Every year I go up into northern Minnesota for a week in the sticks.DSP_Zulu said:I sometimes have to take my PC to venues where we dont have internet access. I always set my Steam to Offline mode before we go, and i've played it that way for days without having to re-check.
I've heard similar stories from my own friends in the military over in Iraq. Only they had more consistent internet; consistent enough to do some P2P stuff.Both of my brother in laws are Marines and are deployed. Both have Steam set to Offline mode and have played all their games for *months* with no access to internet.
It's perfectly true on my end, and I wasn't the only one.So, yeah, not sure why your Steam client behaves differently than everyone elses, but it isn't true.
This is news to me.And, if you need to, you can call Valve and get them to validate offline mode over the phone, which is something you can do when you dont have internet, more often than not.
Trinab said:They are not marketing the Xbox One to consumers, they are marketing it to publishers.
Any thoughts on this theory?
Better send a baby named after a common root vegetable to another planet with the hopes of him someday become strong enough to destroy the Xbox 1.Binnsyboy said:So basically, it's Lord Frieza, and we're the Saiyans.Casual Shinji said:Xbox1 is now the posterboy of wanting to enslave it's consumer base due to fear.
That means the NEXT gen Xbox is going to kill us all, with the exception of my infant son who will grow up and found a rival company destined to destroy Microsoft once and for all.
Better get procreating.
I've gone several weeks without internet and still been able to use Steam. However, your problem isn't exactly uncommon. I swear, there doesn't seem to be a single aspect of the Steam experience that's consistent for all users.Atmos Duality said:I haven't clocked how long it takes Steam to punt you out of a session and demand a reconnect, but I do know that at least on Windows, Steam-Offline Mode is on a per-session basis. That is, if you turn your computer off, you cannot use Offline Mode until you log onto Steam again.
Which in practice, is much shorter than 24 hours.
I appreciate what you've done here -- you made a good point (and I have an extra-soft spot for people who use math to make their points clear). I don't doubt that Microsoft has gone over all their numbers with a fine-toothed comb and decided that this move will be a profitable one for them. Of course, it remains to be seen whether or not their numbers and assumptions will hold up to reality; I think it's safe to say that they didn't expect quite the backlash that their decision would cause. If they had, they could have at least spun their damage control a bit better.NoMercy Rider said:I think I understand Microsoft's business thinking in regards to their new business plan. I am going to provide an example and acknowledge most numbers are pulled out of my ass, but still explains the reasoning. So I hope I don't bore most of you with my math.
Let's take a sample of 100,000 gamers playing on current generation consoles. Now lets say 50k only buy new games, 30k sometimes buy new and sometimes buy used, and 20k buy only used games. Now we say on average a gamer spends $300 per year on video games, then break it down to new and used game sales:
50k always new - $300 new / $0 used
30k 50/50 new/used - $150 new / $150 used
20k always used - $0 new / $300 new
So doing the math, there is a total sales of $19.5 million new games and $10.5 million. In the current market, Microsoft and publishers get absolutely nothing from used game sales.
Now here is where the incentive comes in. I am sure Microsoft acknowledges that they will lose customers with these more restrictive measures. Lets say only 10% (or 5000) gamers drop out from the "buy only new" category since it doesn't affect them much, 20% (or 6000) gamers from the 50/50 category, and 50% (or 10,000) from the "only used" category. Lets say gamers still spend $300 per year and Microsoft gets a 50% cut from used game sales. Let's look at the numbers:
45k always new - $300 new / $0 used ($0 MS cut)
24k 50/50 new/used - $150 new / $150 used ($75 MS cut)
10k always used - $0 new / $300 used ($150 MS cut)
Lets run the number for revenue that Microsoft receives. Keep in mind that they received $19.5 million from the previous sample. Math: 45k x (300) + 24k x (150 + 75) + 10k (150) = $20.4 million. Multiply that 100,000 gamer sample size and expand it to the global gaming population, and you make considerably more money. Granted there are so many other variables not taken into account such as development and distribution costs, but the logic remains the same.
I am sure Microsoft has run numbers similar to this and have accepted the risk. It just remains to be seen if their estimate for the percentage of customers that drop out is underestimated or not.
Also this. I don't see how they could possibly expect to sell over four times as many XB1s as 360s. It doesn't seem at all reasonable, and makes me seriously question whatever numbers and assumptions they were using to make their predictions.Irridium said:If they think they'll sell 400,000,000 Xbones, they're fucking insane.
The 360, as of February 2013, has sold about 75 million units. [http://www.computerandvideogames.com/389080/xbox-360-life-to-date-sales-hit-759-million/]
Again, if they think they'll get 400,000,000, they're fucking insane.
It's been endlessly frustrating.ScrabbitRabbit said:I've gone several weeks without internet and still been able to use Steam. However, your problem isn't exactly uncommon. I swear, there doesn't seem to be a single aspect of the Steam experience that's consistent for all users.
I have looked into it several times. Nothing seems to click.Woodsey said:Well, have you ever looked into it? I find it hard to believe that over the course of 3 years and XYZ amount of updates you have that exact issue.
Yeah, it won't let me into Offline Mode straight-away even with the credentials box unchecked.In terms of settings all you need is for your credentials to save on your machine. (Bottom of the Account tab.) If that's done, does it give you an error message or what?
Ironically, exclusives are the only things keeping Nintendo in business.rob_simple said:Exclusives are meaningless.
It's worth noting the additional issue of using Cloud support to increase processing power. Even if they kill the check like Steam *snicker* "totally promises" to do, there's a good chance even single player games will be rendered unplayable.KarmaTheAlligator said:Unless they go the Steam route and make it so the console doesn't need the once a day check-up, then yes, they'll be worthless within 24 hours. Unless the next Xbox is backwards compatible, but then, that'd be backwards.Scott Rothman said:So what happens when Microsoft stops support for the Xbox One? Are all of the games you purchased over the years instantly worthless?
That wasn't what they said. What they said was that the total size of the market (all the next gen consoles together) would be around 400,000,000.Irridium said:Again, if they think they'll get 400,000,000, they're fucking insane.
Their reasoning is this:Shadowstar38 said:Publishers aren't going to make a company money. The people buying the product do. This line of reasoning is suicidal.
To be fair, I used to have the same trouble. It does happen.DSP_Zulu said:So, yeah, not sure why your Steam client behaves differently than everyone elses, but it isn't true.
Thank you.JetFury said:I wish I could be optimistic and say consumers won't buy this garbage. But the consumer has proven to buy anything and put up with anything. On disc dlc, day 1 dlc, online passes. I think gamer integrity is bought for cheap.
This console war really seemed more like a slap fight than anything.rob_simple said:If exclusives won the console wars then this generation would have been little more than a drunken scuffle in a pub car park.