I think part of my point was that you are more likely to find female characters in places where you find more complex characters in general. As you move away from generic people shaped sacks of flour to actual characters, the likelihood of a female character increases (probably in relation to the developers caring more about the story and less about general appeal to the largest demographic. This may also fit well with understanding of buying habits of gamers based on gender.Rebel_Raven said:Gender always has some sort of impact when someone's been deprived of the option of playing your own for a long time. I mean it's a small, nice thing at the very least in te most simple games. It doesn't matter if the game's story is as complex as Super Mario Bros, or as complex as Disgaea, or God of War, or the story modes of a lot of modern shooters which still tells a tale.
Even some understanding is better than none, and I appreciate the understanding you have greatly. Empathy seems hard to get in discussions like this from some.
Occassionally playing the other gender can be a good thing, especially in a story driven game. Having to do so nearly all the time can get to a person though.
I dunno, as far as game worlds go, I feel like they're all fictional. It's not like every last game sticks purely to reality. I feel like people can suspend disbelief a little here and there as to what one gender or the other can do.
Ah, the whole appealing to demographics issue. Well, the gaming industry's starting to become a failing industry. Too big to fall, completely, but they're so blinded by chasing the dudebro dempgraphic that they aren't necessarily trying to get money from a wider dempgraphic.
Tangents are fine. I go off on my own a lot, so I can't really get upset at someone for going off on their own. lol
But because of that, yeah, by going after their main audience (wouldn't say dude-bro demographic, the 15-30 male demographic is the same one targeted by not just fighting and fps after all, and certainly gets attempts to appeal by every demographic because of how profitable it can be and how reliably so) whenever the option is available, they would probably choose to represent the current most profitable demographic base rather then a lesser one out of simple practicality. Add to that over-scrutiny about any female character, the chance of backlash for not having a "positive" female character (which in games where there is almost no character, wouldn't be too surprised to see some controversy pop up in relation to that), the notion that many people just don't care the gender of the character if gameplay is fun and the greater chance that an artist or graphic designer will be male that would have a chance of self-insertion, and we start to really get a grasp why things end up with fewer female protagonists. And that is to say nothing of the cycle effect of female protagonist games historically doing worse financially meaning they are less likely to be bet on or supported to the same effect, further decreasing the chance they will be a break-out hit.
All of which does suck, both for variety sake, as well as representation, though is still understandable in a rational sense which makes it both hard to attack without seeming unrealistically idealistic at times, and hard to find ways to change it as it is not a result of ideology so much as conservative business behavior and risk assessment practicality.
It sucks to say it, but it makes more sense as a company to go with a male protagonist, so most will choose that path. Male characters don't have the pressure of having to represent the entire gender they are assigned, are more likely to appeal to the largest paying demographic, don't prevent women from playing the game and even if it may turn some away it is still likely less then if it was female character turning away males, and is more likely to not get bad press for not having female characters then if they had some and it didn't fit the ideals of a journalist or researcher who wanted to make a storm in a teacup that week. If we want to change things, we have to figure out how to change what causes companies to do what they do in the first place. I think part of it would have to be not supporting the likes of Anita though. It is easy to blame the industry for being so conservative, but when the community itself is ready to lynch them for any failure, or even not meet the personal ideal of some ideological critic should they even try to make female characters, I don't blame them for not. And while part of the reason female characters are scrutinized the way they are is because of lack of them, every game is an individual production and the developers are not going to risk their game and money in order to make the field less hostile towards their competitors in the future. Why risk their neck and reputation, especially when a large game flopping can be closure, when they already have a stable option with greater possible reward for less risk?