Rezfon said:
rossatdi said:
As to the problem in general it's actually something that has afflicted non-video gaming as well. Case in point Games Workshop (particularly 40k). Over the last 5 years I observed a trend of power gaming appearing. People started to name army lists in the way that Magic the Gathering has done for years. The Fish O'Fury, Demon Bomb, Min-Maxing, etc. And it sucks.
that also reminds me of something else, when I used to collect warhammer 40k I was the only out of my friends who never collected Space Marines. I personally choose chaos as I was more into the painting side, but my friends were into the actual playing part. I once went along to a match of theirs and it was 4 different teams of space marines.
I agree with both of you here. (Don't forget Nidzilla, rossatdi...) I remember someone asking me why I like the Tyranid army in Warhammer 40,000 so much, and why I use X, Y and Z options in my list, etc.
My answer was that I have always loved the look and background of the army, and those troop choices just feel right, look good and are fun and 'fluffy' to use.
Space Marines are an army that is generally forgiving and easy to use - it's also marketed at new players the most and typically will have the most up-to-date army list and the most options in general, hence why it is strongly favoured.
And yes, Rezfon it is *extremely* dull to play against nothing but Space Marine armies.
The kid asking me just didn't 'get' that you don't HAVE to win to have fun with the game. I guess this applies to any game, but people in general are very competitive and most people are usually convinced that there is a 'best' way to do everything. Even if there isn't.
There is also the desire to be seen to be knowledgeable about something, saying 'this attack sucks' or 'this character is the best' and being listened to gives a lot of people a sense of prestige, possibly? I confess, I'm a lousy psychologist. Just my thoughts on the matter.
When I teach new players how to play a tabletop role-playing game one of their first questions is almost always "How do I win?". It can take a while to explain that it is not a competitive game, sometimes...