The Tower of Druaga (heroic fantasy- p.II / Open)

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Asclepion

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[HEADING=1]THE TOWER OF DRUAGA[/HEADING][HEADING=2]Spire of the World[/HEADING]
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Hello everyone. Welcome to this game :D

Part I: http://www.escapistmagazine.com/forums/read/540.361299-The-Tower-of-Druaga-Game-Thread
Part I OOC: http://www.escapistmagazine.com/forums/read/540.360793-The-Tower-of-Druaga-heroic-fantasy-Started

The game takes place inside a giant tower called "Druaga". The Tower rises thousands of miles into the air, and each level is a different environment, with it's own civilizations, lifeforms, and challenges. People who traverse the different levels are called "climbers", competing against not only each other, but the deathtraps and guardians within the level itself. In addition, armies from each city-state within are periodically unleashed to fight their way upwards.

As a climber, you join a group of others like yourself to scale the tower. Whether seeking treasure, the rush of being inches from death, the desire to see new worlds and map them, your goal is the same: pass every level, reach the top. At it's apex, the climber is given the power to become a god, and undisputed master of the world.

Due to the sheer enormity of the structure and world, it is likes that virtually any culture concept you could think of exists -somewhere-. Worldsetting is high medieval. Magic exists, but to learn how to use it asks for nearly complete dedication on its studies, and mostly even then you specialize in certain aspect of it: some element, certain types of spell, and so on. Magic items are rare and difficult to create.

The location of the whole game. A tower so vast that it's upper levels are beyond human sight. The interior depends on what level you are on. Be it strange crystalline tunnels that are actually flaws in a gigantic diamond; A massive abyss filled with the rumbling thunder of a tidal sea far below; Humid Jungles brimming with life; A system of dungeons coated in a dull green carpet that comprises a sentient fungus that infests the whole zone, killing climbers with it's spores; A volcanic complex of lava and bridges; Mazes, grasslands, places with no gravity, places where you can walk on the walls and ceiling, and places that take you to the ends of the earth. And then there are levels no one has crossed yet. Unknown levels, and everyone who traversed them has died.


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HOW THE GAME WORKS
Every player is both character and DM. Each person makes 1 climber and 1 floor. As the group passes a level, the next person DMs the floor above, and so on. I will be the first DM, to give you a feel for the game. It works because each floor is it's own "world", and the environment and what we encounter can be wildly different. No single person knows how the whole campaign will go, and it evolves with each player.
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Character Creation
Name: What your character is called.
Age & Gender: Quite clear, too?
Height & Weight: More simple questions. Optional, though at least height would be good.
Appearance: What your character looks like.
History: What your character has done until now, wanting to climb the tower? What kind of life he has lived until now? This is good place to explain a few facts of the topic below this one.
Reason to be here/things to do: Why, against all odds, you want to test yourself against each level of Druaga? This could be simple, "I want to explore and become rich" or "I want to get the power to revive my dead father", or something more complicated, like "there is supposed to be this person who I want dead here in Tower. I seek to obtain his death."
Personality: Well, again, this is maybe quite complex, but lets other people to see more clearly the reason behind your actions.
Notable skills: Both in combat and outside of it. Do you swing a sword, cast spells or silently sneak around? Maybe you know how to apply healing herbs, how to cook, or how to climb rocks? Or maybe you have good knowledge in historical artifacts, or understand cartography?
Equipment: Note anything worth mentioning on your character. Food, shelter, hunting/fishing equipment, survival in general, location devices, medicine, other equipment you might need on a extremely long & dangerous trip. Surely some money, whether it be precious metals or items of interest to barter.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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[spoiler="Faunra Scarlet"/]
[b/]Name:[/b] Faunra Scarlet (adoptive name, real family name unknown)

[b/]Age & Gender:[/b] 126 & Female (Elf)

[b/]Height & Weight:[/b] 5'11" & 116 lbs

[b/]Appearance:[/b] Faunra is tall with long dark brown hair that borders on black. Her skin is pale. Her eyes are piercing from a combination of stress and their sparkling emerald green color. She wears a brown and white cloak over the torn rags of what used to be a dress. A leather belt hangs from her waist, slightly too large for her frame. From the belt hang two metal daggers - well cared for and of great workmanship. On her back she carries a long bow that is taller than she is and a quiver of arrows. A sack of various objects hangs over her shoulders. Her muscles are miniscule but tight and wiry, giving her more strength than she appears. She is relatively attractive, save a long scar that crosses the right side of her face and down to the back of her left hand. Her skin is traced with veins of gold, and at the base of her neck a golden orb with a single large ruby in it is embedded in her skin. This is the remains of an amulet (see history) that was murged with her skin after a nearly-deadly explosion.

[b/]History:[/b] Faunra has always been a quiet girl. Growing up on the streets where to draw attention can mean death, she learned to always stayed quiet. She and her older brother Biratlort lived on those streets for nearly 40 years. Her brother did what he needed to keep them alive and she did whatever she could to help him whether that was playing the distraction, fencing the newly acquired goods, or treating their injuries. Then one day, their luck changed. Biratlort stole from the wrong man, a thief named Jybel Scarlet. Jybel chased them through the city for hours, until they were cornered in an alleyway. Rather than killing them, Jybel began laughing at the situation. Impressed by their skills, he offered to take them under his wing in his growing "family" of thieves. They accepted.

For 20 years, she Biratlort worked as street runner's and bandits. Then, on one fateful day, Jybel chose to steal from a traveling nobleman. While looting the carts, the nobleman's guards resisted and Jybel was slain. Their leader gone and their lines broken, the "family" fled - most never made it 30 feet. When the first of them reached Faunra and swung his sword, Biratlort interceded. Her brother was struck down, and the tip of the blade caught Faunra, leaving her with her scar. Faunra ran and never looked back. She escaped with only a strange ruby and gold amulet that had cost her family.

For the last 60 years, she has wandered from city to city taking what she needs and skipping town when the city watch finally catches notice. Despite her life so far, Faunra does not enjoy stealing. More than anything, she wants to find a place where she can live and need not steal to survive. Since her brothers death, she has been Hemophobic - the fear of blood. She has seen enough blood in her life that the mere sight of it does not phase her, but when she gets blood on her, it reminds her of when her brother and father died and she closes to the outside world. Despite her age and experience, she is still barely an adult by elven standards - a fact that annoys her to no end.

About 6 months ago, Faunra was approached by a strange man. He called himself Atticus. Atticus needed help acquiring an "Elemental Predominanting Tool" from a well known (and hated) aristocrat - the Marquis of Torinia - and was willing to offer significant compensation for the effort. Despite her misgivings, she agreed. Under the cover of darkness, Faunra broke into the nobleman's home and took the device along with several emeralds as a "bonus". Hours later, in an old tavern, she delivered her ill-gotten gains. Unfortunately, the Marquis was both perceptive and unforgiving; not minutes into the trade, the Marquis personal guard had found them. Ducking behind the bar, the two escaped out the back. Several hours, and most of the "appropriated" gems later, the two were out of reach. In need of a change of location, Faunra decided to follow Atticus on his quest to the Tower of Druaga and a fellowship was born.

[b/]Reason to be here/things to do:[/b] Faunra is currently caught between reasons to climb. Prior to the climb, her intent was to undo the events that killed her family using the god-like powers gained at the top. However, in climbing the tower, she has sparked a relationship with another climber. If she continued with her original plan, she would unmake this relationship. She is currently conflicted between her familial lover and duty and her romantic-love and personal desires. She is continuing to climb without reason, because of these conflicted feelings. If asked, she says it is because of her duty to her friends (particularly Atticus who she has promised to help save his level and Damien who saved her life - an action she has yet to repay)

[b/]Personality:[/b] Faunra is emotionally closed to people, though she wishes to be anything but. In large crowds, her years of street life take control and she bolts for the shadows, but in small groups she is open enough to converse and one-on-one or in small groups of people she knows and trusts, she is an open happy person. Faunra has lived on the street her entire life so she vastly enjoys even the smallest of luxuries. Faunra is skilled at reading people and dislikes people she perceives as wasteful. She does not begrudge people with wealth or status, but those that abuse the privilege will find their coin purse missing more often than not. Aside from her emotional distance, she suffers from Hemophobia. Faunra has difficulty believing in any higher powers given her life thus far but hopes that her doubts are misplaced and that she will see her family again in the afterlife. She is sentimental and kept the stolen amulet to remind her to be cautious. In general, trusting people is a problem for her so she is generally expecting a knife in the back at any moment. She is also rather uncouth - she has a bad habit of missing social cues others wouldn't and saying perceived truths without thinking of the social consequences.

[b/]Notable skills:[/b] Faunra is skilled at many things. She knows how to pickpocket, open doors, disable traps, and sneak her way around. She knows how to lie through her teeth and can tell when others are doing the same; she is very perceptive. She knows how to treat minor wounds and what plants and herbs are good for healing. She is skilled enough with her pair of daggers and bow. In addition, she can usually find the pulse of a city with supernatural ease - she knows everything that's happening (legal or otherwise) the first day she arrives in a city. She knows how to forage for food and can hunt with relative skill in a pinch. In combat, she stays in the shadows and attacks unaware targets. While she can hold her own in a street fight, in a proper fight she would quickly become overwhelmed without support.

[b/]Equipment:[/b] Faunra caries the following: Two well crafted, matching, serrated daggers - one of which was her brothers, a recurved long-bow and 2 dozen or so arrows, A set of reinforced leather armor she wears beneath her normal clothing, thieves tools (crowbar, lock-picks, small file, hand saw, small vials of weak acid, etc) a medical kit (Bandages, medical salve, anti-venom/toxin, etc), survival gear (water-skin, bedroll, 50ft of rope, chalk, and flint/steel), the amulet she took, and a small pouch of currency she "acquired"

[b/]Misc:[/b] Faunra and Aleister Cole are in a romantic relationship, started on a prior level.



[b/]Note:[/b] I deliberately left several plot hooks in the character (Value of stolen amulet? Any crime family survived? Nobleman's name/reason for travel/etc) for GM's to play with if they need to get the party on track. Please feel free to use/abuse as you see fit. [/spoiler]
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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A Gent of Villainous Intent said:
This is insanely cool sounding.

I am definitely interested in joining.

Though I may have to read through a bit of the first one to get a feel for it.
I can give a brief rundown if needed.
 
Aug 17, 2010
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hiei82 said:
A Gent of Villainous Intent said:
This is insanely cool sounding.

I am definitely interested in joining.

Though I may have to read through a bit of the first one to get a feel for it.
I can give a brief rundown if needed.
Considering that it seems prior knowledge is at least necessary to understand the full extent of character relationships, I would welcome it.
 

Mr.Ivebeenframed

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Jan 6, 2011
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My sheet :D

Added a bit on the bottom concerning the Overlord's interest in Caedis and touched up the sheet to add what happened prior.

Name: Caedis Saevio,(Formerly) Duchess of Helliot

Age & Gender: 28, Female

Height & Weight: 5'9, 122lbs

Appearance: Caedis face used to be that of elegance and splendor but what has happened to her has warped her face to that of scorn and hate. She has short, auburn hair that she cakes in a dark brown dye. On her left hand she is missing her middle, and her ring finger as well. She is well built as well with noticeable muscles underneath her armor. She has a horizontal scar on her thigh from a previous level and numerous smaller scars all over her body.


History: Caedis was raised in lavish riches of a wealthy merchant family and inside the confines of a stone castle. The marble-adorned lands of Helliot wasn't only known for its riches but also for its most redeeming and barbaric factor; its arena. Reminiscent of the classical ages, Helliot is home of the most long-lasting Gladiatorial arenas that bring hundreds to the stadium's seats. And without a doubt, Caedis was lured to the glorious triumphs of Helliot's gladiators and exotic animals that stained the sandy ground. Of course, she was raised to be an nobleman's wife and to marry one her cousins or better yet, a suitor of another wealthy family. She did so but often she stole herself whenever possible to sneak into the Stadium's seedy seats and watched the arena's warriors spill their own blood. One of the gladiators, though, stole her heart.

Darius was one of the more successful Gladiators in the arena able to find the hole in any armor with his spear. His quick, decisive jabs often spelled doom for most of his opponents and his kill count ranges in the 40's. He was also relatively young and his looks was another redeeming factor to him as well. Caedis watched him move with the grace of a bird but the power and swiftness of a leopard. One fateful day the two met and Caedis was never the same. He filled her head with tales of warriors like him, and their adventures throughout the land. Darius blasted the aristocracy that ruled over Helliot blaming them for everyone's plight. So, Caedis swore to be at his side and she begged him to train her. Darius did so but in exchange for her knowledge of all the ruling families of Helliot.

Caedis was a fast learner and quickly picked up a good grip on Darius' trademark skill with the spear. But as Caedis learned to fight, Darius learned more and more about families of Helliot and whatever information he needed to take over. Caedis was blind with love and devotion to becoming a warrior to notice his secret planning to stage a revolt. She was nothing but a tool in his hands.

The revolt came like a tornado through Helliot. The families were either executed or driven out. Their standing armies were reduced to bumbling masses due to the extensive knowledge gained by the rebels thanks to Darius or most importantly thanks to Caedis. This news and the sight of Darius' rebels hit harder than any sword as she had to be dragged out of the burning castle by hand by her sisters before she snapped out of her catatonic state. She single-handily offered the key to her family's destruction because of Darius. She watched as he slaughtered her parents and brothers like cattle and tossed them in an unmarked grave. Caedis vowed revenge and the death of Darius at her hands.

This was all 10 years ago and over that span of time, Caedis' skills as a warrior has grown substantially. Using her memories of Darius' fighting style and speed she has made a name for herself as a mercenary along with being an adventurer in search of a way to bring down an empire. Darius is Helliot's new ruler that he rules with an iron fist. His army numbers in the thousands but Caedis is determined to step foot in Helliot once again whether it be dead or alive.

Reasons to be here/ things to do: Caedis seeks to take back Helliot using the powers that the Tower offers. She has nothing to lose in climbing the tower but everything to gain if she succeeds. Caedis is already shamed by her mistakes and its outcome will has forever tarnished her inside and out.

Personality: On the outside, Caedis is scornful and hate-filled. She is bitter and destructive mostly towards herself but she harnesses that hate and channels it into her actions. She isn't completely doused in hate as she calm and collective when she needs to be especially when she is in the company of others. Caedis still harbors the teachings she was taught growing up and it was to act accordingly despite it all. She has found it useful to act calm rather than always appear angry. Most recently, she's been more open and serene but only to certain people or more specifically the members of the original group. To any new comers she still is bitter and unforgiving.

Notable Skills: Thanks to Darius, Caedis is deadly with the spear. Their fighting style is almost identical with the exception that she had to deviate a bit after her leaving Helliot. Without her spear, Caedis can wield a sword as well and fight well with her fists. Also Caedis is literate thanks to her teachings when she was young. Caedis has a basic grasp of a wide range of subjects ranging from philosophy to basic mathematics.

Equipment: Caedis doesn't leave anywhere without her armor and her spear. Caedis spent a large sum of money for the armor. Aside from that is her rucksack which includes basic survival materials and most importantly a large sum of gold. One of the things they were able to grab during the escape from the castle was a bag full of golden coins which have proved to be useful to have for any occasion. For added protection, she carries a shortsword in case she doesn't have a spear.

Misc: Most recently, the Overlord has taken a keen interest in Caedis by promising a free ride in exchange of her fellow climbers' lives. She had promptly rejected them with her own will power and the help of Faunra Scarlet, and Etrius. Caedis is determined to ward off any of the Overlord's temptations but for how long?
 

Redryhno

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Jul 25, 2011
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Name:Damien Daresh
Age/Gender:36
Height/Weight:6'10", 230 lbs.

Appearance:Tall, broad, and skin with the consistency of rough-hewn stone, very short clipped golden hair, violet eyes with golden flecks from certain angles. wearing a suit of what looks like medieval armor, though it looks more along these lines:
image

But it still appears to be steel, though anyone besides him wearing swears it's much too light to be used as armor.

Except the predominant color of the armor is Violet, golden specks dotting it, much like his eyes. He carries a sword of pure black that seems to draw all the light from a room when it is unsheathed,it has a single piece of ornamentation, a ruby the size three inches in diameter, which glows more brightly as it destroyes, it is capable of cutting through almost anything with ease, to compliment the sword is a shield, a few minor scratches is all that mar it's surface, though nothing looks to have touched the emblem on it:

image

Except the sword is black, the golden part isn't there, and remove the skulls and replace them with a single violet eye.

History: Damien was born to the great and noble house of Dareshi, a prince, third in line for the throne. He was sent off to live with the warrior-monks of Dakesh when he was five,many leagues away, and under them he studied the rules and ways of warfare, philosophy and survival in the wilds. When he turned 18, they sent him on his way to live with his people, he traveled the world for four long years, but nowhere felt like home as the monastery did, so he returned and became one of the Grand Masters, as the Grand Master of close-combat, an honor few ever were able to live up to. He stayed in that position until his 32nd nameday, when he received word that his house,family, and people were under attack from an army brought together by his second brother, Mark, who had gained the power of the ancient dragons through blood rituals and had been presumed dead for ten years.

Damien gathered an army to crush his brother, but was too late when he arrived, the royal line had been extinguished, except for Mark, who sat upon his eldest brother's throne, and decreed Damien a traitor to the crown and a bounty was put on his head to bring him back alive, dead was not an option and was grounds for being slowly tortured to death.

The battle that ensued was one of complete chaos and beauty, as the Warriors of Dakesh, even the weakest of them worth ten men, clashed against the royal mercenary armies of Mark. Mark had the advantage of numbers however, and eventually whittled down the few hundred he had been able to gather down to the Grand Masters of Dakesh, Damien, The GM of archery Clarissa, the GM of knowledge, a wizened old man who had only ever communicated through messages, Fareth, and
the GM of Honor Garsuun, a giant of a man even among these people,a staggering 8 feet tall and built as only a mountain could be, one by one, they were cut down as Mark finally took the field, each inflicting only minor injuries until he came to Damien, who, filled with rage at all that Mark had done, from the murder of his families, both blood and Dakesh, he charged his brother and managed to wrestle him to the ground before knocking him senseless, but his sword could not pierce his brother's flesh, the magic of the dragons giving him invulnerability to the weapons of the Grand Masters and their words of power. He fled, and has never forgiven himself for his only retreat in life, and:

Reasons to be here:
The murder of his family, he hopes to both bring them back and to kill his brother, a thought that still pains him.

Personality: to keep it simple, think Paladin in ever sense of the word, honorable to a fault, tells the truth no matter the cost to himself or others, etc.

Notable Skills:Damien is a Grand Master of Dakesh and with it brings certain requirements and privileges. He is a master of the sword,shield, and fighting in close-combat in general(He comes from a Future Fantasy world/level of the tower or the world, I wasn't exactly sure where the characters came from from your post, but they emulate the medieval period in their look.)Being a Grand Master of Dakesh has it's own perks however, as words of power passed down through the centuries by the founder of his order still hold terrible power. He knows a handful, the Grand Master of Knowledge, however knew of every word of power there ever was, which was the reason for his vow of silence.

RAAS: This word allows him to "push" opponents back, knocking them down if they are weak enough.Translation:"Fall"

JOOS:This word warps weapons,doors,walls,etc. within a ten foot radius to where they can no longer be used for their original purposes.Translation:"Corruption"

DAKESH:This is one of the most terrible words Damien knows, as it turns a single man to ash and erases all that he had done within the past day. Damien attempted to use this word against his brother, but all that he could accomplish was a slight discomfort to his brother. He refuses to use this Word period, refuses to even speak of it, so terrible it is.Translation:"Guardian of Life"

TINE:This is the final word that Damien knows, a simple little Word, used mostly for utility anymore, it ignites a small area, no more than a square foot, and it will burn for eight hours with no fuel, other than that it's just makes a small fire that can be made larger just like any other fire, it automatically extinguishes after the eight hours, regardless of how small or large it has gotten.Translation: "Fire"

DARESHI:a word that empowers near-by allies, making them react slightly faster, hit a bit harder,etc. Translates to "Family of Guardians",

Equipment:His sword, Altimar, and his shield Lariss, the first two warriors to wield them both in his family, both are inscribed with their names. Altimar has been known to cut through almost any defense, and Lariss able to stop almost every attack her wielder blocks. He also carries a light pack filled with a week's worth of dehydrated rations, a bottle that constantly keeps it's contents at 50 degrees F, and the medallions of the fallen Grand Master of Dakesh, he hopes to rebuild the Monastery once he leaves, and gift each of these medallions to one he feels is worthy of the honor.

Question, did I miss where we decided on the next GM, or is this a complete reboot like the original? If we didn't decide, then I'd again like to put forth my interest as running the next level
 

drmigit2

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Dec 25, 2008
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Consider me interested. I missed out on the first one and always saw it near the top of the forum. Considering the amount of Rp's that don't make it past introductions, this has me intrigued.
 

CJ1145

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Jan 6, 2009
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Name: Treridan Grimnil
Age & Gender: 20 & Male
Height & Weight: 5'9", 150 lbs
Appearance: Broad-shouldered, as befits a Knight of the Ascendant Star. The rest of his body is youthfully small, however, and a balance point has been struck between the muscle-building of his livelihood, and the regular starvation that comes with it. His skin is naturally pale, but his face is reddened, with little hints of stubble growing on his face. The skin itself is beginning to acquire the more gritty, leather quality of an adventurer's than that of a soft young lad. His hair is cropped short, with no attempt at styling the red strands. His brows are thin and his forehead high, with a short and thin nose, slightly sunken cheeks and a boy's jaw.

His clothing is simple, comfortable green cloth of various materials, with an olive tunic over it. Layered on top of this is a long chainmail shirt hanging down to his thighs; over this, he wears a tabard of his order, colored midnight blue, with a single brilliant white star over his left breast, and around his waist is wrapped a belt, earthen brown save a green strip at the top. He owns a pair of steel pauldrons, which he keeps on at all times, and a pair of supple leather gloves, with boots by the same leatherworker to keep with him on his long quest.

He wears a simple wooden round shield, with a layer of blue leather meticulously fitted over the front. A sword is strapped to his belt, with a white pommel made of ivory, wrapped with a black cloth and leather grip. The scabbard is the same midnight blue as his tabard, with a white tip. The blade of his sword is white, with just a hint of blue, and seems to have a sheen like a layer of ice coated it.

He has a hood on the back of his tunic which he pulls over his head in rougher weather, and when he knows he is entering combat he tends to put on a mail coif and a skullcap for greater protection.

History: Treridan was born one of the lowest levels of Druaga, in a frigid kingdom known to its inhabitants as Ragn (pronounced Rahn), which simply means "Ice", and known to those who climb as "The Frozen Kingdom". Its language is foreign to most humans, though the alphabet is strikingly similar. The pronunciation has a few odd quirks, particularly the conversion of all g's to an h sound (kk replaces the g for pronunciation purposes), and the common suffix of "tre--" being pronounced as "cheh". In reality, Treridan's name would be spelled Cheridan Hrimnil by most civlizations.

What truly sets them apart is the wretched condition of their very world. It is a world without a sun, frigid and cold with no great light to warm them. Most plants die, only those specially bred through various methods, some magic and some sinister, able to thrive. These plants are the primary source of food for the people of Ragn, who tend to gather in grand cities known as Galmuts, or "Fire-camps". This is because, in search of warmth, these people have taken to creating gigantic cities clustered around spots of volcanic activity, where the open magma pits create sustainable sources of heat and fire.

Treridan lived in Galyah, "Fire Throne", the capital of the admittedly scattered Ragn nation. There the Galyet, the Fire Master, sat. The Galyet was, by tradition, the most powerful warrior in the entire kingdom, proving his worth by defeating the previous Galyet in a grand tournament hosted when the predecessor feels his life fading. Though true Galma, Fire Mages, were rare, and fewer still ever sat on the throne, the Galyet still possessed a set of armor that blazed as brightly as flames, with a sword that could summon fire from its own blade to smite its foes.

Treridan was no Galyet, however, but he served him as a page. Born to a thief father and a rapist mother, he was born into a jail cell; the law of Ragn dictated that any child without proper parentage would serve the Galyet, or whomever was the lord of the city. He lived in the Galyet's palace his whole life from then on, learning to care for him and serve him. But that changed when he reached the age of twelve, when he was provided as a gift to Gallem Jorna Grimnil; a knight appointed by the king, and a member of the Galmuttao Vasht, the Order of the Ascendant Star. The Galmutt, as they were more commonly called, believed in an ancient myth that Ragn once had a sun of its own, a star closer than the rest that provided the warmth they now lack. But for reasons only the spirit of the sun knew, it chose to leave Ragn behind, and ascend to the peak of Druaga. It left behind a promise, that it would return once one of the Trer (Humans) could pursue it, and reach the top floor, it would return to their land and provide warmth once again.

A group of knights, led by an ancient Galyet, formed the Galmutt to chase the errant Sun, and every generation would send a knight and his entourage to brave the tower and reach the top. None had succeeded yet, and Treridan was meant to be one of several squires serving Jorna on his expedition. As was custom in his kingdom, he took the surname of Grimnil, meaning Ironheart, of the knight he served. He trained for eight years to prepare, learning to battle with a sword, to shield his Gallem with his life, to care for his horse and to put on his armor, and all the trappings of his duty. He barely saw the other squires, save on the drilling fields, and was very isolated during this period of his life.

When the day came for Gallem Jorna and his entourage to begin their journey, all of Galyah was there to see them off. They traveled, and began to ascend the tower. Sadly, their trek was fraught with peril, and they did not get far before an ambush decimated the entourage. Jorna was mortally wounded, and all of Treridan's fellow squires were either killed or driven off; he himself was left for dead, allowing him to reach his Gallem as the life slipped from him. Jorna commanded the boy to take the items granted to him by the Galyet, and to continue the search for their lost sun. Though he had little personal motivation, he was touched by the earnest pleading of Jorna, and forced himself to take on the odds. He now seeks any method to reach the top of the tower.

Reason to be here/things to do: Treridan is very convinced that he will die in Druaga. He has no illusions of ever finding his sun. But here in this tower, he is free to make choices; his role in life was assigned to him early on, and he would never be able to make anything of himself in his homeland. In Druaga, though, he could be anything or anyone. He climbs the Tower to make something of himself; be that a hero, a fearless warrior, or a madman, he does not know or particularly care. He acts of his own free will, and that is all that matters.

Personality: He is a person that is just learning to break out of his shell. Though his people are fighters by default, with a determination to survive in the harshest of conditions, their social structure can be strict for those born in the lower rungs, only one in a million ever managing to overcome their betters in the Galyet's tournaments. He spent his life as a submissive boy to two separate men, and is still figuring out how to function on his own. He has several sources of aid to help him learn, but it's a slow process. He can be nervous around strangers, and lacks the ability to take charge.

That said, he is very impulsive, and will more often than not take a task or accept a request simply because it's a choice to be made, without considering the consequences. He is quite crafty, though, and once he has a set goal he can be efficient and even devious in attaining it. Authority and law mean little to him, and his people in general: respect is earned, obedience is earned. New civilizations he meets tend to have little control over him save by force.

Notable skills: He has been trained specifically to help a man climb Druaga. He has well-rounded skills in swordplay, archery, and hand-to-hand combat, about on the level of a professional soldier. He is an adept at preparation for battle, capable of putting on his or someone else's armor at a very rapid speed. He has middling riding skill, a competence in cooking, foraging and making camp. Though his accent is odd, he has picked up most forms of speech he has encountered on repeated levels to a near-fluent amount, and can get by in most other situations.

Equipment: He has one set of clothing, as described above, along with the described armor and shield.

His sword is a special metal smelted of a rare ore known as "Ragn Steel" found only on his home level. The blade is extremely cold, and a smack from the flat of the blade is enough to cause frostbite on bare flesh, and far more disgusting wounds when a cut is made. These swords are weapons of spite and vengeance, as being assaulted with the cold is the greatest insult one of Treridan's people can suffer. It is as if their foe is telling them they are unfit to live in the warmth of the Galmut. Originally used by Jorna, it was taken by Treridan as a weapon.

He also carries a knife for skinning prey, along with a set of basic camping tools, tent and blanket included, on the back of a chestnut horse with no name. He also carries equipment for cleaning and maintaining armor, as well as two month's worth of rations (most of it looted from his dead companions), a few pain-killing salves, and a pouch of pure gold coins to barter with.

The last item of note is a small ocatagonal locket box, made of silver and wreathed in bronze, referred to as the Galmuttam, or "Great Fire Shard". It is said to be a fragment of the original sun that left them behind. When opened, it is revealed to contain an orange crystal shard, which glows with an inner light and fills the surrounding area with both illumination and warmth. Whenever its wielder is at its moments of greatest despair, it is said the Fire Shard will open of its own accord, and gift them with the knowledge they need to continue on their path. This was also given to Jorna, as similar ones were to all of his predecessors. The trinket is now on a string around Treridan's neck.

Long, and with a whole lot of made-up words. I don't want to even try counting how many times I used the word "fire".
 

Evrant-Knight

An Interloper
May 5, 2010
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I'll be returning of course, just need to update Aleister's sheet with some modifications to the backstory, and also some stuff related to the whole Reaper business.
 

Pappytech

Invested all my Souls into Res
Jun 7, 2011
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Hmm... An RP where everyone gets a shot to GM, that seems to draw pretty heavily from one of my favorite manhwas? Yep, that'll snag my interest!

I've been encouraged to write up a ranged-fighter, so quick question: Would gunpowder and muskets/handguns exist, or are bows the only real choice for ranged combat?
 

Mr.Ivebeenframed

New member
Jan 6, 2011
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Pappytech said:
Hmm... An RP where everyone gets a shot to GM, that seems to draw pretty heavily from one of my favorite manhwas? Yep, that'll snag my interest!

I've been encouraged to write up a ranged-fighter, so quick question: Would gunpowder and muskets/handguns exist, or are bows the only real choice for ranged combat?
Outside of the Tower is high-medieval ages so I would assume extremely basic firearms and advanced bows, crossbows, etc. But inside the Tower, I think it's up to you. At least that's how I interpreted it.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
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Name: Kane (of the Black Talon tribe)
Age, Gender, Race: 21 year old Male Half Elf.
Height & Weight: Six foot Six, Average Weight.
Appearance: Brown Hair, Green Eyes, short hair, short beard, fair skin.
->Armour/Clothes: Green Lamellar (Armour best described as inbetween Brigandine and Scale Mail) Armour (over his clothes, under his cloak), Green Hardened Leather Jackboots, Black Trousers, Black undershirt, Black Longshirt, Green Leather belt (with belt pouches), Black and Green Hooded Cloak, Black Leather Gloves with stylized green patterns (that shift and change over time), and a silver holy symbol that he wears as an amulet.

History: Kane was raised on a floor of the tower that was overun with wilderness (there were a few metropolises at one point) in a drudic tribe composed of Humans, Elves, and a few half elves. In said tribe he was in line to become a shaman, but over time others were placed over him, which meant his training was slowly transitioned into merely that required of a hunter.

Seeking more, he joined a group of twelve that he had travelled with for a few floors. A few died off every floor of various causes [incineration, poisoning, suffocation, drowning, falling, blunt trauma, disemboweling, hypothermia, flash freezing, dehydration, and starvation (not necessarily in that order)].
Eventually leaving him alone and bleeding to death, he barely reached the current floor and survived in the city until he deemed himself well enough to travel again, eventually joining the current group.

Reason to be here: Knowledge is Power, Knowledge can be gained through Exploration, Life in Druaga is about Exploration. Exploring Druaga is a route to Power.

Personality: Calm, Calculating, Experienced, Strong Sense of Justice, slightly paranoid. Of course that doesnt really matter as his personality seems to shift back and forth between different traits over time.
->Best explanation is: Alignment = Chaotic Good

Notable skills: Kane is a Spellcaster whos main focus is control of Nature and the elements, however in the last level throughout his ordeal he stumbled upon pyromancy and has been practicing it quite frequently.

Nature Magic: Kane's two main focuses in regards to nature magic is Plant Control and Weather Control.
->His main use of his plant control is to make vegetation actively attack his targets in an almost sentient fashion.
->His only skilled uses of his weather control is cloudbursting and the ability to make it rain in any outdoor conditions (creating clouds and then causing them to rain pure water).

Pyromancy: During the last floor he accidently manifested fire from his hands (in extreme duress) and killed several attackers, burning them to a crisp. Kane is still in the process of experimentation with this new magic and its uses, which often leads to misfires.

The source of his magic is nature itself, his tribal elders taught him how to focus magic out of himself and out of the level to bind them together and bend the forces of nature to his will. This means that some of his power shifts with the environment.

He is otherwise a trained and experienced Pathfinder (Ranger) who is moderately skilled with a crossbow.

Main Weapon: Darkwood Repeating Crossbow (Loaded with Steel Bolts).
Secondary Weapons: A Steel Barbed Dagger, a Silver Barbed Dagger, and a Steel Hand Axe.

Equipment: Black Framed Backpack, Spell components, three waterskins, flint and steel, trail rations, crossbow bolts, a bedroll, a hacksaw, a hammer, a machete, a serrated steel knife, a bolt case, and assorted metal coins.
Edits: Race change, skill expansion, history expansion, added weapon section, modified equipment slightly, magic expansion, name change, appearance change, minor edits.

Edited again, and again, and again, and again.
 

Asclepion

New member
Aug 16, 2011
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Pappytech said:
I've been encouraged to write up a ranged-fighter, so quick question: Would gunpowder and muskets/handguns exist, or are bows the only real choice for ranged combat?
Yes, but they're pretty shitty. I could see someone with a single-shot blunderbuss or one of those over-the-shoulder chinese guns.

Which is more of a fiat of the setting than anything else. In real life, building a humanoid robot is much harder than building a repeating gun. Yet in fantasy RPGS, golems are walking around but people get into swordfights instead of carrying howitzers. Oh well. Rule of cool.