Split the post in two. If that's an issue I can take this portion to PM's, however I felt that productive discussion was being had here
A game like Godhand, Quake or (insert fighting game here), isn't going to be appropriately conveyed by surface level analysis by someone whose total sum of experience is playing sorta-similar games purely for review purposes. While it's important to note the learning curve (one that some would consider a barrier to entry) it does the audience no good to only hear of that, and to hear of it every time. The solution to this could be reviews by multiple individuals, a specific section of each review dedicated to one or the other, etc.
The problem is that there are very few expert opinions currently (MoreThanMashing on GyP is one of the few that I've found outside of fansites like Shoryuken and ESReality). As someone who has recently attempted to branch out into more skill/gameplay focused titles, it is immensely frustrating that most games analysis is the equivalent of asking a dude on the street what he thought of (insert movie here) when it comes to asking about the core feature of the medium.
RPS continues to be an excellent example of this. If I didn't already have Skullgirls, I would not have known what to make of it after reading the review in question. If I hadn't seen the fact that the game was more than tutorials, boobs and short stories, I might think that was where the experience ended (outside of getting wrecked in MP of course).
There's, once again, a middle ground hereBloatedGuppy said:Yes and no. There is definitely room and an audience for "expert opinions" and deep analysis. But there are also people who play and enjoy games casually, and may prefer a more surface analysis. Reviews shouldn't necessarily be rated by the degree to which they appeal to grognards.
A game like Godhand, Quake or (insert fighting game here), isn't going to be appropriately conveyed by surface level analysis by someone whose total sum of experience is playing sorta-similar games purely for review purposes. While it's important to note the learning curve (one that some would consider a barrier to entry) it does the audience no good to only hear of that, and to hear of it every time. The solution to this could be reviews by multiple individuals, a specific section of each review dedicated to one or the other, etc.
The problem is that there are very few expert opinions currently (MoreThanMashing on GyP is one of the few that I've found outside of fansites like Shoryuken and ESReality). As someone who has recently attempted to branch out into more skill/gameplay focused titles, it is immensely frustrating that most games analysis is the equivalent of asking a dude on the street what he thought of (insert movie here) when it comes to asking about the core feature of the medium.
What's being said (or at least what I got out of it) is that the review isn't even touching on the subject matter that would inform them of the game's potential quality. If I wanna get a game like Mario, and the whole review centers around split screen, graphics, and an in depth analysis of the game from the perspective of a radical PETA member, I wont know if the game is actually worth *playing*BloatedGuppy said:No shit. That's not what reviews are for. "Good" is not an objective assessment, and cannot be determined by a metric. I see this crop up a lot. "XX game got 9/10...I played it, and it wasn't good. That was a terrible review!"
RPS continues to be an excellent example of this. If I didn't already have Skullgirls, I would not have known what to make of it after reading the review in question. If I hadn't seen the fact that the game was more than tutorials, boobs and short stories, I might think that was where the experience ended (outside of getting wrecked in MP of course).
I think it may just be a case of different metrics for different styles of game or software creation. I've never seen Spec Ops the Line recommended for its gameplay, but if writers are going to go from a traditional perspective for both it and Vanquish, Vanquish will lose every time despite seeking an entirely different audience. The difficulty in determining where praise is/ought to be aimed is in the fact that at times, the actual central portion of the medium (gameplay) isn't really mentioned at all. That this is happening on major games media sites is of some concern to the consumer, as these are the most readily available sources they can use to inform themselvesBloatedGuppy said:That said, I think games with strong narrative content merit praise. It's incumbent on readers to determine why the game is getting praised by reading the review (and for the reviewer to communicate that, obviously), so people don't buy "Gone Home" anticipating "Resident Evil".
You don't need to outright state "I think Game X is a quality game(tm)" or give it a numerical score. However, if a game's draw is its mechanics (Arena Shooters, Fighting games, Spectacle Fighters, Grand Strategy and Comp. RTS games etc.) and the entirety of a review (read: the piece designed to analyze a product to inform a potential consumer) ignores that portion, then it has failed in a sense. While I'm sure there are people out there who will only buy DMC games with the most sophisticated of stories, I'm going to go out on a limb and say that's probably not the majority. If one wishes to write a Freudian analysis of Super Metroid (also known as "having a field day"), my suggestion would be to make that a separate piece than the actual review. It can exist on the exact same site, with the exact same viewpoint written by the exact same writer, but as an editorial and not as a promotion or condemnation of a title specifically aimed at informing potential consumers of their potential enjoyment.BloatedGuppy said:Some of the best "reviews" I ever read were Kieron Gillen's Onionbog and Captain Smith series on RPS back in the day. They say absolutely sweet fuck all about mechanics or how the game "feels to play". They're just descriptive, and funny, and communicate the spirit of the game in question. At no point does Gillen weigh in with "THIS IS GOOD" or give it a numerical score.