Don't think of the side quests as side quests, then; think of them as parts of the main quest.StarCecil said:I've already said my piece about those aspects of the game, so I won't continue on about that, but I will say this:Slowpool said:It's a different game, with different priorities. Stop thinking of it as a sequel, and more of a continuation of setting (the main character of the series, according to the devs, is Thedas, not any single person). The only things that I personally thought were bad were the constant waves of enemies, the reused locations, the general size of the areas, the use of the speech wheel, and the pacing of the story. Everything else was at least as good as Origins, and sometimes better. The combat was more frantic, character relationships were slower and more even, and you didn't have to be their best friend to build a rapport with them. Your companions acted more as individuals- they chose to wear what THEY wanted to wear, and knew not to bother trying to wax philosophical with you while on a mission. In short, they had their own lives. Which was, I think, an improvement. Hawke was very well voiced, both with male and female, and the fact that his personality options are rather limited to saint, sinner and trickster do little to change the fact.
Some of the things you said were outright wrong, anyway- You CAN improve people's armor, by buying armor fragments from stores and finding them during specific quests. They also improve with level up- so unless you completely ignore upgrades and rune slotting, they're perfectly ready for endgame.
Basically, all I see is you complaining that it's not exactly like Origins. DA2 isn't perfect, and I would say it isn't quite as good as it's predecessor, either, but it's fun if you don't have a familiarity obsession.
The only thing I can agree with you fully on is the speech wheel. A list of exactly what you're going to say makes so much more sense that this shit; I don't understand how it came to be considered a good idea.
The story was horribly executed. It was shambolic, at best. It was presented, not at a slow pace, but as a series of side quests - and that's what they were! - that were only loosely linked thematically and had no bearing on the ending.
I actually missed out on a lot of the game like the armor fragments and such because I had no idea what they were or what to do with them and the game itself was so tedious that I didn't want to play it any longer.
As for calling it a continuation and not a sequel... The devs said the same thing. But that falls flat on its face. I don't expect it to be exactly like Origins, but I do expect the games to be similar. The fact is, the game's called Dragon Age II, and it's a sequel to a wildly successful RPG that itself was a throwback to old school RPGs. They stripped out all of the core elements from Dragon Age, and replaced them with what I call "Mass Effectisms". Some elements I have no qualms with, but when I buy a sequel I expect it to retain much of what I enjoyed about the predecessor. Imagine if, say, Metal Gear Solid 2 were a first person shooter.
Now, thematically and insofar as the plot is concerned, you can go crazy calling it a continuation or another installment in the series. That's fine. I would argue with the wisdom of making it so, when there were dangling plot threads from the first, but go ahead. However, gameplay-wise the game should have been, and was not, a sequel to Dragon Age. I fail to see how preventing me from setting up the my companions' armor (when I might want to equip them to complement my play style or to utilize the various bits of armor I collect) expands on the universe.
And the games were very similar; I really don;t see how they stripped too many of the game mechanics. Adding armor to your allies? You aren't their "leader" as much as you were in Origins (you're more like the friend they tag along with), so you have no real right to tell them how to dress. You're not their real mom/dad, man! They liked the old one better! Spell mechanics? They took out redundant spells and merged others. You still throw fireballs at peoples and the peoples scream in agony, which is really what the game is all about. The only thing about that that bugged me was the way they cut down the elemental spells.
As for playstyle customization with party members, what the hell do you expect? Are you mad that Anders doesn't get full plate? That Fenris isn't rocking fluffy robes (though he might as well be, considering how much protection his leotard and jedi coat give him)? The characters each have their own niches to fill, and their armor suits those niches perfectly. Fenris can fit as either a tank or scrapper, depending on his talent selection, as can Aveline. Isabela can be an archer or a stabber. Anders can be a blaster, controller or a healer. Merrill can be a blaster, controller or... well, fair enough, no Creation was retarded. Same thing with Varric being crossbow only (I'm less irritated with that, though, because Varric is awesome). Some characters are better suited to a certain role because of their personal specializations, but anyone can rock like it's 1985. There's plenty of customization to be had. The armor you get that you can't use is basically weighted money at that point, which I was fine with. I don't know about you, but seeing Varric in one of those generic leather armor suits would have been... wrong.