the gender matter in the first place? I can pull up games like Sin that have a evil villainess or I can point to games like FFX where the main hero of the story is a woman.

Hell, Parasite Eve's main villain was a woman with you playing as Aya Brea.

Resident Evil had you play as a man and a woman until RE4.

I play games for the story or the gameplay. The gender of the character really doesn't matter unless you're playing a game like Catherine where it does have some type of social commentary on relationships while being an interesting puzzle game.
Gender matters for representation, immersion, and basically not having to play the opposite gender more than your own.

The qualifier is a game where you play as a woman, and the main villain is a woman in the same game. One or the other doesn't cut it as far as the point of the list goes.

I kinda see games as movies in the sense that I take up the role of the main protagonist. Being a female, being offered almost entirely male only roles -sucks-. I'm not saying I can't play the role of a guy, but after gaming all of my life, I want the role of my own gender more often. I don't understand why it's such a terrible thing to want.

There's a -lot- of story driven games out there that rely on the gender of the main protagonist, like Catherine. Pretty much every last game that has a love interest in it for one.
 

wulf3n

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Rebel_Raven said:
I hope you're not saying
"Lets be honest here, how many games exist where gender means anything anyways?"
Like it's a good thing?
Not wanting to put words in the mouths of others, i'll preface this as my opinion not Runic Knights.

Gender in games is token and/or superficial. Games do not tackle "what it means to be a woman" any less than they tackle "what it means to be a man".

What they often tackle is the Power fantasy in the physical sense. Which as I've been told is not an inherently male trait.

You reference Way of the Samurai in which you said it felt as though you were a man in a womans body. Now I haven't played Way of the Samurai so I don't know, but what traits of the protagonist made you feel this way?

Put in a more general way. What traits are inherently feminine? beyond the superficial of course.

What must a character do/say/feel/think to be considered a "woman"
 

Gindil

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Rebel_Raven said:
Gender matters for representation, immersion, and basically not having to play the opposite gender more than your own.
If that's what you're looking for then that's your opinion. Far be it for me to stop you. I'm just not interested in the fictional rights of fictional characters in the newest Saints Row game.

The qualifier is a game where you play as a woman, and the main villain is a woman in the same game. One or the other doesn't cut it as far as the point of the list goes.
And I'm not here to give a huge list of games. I pointed out that there are quite a few. That doesn't say anything about gender representation in games. You're really making some far reaching assumptions on video games that aren't really there.

I kinda see games as movies in the sense that I take up the role of the main protagonist. Being a female, being offered almost entirely male only roles -sucks-.
Then you haven't played enough games because there's plenty with female representation. Maybe step back and keep away from the Kotaku journalism for a while? Because right now, you haven't even talked about the genres you like, the characters you want, or anything, you're just complaining that there aren't enough women in games which is a VERY tired argument right now.

I'm not saying I can't play the role of a guy, but after gaming all of my life, I want the role of my own gender more often. I don't understand why it's such a terrible thing to want.
Because either you're trying to say that developers should give you more female characters when you don't even know about the ones that exist in the first place, or you want to ignore games like Skyrim, Saints Row, or Dragon Age which allow you the choice to be a different gender and do things to cater to your choice. And why should anyone cater to people that don't want to understand story, gameplay, or anything else if the only thing that matters to them is "representation, immersion, and not being a dude?" That just makes no sense.

There's a -lot- of story driven games out there that rely on the gender of the main protagonist, like Catherine. Pretty much every last game that has a love interest in it for one.

... So Dragon Age relies on you to be a female to sleep with Meredith...

...

Good to know...
 

runic knight

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Rebel_Raven said:
runic knight said:
Rebel_Raven said:
Gindil said:
Machine Man 1992 said:
I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.

You know what's really rare? Female hero and female villain.
You mean like Portal?
He did say rare, not non-existant. Have a longer list? :p

I'm not gunna split hairs, and disqualify Portal 1, and 2 just on the basis Chell's a woman, and that's about it in terms of depth, and Glados is a machine.
Lets be honest here, how many games exist where gender means anything anyways? Nearly all characters in games I can think of are little more then sacks of flour with the gender attributed tacked on to it rather then a character where gender matters. I think Jade from Beyond good and evil may have had a character that acknowledges gender (seen through how the environment acted upon her in relation to her gender and how she responded to that) though that is a bit fuzzy as I not played that one in a while. I think Marcus Phoenix from Gears has a bit of character relating to gender due to backstory about how man are rafted into the fight in that world as well, which would then influence character,(what little he had) though never played much of those games. Beyond that off the top of my head, gender matters precious little in relation to character, and as such it is more often based in marketing/player expectation, controlling media reaction/outrage or fitting with ascetic.
I hope you're not saying
"Lets be honest here, how many games exist where gender means anything anyways?"
Like it's a good thing?

Gender matters to the story. Assassin's Creed, the Witcher, Red Dead redemption, GTA, and a lot of story driven games demand the gender of the protagonist envisioned for the story be that gender.
If gender could be switched, we'd get something like Way of the Samurai 1, 2, 3, & 4 where a game with a script that is intended for a male protagonist can be played through as a woman. That means you can be a lesbian, sorta as you're more or less a guy trapped in a woman's body.

There's simply no inability to write for women, though. The games written for women are precious few.

Even in cases where gender doesn't matter, it breaks immersion for some people, like myself, to always know you're playing as the opposite gender. Something as simple as gender can add something desireable to a game.
Not a good thing per-say, but a noteworthy one, especially when the discussion has shifted to a female skinned silent flour sack and a female(?) AI with at least a complex personality if not a well fleshed character. Though, not necessarily a bad thing either, as gender not having a point in a game doesn't make it good or bad for that. Now gender being meaningless in a character and story driven game, well, that could be bad for laziness.

I was also thinking of games like any mario, Zelda, metroid, half-life, (any silent protagonist character really) nearly any make your own character game, borderlands, top-down diablo clones, side scrolling beat-em-ups, first person shooters, nearly any fighting game... Hell, most games I can think of off the top of my head and with boxes in the immediate area of my computer desk. Gender just has no impact there.
When you get to games with stories that drive the plot, this does become less, as your examples suggest (not played any but GTA on your list, though gender does play a factor there, true, and no reason to doubt the others). The deeper the plot, the more fleshed out the characters are, the more likely gender actually has some impact on the characters themselves, though it seems that it is also more likely to find better characters all around.

I can sort of understand frustration for not having a player character avatar that represents you in games, though I never had issues with the character I was playing being a girl. I was usually more annoyed if I didn't like the character ascetic then the gender they were. Still, I think there is something to game type and story importance in relation to gender importance and likelihood of seeing female protagonists. Too tired to pick out exactly what I latched onto about it, but it was something about how most characters in gaming are icons or archtypes rather then characters and how the lack character helps allow and encourage less female characters as protagonists or whatever due to factors more related to company and sales and demographic appeal and what not then developer intent or even audience outright demand.

sorry, seems a bit more of a tangent there then I initially though now that I reread it all.