The X-box One is for Publishers, not You.

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Colt47

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Doom972 said:
Colt47 said:
Doom972 said:
Soopy said:
Doom972 said:
Soopy said:
All the exclusives in the world won't win shit, if nobody owns the console. The recent backlash against Microsoft would have to be one of the biggest I've ever seen.
The success of the 360 proves otherwise. People are actually willing to pay a monthly subscription to XBL to be able to download patches and play multiplayer.

Many gamers are either uninformed or don't care. Many more will buy it just so they can play their favorite exclusives. This will probably be the most successful console of this generation.
But you don't have to pay a subscription fee in order to download anything. The Gold accounts simply enable users to use multiplayer servers. Which honestly seems kind of fair to me. You can still use XBLA without a subscription.
See, that's exactly the problem: It seems fair to you. After the dust settles and exclusives are announced people will start thinking "It's not that bad", "I can live with it", "Seems fair" - just as they did with the 360.
Actually the X-box gold fee wasn't bad at all... until they turned the entire dashboard into an advertisement board from the pits of Hades and put in anti-class action lawsuit clauses in their EULA. I'm not against paying a monthly fee if it is actually going towards better services, like VOIP and server maintenance, but if I got to sit through advertisements that advertising revenue better be footing the bill. On the Xbox 360 it clearly wasn't.
It's a slippery slope isn't it? If charging for multiplayer and patches is fine, why shouldn't charging extra for installing used games, and what's so bad about a mandatory connection one time per day?

None of these things will prevent the average gamer from playing, but once you accept these things it'll be very hard to go back. Microsoft saw that players were fine with having to pay extra for patches and multiplayer (even though their competitors gave these things for free), so they realized that they might be able to milk their users even more. Until people start to think about the long term and vote with their wallets it'll only get worse.
It's because people don't think about what they are paying for and companies are increasingly being run by finance and business majors who also don't comprehend what the user is giving money for.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Elijin said:
So like.....the existing system?

You know, online passes. Implemented by publishers, in order to get in on that used game market?

Whoops sorry, did I interrupt everyone's MS Xbox One hate boner with some logic?
No... no you did not.

That's like thinking you've interrupting a panic about a rockslide by pointing out that a boulder fell off a cliff once.
 

axlryder

victim of VR
Jul 29, 2011
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I can't help but feel like they're not doing a very good job of marketing it to anyone.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Okay, first of all, publishers would be stupid to exclude half of their potential sales base (going off of PC/Xbox/PS3 multi-platform releases in the last seven years) just to be exclusive so they could try killing used sales. Publishers would also be incredibly stupid to try killing used sales, and I really only see EA as being desperate enough to do something like that.

Seriously, if publishers thought used games were actually such a massive threat to their profit margins, do you really think they'd cuddle up so closely to Gamestop?

If they do try, though, then I'm with Jim Sterling here and I can't wait until they realize that used games were just another false boogeyman they were propping up to strike down themselves in some misguided attempt to not admit they've got problems.
 

MeChaNiZ3D

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While I do sort of agree with you in that Microsoft is probably going to get on the good sides of a few publishers thanks to its reinforcement of everything we hate publishers doing, exclusives won't be so ridiculously numerous as to squash the PS4 market. So far, what I see is the PS4 offending no-one particularly badly, and the Xbone actually converting 360 owners to other platforms. In the end, if no-one buys the Xbone, publishers are hardly going to pump out exclusives for it that no-one will play, especially considering they can pull much the same shit with the existing system (passes and DRM).
 

deadish

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Hmmm ...

I don't know. Threatening your customers doesn't seem like a good business strategy most of the time.

In the end, you got to serve your customers if you want their money. You are after all living off their money.

It's all in the hands of consumers now. Will they allow big business to have their way and walk all over them? We shall soon see where the power truly lies. Who needs who more.
 

Latinidiot

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I would only like to object to all the accusations of spinelessness and weakness of will gamers have. Not every gamer visits sites like these. Not all of them read this news. The vast majority sees a game they want and buy the console it works on. I don't think it's worth it, but my brother is pretty enthusiastuc about it.
 

runic knight

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The problem with this is that Microsoft is doing what the comic book industry of the 90's did. Not exactly, of course, but in spirit. They got greedy and have their target demographic so keenly picked out that they will ignore everyone else. And the result of this will be the same crash effect that hit comics. The demographic will grow up, grow apart or drop xbox for the competitors. Meanwhile, they have no good faith and no easy starting platform to get new customers and as such, the system dies from lack of audience.

As I said before, I hope this is a spectacular, brilliant, epic failure from start to finish. Titanic sinking of the game's industry that makes people forget the jaguar and the virtual boy. I hope they put all their eggs in this basket and then the train crashes hard. As an industry, we would need that sort of cataclysmic disaster to shake the other DRM factories away from that habit. Even if only a little, something that large scale a failure would be a benefit in a stagnant triple A marketplace.
 

Izanagi009_v1legacy

Anime Nerds Unite
Apr 25, 2013
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BFEL said:
I'm not going to buy an Xbone, I'm going to tell my rich uncle not to buy me an Xbone, and if I thought I could get away with it, I would go to Best Buy and throw the entire stock of these abominations in the nearest fire.

I'm following Yahtzee's advice, I'm going PC.
Yep PC will be the way to go unless the PS4 drops in price and has a good library. Good news is that there are now the 780 series of Nividia cards which means that we can have near titan level performances for 60% of the Titan price. This will definably enable many to play even the highest end games on cheaper setups.
 

Hawkeye21

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That line of reasoning actually makes sense. Now the the big time publishers (EA and Activision) have a legitimate option to squish the used game market in regards to yearly releases (shit like FIFA, Madden etc.) and allow trade-ins of other games, which ponders to profits of big retailers.

Shit... that makes Xbone look very profitable for EA and Activision... And they are just greedy enough to abandon other platforms alltogether to make most of their products Xbone exclusive. Which means that future of gaming will be held hostage by 3 greediest scum-sucking corporations, and we wouldn't be able to do shit to stop it.

And the only thing Sony can do about it now is implement trade-in system for PS4, which also fucks us over.

Damn. I think in a couple of years I'll only be playing stuff from GOG.
 

NoMercy Rider

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I think I understand Microsoft's business thinking in regards to their new business plan. I am going to provide an example and acknowledge most numbers are pulled out of my ass, but still explains the reasoning. So I hope I don't bore most of you with my math.

Let's take a sample of 100,000 gamers playing on current generation consoles. Now lets say 50k only buy new games, 30k sometimes buy new and sometimes buy used, and 20k buy only used games. Now we say on average a gamer spends $300 per year on video games, then break it down to new and used game sales:
50k always new - $300 new / $0 used
30k 50/50 new/used - $150 new / $150 used
20k always used - $0 new / $300 new

So doing the math, there is a total sales of $19.5 million new games and $10.5 million. In the current market, Microsoft and publishers get absolutely nothing from used game sales.

Now here is where the incentive comes in. I am sure Microsoft acknowledges that they will lose customers with these more restrictive measures. Lets say only 10% (or 5000) gamers drop out from the "buy only new" category since it doesn't affect them much, 20% (or 6000) gamers from the 50/50 category, and 50% (or 10,000) from the "only used" category. Lets say gamers still spend $300 per year and Microsoft gets a 50% cut from used game sales. Let's look at the numbers:
45k always new - $300 new / $0 used ($0 MS cut)
24k 50/50 new/used - $150 new / $150 used ($75 MS cut)
10k always used - $0 new / $300 used ($150 MS cut)

Lets run the number for revenue that Microsoft receives. Keep in mind that they received $19.5 million from the previous sample. Math: 45k x (300) + 24k x (150 + 75) + 10k (150) = $20.4 million. Multiply that 100,000 gamer sample size and expand it to the global gaming population, and you make considerably more money. Granted there are so many other variables not taken into account such as development and distribution costs, but the logic remains the same.

I am sure Microsoft has run numbers similar to this and have accepted the risk. It just remains to be seen if their estimate for the percentage of customers that drop out is underestimated or not.
 

Techno Squidgy

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Trinab said:
I originally posted this in the xbox poll, but felt it may be more appropriate as a separate topic.

I think I understand Microsoft's reasoning now.

Earlier, I thought they were insane, seemingly alienating gamers and consumers in general with their strategies, but now, this key point was made confirmed things for me.

The post is still incredibly vague on trading in games, with Major Nelson saying that "game publishers can enable you to trade in your games at participating retailers." It's up to third-party publishers to make the call, but there's no word on what "participating retailers" means, or any other details that might clear up this issue completely.
I shall reiterate.

It's up to third-party publishers to make the call
They are not marketing the Xbox One to consumers, they are marketing it to publishers.

They are offering this used game paying service as a huge boon to publishers, and innocently stating they are not enforcing it themselves. They are probably now going to publishers, nudging them and saying 'if you make a game with us, you don't have to worry about used games at all.' They then hope the publishers will then turn to Sony and go 'why can't you offer us the same thing?'

If Sony doesn't, the publishers may give more exclusives to Microsoft, giving them the edge in the console war. The exclusives will always win console wars.

And if Sony does bow down and do the same thing? Well great! Now the combined might of two of them will destroy used games utterly. Microsoft is sacrificing bad press now, for future sales. Either way, they win.

It really doesn't matter what the consumers in general think. They will swallow their disdain, and go with those exclusives.

So yeah, Microsoft doesn't even have to try to appease people or ease their worry. All they got to do is keep going, the publishers, and the games, will fall in line behind their console.

Any thoughts on this theory?
How are they going to sell these exclusive games? Oh right, they're going to sell them for the console everyone hates. The one that monitors you while you use it. The one that doesn't let you play used games without charging for it. The one that would rather be a set-top box than a console. Yeah, great plan Microsoft.

Basically, as long as we don't buy the xbone, we can punish them for the complete disrespect and contempt they've shown us.
 

QUINTIX

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KarmaTheAlligator said:
Scott Rothman said:
So what happens when Microsoft stops support for the Xbox One? Are all of the games you purchased over the years instantly worthless?
Unless they go the Steam route and make it so the console doesn't need the once a day check-up, then yes, they'll be worthless within 24 hours. Unless the next Xbox is backwards compatible, but then, that'd be backwards.
I'm thinking of contacting my legislator, not just about the One, but all "Check-in" DRM (steam included)

After a few years or after a AAA title ceases to bring in 6 figures worth of gross revenue in a year, whichever is first, a publisher should cease _all_ regular check-ins.
 

crimson sickle2

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Doom972 said:
Colt47 said:
Doom972 said:
Soopy said:
Doom972 said:
Soopy said:
All the exclusives in the world won't win shit, if nobody owns the console. The recent backlash against Microsoft would have to be one of the biggest I've ever seen.
The success of the 360 proves otherwise. People are actually willing to pay a monthly subscription to XBL to be able to download patches and play multiplayer.

Many gamers are either uninformed or don't care. Many more will buy it just so they can play their favorite exclusives. This will probably be the most successful console of this generation.
But you don't have to pay a subscription fee in order to download anything. The Gold accounts simply enable users to use multiplayer servers. Which honestly seems kind of fair to me. You can still use XBLA without a subscription.
See, that's exactly the problem: It seems fair to you. After the dust settles and exclusives are announced people will start thinking "It's not that bad", "I can live with it", "Seems fair" - just as they did with the 360.
Actually the X-box gold fee wasn't bad at all... until they turned the entire dashboard into an advertisement board from the pits of Hades and put in anti-class action lawsuit clauses in their EULA. I'm not against paying a monthly fee if it is actually going towards better services, like VOIP and server maintenance, but if I got to sit through advertisements that advertising revenue better be footing the bill. On the Xbox 360 it clearly wasn't.
It's a slippery slope isn't it? If charging for multiplayer and patches is fine, why shouldn't charging extra for installing used games, and what's so bad about a mandatory connection one time per day?

None of these things will prevent the average gamer from playing, but once you accept these things it'll be very hard to go back. Microsoft saw that players were fine with having to pay extra for patches and multiplayer (even though their competitors gave these things for free), so they realized that they might be able to milk their users even more. Until people start to think about the long term and vote with their wallets it'll only get worse.
I completely agree with Colt, but I want to make one thing clear to Doom. You don't need gold to get patches, you just need an online connection to receive automated patches. I figured I should clear that up. I don't see the comparison between server connection (an optional component to many games) and mandatory check-ins, but I guess you got a point on how Microsoft might have gotten that idea.
 
Apr 28, 2008
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Zeh Don said:
The problem is, Microsoft have the numbers in front of them. Just like Blizzard did, when they added the RMAH to Diablo III and added an Always Online requirement to a Single Player game.

Yes, we're angry. But if we don't translate that anger into honest-to-god widespread rejection of the Xbone - posts of a forum are basically useless at this point - then it doesn't matter.

Microsoft are projecting nearly 400,000,000 Xbone sales across the life of the console. How many of those were allotted for "the core"? 40,000,000? 10%?
If they think they'll sell 400,000,000 Xbones, they're fucking insane.

The 360, as of February 2013, has sold about 75 million units. [http://www.computerandvideogames.com/389080/xbox-360-life-to-date-sales-hit-759-million/]

Again, if they think they'll get 400,000,000, they're fucking insane.

Also, of those 75 million units sold, there's about 40 million xbox live accounts. Meaning that Microsoft is telling 25 million of its customers to go fuck themselves. So if we assume all 360 owners with xbox live ban Xbone, they won't but let's assume, then they're looking at a base of 50,000,000 consoles. Again, this assumes Xbone sales meet or break total 360 sales. It won't. MS is fucking insane. If they really think that fucking tv will make the xbone sell again, they're FUCKING INSANE!
 

KarmaTheAlligator

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QUINTIX said:
KarmaTheAlligator said:
Scott Rothman said:
So what happens when Microsoft stops support for the Xbox One? Are all of the games you purchased over the years instantly worthless?
Unless they go the Steam route and make it so the console doesn't need the once a day check-up, then yes, they'll be worthless within 24 hours. Unless the next Xbox is backwards compatible, but then, that'd be backwards.
I'm thinking of contacting my legislator, not just about the One, but all "Check-in" DRM (steam included)

After a few years or after a AAA title ceases to bring in 6 figures worth of gross revenue in a year, whichever is first, a publisher should cease _all_ regular check-ins.
They should, and on PC we kinda have that thanks to GoG and indie games, but I doubt they will. You're not going to play Halo 50 if you're still playing #4.
 

Atmos Duality

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Thank goodness someone else sees this.
There's no doubt in my mind that it was the AAA Publishers who demanded this of Microsoft and there's no reason why they wouldn't have proposed the same thing to Sony.

This would also explain why both M$ and Sony have been curiously silent about the gaming aspects of their game consoles.
They've been weighing the consumer backlash against the publisher backlash.

KarmaTheAlligator said:
Scott Rothman said:
So what happens when Microsoft stops support for the Xbox One? Are all of the games you purchased over the years instantly worthless?
Unless they go the Steam route and make it so the console doesn't need the once a day check-up, then yes, they'll be worthless within 24 hours. Unless the next Xbox is backwards compatible, but then, that'd be backwards.
Steam kinda does that unless you leave your computer running 24/7 (bad idea).

I haven't clocked how long it takes Steam to punt you out of a session and demand a reconnect, but I do know that at least on Windows, Steam-Offline Mode is on a per-session basis. That is, if you turn your computer off, you cannot use Offline Mode until you log onto Steam again.

Which in practice, is much shorter than 24 hours.

EDIT: And yes, I am aware that this issue doesn't effect everyone who uses Steam.

When I first started using Steam, it didn't effect me either. But sometime in 2010, something changed, and I'm not sure what. Thinking back, there isn't really a common link between anything; not even the two separate computers I've used Steam on.

I am honestly at a loss for what the possible cause is; maybe security, maybe something on the account, but there's nothing in the Steam Account settings that I can find that would lend itself to this.
(the "don't save credentials on this computer" isn't checked, otherwise Offline Mode wouldn't work at all)

Also: Please consider what others have said before quoting this.