The OP makes some sense. There are two different issues when we talk about "innovation": first there's hardware innovation, then there's software innovation. In terms of hardware innovation, the Wii wins hands down. They created and implemented a technology which (while finicky sometimes) is vastly different from the norm. That said, their games didn't follow suit. The Wii functions in the games are (in my opinion, and feel free to disagree) gimmicky at best, and outright idiotic at worst. The issue is that most of the time there's no major *benefit* to the motion-sensing technology (and sometimes major drawbacks). In fairness, No More Heroes was a great game that probably couldn't have been done as well on the 360 or PS3, but that's a rare find. My feeling is that Twilight Princess was better on the Gamecube, and if they had ported it the same would be true of Mario Galaxy. I'm not talking about graphics (I could honestly give a damn), I'm talking about gameplay and story; some of the greatest games in the world have been made on far worse graphics than even the Wii. So, it's not slavish devotion to high-end graphics to dislike the Wii. If they had made a new Mario RPG, which somehow put the Wii functions to good use, I'd be jumping on the bandwagon.
It's fine to like the Wii, and I'm not bashing it. It was a good idea, which simply wasn't executed as well as it could have been. Every Wii-based game I've played has gone through a series of steps: it starts off really fun, with the novelty of using the wiimote like a sword to make Link swing. Then it becomes a little annoying as the motion-sensor becomes more and more important to gameplay (since they wanted to make the most of the feature), until finally I become really frustrated, and wishing that I could just play it using normal controls. Call me crazy, but SSBB Brawl would have been (and is) a lot more fun using the gamecube controller and controls than the Wii. When we talk about the Wii, the question I would ask is whether the wii-motion is a benefit to the game in question. Would Fire Emblem have been more, or less, fun to play on the gamecube? Same with Mario Galaxy, Twilight Princess, ect.
In terms of making a novel gameplay experience, Nintendo should be lauded. And no, graphics don't always win (and shouldn't always win). But that by itself isn't a reason to defend the system. For every good game released for the Wii, there are a good half-dozen pieces of shovelware.