The scary thread

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Leopard

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David_G said:
Leopard said:
There is a monster. This monster does not die. Everytime you kill it. It returns stronger. This monster has many appearances. Sometimes you see it coming. Sometimes it strikes when you least expect it. But be assured. It will strike. This monster is the physical embodyment of fear. There is only one way to stop the evil. You must pretend it is not there. Those who have seen the monster know the truth. Once you have seen it. It never goes away. It is always lurking. Always waiting. In the darkness. In your lonely midnight hours. Mankinds worst creation. A nightmare incarnate. Of course. You only know it as. The Scary Thread...
Very nice, dude. Did you write it by yourself?
Thanks, I did yeah. :)
 

My name is Fiction

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Pararaptor said:


I want to start off by saying if you want an answer at the end, prepare to be disappointed. There just isn't one.

I was an intern at Nickelodeon Studios for a year in 2005 for my degree in animation. It wasn't paid of course, most internships aren't, but it did have some perks beyond education. To adults it might not seem like a big one, but most kids at the time would shit themselves over it. Since I worked directly with the editors and animators, I got to view the new episodes days before they aired.

I'll get right to it without giving too many unnecessary details. They had very recently made the Spongebob movie and the entire staff was somewhat sapped of creativity so it took them longer to start up the season. But the delay lasted longer for more upsetting reasons. There was a problem with the series 4 premier that set everyone and everything back for several months.

Me and two other interns were in the editing room along with the lead animators and sound editors for the final cut. We received the copy that was supposed to be "Fear of a Krabby Patty" and gathered around the screen to watch. Now, given that it isn't final yet animators often put up a mock title card, sort of an inside joke for us, with phony, often times lewd titles, such as "How sex doesn't work" instead of "Rock-a-by-Bivalve" when spongebob and patrick adopt a sea scallop. Nothing particularly funny but work related chuckles. So when we saw the title card "Squidward's Suicide" we didn't think it more than a morbid joke. One of the interns did a small throat laugh at it. The happy-go-lucky music plays as is normal.

The story began with Squidard practicing his clarinet, hitting a few sour notes like normal. We hear Spongebob laughing outside and Squidard stops, yelling at him to keep it down as he has a concert that night and needs to practice. Spongebob says okay and goes to see Sandy with with Patrick. The bubbles splash screen comes up and we see the ending of Squidward's concert. This is when things began to seem off. While playing, a few frames repeat themselves, but the sound doesn't (at this point sound is synced up with animation so yes that's not common) but when he stops playing, the sound finishes as if the skip never happened. There is slight mummuring in the crowed before they begin to boo him. Not normal cartoon booing that is common in the show, but you could very clearly hear malace in it. Squidward's in full frame and looks visibly afraid. The shot goes to the crowd, with Spongebob in center frame, and he too is booing, very much unlike him. That isn't the oddest thing, though. What is odd is everyone had hyper realistic eyes. Very detailed. Clearly not shots of real people's eyes, but something a bit more real than CGI. The pupils were red. Some of us looked at eachother, obviously confused, but since we weren't the writers we didn't question its appeal to children, yet.

The shot goes to Squidward sitting on the edge of his bed, looking very forlorn. The view out of his porthole window is of a night sky so it isn't very long after the concert. The unsettling part is at this point there is no sound. Literally no sound. Not even the feedback from the speakers in the room. It's as if the speakers were turned off, though their status showed them working perfectly. He just sat there, blinking, in this silence for about 30 seconds, then he started to sob softly. He put his hands (tentacles) over his eyes and cried quietly for a full minute more, all the while a sound in the background very slowly growing from nothing to barely audible. It sounded like a slight breeze through a forest.

The screen slowly begins to zoom in on his face. By slow I mean it's only noticeable if you look at shots 10 seconds apart side by side. His sobbing gets louder, more full of hurt and anger. The screen then twitches a bit, as if it twists in on itself, for a split second then back to normal. The wind-through-the-trees sound gets slowly louder and more severe, as if a storm is brewing somewhere. The eerie part is this sound, and Squidward's sobbing, sounded real, as if the sound wasn't coming from the speakers but as if the speakers were holes the sound was coming through from the other side. As good as sound as the studio likes to have, they don't purchase the equipment to be that good to produce sound of that quality.

Below the sound of the wind and sobbing, very faint, something sounded like laughing. It came at odd intervals and never lasted more than a second so you had a hard time pinning it (we watched this show twice, so pardon me if things sound too specific but I've had time to think about them). After 30 seconds of this, the screen blurred and twitched violently and something flashed over the screen, as if a single frame was replaced. The lead animation editor paused and rewound frame by frame. What we saw was horrible. It was a still photo of a dead child. He couldn't have been more than 6. The face was mangled and bloodied, one eye dangling over his upturned face, popped. He was naked down to his underwear, his stomach crudely cut open and his entrails laying beside him. He was laying on some pavement that was probably a road. The most upsetting part was that there was a shadow of the photographer. There was no crime tape, no evidence tags or markers, and the angle was completely off for a shot designed to be evidence. It would seem the photographer was the person responsible for the child's death.

We were of course mortified, but pressed on, hoping that it was just a sick joke. The screen flipped back to Squidward, still sobbing, louder than before, and half body in frame. There was now what appeard to be blood running down his face from his eyes. The blood was also done in a hyper realistic style, looking as if you touched it you'd get blood on your fingers. The wind sounded now as if it were that of a gale blowing through the forest; there were even snapping sounds of branches. The laughing, a deep baritone, lasting at longer intervals and coming more frequently. After about 20 seconds, the screen again twisted and showed a single frame photo. The editor was reluctant to go back, we all were, but he knew he had to. This time the photo was that of what appeared to be a little girl, no older than the first child. She was laying on her stomach, her barrettes in a pool of blood next to her. Her left eye was too popped out and popped, naked except for underpants. Her entrails were piled on top of her above another crude cut along her back. Again the body was on the street and the photographer's shadow was visible, very similar in size and shape to the first. I had to choke back vomit and one intern, the only female in the room, ran out.

The show resumed. About 5 seconds after this second photo played, Squidward went silent, as did all sound, like it was when this scene started. He put his tentacles down and his eyes were now done in hyper realism like the others were in the beginning of this episode. They were bleeding, bloodshot, and pulsating. He just stared at the screen, as if watching the viewer. After about 10 seconds, he started sobbing, this time not covering his eyes. The sound was piercing and loud, and most fear inducing of all is his sobbing was mixed with screams. Tears and blood were dripping down his face at a heavy rate. The wind sound came back, and so did the deep voiced laughing, and this time the still photo lasted for a good 5 frames. The animator was able to stop it on the 4th and backed up. This time the photo was of a boy, about the same age, but this time the scene was different. The entrails were just being pulled out from a stomach wound by a large hand, the right eye popped and dangling, blood trickling down it. The animator proceeded. It was hard to believe, but the next one was different but we couldn't tell what. He went on to the next, same thing. He want back to the first and played them quicker and I lost it. I vomited on the floor, the animating and sound editors gasping at the screen. The 5 frames were not as if they were 5 different photos, they were played out as if they were frames from a video. We saw the hand slowly lift out the guts, we saw the kid's eyes focus on it, we even saw two frames of the kid beginning to blink. The lead sound editor told us to stop, he had to call in the creator to see this. Mr. Hillenburg arrived within about 15 minutes. He was confused as to why he was called down there, so the editor just continued the episode.

Once the few frames were shown, all screaming, all sound again stopped. Squidward was just staring at the viewer, full frame of the face, for about 3 seconds. The shot quickly panned out and that deep voice said "DO IT" and we see in Squidward's hands a shotgun. He immediately puts the gun in his mouth and pulls the trigger. Realistic blood and brain matter splatters the wall behind him, and his bed, and he flies back with the force. The last 5 seconds of this episode show his body on the bod, on his side, one eye dangling on what's left of his head above the floor, staring blankly at it. Then the episode ends.

Mr Hillenburg is obviously angry at this. He demanded to know wht the hell was going on. Most people left the room at this point, so it was just a handful of us to watch it again. Viewing the episode twice only served to imprint the entirety of it in my mind and cause me horrible nightmares. I'm sorry I stayed.

The only theory we could think of was the file was edited by someone in the chain from the drawing studio to here. The CTO was called in to analyze when it happened. The analysis of the file did show it was edited over by new material. However, the timestamp of it was a mere 24 seconds before we began viewing it. All equipment involved was examined for foreign software and hardware as well as glitches, as if the time stamp may have glitched and showed the wrong time, but everything checked out fine. We don't know what happened and to this day nobody does. There was an investigation due to the nature of the photos, but nothing came of it. No child seen was identified and no clues were gathered from the data involved nor physical clues in the photos. I never believed in unexplainable phenomena before, but now that I have something happen and can't prove anything about it beyond anecdotal evidence, I think twice about things.
Well kind sir you have officially scared me shirtless! 0-o
 

David_G

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Mcupobob said:

With love and fear- Mcupobob
I really don't get the point of the video, should it be sad, or should I be scared for some reason?
 

DuctTapeJedi

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David_G said:
Eww... I only read the first two, I didn't have it in me for another.
There's a difference between scary and disgusting. I'm never going to try to eat a meal while reading these sorts of threads again.
 

David_G

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DuctTapeJedi said:
David_G said:
Eww... I only read the first two, I didn't have it in me for another.
There's a difference between scary and disgusting. I'm never going to try to eat a meal while reading these sorts of threads again.
Well, only those two were actually disgusting, the others are just scary.
 

DuctTapeJedi

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David_G said:
DuctTapeJedi said:
David_G said:
Eww... I only read the first two, I didn't have it in me for another.
There's a difference between scary and disgusting. I'm never going to try to eat a meal while reading these sorts of threads again.
Well, only those two were actually disgusting, the others are just scary.
Regardless, I couldn't finish my super.
You, sir, owe me one Lean Cuisine Cheddar Potato and Broccoli meal.
 

Drakmeire

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AHHHHH what's really scary about this thread is that it keeps coming back when I least expect it. JUST LIKE A ZOMBIE/GHOST/MOVIE SLASHER/TWILIGHT MOVIE.
 

Mcupobob

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David_G said:
Mcupobob said:

With love and fear- Mcupobob
I really don't get the point of the video, should it be sad, or should I be scared for some reason?
There is no point, you watch it and it makes you feel however you feel. So if you didn't get well then there was nothing really to get. I thought it was just a good mind trip.
 

Mr.Mattress

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Jul 17, 2009
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Have you ever heard of an old PC game called ?The Theater?? Yeah, I didn?t think so. Probably because many people say it doesn?t even exist. You see, The Theater is an old computer game released around the same time as Doom. Today, if you ever find it, it?s only available on crappy bootleg CD-ROMs, which, more often than naught don?t even actually contain the game. The actual legitimate copies that they say were released back in the day feature a blank cover with nothing but the sprite of what has since been named the ?the Ticket-Taker?. He is simply a poorly drawn, pixelated Caucasian, bald man with large red lips wearing a red vest over a white shirt and black pants. He is completely emotionless, though some say that if you smash the disc his face is shown as angry the next time you look at the cover. But this is just dismissed as an urban myth. What is peculiar about The Theater, though, is that there is no developer named on the jewel case, nor a game description on the back. It is simply the Ticket-Taker on a white backdrop on both sides.
The game was initially known for its inability to install correctly. The installation process immediately locks up the computer when the user reaches the licensing agreement. Also strange about the licensing agreement for The Theater is that whenever the development studio is supposed to be named, the text is simply a blank line. Anyways, most people who have claimed to owning one of the original CDs say that they figured out how to install the game by simply rebooting their computer on the licensing agreement with the disc still inside. Then they are prompted to press ?I AGREE? on startup. Then they continue with the installation. The game then starts up without any introduction besides a main menu that is simply the sprite of a movie theater?s exterior on an empty city street. The title fades in and then the 3 menu buttons ?NEW GAME, LOAD, OPTIONS?. Selecting OPTIONS immediately crashes the game to the desktop. LOAD is said not to function at all. Even if you do have a saved game, nothing happens when you press it. Thus, NEW GAME is the only working menu option.

Once it is selected you are in the first person view. You are standing in an empty movie theater lobby, with the exception of the Ticket-Taker standing in front of a dark hallway which one can only assume leads to the theaters themselves. There?s nothing to do but look at the poorly-drawn, mostly illegible movie posters or approach the Ticket-Taker. Once the player moves towards the Ticket-Taker a very low-quality sound clip plays saying ?THANK YOU PLEASE ENJOY THE MOVIE? along with a speechbox saying the same thing. You then walk into the hallway and the screen fades to black and you?re back in the empty lobby and you do the exact thing again and again and again.

While this may sound like a really horrible game, a number of peculiar things occur as you continue to play it. The number of times that you have to continue into the hall after giving your ticket to the Ticket-Taker before the strange events happen is unknown. Most state that it?s completely random and could take anywhere from the first playthrough to the four hundredth. What happens, though, has deeply disturbed some players.

The first occurrence is when the player fades back in after walking into the hallway. This time they will notice the Ticket-Taker is completely absent. The player then, without any other options, decides to walk into the dark hallway. The sound clip and text box mentioned previously still play in the absence of the Ticket-Taker, but when the player walks into the hallways the screen does not fade out. It goes pitch black as they walk deeper into the hall, but the player?s footstep sound clip is still playing as they continue to push the up button on their keyboard. Those claiming to have played the original game report to have felt extremely uncomfortable walking down the hallway, anticipating the whole way something horrible happening. Well, eventually the player is unable to move forward. There is nothing for a few moments before a strange sprite that is described as ?the Ticket-Taker but with a swirl for a face? appears and stands before the player. The original players of the game say their bodies immediately froze up and their stomachs churned they saw this sprite (which has been appropriately named the ?Swirly Head Man?). Nothing happens as the Swirly Head Man stands before them. Then suddenly a piercing screech plays as the game glitches out. This lasts for a few minutes, with the screeching being continuous. Then the player is abruptly returned to the lobby with all the sounds and graphics being as they should be.

The game continues normally for the next couple of ?cycles? of entering the hallway, with a couple of the original players claiming the Swirly Head Man would briefly appear and disappear in the corner of the screen as a brisk ?yelp? sound effect plays. Then, at some point after meeting the Swirly Head Man, the player sees the Ticket-Taker pacing back and forth (though there is no walking animation - the sprite?s limbs are completely static, so he just hops up and down slightly as a substitute) with his eyes being wide and his mouth open to simulate a worried facial expression. Some players noted that the movie posters had been replaced with images of the Swirly Head Man, which caused them to immediately turn their character?s head away from the posters and approach the Ticket-Taker. Then another, different, low-quality sound clip plays, but the speech box contains nothing but corrupted characters that cause whatever text that would have been in the box to be completely illegible. Due to the extremely low quality of the sound, it is debated by players what exactly the Ticket-Taker says at this point, though it is widely agreed that he says ?NEVER REACH THE OTHER LEVELS?. Then the screen fades out once again and returns the player back to their starting point in the lobby, but the Ticket-Taker is gone and the hallway is blocked by a large brick wall sprite. Touching the brick wall will immediately crash the game. And that?s all there is to it. No one knows what the ?Other Levels? are or how to gain access to them, nor is it known why the Swirly Head Man causes such acute fear in those who have seen him in the game. All the original copies of The Theater have either been lost or destroyed. But the creepiest part is the fact that is that all the original players of the game claim to occasionally see a brief glimpse of the Swirly Head Man out of the corner of their eyes?
 

swolf

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May 3, 2010
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Not too scary but it's interesting. Cops meet Scully and Mulder from X-Files. http://www.youtube.com/watch?v=aPLRwyS34Ds

Edit: that's not the full episode but I haven't found the full one yet. If anyone finds it then please let me know.
 

Buizel91

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Aug 25, 2008
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Can't this thread die :( now i'm going to be tempted to look through the thread and i won't sleep :(

But anyway. now for contribution.


May of left it here before, but just in case i didn't, here it is :)
 

Buizel91

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Aug 25, 2008
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David_G said:
Might as well give you a link to an awesome site.
http://scp-wiki.wikidot.com/main
My personal favorite on that site:

[http://img176.imageshack.us/my.php?image=1285530927817.jpg]
Item #: SCP-173

Object class: Euclid

Special Containment Procedures: Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

Description: Moved to Site19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

EDIT: I'd also suggest these for reading:
http://scp-wiki.wikidot.com/scp-914
http://scp-wiki.wikidot.com/experiment-log-914
http://scp-wiki.wikidot.com/scp-055
Very interesting.
I...Is that for real o_O

Creeped out to hell!
 

ReservoirAngel

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arc1991 said:
I...Is that for real o_O

Creeped out to hell!
Of course it isn't real. No creature in existance can ever logically posess the instinctive quantum locking that this describes
 

Buizel91

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Aug 25, 2008
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ReservoirAngel said:
arc1991 said:
I...Is that for real o_O

Creeped out to hell!
Of course it isn't real. No creature in existance can ever logically posess the instinctive quantum locking that this describes
Never know in this world o_O sorry just been looking through this thread and i'm thinking anything is possible o_O
 

ReservoirAngel

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arc1991 said:
ReservoirAngel said:
arc1991 said:
I...Is that for real o_O

Creeped out to hell!
Of course it isn't real. No creature in existance can ever logically posess the instinctive quantum locking that this describes
Never know in this world o_O sorry just been looking through this thread and i'm thinking anything is possible o_O
Yeah a lot of stuff is possible. I personally believe in ghosts, aliens, magic and all sorts of paranormal stuff. But some things even I call proud bullshit on.

That statue is one of them. There's some weird stuff in the world, but there is no such thing as a living, quantum-locked statue who breaks people's necks. The thing doesn't even have fingers, so how can it snap someone's neck before they turn around, or in the time it takes them to blink. Same with the strangling. Without fingers it's impossible to do, let alone do that quickly.