Metal gear solid 3, Prototype, Fable 1 AND 2. Black and white 1 (on two occasions, how annoying is that?) Legend of zelda twilight princess (once again on more than one bloody occasion) Never winter nights, Destroy all humans, Stalker clear sky, Cryis warhead (a little bit at one point) X111. Assassins creed. Half life 2 (admittedly only to be given an even more overpowered weapon but still) Bioshock. Legend of zelda wind waker, Metroid Prime, Kingdom hearts, Prince of persia And those are only the ones I can think of. The main culprit is games that fling you into easy combat without a tutorial level, but with all your powers, then whisk them away and explain WHAT IT IS JUST JUST DID A SECOND AGO. Which is awfully confusing. Especially if the combat tutorial is too long and you get used to using all your abilities, meaning you cant function without them (Im looking sternly at assassins creed here, how the hell do you FORGET how to do manurers if you loose your rank anyway? If that's how it works then why does the main villain guy not just make sure you loose your job every time you become a threat?)