"There's no going back. You changed things."

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HydraZulu

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Oct 6, 2008
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Anton P. Nym post=9.74625.841551 said:
number2301 post=9.74625.841330 said:
Geo Da Sponge post=9.74625.841243 said:
Lukeje post=9.74625.841260 said:
SargentToughie post=9.74625.840753 said:
Marathon
/thread

EDIT: I mean, Do I really need to go into more detail? It completely changed the face of the FPS
Fixed it for you.
Oh, I wish... but alas I don't think Marathon influenced the industry at large, just with Bungie.

Oh, and of course SimCity was spectacularly influential in ushering in the "god game"/Sim genre.

-- Steve
Correct me if i'm wrong (i probably am), but wasn't marathon the first game to feature dual-wielding? If it wasn't the first, it was one of the first.
 

L.B. Jeffries

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Nov 29, 2007
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HydraZulu post=9.74625.843475 said:
Anton P. Nym post=9.74625.841551 said:
number2301 post=9.74625.841330 said:
Geo Da Sponge post=9.74625.841243 said:
Lukeje post=9.74625.841260 said:
SargentToughie post=9.74625.840753 said:
Marathon
/thread

EDIT: I mean, Do I really need to go into more detail? It completely changed the face of the FPS
Fixed it for you.
Oh, I wish... but alas I don't think Marathon influenced the industry at large, just with Bungie.

Oh, and of course SimCity was spectacularly influential in ushering in the "god game"/Sim genre.

-- Steve
Correct me if i'm wrong (i probably am), but wasn't marathon the first game to feature dual-wielding? If it wasn't the first, it was one of the first.
Oooo...pissing match. Duel wielding was first featured in Monolith's Blood game as a power-up, followed by the sequels using it as an actual weapon.
 

AuntyEthel

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Sep 19, 2008
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Wolfenstein 3D. I played it when it came out (was only about 5) and I thought it was the most incredible thing ever.
Streetfighter 2. Was the first fighter that was good and popular, and was ripped off by every subsequent fighter until Mortal Kombat.
The first Elite game.
Super Mario Bros. Wasn't the first platformer, but the first good one.
PONG! Of course.
 

Xaryn Mar

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Sep 17, 2008
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lets see:
Pong
Tetris
Pacman
Arcanoid

I think those 3 influenced the face of the industry more than any other games. (hmm, been a while since I played arcanoid).
 

Sennz0r

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May 25, 2008
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The Rogue Wolf post=9.74625.841634 said:
rail16 post=9.74625.841387 said:
Thief was a very ground breaking game in terms of first person shooters
Thank you! I was terrified that I'd get to the end of this thread and not see a single mention of the grand-daddy of stealth games. Thief showed us that you could make an interesting game without the ever-escalating armory of homing rocket grenade laser machine gun launchers. How many first-person games before Thief allowed you to win a level and proceed without laying a finger on a single enemy present?

And let's give Goldeneye 64 some love here. Not only did it redefine the console FPS scene, it also showed that movie-license-based games did not have to suck.
I actually kinda mentioned Thief and its sequels but what the hey :p
 

squid5580

Elite Member
Feb 20, 2008
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1 game I can see really shaking up the industry and how games are played is Tom Clancy End War. If they can implement that technology into a squad based game (like Graw or Brothers in Arms) it will bring a whole new level of immersion.
 

goodman528

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Jul 30, 2008
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I'm a RTS fan, after playing Company of Heros, I couldn't play any other RTS games any more, everything else just seemed like a brainless mouse clicking competition in comparison.

I don't know if any of you have ever played Alpha Centauri (SMAC), made in 1999, every other turn based game after SMAC is worthless to play on LAN.

Fallout / Jagged Alliance 2 / GTA, are the ground breaking open world games.

Halo basically did for the consoles most of the things Half Life did for the PC, but isn't as good as HL and was released many years later than HL.
 

Credge

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Apr 12, 2008
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SargentToughie post=9.74625.840753 said:
Halo...

/thread

EDIT: I mean, Do I really need to go into more detail? It completely changed the face of the FPS
It... did?

Last time I checked no mechanic Halo introduced (all wopping 0 of them) have been used in other FPS games.
 

Credge

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Apr 12, 2008
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goodman528 post=9.74625.843865 said:
I'm a RTS fan, after playing Company of Heros, I couldn't play any other RTS games any more, everything else just seemed like a brainless mouse clicking competition in comparison.
I can't seem to play CoH anymore. Online play is nothing but everybody meta-games and uses bland strategies. I'd rather play a click fest where multiple strategies are possible than a game where only 1 strategy is doable.

In other words, the Wehr using the same strategy every single time you play them is mind-numbingly boring.

If the game hadn't been meta-gamed to death... I would agree. CoH is an amazing RTS but I feel the biggest issue with the game is that the core of it doesn't allow for anything besides typical strategies.
 

GloatingSwine

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Nov 10, 2007
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L.B. Jeffries post=9.74625.840833 said:
I choose to see Halo as a bridge game between health stats and abandoning the concept entirely as in the Call of Duty games. If you're going to have their health grow back after 7 or so seconds, you might as well just abandon health entirely.
There's more to it than that.

The main things Halo changed in FPS gaming are:

Health - this is the obvious one. Regenerative health/shields for the player means that you spend less downtime looking for medkits and makes cover more useful. Regenerative shields for enemies means that you need to take risks to eliminate them (which most other shooters with regenerative health omit). Call of Duty, which you cite as having "no health" actually has Halo health, it just doesn't show it to you (And on higher difficulties shots take so much off that it's mostly irrelevant).

Weapons - Since you can only carry two weapons, you constantly have to consider which two you are going to need for a given section based on the enemies you are fighting. Plasma pistols might wreck an Elite's shields, but they're worthless against flood poppers. Additionally, since almost every enemy drops their weapon (not unheard of before but certainly not the norm), and half the weapons can't be reloaded you frequently cycle through them but never have to go out of your way to recoup ammo.

Controls - More evident on consoles, but using only ten buttons, Halo has every single action you can perform available at a maximum of two button presses (firing your other gun or throwing the other grenade type). PC FPS games can manage that, but only at the cost of vast and arcane keymappings of every weapon hotkey (and even then some, like Half Life, grouped the weapons so it took a few keypresses to get at the one you wanted.

Melee - Can you think of an FPS before Halo where melee attacks were a significant component of play? Marathon, but only if you were on some mad ammo hoarding spree and achieved by mad running backwards and forwards, and even then it was just one of your weapons, not a single press ability. Duke could kick with one button press, but there was no reason to because the ability was so weak, whereas a melee attack in Halo is powerful, fast, and actually useful.
 

TheDean

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Sep 12, 2008
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Caliostro post=9.74625.840744 said:
I was wondering... I think you'd all agree some games were more influential to gaming history than others. While some games merely fade away into oblivion (no pun intended there), others become iconic landmarks that completely changed games as we know them. What games would you say completely changed the face of the industry? Which games just changed everything in your opinion?

Edit: I forgot, Secondary objective: identify the quote :D
pac man
 

Galaxialconda

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Oct 19, 2008
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SargentToughie post=9.74625.840753 said:
Halo...

/thread

EDIT: I mean, Do I really need to go into more detail? It completely changed the face of the FPS
I'd say Doom was there first. That always has a place in FPS history.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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Let's see here. Some of these are repeats, some are new, and some are here for new reasons.

Wolfenstein 3d - Proving that it is possible to have a 3d based game engine up and running on a PC system.
Half-Life(2)/Neverwinter Nights - They're lumped together for one reason, and one reason only. They have a HUGE and still active modding community, in some cases making work as good as, if not better, than the original created material.
Battle.net - Yes, I know it's not a game. But you can't deny the influence on this very important system. It is the precursor of most, if not all gaming networks. If you want to include something important for everything afterwords, like say LIVE or PSN, then you look to battle.net.
Guitar Hero - This game proved that it's possible to take a hard plastic guitar, cover a bunch of songs(I still want to punch the guy that covered infected), and make a fun game that has spawned a bunch of sequels.
Goldeneye - 2 Reasons. First is that Movie Licenses don't have to suck as games. The second is that it is possible to put a fun, relatively fast paced FPS on a console with an analog stick.
Shadowrun(360/PC) - Yes, we all know the game sucks, and has killed a company, but it did prove one thing and one thing only. It is possible to get a 360 to talk to a PC and play the same game at the same time.
 
Feb 14, 2008
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Tetris, Pong... Gmod, DIPRIP (MOVCA Multiplayer Online Vehicle Combat Action), LoZ, Audiosurf, Darwinia, Multiwinia, Defcon, Uplink (Introversion = god) and WoW (though I dissaprove of it).
 

Aeviv

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Jun 13, 2008
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Halo, made a console buyable for a single game
Metal Gear, THE first sleath em up, and how many clones are there now?
World of Warcraft, once again, count the copies
Ocarina of time, first game with lock on combat
Doom, started the serious FPS
 

Syphonz

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Aug 22, 2008
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I can't look at this thread anymore, It's filling up with people that just don't know enough about gaming. Halo was only the first popular FPS on console, that was it. Everything it features, regenerating health/sheild, 2 weapon 'use'em and lose'em' system, melee attacks, etc. HAVE ALL BEEN DONE BEFORE IT WAS PRODUCED.
 

Littaly

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Jun 26, 2008
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Hard one, haven't been around for long. Out of own experience I'd say WoW for making the MMORPG genre popular among regular people.

From what I have heard other people say Goldeneye and Starcraft.

Also I am going to be bold and say Eye Toy, maybe the Wii concept was already though of when it released, but no doubt it was followed by a lot of similar games that didn't use a classic controller.
 

AceDiamond

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Jul 7, 2008
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Syphonz post=9.74625.844342 said:
I can't look at this thread anymore, It's filling up with people that just don't know enough about gaming. Halo was only the first popular FPS on console, that was it. Everything it features, regenerating health/sheild, 2 weapon 'use'em and lose'em' system, melee attacks, etc. HAVE ALL BEEN DONE BEFORE IT WAS PRODUCED.
Allow me to rebut your statements

1. Halo was not the first popular FPS on console. I believe Goldeneye and Perfect Dark would strongly disagree. In fact, without Goldeneye I doubt Halo would've even made it to consoles, since after all, Goldeneye was what proved the Console FPS was an actual market.

2. Yes, they have all been done before. But now, for better or worse, just about everyone uses the Halo forumla. Ergo Halo was influential. Also I can't think of an FPS before Halo that did a good (in my opinion) job implementing vehicle sections, outside of any of the Battlefield games.

Anyways, onto me rejecting Gears of War as influential. Yes, congrats, you have a cover system. So did (among others) Winback, Killswitch, Perfect Dark Zero, GRAW, and Rainbow Six: Vegas. Hell if Vegas had come out a week earlier people probably would've said Gears of War was ripping it off. The very same criticisms everyone throws at Halo for not being innovative can be said about Gears. The only difference being Gears was latched onto by fanboys enough to warrant it being labelled "innovative"

Speaking of Rainbow Six I think it was innovative because it brought the concepts of realism and tactical shooters to the FPS genre.