Bravo... give us the damn Normandy already!quack35 said:Mass Effect without the Mako.
"I end up sliding the difficulty down out of impatience rather than anything else."miracleofsound said:Kiutu said:Scaled enemies should not be removed. I think alot of TES's problems can be resolved by making things an option. SOME people like the scaling system. It could be an option. Or perhaps should be toned down. And yes, I have hopes for TESV too but well, he asked PERFECT game. Morrowind isnt perfect, but way closer than any game I have ever played.miracleofsound said:I have high hopes for TES5.Kiutu said:The Fable Scrolls. Er rather....TES with the interactivity of Fable. Mostly just all the stuff already from TES games, prefferably using Morrowind as the base, while taking from Fable the world's life and socializing elements, and maybe some of the combat stuff. The physical moral effects though should stay out, but being able to alter character appearance after creation and also maybe stats affecting appearance to some degree being put in. Also a few things from Two Worlds Id like in, but Im feeling lazy. (Not the bad voice acting)
Fix the combat and buggy engine, get rid of scaling enemies and it could be the greatest ever.
Hacking away at a level 38 Goblin Warlord for an eternity is grinding and just isn't fun.
It's tedious and boring.
I end up sliding the difficulty down out of impatience rather than anything else.
I think Fallout 3 did the enemy scaling better than Oblivion.
In F3 if you picked the right perks you felt like a complete tough as nails badass by the end, which is how I like to feel after all that XP hunting.
In Oblivion the enemies seemed to get harder as you levelled up, making you feel unrewarded for your hard work.
It is a simple fix, but shouldn't it be the Devs' job to make a game that is properly balanced and fun on the normal difficulty setting?Kiutu said:[]"I end up sliding the difficulty down out of impatience rather than anything else."
Exactly. Is that so hard? I play with the slider a bit lower than the middle, nothing wrong with that. Its such a simple fix. Ofcourse, I guess all other TES fans have God complexes.
This, and also an open world survival horror game (think GTA 4 with zombies), and there's multiplayer but it's not required.DeadlyYellow said:Hmm, tough choice.
A multiplayer Hitman-like game.
As somebody who's made TES plugins, I have to say that this is less a problem with scaling and more a problem with how Bethesda RPG design favors giving mobs a bazillion hitpoints. Even some non-scalable mobs will require three dozen arrows to bring down.miracleofsound said:Hacking away at a level 38 Goblin Warlord for an eternity is grinding and just isn't fun.
It's tedious and boring.
I end up sliding the difficulty down out of impatience rather than anything else.
I broached the topic a few times when I was messing around with developing my own. It's tricky business to realize right, and it's essentially multiple isolated games in one.Insanum said:Space sim when you play ONE character able to tour your ships.
Combat possibly limited to virtual reality in game.
What are mobs?geldonyetich said:As somebody who's made TES plugins, I have to say that this is less a problem with scaling and more a problem with how Bethesda RPG design favors giving mobs a bazillion hitpoints. Even some non-scalable mobs will require three dozen arrows to bring down.miracleofsound said:Hacking away at a level 38 Goblin Warlord for an eternity is grinding and just isn't fun.
It's tedious and boring.
I end up sliding the difficulty down out of impatience rather than anything else.
A snail that has to move over ridiculous terrain. Seriously, who thought it was good idea to make the player climb so many mountains with the Mako? Sometimes you just get stuck halfway up. And the boosters on the Mako are useless.miracleofsound said:Bravo... give us the damn Normandy already!quack35 said:Mass Effect without the Mako.
We have the most awesome ship in the galaxy at our disposal and we get a vehicle section that playes like Snore Wars: Attack of the Snails.