The ending was fucking brilliant! But I, too, had an issue with the epilogue. I would've much rather it had ended where it did before the credits. Then I would've just figured Clem made to Omid and Christa, and made it out of the city to survive out on the country side. Which would've also created enough room for it to continue, while at the same time having the ending simply be all about Lee and Clementine parting waysFargoDog said:Zhukov said:Damn them for that last tiny seed of doubt after the credits though. That was cheap. Now I have to convince myself that the two figures on the hill can't have been anyone other than Omid and Christa.That pissed me off to no end. I understand wanting to leave a few things open, but given how heart wrenching and emotional the final moments were, a more clear-cut conclusion would have been far preferable.
Apart from that, all the tears. They weld up during Kenny and Ben's death and they were pretty much flowing all the way from when Clementine dragged Lee inside the store. The final moments with Clem and Lee were unbearable.
One question though - was Molly supposed to be in this episode? She lived through four for me, but she never turned up in episode 5.
You can't keep Molly and you cannot save Carley. The game is always rigged. No point in worrying over it.Casual Shinji said:As for Molly, I just let her go on her way. It seemed like the natural thing to do, plus she had that shady business going on with Crawford, so I wasn't too sure I wanted her to tag along.
What I'm wondering is can you save Carley? That moment in Episode 3 when Lily just plugged her came out of fucking nowhere.
But does Carley always die at that exact point regardless?veloper said:You can't keep Molly and you cannot save Carley. The game is always rigged. No point in worrying over it.Casual Shinji said:As for Molly, I just let her go on her way. It seemed like the natural thing to do, plus she had that shady business going on with Crawford, so I wasn't too sure I wanted her to tag along.
What I'm wondering is can you save Carley? That moment in Episode 3 when Lily just plugged her came out of fucking nowhere.
Carley can die way back at the store (instead of Doug) or she can be shot by Lilly. That's about the only impactful choice you can make in the entire series (Carley or Doug) and it still ends with Lilly killing your pick.Casual Shinji said:But does Carley always die at that exact point regardless?veloper said:You can't keep Molly and you cannot save Carley. The game is always rigged. No point in worrying over it.Casual Shinji said:As for Molly, I just let her go on her way. It seemed like the natural thing to do, plus she had that shady business going on with Crawford, so I wasn't too sure I wanted her to tag along.
What I'm wondering is can you save Carley? That moment in Episode 3 when Lily just plugged her came out of fucking nowhere.
The game is indeed "rigged" to the extent that Lee Everett is not a god. You do not control the lives of the characters you travel with, you cannot manipulate them out of their character arcs and into ones you feel are more appropriate for them, you cannot "save them all" or "screw them all" by making "right" or "wrong" choices and being an omgawesomesauce video game prodigy.veloper said:You can't keep Molly and you cannot save Carley. The game is always rigged. No point in worrying over it.
Pretty much.veloper said:Carley can die way back at the store (instead of Doug) or she can be shot by Lilly. That's about the only impactful choice you can make in the entire series (Carley or Doug) and it still ends with Lilly killing your pick.Casual Shinji said:But does Carley always die at that exact point regardless?veloper said:You can't keep Molly and you cannot save Carley. The game is always rigged. No point in worrying over it.Casual Shinji said:As for Molly, I just let her go on her way. It seemed like the natural thing to do, plus she had that shady business going on with Crawford, so I wasn't too sure I wanted her to tag along.
What I'm wondering is can you save Carley? That moment in Episode 3 when Lily just plugged her came out of fucking nowhere.
There's credits at the end of each episode.Saregon said:And I have to go through it again to see what would happen with different choices, because I wanted so many times to do other things than what I chose as well.
And to see the epilogue thing, I didn't watch any of the credits to the end. Are there post-credit scenes in all episodes, or just the last?
It wouldn't take a god. The worst event in the game happen when control over Lee is janked away from the player and the game makes Lee do something stupid. Even when you do have something to do, it's an illusion. Before the hobo died saving Clem, the game actually jumped to an entirely different frame just so I wouldn't shoot all the zombies fast enough myself.BloatedGuppy said:The game is indeed "rigged" to the extent that Lee Everett is not a god. You do not control the lives of the characters you travel with, you cannot manipulate them out of their character arcs and into ones you feel are more appropriate for them, you cannot "save them all" or "screw them all" by making "right" or "wrong" choices and being an omgawesomesauce video game prodigy.veloper said:You can't keep Molly and you cannot save Carley. The game is always rigged. No point in worrying over it.
You can, however, change Lee himself. You can determine what kind of man he is. You can determine what sort of morality he chooses to follow in this catastrophe, and what lessons he chooses to impart to Clementine. Most importantly, you can affect the quality of his relationships with his companions.
If that's "rigging" a game, then bravo. I hope they rig more games with intelligent, thoughtful stories and characters following character arcs independent of how many times the player smashes his Q button. For those who hope differently, I suppose there's always http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure.
I, too, prefer the company of TRUE Scotsmen.veloper said:You may like your illusion of choice and couple of different lines from NPCs depending on what lines you click, but I still prefer an actual game.
The puzzles are almost universally terrible, no question there. I would not recommend this game to puzzle fans.veloper said:I don't even need choices, fake or not, if only the game would give me some decent puzzles to solve, instead of mostly quicktime events.
I too judge whether or not relationships "matter" based on who is left at the end. For instance, if I had a friend, and that friend dies, my friendship with them never mattered, because they didn't make it to the end.StupidNincompoop said:That's basically it. It doesn't matter how your relationships are with any of the characters, because there's always the same ones left at the end of episode 4...
Well I wouldn't go that far, since true scotsmen in this analogy would include any mediocre point&clicker, tons of really bad first person shooters and more trash from the bin.BloatedGuppy said:I, too, prefer the company of TRUE Scotsmen.veloper said:You may like your illusion of choice and couple of different lines from NPCs depending on what lines you click, but I still prefer an actual game.
GiantRaven said:One thing I'm wondering is...
Is the guy who took Clem the same guy if you didn't steal all the food from the car? What motive does he have if you took the other choice?
Well that's the thing, man. A game is a game is a game. I've been playing longer than you, and as long as Anthraxus. Does that mean *I* get to tell *you* what a real game is? When you sing the praises of Planescape, do I get to scoff and say "Planescape was just trying to be a book, Ultima IV was a REAL game". Do I get to bludgeon you with musty memories of M.U.L.E. and Pirates! and Crush Crumble and Chomp? I find gaming greyhairs telling COD fans that they don't know a real game if they bit them in the ass just as arrogant and obnoxious as 2K telling us strategy games aren't contemporary.veloper said:Well I wouldn't go that far, since true scotsmen in this analogy would include any mediocre point&clicker, tons of really bad first person shooters and more trash from the bin.
TWD atleast had a decent story, so it still had a little entertainment value. I'll give it that.