Name: Xenon Netdrak
Nickname: Wight
Age: 33
Appearance: Xenon is a thin looking, 5?11? man, who weighs 155 pounds. Pale, ghostly skin covers his complete body except for the many circles of power are tattooed around his upper arms, legs, neck, with a large circle of power located in the center of his chest with the middle directly to the left of his heart. Numerous scars can be found on his forearms and back from multiple battles and failed summonings in his past.
A shaved head reveals black lines that can be traced all over his skull. The lines all appear to be originating from the black circles located around his pale emerald green eyes and are a sign of the tainting of one?s body through necromancy. A wider than normal spacing is located between his eyes, with a large nose with a wide, convex bridge; that leads down to a set of thin blood red lips and a solid square jaw.
When Xenon walks around he arches himself straight up and doesn?t slouch forward while keeping himself drawn into his body. He does this in order to create an authoritative look while keeping contained as to get people to not both him and show that he is not interested in bothering any of them at the same time.
Clothing: Xenon wears pants made from the black pelts of jaguar like creatures. The fur of these creatures is highly water resistant so they prove useful when wadding through swamps but are only really cosmetic outside of that situation. A leather belt with a sheath for his dagger and a slot to keep his wand is positioned around his waste. The belt itself is only for that purpose as it doesn't hold up his pants. On his chest is a sleeveless piece of armor made out of the hide from a slain demon?s mortal body. This hide provides a decent amount protection, stopping any light or medium strength slashes from piercing it. It is also nonflammable and is dark red in colour. Although there are stronger upper armors available the hide armor was chosen because of its durability and flexibility. For shoes Xenon wears simple sewn hide shoes made from tanned cow hides. Over top of his clothing is a black cloak that has an ivory fasten at the neck.
Weapons: Xenon uses an ivory dagger for close range combat. He also carries a foot long wand that is made with a red soul stone, with an small imp?s skull tightly emplaced on one end, and a metal cover that has a sharp symbol sticking out of the bottom to allow for it to puncture a creature or person and transfer the soul of the victim to the soul stone upon their death.
Powers: Necromancy has three main groups of magic; manipulation, curses/illusions, and summonings. Every user of the necromancy arts must understand and be able to use the basics of all three of these groups before excelling in any of them. All magic requires the use of physical energy to maintain. The longer a necromancy uses a form of his magic the more draining it becomes on him.
Xenon is knowledgeable in the field of manipulation magic. He is capable of commanding the soul of a dead person to inform him of anything that they know as long as the soul remains within their corpse. The corpse?s mouth moves and functions as if a living person is talking when this is performed. He is also able to place any of the souls in his wand into a corpse which they take control of and becomes a soldier or distraction for Xenon to use. The body however is far from intelligent and would mainly just charge at the designated target attempting to hurt it by flailing at it or tackling it. Manipulation magic is normally performed by carving symbols into the flesh of the dead body and channeling magic through the circles of power tattooed into his arms and legs. Due to his skill level in this given area he is still limited to placing one soul into one corpse at a time.
Being barely passable in the field of curses and illusions, the most that can be performed is the creation of near transparent apparition the bodies of the souls in the wand. This is done by creating a hand sign that interlocks his index, middle, and ring fingers on both hands, with his pinkie fingers pointed downwards meeting together creating an arrow, and his thumbs pointed straight in towards the tip of the top index finger. A chant follows the creation of this hand sign before the apparition appears.
Summonings is where Xenon truly excels. Summonings take considerably longer to cast than manipulation or curse/illusion magic. They also require large circles of power that you must stand in the middle of while performing the incantations for the creatures or demon you wish to summon. When summoning the necromancer creates a mortal host body for the creature to use which resembles its own original body. Some summonings also require sacrifices based on their size or power. Xenon is capable of summoning hell hounds, large birds of prey, and golems. Hell hounds and large birds of prey can be summoned without sacrifices but are considerably weaker without a dead or alive animal sacrifice. Golems consume the natural resources of the area in order to be summoned; this normally results in the area with the circle becoming perfectly flat with the removal of all rocks and trees. Any of the aforementioned creatures can be summoned at whatever rate Xenon can summon them before passing out due to exhaustion.
Xenon has also made a contract with a demon, Zistromatro, which he can summon every two weeks with the sacrifice of a human or humanoid corpse. Zistromatro is a demon who can see into the future for a limited amount of time. Any member of Xenon?s necromancer guild can summon the demon lord, Phetasil, who agreed to an ancient pact which allows for him to be summoned by anyone in the guild for the cost of half of the person?s remaining life span. Once a summoning has been completed the circle of power disappears and the creature or demon must be dismissed or severely injured or killed before it returns to its plane of living. If a necromancer is killed all the creatures he?s summoned are instantly returned to their plane.
Strengths: Agility and dexterity, Necromancers tend to venture into or live in places that are full of extremely hostile creatures so fast movement speeds in both dodging and creating circles of power, hand signs, or symbols is needed to survive. His necromancer magic makes up the remainder of his strengths.
Weaknesses: By common rule of all the necromancer guilds, a necromancer isn?t allowed to kill someone who isn?t a reasonable threat to their survival. The rule is present so a necromancer cannot kill indiscriminately and take as many human souls as possible. This means that Xenon will not be able to intentionally kill any opponent who would be considered weaker than himself and so he would have to hold back considerably during a fight and wouldn?t attack them with being attacked first.
The breaking of a circle of power would cause the summoning to fail and produce mutated creatures that would attack indiscriminately if it is physically able too. Cutting through the tattooed circle of power on his arms and legs will instantly cause any souls placed into corpses to be ejected from the corpse and returned to the wand. Xenon only has mild physical strength and will be overpowered by anyone physically fit in hand-to-hand combat or if their blades meet. Outside of the demon hide chest piece he?s extremely vulnerable to being hurt and damaged as well. The undead are also very weak to fire and can quickly kill and destroy them when they are exposed to it. He also doesn?t know how to swim.
Personality: In a word cautious. Due to the hostile and extremely dangerous areas that he enters during his work and the underground scum that he must normally seek out for information of his areas of interest, Xenon is always on edge. He always scouts the areas that he?s about to enter or observes the people he needs to speak to before approaching them. This often gives off a very paranoid demeanor around other people but is very well justified when you hunt down demons or remove curses from areas.
Upon determining that someone isn?t a threat Xenon does loosen up a bit and may approach them and start up a conversation. Although most necromancers still avoid people when they determine this, Xenon is more curious about what normal lifes are like. This tends to stem from him being raised to be a necromancer from a very young age and having lost his chance to live a normal life unlike a lot of necromancers who leave a normal life in search of power and magical abilities.
Fear: Due to an experience while accompanying his master on a mission while he was young, Xenon has a fear of water. Although he will enter water, he never traverses into water deeper than his waste. Xenon also has a crippling fear of fire from when his village was attacked and burned to the ground by a Demon as a young child.
Suit: The spades have chosen Xenon as a champion due to being born as a working class citizen and from his magic that creates host bodies for the creatures he summons.
Bio: Born into the small village of Lugtredusta, Xenon was raised by his mother Raanee and his father Lorcan. In the five years that he lived there most of his time was spent playing with the other children of the village and when able helping out his father tend to their fields. The place itself was quaint and tranquil with no tension between the people and where the barter system was the only thing in operation. The utopia of the place only made its complete destroy even worse.
Two months into the summer and a few more than that after his birthday Xenon had gotten lost in a forest off the side of the village while playing a game of hide and go seek. It took him two hours to find his way out of the think trees, which made it impossible to see for long distance or the sky so finding your way out was often hard to do. Upon finding his way out his came to an extremely shocking sit that paralyzed him with fear, a black and red demon was standing in the middle of the village breathing fire onto the last standing house, setting it ablaze.
Wide eyed, jaw dropped, and pants urinated Xenon remained frozen at the sight of his very life, everyone one he?d known and loved, were now scattered about his burning village, dead. He didn?t even notice the man with a jet black cloak and blood red plate armor walk into the village. The man had his hands clasped around a two foot long cylindrical stone that was shining a blue aura. As the demon turned towards the just arriving man the blue aura expanded and fifty seven spirits exited the stone and dispersed into the corpses that litter ground.
The stupefied child watched in horror as the people of his village raised from the dead, or so it seemed to him. Vomiting as bodies missing limbs, large portions of skin, and flesh stood up again and charged for the demon. The corpses chosen were in discriminate as men, woman, old, young, and children charged towards the unholy beast that had killed them not to long before. The archfiend took to spouting his conflagration at the charging cadavers. The mysterious man raised one of his arms off of the stone and he charging force jumped at varying heights so it was impossible to stop all of them as they piled on top of the demon.
As it struggled the demon managed to get its head free and looked like it was going to douse itself in flames to burn away all of those that were holding it down. When it opened its mouth, the man shot one finger forward and several bodies shoved their arms as far into its mouth and throat as they could fit. The demon?s flame was blasted back into it when it was unable to escape. Walking swiftly the mysterious man pulled out a hammer with a symbol engraved into the flat end and a sharp pointed end on the other as he approached the archfiend. The creature struggled more than ever to break free as the man raised the hammer and slammed the flat side into its head, leaving a symbol in the flesh that was left raised by the engraving. The demon was unconscious due to the blow and the man turned the weapon around so struck it again, driving the sharp end into the skull killing the beast.
The man then turned and advanced towards Xenon, the blue spirits left the bodies and returned to the stone followed by a much larger red one originating from the carcass of the demon. Xenon stood shaking, staring at the man flabbergasted at what he just witnessed. When the man reached him he dropped down to eye level and pierced Xenon with faded sky blue eyes surrounded by orange circles with orange lines leading from them, head off towards the rest of his skull. A shy quiet voice, unfitting of the act just displayed, spoke to Xenon, ?I?m Shalen. You can either stay here and likely die or follow me and join my guild.?
Upon finishing, the man stood up and took his leave. There was to be no convincing beyond making the offer stating only the facts before the necromancer when he offered position in the guild. It had to be their choice to join and Shalen lived by those rules despite any alternative feelings. A small smile crept over his face as he heard the footsteps of the child follow after him.
After a month of travel back to the Guild Hall where the Guild Master was located, Xenon was officially accepted into the guild. Unlike how he expected, that wasn?t the start of his necromancer training. Instead he had to spend nearly eleven years of his live going through schooling and helping to maintain the great hall before he was to ever start learning magic.
After a long wait the young man had turned sixteen and was allowed to take the test that was required for all necromancers. The Guild Master led the boy through think forests and swamps to the location of the test. They came to a lake without a visible opposite shore and the Master instructed Xenon to cross the river and his test would be on the other side. Although not knowing how to swim Xenon followed the Master?s words and slowly started to make his way across, however slowly it was taking him with his dog like swimming technique.
Soon after losing sight of any shore Xenon felt a brush against his leg. Stopping his movement he tried to look around but couldn?t see anything under the water before he was pulled under. His was whipped around the interior of the lake for what felt like a few minutes before he came to a stop. A large number of currents seemed to be moving in front of him; resembling a demonic face. After what seemed like an hour but was merely a few seconds, Xenon was slammed directly into the lake?s floor. A red glowing cylinder was sticking out beside him in the water and he reached and grabbed it, just for the comfort of being able to hold onto something before passing out.
Waking on the shore, Xenon was greeted by the slim faced, grey haired elderly man who had led him here in the first case. A rare smile was across his face as Xenon came to. ?You passed the demon?s test. He guards the soul stones in this lake and only lets those who he deems worthy to take one. Every necromancer has come here at one point in order to gain one as it required for necromancy like you very well know. It is now time that you can train in magic so you can gain the title of an official necromancer of our guild.? The Guild Leader stated in an oddly cheery voice. Xenon was confused and exhaust from the ordeal. He barely got out these few worlds before collapsing from exhaustion. ?Never?Water?Again.?
Now a little over 17 years later Xenon stands as a proud member of his guild. Trained in the art of necromancy magic and experienced from years of assignments, Xenon stands ready for his current task before him. A task that he had never wished for; but now necessary. Being prepared for almost anything he set forward in his task generally unknown to what wait before him.