Iron Criterion said:
pure.Wasted said:
Zhukov said:
Here's my problem: why do I want to do any of that?
You can do damn near anything, but the world can't react in a believable way to any of it. Why bother killing a person when it's just a puppet with no identity? Besides, how much freedom do you really have? How many ways can you interact with the world aside from killing people and taking their stuff?
I'd rather a game that restricts my freedom, prohibitively if necessary, but provides a world and characters that react to my actions.
And no, having guards say, "Perhaps you can brew me some ale" when I get 50 points in alchemy is not sufficient.
Basically this. If I want to get revenge on somebody who kidnapped me in my sleep, I want to chop off their fingers one by one, put a leash on them, and parade them around town. I want to tell them to call up all of their friends, all of their friends' friends, and let everybody know that I'm the new sheriff in town, and they'd better respect me, or else.
That's freedom. Putting a sword through someone and stealing their loot? All that does is ensure there can be no interesting plot, no interesting relationships amongst the NPCs, because any one of them could be dead at any given time.
All or nothing.
Unfortunately we don't have the technology to pander to the whims and desires of the depraved.
I only went for the evil version because it had already been brought up. I play paragons 90% of the time, so just substitute severed fingers with hiring a bard to follow me on my journeys and then sing about my great deeds in a tavern, so the entire fucking realm can know how epic I am, so I can use my influence to overthrow the evil king and open up some free elections.
Don't have the technology for it yet, all right, that's fair. But that's like setting out to build a game that can be enjoyed purely for its photorealistic beautiful scenery... back on the SNES. You have to understand that what you're doing is impossible, and that you need to pick up the slack elsewhere.
Give me a strong plot, give me compelling characters, mystery and intrigue and plot twists and drama... and everywhere else, freedom. Sure.