The Zombie Apocalypse Forum-Writ Survival Guide!

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Apone

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Jan 13, 2008
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Kogarian said:
Did you guys ever watch Red vs. Blue's episode on having a zombie plan? If you can find it on Youtube or something, it will provide you with the basics...plus its good for a laugh.
Yeah it's great. "Tasty meat bottle-neck" springs to mind. Living in blighty I'd have to find a shotgun from a farm, or raid an army base. Then get out of overly populated areas and build a place to live high up in the countryside. I am fond of the tank option though. Very fond...
 

Melty Blood

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Dec 22, 2007
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Just for my contribution? To any wanna be movie stars; DO NOT BRING A MOTHERFUCKING CHAINSAW. Are we all clear?
 

propertyofcobra

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Oct 17, 2007
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Equipment basics. This is what you'll want to have before the event even STARTS, even though the weapons can be procured shortly after as well since they're pretty much only useful for a zombie outbreak unlike the other stuff. The other stuff is things you should have even if the zombie apocalypse DOESN'T happen.
(If you're a republican, you might very well consider a rifle or handgun useful even when an emergency doesn't happen. But if you're not a gun nut, you are excused for not owning them. Having a basic familiarity and knowledge of common weapons will help, however. If you live in the US, procuring weaponry will be easy enough so you can be excused doubly for not owning them. If you can't even own weapons at all, make sure to get them ASAP after the outbreak)

Hatchet, Knife and Crowbar. The hatchet and crowbar are weapons as well as tools, the knife is strictly a utility tool. Don't try to take a zombie on with it. You'll die.

Rifle. Something bolt-action, or at least single shot. This encourages good aim, the weapon type has the optimal braining ability, and if you're close to a zombie you shouldn't use a rifle anyway, so an assault rifle is suboptimal. Not to mention assault rifles need a lot more maintenance. Do not fire at targets above 100 meters away without extremely good reason. Targets above 100 meters away are better off ignored. I suggest 30-10 meters, to maximize aim. A single bullet wasted can very easily mean your bloody, fast, death.

Handgun. A pistol is preferable to a revolver if you are skilled enough, if you are not, a revolver is easier to use by far and is thus the better choice. This is for mid-close encounters (under 10 meters) only. For any distance above that, use the rifle.

You'll want a heavy, very sturdy backpack. Military issue is preferrable. If not, outdoorsy hiking types. Ensure that the backpack can be removed from yourself with extreme ease, a mere shrug of the shoulder in the right way should do it. This ensures that if you get grabbed, you can ditch it immediately.

For food items, anything that can be eaten cold and lasts in room-temperature storage is a must. A week's supply at the very least.

At the first sign of an outbreak (or any other type of disaster), draw massive amounts of tap water up into storage. It is not suggested to keep liters upon liters of water around constantly, but empty containers, well..you have some of those around, don't you? Note that WATER is what you want. Nothing alcoholic, milk, juice or soft drinks. Milks and juices go bad fast, alcohol is plain out, when the apocalypse starts you are going to stop all your vices, cold turkey. Soft drinks aren't preferrable due to their dehydrating side-effect.

First Aid. You'll want a full first aid kit. If possible (I say this a lot, but they make very sturdy stuff), military issue. Bandage, antiseptic spray, burn cream, medicinal alcohol, cotton swabs. Those are the basic items a first aid kit must have. Above that, you'll have to consider if you want to add to your backpack's weight because you can't handle bugbites and indigestion. Heavy painkillers, morphine being ideal, are very good to procure soon after the apocalypse, if you can somehow find a hospital (or preferrably, pharmacy) that isn't overrun with the undead.


You will be unable to use a car very early on, because the roads will be blocked up very badly. Ergo, going by foot or bike is optimal, until you can find something very heavy to aid clearing vehicular debris on-the-go. (A military troop crawler, AKA an APC, is ideal. If not, a bus or truck with hillbilly armor works too. Certain construction equipment is useful as well, but they usually don't have the pure amount of storage space that APCs or busses do.)

As for other survivors you meet, once you get to a safe place to spend the night, demand full stripping and medical inspection from every one of them (and yourself of course). Anyone with bite marks must be tied up overnight, if possible to a radiator or something else that won't let them go off biting you in your sleep, and then ditched in the morning. If the other survivors refuse, leave without them.
This goes for your friends, girlfriends, wives, boyfriends, husbands, parents and children too. Anyone gets bitten, they are to be abandoned. There's nothing you can do for them unless you are willing to waste ammunition. It sounds cold, but if you do not act cold, lose your humanity for now...you will die, and lose it forever.

The ideal place to go is very rural midwest (if in the US, similar rural farming areas if not). You'll want a place that can be set up with triple layers of mesh wire, very sturdy. You'll want an unlimited source of water, such as a river or an area with several underground deposits of water (this is why US midwest is ideal). You'll want a lot of farmland, and not a single other house in sight. All the farmland and surrounding area of the house you are planning to use will be, as previously stated, surrounded by at least three layers of wire mesh fences, and place them down REAL sturdy. If you can break through them by driving with your truck, it's not sturdy enough. The entire fence-line be replaced at least once a year.
You'll want to learn farming. And fast. Enough for personal survival, a decent underground stockpile (you'll want to dig an underground storage area, this will make cold storage in winter easier) and anyone else that gets there.
Procure a ham radio or even better, an internet source. Reach any survivors you can, any way you can. Tell them you have a safe place. Make extremely sure that every single person who comes to your fortress will get a full medical examination. People with bites will be turned away. At gunpoint if need be. Anyone who does not have visible bite marks will be placed in a storage area for five days, and treated very well during the time. When that time has passed, if no obvious condition deterioration has happened, they're free to join you.
Explain beforehand what will happen, of course, and why. (Non-injury infection) You're not the bad guy, you're just a survivor.

You'll want to find someone with technical knowledge, to place some sort of infinitely renewable energy source (wind energy, water energy, etc.) at your camp. If at all possible, procure electrically powered agricultural equipment. If done correctly, your camp should be almost completely independent with no need to venture out for supplies.


If you do end up venturing out, you will get supplies in this order: Necessary, useful, doubles of necessary, doubles of useful, wanted.
Necessary being things that you need, such as replacement parts for agricultural equipment or replacement wire fences. Replacement first aid supplies too.
Useful being things that could come in handy, such as weaponry, first aid supplies if you're not running low, computers if you have an internet source, etc. Condoms and clothing also falls under here. (unless you're all running around only wearing socks, in which case clothing gets promoted to necessary. Condoms are never 'necessary'.)
Doubles of those two is self-explanatory.
Wanted, if you STILL have space over, will be things like entertainment (sports, games, computers if you don't have an internet source, etc.), liquor, cigs, whatever.
NEVER. EVER. EVER. FOR ANY REASON. go out on a scavenge run only for wanted things. EVER. No, I don't care how much you want a drink/smoke or how bored you are. You are not leaving camp if there's nothing that is needed.
If anyone disobeys that rule, they are free to leave, but upon returning they will be treated to a full medical examination, including put into the holding pen for another five day period. And they cannot use any of the group supplies, such as the troop crawler/bus/whatever. If they seriously think a bit of liquor is worth all that, then it's their head. They'll be gone soon enough, permanently, and the people with patience and brains will be left alive. This is how you need it.

Another extremely important rule: Guns are for zombies only. Anyone holding or using a weapon on another person, for any reason, is exiled immediately. Tempers are sure to flare, but life is extremely precious, and more importantly, tempers flaring is always how the people in the films die. If you can't stay together for pure survival, then you WILL die.

There. That should keep you ticking until they've all rotted to dust in 10 years or so. Until then, grab the nearest person of opposite gender and repopulate the earth. We'll need it.
 

ABY57

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Mar 22, 2008
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That was...overly useful...i don't think anything can really give more information than that...

er, what i've beeen thinking is go to Super taget or somewhat...they'll have food, beds, weapons...It's better than the mall because there should be less people...Just go through and kill everyone when you get there, then barricade the entrances. Make sure there's a back door that is easily locked and blocked off. You can go through there to get out and get other supplies not in the super target, like guns. Shot gun kills several zombies in an area, even at long range. you could get a car and park it close to the door, so that it blocks the entrance while still allowing you to get through. A super target will have plenty of items for entertainment. 360's, PS3's, Wii's...If the computers there suck, you can go to BestBuy at some point. Also try and keep the electricity on so you can still drink that milk and energy drinks.

That's all i got right now...essentially say screw survivors and be a loner till someone somehow notices you.
 

LyonLee

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Aug 30, 2007
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I'll disagree with propertyofcobra on one thing: the fencing surrounding your established base. A good sized zombie horde will have that down in a matter of minutes. I believe the ideal anti-zombie fortification is a house on stilts. At least twenty feet off the ground. And it would be best in an open clearing, at least three miles on all sides. This gives plenty of sight to keep look outs should you need to go down & get back up quickly. You don't even need to kill the zombies, they'd just walk right under the house. In point of fact, I would avoid killing them, as the bodies might literally start piling up, giving them a chance to climb up and get to your home.
 

LyonLee

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Aug 30, 2007
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I thought you had good points, SwiftV. PropertyofCobra's plans require multiple people already working together, with supplies and buildings; your plans work from an "I'm on my own" mentality.
 

LyonLee

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Aug 30, 2007
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No I think sticking a person into an isolation chamber for a week would take care of any need for a psychologist.
 

LyonLee

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Aug 30, 2007
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I'm just realizing, I'm sitting here in NYC, and after reading Max Brooks's excellent book, I'm probably in one of the worst possible locations to be in during a zombie attack: heavily populated city, very few ways in & out of tall buildings (the city too come to think of it), almost no easy methods to procure fresh water (outside of the tap, which you shouldn't trust), limited storage space for food/survival gear.

I should say, for those (like me) who are unprepared: first thing, find a weapon. The longer the better, the heavier the better, like a crowbar or fireplace poker. Secondly, assess your current situation: are you in a safe location? How long will you be able to last on your current food/water? Do you have an easy way out?

For those in an apartment complex: secure your own apartment (for only a matter of hours/days), then secure the floor (usually there are only one/two staircases; secure these points and don't let anything in), then secure the building. Look to the doorman/super's desk, they'll usually have keys to all the other apartments around you (this is dangerous). Be prepared to contend with your neighbors' reanimated corpses & you might make a friend of another survivor along the way.
If you have enough supplies to last a month, minimum, don't go out. If not, don't wait, find the nearest small convenience store and rip them off for all the water & canned foods you can carry. Honey & peanut butter are good too & last a while (peanut butter 1 yr.)
Also: I think this hasn't been mentioned, but in a life or death situation, you might not be able to locate the proper nutrients your body needs to survive. See if you can break into a health/exercise store and grab some multi-vitamins.

Any other advice for people who are in an already difficult situation? I don't want to be a zombie's lunch!
 

LyonLee

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Aug 30, 2007
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Oh, also: I find this mentioned so rarely. Safety googles/glasses & mask. Don't want to get sprayed with any infected zombie blood.
 

edinflames

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Dec 21, 2007
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Most of the points I would want to cover are already stated in this thread, so I propose a few minor adjustments for UK residents to use during the apocalypse:

Get out of the City: British cities are densely populated and surrounded by endless suburbia, often running until it hits another city. Ideal zombie breeding ground. So head South and West into the rolling hills of northern Somerset, Devon, Cornwall or Wales (but nowhere near Cardiff, as this is also a major population centre).

Steal Cars: Getting out of the city and getting supplied is going to be difficult, if you don't own a car remember it is the yellow and red wires that have to be crossed in order to hotwire (at least in Fords...) the engine.

Head to the out-of-town shopping centres: Ram raid these large-scale stores ASAP with your stolen car, since other selfish survivors are likely to do the same, and secure some serious gardening tools (since in the UK our shops don't sell guns...) as well as all the camping equipment you can get your hands on. Also out of town super-markets will have much larger quantities of long-life food in storage. Garden centres will be most useful in securing your own vegetable crops and tools/weapons.

Once in the WestCountry: find yourself an abandoned, durable structure near a water source with an exceptionally clear view of the surrounding land. Killing a farmer and his wife (unless you plan to use her for the repopulation - lets face it, morality goes out the window during a zombie-apocalypse) may suit your needs and provide you with ready-made farm land.

Food/Hunting: Go out and buy a copy of Ray Mears' book 'Wild Food'. Buying books obviously won't be possible after Z-Day so accurate anticipation of the apocalypse will be necessary; if however you do not possess miraculous powers of foresight then an out of town Borders Bookstore will serve your needs.

Avoid fighting the zombies where possible. This goes without saying, since you are not likely to acquire automatic weapons easily in the UK (except illegally in certain urban centres...but after Z-Day a city is the worst place to be) and who honestly wants to get up close and mental with a zombie when you could run (though this depends on the zombies...if they are slow, fine, but if they could be like the zombies/infected in '28 Days Later', then your probably best off saving a bullet for yourself)
 

Surggical_Scar

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Feb 13, 2008
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Crap_haT said:
I have a very detialed plan for the invasion of Zombies. But would be at least 5 pages of explaining as it covers "If things were to go wrong."

But the number one thing that always springs to mind is "Flaming zombies= Bad news." This is because not only are the Zombies on fire and could do some serious damage to your life points but the virus is now airborne. In essence; you?re fucked.
Although burning zombies are a walking hazard, the risk of the virus becoming airbourne are nil, unless the virus was airbourne to begin with, and capable of resisting high temperature.

Nevertheless, firestorming the undead is a viable tactic, as long as you aren't planning on hanging around - once flesh ingnites, it burns until it becomes fluid - pretty much guaranteeing that the zombie is immobilised, or the brain is sufficiently damaged.

Hand-To-Hand Combat With The Undead:

It pays to be prepared. Not just ensuring you're armed when tackling the undead, but making sure you can protect yourself against a zombie in any situation. What if you're attacked in your sleep, and can't get to your weapon?

Hence, being able to understand how to hold back, and disable a zombie wihtout a weapon is crucial.

The main point of focus is to avoid infection, therefore, any contact with the head is ruled out, except in the instance I'll go on to explain about. But for now - contact points when fighting off a zombie are the torso and legs.

Torso = The main bodymass of a zombie is the easiest target, one good, strong kick or push can send a zombie reeling, or put them on the ground for long enough to escape or find a weapon. Not only that, but with sufficient force, can turn one zombie into a battering ram, helping open up a gap in a small crowd of the undead.

The problem comes from either clawing hands grabbing your leg/arm and leaving you vulnerable to a bite, or attacking a zombie with deep wounds in the chest cavity, or one which has been disemboweled. In this instance, getting your foot lodged in several feet of rotting small intestine can prove deadly, both as a risk against being unbalanced and bitten, or being infected from a shard of bone or flesh rubbing against open wounds.

Thus, attacking the torso is a resonable tactic, but only if you are confident that you can attack fast enough and hard enough to put the zombie down in one strike. Repeated blows increase the risk factor.

Legs = Zombies are slow, even in peak condition, and a powerful strike to the knees can bring one down in no short order, but it requires either awkward positioning (getting down low), or getting close to the zombie in order to sideswipe. Attacking the back or sides of the knee are the best areas to go for - if not breaking the joint and slowing the zombie to a crawl, then at least knocking them down.

Nevertheless, it can be hard to bring down a zombie, especially those with heavy frames, as their low center of gravity can make them almost impossible to sweep over. Not only that, but misjudging a leg attack can drop the zombie on you like a misfelled redwood full of dead.

Low-blows are a good tactic when taking down lightweight undead on their own, but tends to fall short when facing groups, or heavy-set zombies, when it would be more prudent to flee.

Killing = Putting a zombie out of action is difficult enough with a melee' weapon, puncturing the skull is a challenge, but without a wepon, it can not only be tough, but downright dangerous, and shouldn't be attempted unless there really is no other option other than to kill or die.

The neck and back of the skull are the best areas to attack, and even then, should only be tried on a downed zombie. Utilising your bodyweight, stomp, or jump, on the zombie's head or neck, not until the first crunch of bone, but until the zombie stops moving. The undead don't play dead, so keep attacking until they stay down.
 

Thanq

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Feb 7, 2008
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LyonLee said:
I'll disagree with propertyofcobra on one thing: the fencing surrounding your
established base. A good sized zombie horde will have that down in a matter of minutes. I believe the ideal anti-zombie fortification is a house on stilts. At least twenty feet off the ground. And it would be best in an open clearing, at least three miles on all sides. This gives plenty of sight to keep look outs should you need to go down & get back up quickly.
NO WAY. If they were to gather up a decent amount of them (Even just 20 is enough for this) then they'd be choppin' down those stilts in seconds. You'd need huge amounts of snipers up there to hold them off. Nah, I'd say hole up in a small shop like a co-op or something. Supplies, weapons...it's all there.

That said, the best places to hole up are places you know really well. Like spend at least half a day there every week.

Well known shop - great!

School - good.

Work- good.

Home - ok.

Random shop in the middle of nowhere - really bad.

BTW, if you know how to drive, get a lorry or bus for preference. Vans and 4x4s are ok, but don't even try it in a mini. Smart cars are out as a rule. Best thing is if you find places hard to get into, but easy to get out of and defend. Again, school or work are great for this as you know the ropes. Its your territory and you know whats where. Schools are best and if news of the apocalypse comes during school, its the best. Get everyone in the class ('cept untrustworthy people) together and go straight to the gym. Loads of good weapons there. I mean even a basketball to the head is enough to hurt badly, so it may well hurt a zombie badly too. Javelins, pole-vaults are awesome. Get some guys together to hit the cafeteria every once in a while. Of course, all this is only possible if you know the place you're in well. Get lost and, well, you're screwed.
 

Melty Blood

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Dec 22, 2007
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Most of these plans are going under the assumed idea of a zombie, but we need to consider the capabilities of the zombies, especially when the idea of most plans is to hole up and wait it out.

How do/did they grow in numbers? Do they indeed grow in number by biting a survivor, or was the inital release of the virus in a wide spread area, infecting all/most people in the area?

What capabilities do they have? Are their hearing/smelling amplified? Can they go without sleep? Do they naturally gravitate into hordes for safety, or can they communicate on a rudimentary level level, or even an advanced level, making them a great deal more dangerous to deal with.

It would also be wise to learn of the location of other survivor settlements (If at all).

And no intarwebs. Most likely the ISPs will be knocked out, and computers take up a lot of space and electricity.
 

ABY57

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Mar 22, 2008
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A zombie outbreak would really suck for people like me, picky eaters who are usually lazy...luckily, i have a high metabolism which allows me to not be fat.(I'm basing this part 2 of sorts on the plan i posted above)seeing as a grocery store wouldn't have many outlets, and most of the foods i eat require a stove or microwave, I'd probably have to go out and find me a place with a working stove and microwave. That'd make an almost daily trip to some person's house. So, I'd need to secure a house, and barricade it up in almost the same way as the Target. I'd probably crash into the garage, close to the garage door, crack into it, then lock it in. Then use to microwave and Stove. I'd end up with 2 'bases' and a dangerous drive between. I'd carry a gun and a bat of some sort with me in the car so that I could be protected if ever attacked while on foot.

That's all I got for now, again...I'll think of more :D
 

Calobi

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Dec 29, 2007
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ABY57 said:
luckily, i have a high metabolism which allows me to not be fat.
Unfortunately, a high metabolism means you burn through calories pretty quickly. Sure, you may not need to eat much at a time, but you need to eat more times. Not saying it's not an advantage (I have a high metabolism too), just not as hugely great as you may think now while everything is fine.