[HEADING=1]THE TOWER OF DRUAGA[/HEADING][HEADING=2]Spire of the World[/HEADING]
[hr]
[hr]
[hr]
Hello everyone. Welcome to this game
Part I: http://www.escapistmagazine.com/forums/read/540.361299-The-Tower-of-Druaga-Game-Thread
Part I OOC: http://www.escapistmagazine.com/forums/read/540.360793-The-Tower-of-Druaga-heroic-fantasy-Started
The game takes place inside a giant tower called "Druaga". The Tower rises thousands of miles into the air, and each level is a different environment, with it's own civilizations, lifeforms, and challenges. People who traverse the different levels are called "climbers", competing against not only each other, but the deathtraps and guardians within the level itself. In addition, armies from each city-state within are periodically unleashed to fight their way upwards.
As a climber, you join a group of others like yourself to scale the tower. Whether seeking treasure, the rush of being inches from death, the desire to see new worlds and map them, your goal is the same: pass every level, reach the top. At it's apex, the climber is given the power to become a god, and undisputed master of the world.
As a climber, you join a group of others like yourself to scale the tower. Whether seeking treasure, the rush of being inches from death, the desire to see new worlds and map them, your goal is the same: pass every level, reach the top. At it's apex, the climber is given the power to become a god, and undisputed master of the world.
Due to the sheer enormity of the structure and world, it is likes that virtually any culture concept you could think of exists -somewhere-. Worldsetting is high medieval. Magic exists, but to learn how to use it asks for nearly complete dedication on its studies, and mostly even then you specialize in certain aspect of it: some element, certain types of spell, and so on. Magic items are rare and difficult to create.
The location of the whole game. A tower so vast that it's upper levels are beyond human sight. The interior depends on what level you are on. Be it strange crystalline tunnels that are actually flaws in a gigantic diamond; A massive abyss filled with the rumbling thunder of a tidal sea far below; Humid Jungles brimming with life; A system of dungeons coated in a dull green carpet that comprises a sentient fungus that infests the whole zone, killing climbers with it's spores; A volcanic complex of lava and bridges; Mazes, grasslands, places with no gravity, places where you can walk on the walls and ceiling, and places that take you to the ends of the earth. And then there are levels no one has crossed yet. Unknown levels, and everyone who traversed them has died.
[hr]
HOW THE GAME WORKS
Every player is both character and DM. Each person makes 1 climber and 1 floor. As the group passes a level, the next person DMs the floor above, and so on. I will be the first DM, to give you a feel for the game. It works because each floor is it's own "world", and the environment and what we encounter can be wildly different. No single person knows how the whole campaign will go, and it evolves with each player.
[hr]
Character Creation
Name: What your character is called.
Age & Gender: Quite clear, too?
Height & Weight: More simple questions. Optional, though at least height would be good.
Appearance: What your character looks like.
History: What your character has done until now, wanting to climb the tower? What kind of life he has lived until now? This is good place to explain a few facts of the topic below this one.
Reason to be here/things to do: Why, against all odds, you want to test yourself against each level of Druaga? This could be simple, "I want to explore and become rich" or "I want to get the power to revive my dead father", or something more complicated, like "there is supposed to be this person who I want dead here in Tower. I seek to obtain his death."
Personality: Well, again, this is maybe quite complex, but lets other people to see more clearly the reason behind your actions.
Notable skills: Both in combat and outside of it. Do you swing a sword, cast spells or silently sneak around? Maybe you know how to apply healing herbs, how to cook, or how to climb rocks? Or maybe you have good knowledge in historical artifacts, or understand cartography?
Equipment: Note anything worth mentioning on your character. Food, shelter, hunting/fishing equipment, survival in general, location devices, medicine, other equipment you might need on a extremely long & dangerous trip. Surely some money, whether it be precious metals or items of interest to barter.