harhol post=9.74625.842089 said:
So in order for something to be considered 'influential' it has to reach a mainstream audience?
Surely you both jest.
Halo did not pioneer [http://www.thefreedictionary.com/pioneer] anything. It was a decent (if highly derivative) FPS which was unceremoniously shunted into the front line by an efficient marketing drive and generous review scores (something which always happens at the launch of a new console: see Motorstorm). Its only notable achievement is that it introduced a lot of inexperienced gamers to a thriving genre which they previously knew very little about.
Gears of War "polished something already existent, and made it extremely popular"? So did Tokio Hotel.
I'm not saying that an influential game needs to meet the mainstream audience. I'm trying to say that, should the game change the genre, add features that become staples in the genre,
then it becomes influential. It influences the games in its genre, regardless of whether it becomes mainstream. Being mainstream, however, just means that it's a lot easier to be seen among the many video games out there.
As per your second point, what about regenerating health, what about vehicle sections, what about weapon management, what about hotkeys for grenades for melee weapons? If you can think of games that introduced those things well (on consoles, no less), does the same game put them together well as well (again, on consoles)?
For your last point, if Tokio Hotel did so, then that's nice. Regardless,
Gears made cover systems extremely popular, and now, it's found in many games. I'm not going to be stupid enough to say that
Gears invented the cover system, but because it brought it into the limelight and made it an immensely popular, it's influential to its genre.
Actually, by your own admittance,
Halo do something for its genre (well, I'd say sub-genre, but that's me):Its only notable achievement is that it introduced a lot of inexperienced gamers to a thriving genre which they previously knew very little about. It brought the FPS to the consoles, something that definitely influenced the market. In today's game line-up, it's very hard
not to see a FPS for consoles. Just because you "don't think Halo did anything of the sort", doesn't automatically make it true.
Edit:
Chickenlittle post=9.74625.842276 said:
Any why are you even arguing? It is possible that multiple games changed the face of the industry. Halo defined FPS on consoles to even today, and Half-Life made PC Shooters.
This is what I'm trying to say.
Half Life did wonders for the PC. It showed that CGI, or even cutscenes, weren't needed for an engrossing narrative. It showed how a permanent first person perspective could add so much to the story-telling of a game. Most importantly (for this thread), it became a staple for the genre, used in games like
Halo and
Gears, to name a couple. But, you've also got
Gears and
Halo changing the console 3PS and FPS respectively (well,
Halo's regenerating health is present in quite a few games now). All the games changed their genres.
Edit Edit: My verbose post is pretty much summed up in this little bit:
Anton P. Nym post=9.74625.842187 said:
This isn't about what games were "furst!" with a feature. This is about the games that influenced the industry; and frankly the industry is copying Halo even according to the game's harshest critics. If that's not influence, what is?
Damn Anton, why are you so succinct?! **shakes fist**