The perfect game for you would be....

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Internet Kraken said:
miracleofsound said:
quack35 said:
Mass Effect without the Mako.
Bravo... give us the damn Normandy already!

We have the most awesome ship in the galaxy at our disposal and we get a vehicle section that playes like Snore Wars: Attack of the Snails.
A snail that has to move over ridiculous terrain. Seriously, who thought it was good idea to make the player climb so many mountains with the Mako? Sometimes you just get stuck halfway up. And the boosters on the Mako are useless.

Also the Mako's shields take forever to recharge.
The boosters were beyond useless, they were actually a hindrance because they would fire you AWAY from the terrain you were climbing.

I really hope we get to take over Joker's brittle limbs and fly the Normandy in ME2...
 

BuckminsterF

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Mar 5, 2008
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2d, physics, based, surreal, absurdist, dark-humoured, steam punk, puzzle platformer with sprinkles.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
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l3dger said:
my perfect game would have to be a call of duty 4 style game as that game is the best game ive ever played but maybe with some sort of zombies in it, but the storyline will have to be clear and exciting
It's been made and it's called Half Life 2.
 

geldonyetich

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Aug 2, 2006
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miracleofsound said:
What are mobs?
Sorry, MMORPG/developer vernacular for the typical cannon-fodder NPC. (Technically, any mobile game element, but mobs are more commonly used to refer to unimportant NPCs.)
 

AboveUp

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May 21, 2008
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Osloq said:
Deathrow 2. Boost the number of teams, make it less linear and more story elements like getting fined because one of your drugged out superhuman players went ape shit in a bar and threw a guy through a window. That would be awesome.
Oh my god, yes!
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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miracleofsound said:
Internet Kraken said:
miracleofsound said:
quack35 said:
Mass Effect without the Mako.
Bravo... give us the damn Normandy already!

We have the most awesome ship in the galaxy at our disposal and we get a vehicle section that playes like Snore Wars: Attack of the Snails.
A snail that has to move over ridiculous terrain. Seriously, who thought it was good idea to make the player climb so many mountains with the Mako? Sometimes you just get stuck halfway up. And the boosters on the Mako are useless.

Also the Mako's shields take forever to recharge.
The boosters were beyond useless, they were actually a hindrance because they would fire you AWAY from the terrain you were climbing.

I really hope we get to take over Joker's brittle limbs and fly the Normandy in ME2...
You'd think something called a booster would give you a boost up the mountain, rather than blow you off it into some random pit. The Mako is fine when you drive it on flat terrain, but on hills it's just horrible. This wouldn't be an issue if every single fucking planet wasn't covered in hills.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
geldonyetich said:
miracleofsound said:
What are mobs?
Sorry, MMORPG/developer vernacular for the typical cannon-fodder NPC. (Technically, any mobile game element, but mobs are more commonly used to refer to unimportant NPCs.)
Aha... Radroaches and Mudcrabs then!

Internet Kraken said:
miracleofsound said:
Internet Kraken said:
miracleofsound said:
quack35 said:
Mass Effect without the Mako.
Bravo... give us the damn Normandy already!

We have the most awesome ship in the galaxy at our disposal and we get a vehicle section that playes like Snore Wars: Attack of the Snails.
A snail that has to move over ridiculous terrain. Seriously, who thought it was good idea to make the player climb so many mountains with the Mako? Sometimes you just get stuck halfway up. And the boosters on the Mako are useless.

Also the Mako's shields take forever to recharge.
The boosters were beyond useless, they were actually a hindrance because they would fire you AWAY from the terrain you were climbing.

I really hope we get to take over Joker's brittle limbs and fly the Normandy in ME2...
You'd think something called a booster would give you a boost up the mountain, rather than blow you off it into some random pit. The Mako is fine when you drive it on flat terrain, but on hills it's just horrible. This wouldn't be an issue if every single fucking planet wasn't covered in hills.
It also wouldn't be as much of an issue if the Mako's gun could do do vetical aiming without zooming in.

I had a little laugh to myself there at the memory of the super booster engine that blows you back DOWN the mountain...
 

Apathetic Flamingo

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Apr 13, 2009
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Take L4D, and make it completely free-roaming. Set it up online so you're able to play through an entire Campaign with story and depth with a few friends.
 

geldonyetich

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Aug 2, 2006
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miracleofsound said:
geldonyetich said:
miracleofsound said:
What are mobs?
Sorry, MMORPG/developer vernacular for the typical cannon-fodder NPC. (Technically, any mobile game element, but mobs are more commonly used to refer to unimportant NPCs.)
Aha... Radroaches and Mudcrabs then!
It's not so much the size of the mob so much as its tendency to spawn inscriminately that makes it a mob. (Though, again, any mobile element is called a mob by the developer definition.) So, in regards to a non-scaling mob that takes a ridiculous amount of punishment to take down in Oblivion, an example would be a Daedroth [http://oblivion.wikia.com/wiki/Daedroth] or a Storm Atronach [http://oblivion.wikia.com/wiki/Storm_Atronach].

Of course, the game really wasn't meant to be played past level 20 or so, judging by where the built-in spawns peter off. A level 38 Goblin probably would have more hit points. I don't think they really had time to give the NPCs a proper balancing.
 

enzilewulf

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Jun 19, 2009
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a game where you could destroy every thing in a sandbox map, not all the holes look the same, have a massive varioty of weapons to do it. wow this remindes me of crack down and mercinaries 2...crackdown being the funnist...ooo and you can fly...and high jack planes....too crash them into buildings...o and you can have a map regeneration..and there is like 500 maps..
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
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0
geldonyetich said:
miracleofsound said:
geldonyetich said:
miracleofsound said:
What are mobs?
Sorry, MMORPG/developer vernacular for the typical cannon-fodder NPC. (Technically, any mobile game element, but mobs are more commonly used to refer to unimportant NPCs.)
Aha... Radroaches and Mudcrabs then!
It's not so much the size of the mob so much as its tendency to spawn inscriminately that makes it a mob. (Though, again, any mobile element is called a mob by the developer definition.) So, in regards to a non-scaling mob that takes a ridiculous amount of punishment to take down in Oblivion, an example would be a Daedroth [http://oblivion.wikia.com/wiki/Daedroth] or a Storm Atronach [http://oblivion.wikia.com/wiki/Storm_Atronach].

Of course, the game really wasn't meant to be played past level 20 or so, judging by where the built-in spawns peter off. A level 38 Goblin probably would have more hit points than both of them.
It does. About twice as much. Plus they always stagger you.

I spent the day rushing through Oblvion planes, heroically taking down super powered demons from the bowels of hell and giant Spider Daedra, only to come home and get killed by a couple of grumpy Goblins.
 

geldonyetich

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Aug 2, 2006
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miracleofsound said:
It does. About twice as much. Plus they always stagger you.

I spent the day rushing through Oblvion planes, heroically taking down super powered demons from the bowels of hell and giant Spider Daedra, only to come home and get killed by a couple of Goblins.
I think I addressed some of those problems in my plugin [http://www.tesnexus.com/downloads/file.php?id=20447], but I'm sure you're running better plugins that clash with it by now, heh.
 

Foolishman1776

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Jul 4, 2009
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Perfect game for me? A game with the writing, dialogue, and weapons of Fallout 1 and 2, in first person with the huge explorable worlds of The Elder Scrolls games, note, an attempt was made at this in Fallout 3, however, the world was smaller and less interesting, and the writing, dialogue and weapons were strictly middle of the road. Yes, Fallout 3 was fairly mediocre, in the end. Oh, and one more thing, a liberal dash of the game Deus Ex, just because that game was probably the best FPSRPG ever made.

Also, Bows in Oblivion were better than in Morrowind, where they were terrible. With a high stealth skill and a good poison, bows could do a fair bit of damage.
 

YYZed

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Jun 25, 2008
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a rock band game consisting of hit songs from the future that no one has ever heard of by bands no one dreamt of ever existing...also a bunch of black sabbath songs and queen songs...and you know what if i think of a song whether it exist or not and a chart appears on the game like magic...and only i have it and everyone loves the music i make and everyone wants more of it but i dont let them have it..
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,776
0
0
geldonyetich said:
miracleofsound said:
It does. About twice as much. Plus they always stagger you.

I spent the day rushing through Oblvion planes, heroically taking down super powered demons from the bowels of hell and giant Spider Daedra, only to come home and get killed by a couple of Goblins.
I think I addressed some of those problems in my plugin [http://www.tesnexus.com/downloads/file.php?id=20447], but I'm sure you're running better plugins that clash with it by now, heh.
Alas, I have but a humble 360 with which to play my Beth games...
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
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I had to think about this for a bit because so many games have come so close to perfection and never quite got there.

I'd love to see a game that had the trade-sim and city-building mechanics of the Patrician/Port Royale/Uncharted Waters games, the technological development over time of a game like Civilization or Victoria, a 16th-century Renaissance setting, the potential to resolve combat in real time like a Total War game, and Mount&Blade's commitment to never forcing the player down a path and leaving crap story and dialogue out of the equation entirely. If there are NPCs, I'd rather read their dialogue than listen to it, since that would allow for dozens and dozens or hundreds and hundreds of NPCs without requiring millions of dollars for voice actor budgets. Start me in 1500 somewhere in Europe, make the Age of Exploration mechanics open up the rest of the world, and give me something huge.
 

Dys

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Sep 10, 2008
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miracleofsound said:
Kiutu said:
The Fable Scrolls. Er rather....TES with the interactivity of Fable. Mostly just all the stuff already from TES games, prefferably using Morrowind as the base, while taking from Fable the world's life and socializing elements, and maybe some of the combat stuff. The physical moral effects though should stay out, but being able to alter character appearance after creation and also maybe stats affecting appearance to some degree being put in. Also a few things from Two Worlds Id like in, but Im feeling lazy. (Not the bad voice acting)
I have high hopes for TES5.

Fix the combat and buggy engine, get rid of scaling enemies and it could be the greatest ever.
Also if they put in a story, go back to the morrowind era world, with oblivions pretty effects and we would have one mean RPG.