I have no doubt they're wonderful games! Believe me on that. I look at the Ayesha DLC, and so much want to see the extra characters in action, but like I said, the Atelier series seems to have only so long before it's game over no matter what, and that's a gigantic turn off.VanQ said:The goal of Ayesha is to save your sister, but not in the conventional Damsel in Distress kinda way. I don't want to get too much into it as I haven't put much time into Ayesha yet and don't want to accidentally spoil anything.Rebel_Raven said:From what I understand, though, pretty much everything you've said is right on the money. I do love the character designs. Still, isn't the goal of Atelier Ayesha to save your sister? Pardon my ignorance as far as te story goes.
I agree that only complaining doesn't help. If I hear about a game on the way with a female protagonist, I try and spread the word, and be happy about it. I made a thread talking about Child of Light, and AC: Liberation HD in hopes of getting word about it out.
The Atelier series I was referring to in specific were the games set in Arland.
Atelier Rorona: The Alchemist of Arland
Atelier Totori: The Adventurer of Arland
Atelier Meruru: The Apprentice of Arland
These three games are all set in the same setting and continuity and are seperate from the other Atelier games. When it comes to keeping a schedule in check, they're not nearly as difficult as some people make them out to be. The strictest of the three, Rorona, gives you at last 3 months of time to meet the required deadlines to not fail the story. Apparently they will be bringing the game more up to date with its modern incarnations with Atelier Rorona+ on Vita.
I do love Atelier Rorona, but the UI and alchemy/battle systems on the PS3 version are extremely outdated at this point. There is nothing wrong with skipping it and going straight to Totori, with its updated UI and less strict emphasis on deadline. You have to reach certain ranks by certain days but everything you do from performing Alchemy, exploring the world and completing assignments given by the Adventurer's Guild will give you points towards that.
Meruru is even less strict on time and has more of an emphasis on building your kingdom. That's something I should note, by the way, Meruru is the Princess of her country and the protagonist. She takes the responsibility onto herself to save her failing kingdom and to develop it and make it a better place for all that live there.
Princess Meruru may be just one Princess out of many but she is the very anti-thesis of everything Anita has complained about in her videos. She's outgoing, intelligent (when she needs to be), easy going, caring and a damn fine ruler and role model. She's not oversexualized and she dresses like a rational human being.
I highly recommend giving the Atelier games a try. They really are overlooked masterpieces in my opinion. And more people should talk about them!
Even in Meruru I'd screw around, and do what ever I can to put off beating the game for as long as possible to climb the tech tree, learn everything, and just talk to people to see if they have something new to say. It's not unusual that I exhaust every line of speech in RPGs.
I'd waste time looking at my work, and soaking in the world as much as possible.
I've picked up a bad habbit of never beating JRPGs coz I'm looking for anything I've ever missed.
And then time's up! Then I gotta start all over, right? :/
Unless there's an ungodly amount of free time, I'd just fail repeatedly until I stopped enjoying the game, and went for an optimal run. It's not beyond me, just not common.
If it weren't for the time limit I'd be all over the Atelier sreries, honestly.
I mean Dynasty Warriors Empires, and Romance of the Three Kingdoms campaigns tend to give you something of a hundred years to beat the game. It's not uncommon I run out of time with one place left to conquer trying to make my empire perfect, or at least see the warning that my time's almost up.
I'm just really OCD about RPGs, I think. I can't beat the game if I think I'm missing out on something, and Atellier seems too much at odds with that. :/