I'm pretty sure men have been villains far more than women, but they're the "default" so they tend no to get mentioned as much.Rebel_Raven said:When women act evil, or stupid, it probably only gets seen that way because, well, IMO, women have been villains in games more than they've been playable characters in games. There's not a whole lot of great counter-representation.Machine Man 1992 said:Dang you're wordy.Rebel_Raven said:Another snipMachine Man 1992 said:Or maybe the reason we remember female heroes like Samus and Lara and Jade (pulled that one right out of my butt, I tell you what), isn't because they're chicks, it's because the games were good.Rebel_Raven said:SnipVanQ said:I really don't want to risk posting in this thread seeing as there has been a wave of random bannings but... Lately I wonder what the hell I was thinking when I started following MovieBob's stuff, it's things like this that remind me he wasn't always the social justice warrior digging for page views that he is now.
Anita has brought out the very worst in all of us... what have we become? Remember when we used to talk about games guys? A time before we were more hung up about what utensils a character has between its legs?
the 90's were still a time of experimentation, when we didn't see concepts hammered into the ground to the degree they are today (or maybe my glasses are rosy indeed?)
Nilin from Remember Me could have been listed alongside the greats if the game was worth playing.
Lara Croft required a system reset and that hasn't made her any less divisive.
Samus has to walk off Other M.
And Jade won't be seen for at least another half-decade at this rate.
My point is, It doesn't matter what gender the protagonist is. The quality of the product is what matters.
It seems lie every time a game with a lady lead bobombs, pundits focus on the gender of protagonist as the sole cause and what pigs gamers are and blah-dee-stinkin'-blah. They never focus on things like lackluster marketing, or executive meddling, or poor quality. They also never use this line of logic when a game with a male lead does a similar performance at market.
Anyway, to answer your last question, it's because for some reason, people are still hung up on representation of gender rather than just making the games they want to make. When a guy acts stupid or evil, it's just a guy who acts stupid or evil. When a woman acts stupid or evil, suddenly it's this horribly misgonist attack on all women.
Despite all our claims of being egalitarian, we clearly are not.
I'd like to see lady protagonists in games too. I probably won't play them (I'm a guy, and I can project easier onto protags I can relate to, even if it's just by gender), but I'd be nice. What I'd like to see is more females with the same kind of personalities that male player characters display, i.e rampant sociopathy, but without that irritating ice-queen persona that's become indus- sorry- fiction standard.
Hell, more lady villains and mooks would also be nice.
If we had balance against women who weren't acting evil/stupid, it wouldn't be as huge of a problem, IMO.
I mean, look at guys. Guys often get to be the playable hero, and I'm not seeing a whole lot of griping that their acts of evil/stupidity are an attack on men. Well, aside from the fact that guys are often the fodder, which seems to be a recent thing, and it's understandable.
Spending years getting a bad reputation is going to have an effect, even if it is undeserved. Female protagonists have been getting that bad rep for a very long time.
I can relate to your preference for playing guys. I've a similar preference towards playing women. It's really hard to bring myself to play as a guy, and enjoy it.
Honestly, the amount of games where women are enemies as mooks, or main baddies are probably higher than games where you can play as a woman from start to finish. I'm not saying that there can't be more female villains, and grunts mind you. It's just going to feel crappy to get games where women are enemies, and not more female protagonsits along with it. it won't help women feel empowered, or any less alienated. In fact it could make things worse.
I'd like to to play as the female villain. I'd love a catwoman (comic book version) game where I work against the law to steal, infiltrate, and just be a criminal catburglar. Yeah she'd probably get some anti-villain treatment or get treated like an anti-hero with the plot, but I could see a lot of potential.
Sadly, I really doubt we'll ever get that game. Just the the movie version with Hallie Berry.
You know what's really rare? Female hero and female villain.