See, this confuses me. What Anita did in her Damsel in Distress video was to use several noteworthy examples of the trope, and then list off something close to a hundred games that employed it in some way or another. She explained the trope using a few games, then mentioned briefly a number of games that used that trope.Megalodon said:Here we go, I hope you don't think I'm screaming at you with this post, that's not the intention.
She claims to be doing a critique of the entire video game industry. Therefore her only mentioning games she takes exception to is a poor critique. Even if she's 100% right about all the games she mentions, without some acknowledging of the prevalence/influence of the Damsel in Distress in the wider gaming environment, then it's a poor critique. If the trope is rare, then it is unlikely to have the influence the attributes to it.
Her issue - the DiD trope - is a minor element to most games it appears in. Therefore, anything in each game that isn't DiD is generally okay. However, DiD appears in a lot of games - which she objects to.
What doesn't make sense about that?
... why does it being poorly received matter? She's demonstrating a trope. The fact that the game kinda sucked otherwise doesn't matter. It was an example of what that particular trope looks like.Megalodon said:The thing that bothers me the most about her though is her ignorance or willful neglect when it comes to the context of the events she criticises. This come in several flavours. She talks about Dante's Inferno using cheap emotional hooks, while neglecting to mention that the game was poorly recieved.
The point is for Devs to recognize these tropes in their own works and become more sensitive to them. Anita says, repeatedly, that most of these tropes are used by habit without much thought. By drawing attention to them, she hopes that Devs will think about them before they choose to use them.
... so you're upset because she agrees with others that it was distasteful? Why is her agreeing with others bad? Her point was that something that made it distasteful was the use of the tropes that she's talking about.Megalodon said:She criticises Duke Nukem Forever for being distasteful, a widely held criticism of the game.
If by "the same brush" you mean "using the same tropes" then... yes. That is the point of her video - that these tropes are very common. Still not seeing your issue.Megalodon said:She seems to want to paint the entire gaming industry with the same brush, ignoring the varying quality and success of the titles she mentions.
That is a standard issue of Women's Studies and Feminist Theory.Megalodon said:She also presents examples of "objectification/disempowerment" without any of the ingame context for the events, even going so far as to claim that the context is irrelevant, the situation is demeaning to women because she says it is. The example of this that really stuck in my throat was Jenny's death in The Darkness (probably because it's the game I know best from her array of example).
The game goes to great lengths establishing that Jenny the the best/only good thing in Jackie's life. This does not disempower Jenny as a character. Her execution by Paulie is meant to hurt Jackie true (hence the "now I take form you" line), and it could be argued that she is an object from Paulie's perspective. She could be a dog, cat or computer, what matters to him is hurting Jackie. But he's the villain, we're not supposed to view his position and morality as being correct. But she's not an object to Jackie or the audience, she's the only person Jackie loves. This leaves revenge as the only this Jackie has left, especially as the Darkness continues to mess with him.
Anita's claim that avenging a slain loved one is only undertaken to repair the damage to the male ego is suggesting that men are only capable of thinking of women as property. An assertion that I find insulting as a man and can believe a woman could find equally insulting.
What she is failing to explain is that the "object" in these situations is almost never a male character. Think about it - name one game where a male character is the "object" in a similar situation.
However, she - and you, and I - could name hundreds of female characters.
This is such a basic element in Feminist Theory that Anita forgot to explain that aspect. She made a mistake. She's human. Get over it. She's not trying to manipulate you or mess with your mind. She simply forgot to state what is, to her, such an obvious fact that it would be like explaining that they sky is blue.
To your first point... Anita isn't talking about male characters. She's entirely focused on the female ones. So how the male characters are written does not matter to her.Megalodon said:She also seems to often be not be arguing the issues she claims to be. Claiming female charcters are poorly written without comapring them to the male charcters in the same game (i think it was Bastion that she most famoulsy pulled this with). Or in her first video, when she's talkig about how male characters often escape on thier own when captured. She glosses over the fact that these male charcters tend to be the protagonists of the game in question, so it makes sense that they escape by themselves. The reason women rarely do this is because they are rarely the protagonist. But Anita was not discussing the lack of female protagonists in that video,
You not like that, sure. But it doesn't mean her criticism of the female characters writing are invalid just because the males suck too. They are still BAD. She simply left out other bad stuff that didn't bother her as much.
As far as the escapes go - yes, of course she's upset by the lack of female protagonists. It wasn't the issue in that video, no, but it is connected. If there were more female protagonists, then more would escape on their own, and the trope wouldn't be as much of an issue. But that isn't the reality we live in.
You're upset because you feel that she's being "unfair" to the characters. But that's just it - they're fictional characters. She can't be unfair to them - they don't exist. She's pointing out an imbalance to the WRITERS in the hopes that they will be affected by her thoughts and perhaps change the way they write future characters. Perhaps by allowing female characters to escape on their own - either as protagonists, or through teamwork.
Her listing off dozens of games wasn't good enough for you?Megalodon said:She is claiming industry-wide trends based on a few example with no indication of the greater context across the whole industry.
I also assume that she is relying on the viewer to look at their own game library with the tools she gives them. That's why she provides examples and explains the tropes as her primary focus - so you can see the trends yourself.
She says right in the videos that there isn't any sort of industry wide conspiracy - just that game writers and devs don't know Feminist Theory. Thus she's explaining it to them so they understand her concern.
Just like Yahtzee does. It's called being a Critic. That's how the job works.Megalodon said:Her opinion is presented as gospel without any references or explanation as to why we should agree with her assertion.
She wrote a Critique. Critique essays (or videos) are opinions backed up with evidence. She has an opinion. She backed it up with examples from games (her evidence). However, since it is a critique, it is still an opinion essay - a supported opinion, but an opinion none the less.
You can disagree with Anita and not hate her. I disagree with Yahtzee all the time - I still draw valuable information from his reviews.
Fifty years of Women's Studies research. It wasn't done on games, but on TV, films, and books. Look it up.Megalodon said:She makes unsubstantiated claims about violence against women in games influencing real world domestic abuse. If it's such a massive problem,where is the evidence?
This is what I mean about people just not getting the Women's Studies angle. Those claims have been backed up to the point where Anita accepts them as facts - because, to a Women's Studies major, they are facts. Facts she had to learn to pass tests in college. Just like you had to learn the current beliefs of your major, whatever it is.
Plenty of people don't like Women's Studies. I'm not a huge fan of them myself - I tend to think they see conspiracies where none exist. Anita is actually fairly mild for a Women's Studies major.Megalodon said:If this really is "Women's Studies 101", then I'm afraid it doesn't paint the field in a particularly good light.
And yet, they do make a lot of good points.
Like I said, compared to an actual Women's Studies class, Anita is quite mild.Megalodon said:This line of argument always strikes me as rather patronising. "Well it's not your fault you made this misogynist thing, but have no fear, I am more empathic than you, I have studied women's issues and will now educate about how wrong you've been." Now I'm not saying here that it's necessarily wrong, but if you genuinely want to change poeple's minds on an issue like this then tact is required. The confrontational, combative approach Anita uses is not the way forward, it just hardens the battlelines and makes dialogue harder.
It's less "it's not your fault" and more "you probably have never considered this from this other point of view before". And is that really that patronizing?
The woman finds these tropes offensive, and she's trying to explain why as politely and thoroughly as possible. What is wrong with her explaining how she feels? Because that's what a Critique is - a detailed explanation of her reaction to a piece or collection of artwork.
**sigh**
If you really think she's being unreasonable, then why not research some Feminist Theory yourself? See what some of the basic Women's Study texts say (any college with a Women's Studies program should list some readings somewhere) and compare them to what Anita is saying.
She didn't make any of this up. This isn't her methodology. It's how she was taught. All she did was take what she learned and make some videos on YouTube applying her major to her hobby.
Edit:
That is your opinion.Megalodon said:Context matters.
See Movie Bob's recent video about how others disagree.
Finally, the villain being bad is fine. However, all villains victimizing women becomes sexist because of what it implies.
You say context matters. But when almost every single game uses the same context (ie villain bad and thus sexist) then it stops being about context. Context only matters if it changes something - if the context doesn't actually matter to the issue, then it doesn't need to be included.