Hmmm, well I'd like to see more skills returned to the game along with increased complexity. Bring back things like the "spell maker" and encourage it's use, ditto for custom crafted items. Have say long blades and short blade be separate skills again, perhaps even put language skills in the game and make it so the character needs to know certain languages to talk to certain NPCs, or at least gets a more positive reaction if they can speak a native language.
I'd like to see the next game set in Sumerset Isle or Valenwood, something a little more traditional and perhaps picking up the developing storyline by showing things from the perspective of the elven races for a change to add a little more depth to the game. Likewise if they went in the right direction Black Marsh, the home of the Argonians could be interested, dark swamps with lovecraftian monstrosities lurking in the depths...
I also think the game could use a large bestiary of monsters, one problem with Elder Scrolls games is that there never seems to be much variety, you just keep fighting various combinations of the same very limited collection of monsters... or of course bandits and other humans.
I'll also say that while multiplayer should be avoided, some community features might be interesting. I liked the way they did the "Pawn" system in "Dragon's Dogma" for example and it would be nice to build and lead your own party of adventurers the same way, especially if the AI could be improved greatly from either DD or Elder Scrolls. As annoying as it was to hear repetitive dialogue, I had more fun with my band of pawns in Dragon's Dogma than I ever did with one of the NPC henchmen in Elder Scrolls.
More factions would also be nice. It seems like we get less and less of them every game. I remember when there were things like Orders of Knighthood and the like in Daggerfall if I remember. It would be nice to say have multiple options for different kinds of characters even if you have to choose between them. For example if I want get get the most out of an assassin/quick kill character I'm pretty much encouraged to join "The Dark Brotherhood" and as the name implies they tend to be a group of evil twits. I have some serious issues when a game pretty much exudes heroic fantasy but then the needs of character advancement and the achievements pretty much direct me to basically be the most vile person you can think of with no other real solution. Basically in playing Skyrim if you don't want to gimp your character and it's options and work towards your achievements your pretty much encouraged to say... lure poor schlubs to a cave to be devoured by you and some other cannibals. I guess the point here is that at the very least there should be some alternatives to the Daedric relics and such for people who don't want to be complete jerks, and say perhaps some kind of stealth faction for someone who doesn't want to be a thief or assassin (as odd as that sounds... maybe like some kind of agent for the crown or whatever). It gets even worse in Skyrim when joining the equivalent of the fighter's guild pretty much entails lycanthropy (even if you can cure it later)... you know that kind of thing. In particular I guess part of it is that I'd like to see some top end rewards for being a good guy and a hero, rather than pretty much being showered with power and benefits for being an evil twit, which usually seems to come with no real downside.
I'd like to see the next game set in Sumerset Isle or Valenwood, something a little more traditional and perhaps picking up the developing storyline by showing things from the perspective of the elven races for a change to add a little more depth to the game. Likewise if they went in the right direction Black Marsh, the home of the Argonians could be interested, dark swamps with lovecraftian monstrosities lurking in the depths...
I also think the game could use a large bestiary of monsters, one problem with Elder Scrolls games is that there never seems to be much variety, you just keep fighting various combinations of the same very limited collection of monsters... or of course bandits and other humans.
I'll also say that while multiplayer should be avoided, some community features might be interesting. I liked the way they did the "Pawn" system in "Dragon's Dogma" for example and it would be nice to build and lead your own party of adventurers the same way, especially if the AI could be improved greatly from either DD or Elder Scrolls. As annoying as it was to hear repetitive dialogue, I had more fun with my band of pawns in Dragon's Dogma than I ever did with one of the NPC henchmen in Elder Scrolls.
More factions would also be nice. It seems like we get less and less of them every game. I remember when there were things like Orders of Knighthood and the like in Daggerfall if I remember. It would be nice to say have multiple options for different kinds of characters even if you have to choose between them. For example if I want get get the most out of an assassin/quick kill character I'm pretty much encouraged to join "The Dark Brotherhood" and as the name implies they tend to be a group of evil twits. I have some serious issues when a game pretty much exudes heroic fantasy but then the needs of character advancement and the achievements pretty much direct me to basically be the most vile person you can think of with no other real solution. Basically in playing Skyrim if you don't want to gimp your character and it's options and work towards your achievements your pretty much encouraged to say... lure poor schlubs to a cave to be devoured by you and some other cannibals. I guess the point here is that at the very least there should be some alternatives to the Daedric relics and such for people who don't want to be complete jerks, and say perhaps some kind of stealth faction for someone who doesn't want to be a thief or assassin (as odd as that sounds... maybe like some kind of agent for the crown or whatever). It gets even worse in Skyrim when joining the equivalent of the fighter's guild pretty much entails lycanthropy (even if you can cure it later)... you know that kind of thing. In particular I guess part of it is that I'd like to see some top end rewards for being a good guy and a hero, rather than pretty much being showered with power and benefits for being an evil twit, which usually seems to come with no real downside.