The World of Skyrim Means Nothing...

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SajuukKhar

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Anthraxus said:
Do you work for Bethesda or something ?
No I just prefer worlds with somewhat realistic consequences for your actions, then one whose entire world give you a reach around over everything you do.

fallout 3 and New Vegas both did it to an ungodly annoying amount.

pure.Wasted said:
Yeah doing things like that really isn't a good idea.

Putting a time limit, or a time restraint on things n this kinda of game is generally bad.

things like "X numer of NPCs get killed off over Y time if you dont do something" is usually a no-go.
 

crimsonshrouds

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Tazzy da Devil said:
Jynthor said:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.
I dunno, I thought Cicero was pretty memorable. As soon as I was able to, I kept him as my companion for the rest of the game, just because I liked the things he said.
Really I was only too happy to kill him because he was so annoying.

I love exploring in games and skyrim was much better than oblivion in that regards. Oblivion gates actually put me to sleep. I felt like each area was one big copy/paste. The assasins guild in oblivion was better than skyrim's... That would be skyrims biggest flaw was the guild quests.
 

SajuukKhar

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Anthraxus said:
I thought Skyrim didn't have meaningful consequences for your choices/actions ?

I'm not talking about some bs comment some nondescript npc makes either.
Skyrim had results equivalent to the actions taken.
-Kill or join the forsworn in Markarth people in Markarth and Markarth only talk about which side you picked.
-Kill the emperor, people say that too bad but continue going on with their lives
-Kill the wolf queen for solitude, your rewarded, thanked, and people make mention of it once or twice and move on.

Comparatively in Fallout 3, or New Vegas, you would have the radio announcer treating almost every time you take a piss like it was some big news story and people talking about shit that happened in X town on the far side of the map like it mattered to them in town Y.

My problem with Fallout 3 and New Vegas is that in Bethesda/Obsidian's, respectively, attempts to create "consequence" they ruined all believability their worlds had by treating every little things like it was some major news story turning the entire world into one giant circle jerk.

What makes me hate it the most is the radio news announcers, the radio stations in Fo3 and NV, only have loosely justified existences within the world itself, people make mention of listening to them but no one ever acts on or says anything about what they actually say. The radio stations could play heavy metal and you wouldn't know because they are so poorly integrated into the world outside of your pipboy, people only acknowledge there is something there, not that it does anything.

The radio station news announcers ONLY purpose in the game is to basically be a invisible man who floats next to you and whispers ego-stroking BS into your ear at all times of the day.

It creates what I like to call "false consequence" the illusion that your actions have more impact then they actually do. Most people hear three Dog and Mr New Vegas constantly talking about the stuff you did and think "well if he says it other people must know it also", when others don't.

If you remove the radio, and remove the battle of hoover dam where your allies show up for all of 5 seconds, do you know what New Vegas's consequences would be? It would be exactly like Skyrim

random generic, non-named NPCs taking the places of other random, generic non-named NPCs, with other generic NPC guards like the NCR rangers talking about shit you did, exactly like the guards from Skyrim.

Ever since I played Fallout 3 I despised the radio for being such a poorly constructed an obvious attempt to create imitation consequence and impact from actions where there was none, I replaced both three dog's and Mr New Vega's voice files with silent blanks just to get some sense of believability back into the world.

That is why I like Skyrim, you do something for people THEY and THEY alone thank you, shit that isn't big news isn't treated like big news. News stay were it belongs, and you dont have a yes man stroking your ego every 5 seconds.

Could Skyrim do a better job in some cases? yes, absolutely, but when compared to Fallout 3 and New Vegas it is a fucking godsend in terms of realistic and believable consequences to your actions. the world doesn't become one giant circle jerk with you at the middle of it, people dont talk about shit they shouldn't talk about, news stays in the areas it is supposed to.

And I hate it when people try to say that Fallout 3 and New Vegas had soo much bigger impacts on the world when the only difference in impact was the radio station creating some were there was none, and the trivial and almost nonexistent battle of hoover damn bs.
 

Doom-Slayer

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pure.Wasted said:
Give me a strong plot, give me compelling characters, mystery and intrigue and plot twists and drama... and everywhere else, freedom. Sure.
Except thats not why people play TES games. The freedom you want isnt possible right now. What IS possible, is creating a huge entirely handmade world, with a vast number of quests items and NPCs for us to as we wish within limits.

If you want a heavily plot or character driven game, then this isnt the game for you. There are plenty of other games out there that do that, Mass Effect for one is heavily character and plot focused, Skyrim is not.

Just because the game doesn't have what you want doesn't make it bad.

Emiscary said:
Oh hey..lets work out the main characters entire personality based on the main question, one of the quests that a lot of people dont even do, and that isnt actually very important.

In all seriousness, once again the things you are asking for are just silly. Because a lot of those thigns, youll just do once and then reload because the repercussions are so great, or itll just screw you in the end.

That person that captured you? Necessary to the entire Dark Brotherhood. A lot of people in that town you want to murder? Probably necessary to tons and tons of quests that you can break. And at the end of the day, these are not serious things that you want, you'll do them once, then reload afterwards.

ANd at the end of the day, mods. That request you just made, easily solved by a single mod.
 

Krion_Vark

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SajuukKhar said:
Jitters Caffeine said:
The game has about 3 huge overarching, possibly world changing plotlines going on, but it doesn't do anything with them.
Because going to the realm of the dead and fighting Alduin along with 3 of the Nords ancient heroes, and raiding the enemies capital city, and killing the ruler there, is doing nothing?
Once you do all those things nothing really changes. All you get are some cool new skills. It doesn't show you what the world is like besides just a passing oh hey you did this so this happened. Everything is still the way it was in the game before doing all that
 

pure.Wasted

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Doom-Slayer said:
pure.Wasted said:
Give me a strong plot, give me compelling characters, mystery and intrigue and plot twists and drama... and everywhere else, freedom. Sure.
Except thats not why people play TES games. The freedom you want isnt possible right now. What IS possible, is creating a huge entirely handmade world, with a vast number of quests items and NPCs for us to as we wish within limits.
The freedom I want isn't possible? How do you know? Who's tried?

I would take a world 1/10 the size of Skyrim if it offered me genuine consequence for my actions. Still no plot, still no characters. Just on those two variables alone.

SajuukKhar said:
Anthraxus said:
I thought Skyrim didn't have meaningful consequences for your choices/actions ?

I'm not talking about some bs comment some nondescript npc makes either.
Skyrim had results equivalent to the actions taken.
-Kill or join the forsworn in Markarth people in Markarth and Markarth only talk about which side you picked.
-Kill the emperor, people say that too bad but continue going on with their lives
-Kill the wolf queen for solitude, your rewarded, thanked, and people make mention of it once or twice and move on.
So if someone assassinated the president of the United States, people would say "that's too bad" and go on with their lives? Lol?

SajuukKhar said:
Anthraxus said:
Do you work for Bethesda or something ?
No I just prefer worlds with somewhat realistic consequences for your actions, then one whose entire world give you a reach around over everything you do.

fallout 3 and New Vegas both did it to an ungodly annoying amount.
Are we talking about the same game here? The one that encourages you to kill the Emperor of your society? Kill dragons? That sort of thing?

If the game doesn't want you to have crazy consequences for your actions, then your actions shouldn't be crazy to begin with. Have a game about a guy who works as a mercenary protecting caravans. Beat up some bad guys, talk to some NPCs, visit different lands. There you go, HF. The consequences there can be perfectly realistic and almost non-existent at the same time.

Not killing fucking emperors.

edit: I wouldn't mind a game like that, really. :)

pure.Wasted said:
Yeah doing things like that really isn't a good idea.

Putting a time limit, or a time restraint on things n this kinda of game is generally bad.

things like "X numer of NPCs get killed off over Y time if you dont do something" is usually a no-go.[/quote]

I didn't say over Y time if you don't do something. You interpreted what I said for ONE option that way. It could easily have said "they all die instantly," or "they die one by one until their deaths form a quest, but you're not able to prevent any of them because you don't know where to look until a strong pattern emerges." Nice focusing on that one irrelevant, non-existent detail, though.

(Never mind that ME2 and ME3 both had instances of this and there were zero complaints.)
 

SajuukKhar

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Anthraxus said:
]I said that I don't mean some bullshit comments which don't actually EFFECT THE GAME IN A MEANINGFUL WAY. And all you do is talk about how so and so mentions this, or mentions that.
If you remove the ending credits from New Vegas do you know what you get in terms of "consequence"?

You get generic NPCs led by one named NPC replacing other generic NPCs led by one named NPC

Killing NCR at Helios via death ray
Before - Generic NCR led by named NPC
After - generic Legion NPCs led by name NPC

Killing Legion at Nelson
Before - Generic Leigion NPCs led by named Leigion NPC
After - Generic NCR NPCs led by named NCR NPC

Finding a cure for the supermtants
success - 4 generic and 1 named super mutant stay
fail - above leave, but no encounter after wards

All the world events that stem from actions you take in New Vegas are the same for everything you can do.

Either
A. NPCs get replaced
B. NPCs just leave and never show up again

the ONLY time your actions have real consequence, that actually changes things, is in the last 5-10 minutes of the game were your allies show up and help you at hoover dam, that and the epilogue.

95% of world altering consequences are only ever TOLD to you in the epilogue, it only exists in some voice overs, you dont get to physically see the world change, you are just told it is, which makes all said consequence pointless because you never get to experience it.

I would stake my life that had skyrim had a radio with a newsreporter and a series of epilogue slides we wouldn't be here having this discussion.

And at the end of the day the "conseuqence" Skyrim would have had would have been just as fake as NEw Vegas pretends it has.

95% of New Vegas's "consequences" is fake because you never get to see it or experience it, your are just sat down and told it happened in some ending slides. Its a really cheap, and exceedingly transparent gimmick that tricks people into believe their actions had more consequence then they did. that people still fall for it amuses me to no end.
 

The_Echo

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Jynthor said:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.
M'aiq the Liar and fucking Cicero. I feel like I will never completely forget that clown.

OT: I'm a little confused about the OP. Complaining about the world being not-super-awesome, and then gushing about the freedom the game gives you? I... I'm not 100% sure what the point you're trying to make is.

Anyway, I like the worlds in TES. Even if the characters are hollow and the world is kind of same-y (more so in Oblivion than Skyrim) I still have a lot of fun with it. Maybe it's because I'm not trying to get immersed into the game or anything.

If I ever did have a problem with the world, it's that the massive amount of lore behind the series is so beyond the background. There's so much history to the Elder Scrolls universe, but you never really see that through playing the game. Unless you decide to become a scholar and read every book in the game, that is.
 

DudeistBelieve

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Emiscary said:
The PC in an RPG is the ubermensch. He's a time traveling (by dint of save/load) immortal (by dint of respawn) unstoppable (by dint of persistence) badass (automatically). So stop forcing him to be a good boy and go along with the motions in the name of laziness/corner cutting. Let him off the damned leash already. You're so close as it is... you just need to tweak a few more things...
I will never look at Saving and reloading the same way again.
 

SajuukKhar

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pure.Wasted said:
So if someone assassinated the president of the United States, people would say "that's too bad" and go on with their lives? Lol?
If someone assassinated the president of the untied states people in Canada wouldn't give a shit. People in Skyrim dont really see themselves as part of the Empire, they dont really care about what happens to its leaders.


pure.Wasted said:
Are we talking about the same game here? The one that encourages you to kill the Emperor of your society? Kill dragons? That sort of thing?

If the game doesn't want you to have crazy consequences for your actions, then your actions shouldn't be crazy to begin with. Have a game about a guy who works as a mercenary protecting caravans. Beat up some bad guys, talk to some NPCs, visit different lands. There you go, HF. The consequences there can be perfectly realistic and almost non-existent at the same time.

Not killing fucking emperors.
A emperor's death and giant monsters being kills is commonplace, how you would think its "crazy" is beyond me.

SaneAmongInsane said:
I will never look at Saving and reloading the same way again.
It is funny how Bethesda has integrated the inventory and save game system into the lore of the sarees.

Pausing time by opening the menu is something your character actually does.
 

Doom-Slayer

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pure.Wasted said:
The freedom I want isn't possible? How do you know? Who's tried?

I would take a world 1/10 the size of Skyrim if it offered me genuine consequence for my actions. Still no plot, still no characters. Just on those two variables alone.
In a game dedicated to that sort of freedom, it possibly could be done. Would a large studio capable of making such a game put that much effort into a fairly niche feature. No.

Was this sort of thing even remotely likely to appear in Skyrim, or will even modders do it? No. Why? Because freedom on that level is simply too convoluted and complex in a world that large. By even asking for a 10x smaller world to trade for that complexity, you are asking for a different game.

Quite simply if that sort of complexity is what you want, then look elsewhere, because this is not the game for it. It was never promised, it was never expected by the majority, and if you DID expect it, then thats a problem with your expectations and not the game. The game is not trying to have that level of complexity or that level of character depth or story focus, its like calling out Tekken for not having enough RTS elements.
 

.No.

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pure.Wasted said:
Zhukov said:
Here's my problem: why do I want to do any of that?

You can do damn near anything, but the world can't react in a believable way to any of it. Why bother killing a person when it's just a puppet with no identity? Besides, how much freedom do you really have? How many ways can you interact with the world aside from killing people and taking their stuff?

I'd rather a game that restricts my freedom, prohibitively if necessary, but provides a world and characters that react to my actions.

And no, having guards say, "Perhaps you can brew me some ale" when I get 50 points in alchemy is not sufficient.
Basically this. If I want to get revenge on somebody who kidnapped me in my sleep, I want to chop off their fingers one by one, put a leash on them, and parade them around town. I want to tell them to call up all of their friends, all of their friends' friends, and let everybody know that I'm the new sheriff in town, and they'd better respect me, or else.

That's freedom. Putting a sword through someone and stealing their loot? All that does is ensure there can be no interesting plot, no interesting relationships amongst the NPCs, because any one of them could be dead at any given time.

All or nothing.
When you go to sleep at your house or an inn, you should be able to be killed in the middle of the night. When you eat, your food should be able to be poisoned. When you go exploring, you should be attacked by a miniature army of people seeking revenge. Your Housecarl should be able to be murdered while defending your home, and your house should be ransacked. You could lock the door, but that won't stop people from picking the lock. That'd be showing genuine consequences.
All or nothing, right?
 

Zeema

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the only thing i found wonky bout the world is how no one seemed to care i had save all there lives.

its like if Shepard killed the reapers and just forgot him.
 

SajuukKhar

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.No. said:
When you go to sleep at your house or an inn, you should be able to be killed in the middle of the night. When you eat, your food should be able to be poisoned. When you go exploring, you should be attacked by a miniature army of people seeking revenge. Your Housecarl should be able to be murdered while defending your home, and your house should be ransacked. You could lock the door, but that won't stop people from picking the lock. That'd be showing genuine consequences.
All or nothing, right?
When walking near cliffs one should be able to die by random avalanches
When exploring the world one should be able to be killed by random assassins who sneak up behind you with 100 stealth and invisibility and insta-kill you via a stealth critical

Trezu said:
the only thing i found wonky bout the world is how no one seemed to care i had save all there lives.

its like if Shepard killed the reapers and just forgot him.
No one saw you kill Alduin, ofc they aren't gonna care, you cant prove you did it.

You can't even prove Alduin ever existed.

All the main heroes are destined to be forgotten
Hero of Arena? no one remembers him/her
Hero of Daggerfall? dead, no one remembers him/her
Hero of Morrowind? no one knows what happened to him/her and no one can remember what he/she looked like
Hero of Oblivion? people only know SOMEONE went into the Oblivion gates, all other aspects of his/her life forgotten
 

Anthony Wells

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Jynthor said:
My only problem with the world is the characters.
Name me one memorable character you met in Skyrim.
Yeah, thought so.

Yarl Balgruuf the Greater from whiterun. He was the most memorable character i have met in almost any game i have played. Your move.



OT: meh someone else already said it. i went in expecting a fantasy story. with a fantasy setting. with tons of lore, dungeons, and loot. and a heroic badass. i wasnt disappointed
 

SajuukKhar

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Anthony Wells said:
Yarl Balgruuf the Greater from whiterun. He was the most memorable character i have met in almost any game i have played. Your move.



OT: meh someone else already said it. i went in expecting a fantasy story. with a fantasy setting. with tons of lore, dungeons, and loot. and a heroic badass. i wasnt disappointed
I love Balgruuf, he has that perfect sitting pose down.