Oh boy, the things I want! And the things I don't want. I suspect this will be a long post. For a summary just skip to the bottom.
Things I want:
- deeper npc characters, more dialogue options, more npc's that can converse
- I want npc's to act more friendly if I'm a guild mate, or through conversation over time
- conversely, I want npc's to be cooler or even rude if I've insulted or harassed them in the past
- I want deeper lore within the game, just little un-quested things. Like the rumors and secrets from Morrowind, just little misc. tibits that lead to a cave, a lost story, etc. Not great treasure, just little bits of depth.
- I want improved combat systems, the skills should matter more
- I want something like the vampire guilds from Morrowind again, NOT Dawnguard again!
- I want more groups I can join, and some rival/competing groups that I can join one or the other(s) ie: Morrowind's great houses
- I want to be able to play instruments/music in game, make being a bard a real class
- I want animations of reading/eating/drinking, so I can look like the npc's do when sitting in the taverns
- I want the different guilds to play to their respective strengths, it was stupid imo that the climax of the theives guild was a combat based conclusion, I'm a thief, not a fighter.
- extension of above, I want it to be extremely challenging or impossible to beat some guilds/misc quests w.o the right skills. ie: no sword swinging brutes will be arch-mages
- I would like to see longer quest lines, the Companions was a joke, you did like 3 quests and were brought into the inner circle, and then a few quests later you're the leader?!? Seriously?
- I would be in favor of the leadership of some guilds being unaccessible to the player initially, or at all, ie: you can't become patriarch of a temple.
- I want to be a highwayman, I want to approach travelers and demand their gold
- as above, I want to see more practical uses for speech/barter skill(s)
- bookstores, is all of skyrim illiterate? I want a big improvement in shops and game economy as a whole
- more ways to complete quests, and maybe some options if you fail a quest
- the ability to fail a quest, and have repercussions for it
- co-op mode, NOT an mmo, I want to be able to play in a world with 1 other person, maybe 2
other people.
- more skills again and bring back attributes!
- more magical spells and effects
- more/worse diseases, and have a disease get worse if left untreated. Have some be fatal
Things I don't want:
- a barter system where you can't ever profit through buying and selling
- the game leveling with you, it was better in skyrim for oblivion, but I would like to see it improved further
- mirrored questlines, stormcloaks/legion or vampires/dawnguard. If they want to have the player pick a side, at least make both sides different
- armor being heavier as it gets better, especially for light armor. The elven and mithril armors should've been lighter then leather armors
- cookie-cutter cities, same shops in every place, same goods, make different parts of the land feel distinct. Not just look different
- bugs, so many bugs in skyrim and broken quests
That's all I can think of right now, I think really what I want is Morrowind 2. By this I mean I want almost everything from Morrowind but dressed up in sharp new graphics. I want the rich dialogue, I want the deeper story and the lore within the game world. I want npc's to like and hate me in more obvious tones. I want the different areas to feel different. I like most of the changes to the combat and magic since Morrowind, but I feel the game's are losing their soul. If you took Morrowind as a foundation and added the best pieces from Skyrim and Oblivion that would be a great TES VI in my opinion.