They Walk Among Us: A Paranormal Monster-Hunting RP (closed to new characters)

Recommended Videos

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
drmigit2 said:
DarkRawen said:
hiei82 said:
TheIronRuler said:
hiei82 said:
TheIronRuler said:
Lets do this!

Name: 'King' is the name he uses nowadays. 'Moloch' is an old name of his that people called him in the past. He refers to himself as 'this humble one' or 'this unworthy one'.

Gender (if applicable) & Age: Male, 8729 earth years

Appearance: A dark-skinned, small elderly man who walks with a limp. His shriveled body is supported by weak muscles, and he preforms simple tasks with difficulty. His hair had long been reduced to a few white strands among a bald scalp. His white sunken left eye somehow follows the happening around him, while a black patch covers his missing right eye. Beneath the patch is a concentrated ball of ever-moving whiteness comprised of hundreds of tiny maggots. A broken, beaten and deformed large nose rests underneath. Two thin blue lips part to show a handful of crooked yellow teeth. He is characterized with a round face, a weak chin and two chewed ears.

King is seen wearing long, dark robes and nothing underneath. He often hides his face beneath his cowl. He takes to blending into the landscape by pretending to be a christian monk, often wearing a heavy necklace with the cross around his neck.

Faction: The Turned. Mark 2. Attempting to construct a following or cult around himself. Mention of infant offerings always scare away the most loyal satanists.

Biography/History: King had once been a great and powerful creature in the old days. Humans fearing his wrath would sacrifice their young to him to garner his favor. He had been created by a great demonic creature, as were many of his brothers and immediately sent loose on the world with no guidance whatsoever. Moloch was created by the earth, with the dirt of man and the white corruption of maggots from the dead.

He ruled his realm for many years. It was a time of turbulence in the realm of his brothers when man became able enough to combat what he called "evil". His followers deserted him after years of declining power and the rest were murdered by self-proclaimed righteous crusaders. No longer was he fed on the most exquisite meat of the newly born and slowly his power waned. Along the large earth many of his siblings suffered similarly from those calling themselves "godly men".

It was a day he never forgot when their father called upon his creations and fled from beyond the vale, to leave the humans to their own wars and troubles. They no longer needed King and his family to guide them through the darkness, for they had invented their own light and were rejecting them fervently. It was only in recent years that their father returned, pulling along his extended family to the new human world. Much has changed, but what came as a surprise was the ever growing number of their worshipers in the new world. It somehow became trendy, and the humans involved in such cults were delighted to finally meet a real answer from the other side. They might not be as delighted when they heard what the arcane voice demanded of them.

King never did return to his old ways. It seemed to him that no matter how eager humans were to murder each other for the pleasure of his brothers and preform other deplorable acts, they were most reluctant to give away their young for his consumption. Without willing followers, Moloch could not continue in his old ways. He put his extensive knowledge of theology to use and mingled among the believers, fascinated by the wave of faith which crushed his and his family's following. The nature of man and his ability to believe without any doubt in their hearts drew King further into the world of the divine as he was searching for a way to become as revered as other more known religious figures so he could return to his golden age.

His family wasn't the only one who moved beyond the vale. People were suffering under the heel of otherworldly creatures who had no consideration for human life. The blatant approach to reality as their own all-you-can-eat buffet enraged King who, along with his family, never did force their will upon the lowly humans. Their father never allowed them to force their will on unsuspecting mortals, merely allowing them to sin on their own. King was a member of a small mountainous order of Greek orthodox monks when a blood-thirsty abomination began to devour everything around it. When it came to the tired looking Moloch, he proceeded to rip it apart with his frail arms and consume its very soul. The act was a wake-up call, and he realized many others were doing the same horrible thing to humans. A terribly devious thought occurred to him, which was supported by his knowledge of the human faiths - if he protects humans from evil spirits and monsters, they would then ask for his help, look at him as a savior and begin to worship him again. The possibility of tasting the tender flesh of the newly born sent shivers of delight and ecstasy through his mind - he had decided to become the savior of mankind, so they would let him eat their babies.

Personality: The existence of Moloch is the fruit of his father, and thus he is grateful for his love and support. He loves mortals but pities them, an attitude uncommon among his brothers and other inhuman creatures. He takes no pleasure in inflicting pain or forcing his will upon others - his greatest love in life is being served willingly. He craved love and affection from plain humans.

He enjoys the hedonistic pleasures of life, especially those responsible for man's pain and suffering. As a result, he is a recurring consumer of tobacco, alcohol and mind-altering chemical substances. Even though they seem to have no affect on Moloch, he continues his practices in a search to better understand man.

Arcana: King draws on power from his followers, which he has none. However, he still holds reserves of such arcane powers, and will use them at the most dire situations. He can recreate himself from a single maggot, hiding several of his throughout the world to assure his future existence in the case of complete obliteration. His knowledge of the arcane is limited to mostly self-preservation, although a handful of destructive spells are in his possession. Such destruction on a larger scale was used by him in the past to manipulate humans, and it involved large fires, floods, earthquakes and the like.

Notable Skills: Moloch enjoys great connections with his family, and may use them to his advantage.
Moloch is known in many scriptures and religions, and as such can communicate with humans familiar with it without being immediately shot, electrocuted or torn to pieces. They usually give him a two minute head-start.

Other: An avid collector of books of scripture, King is fascinated by human religious ideas and had spent many of his years studying theology.
Moloch will never directly hurt his family unless they are seen breaking the rules set by their father by forcing their will upon humans.
Yeah... I'm not sure how well this character works for the game. First and foremost, being a god puts you at Type V potential which means most of the factions would be under orders to kill you on sight. You've also been around a very long time which means that you'd be aware of the demon side of events longer than most. Combine that with neigh-immortal powers...

I understand that you intend to play the character as comic relief, but I just don't think it fits with the game I have in mind; sorry.

@All: I'll be back later with more reviews. Sadly, I need to get ready for class
.
I had a feeling this would happen. I mentioned he's a type 2, and isn't a god (his creator might be considered a god). I don't know the problem of him being old - he's very knowledgeable and intelligent, a real walking library. He isn't as powerful as before since he has no worshipers (and probably won't have any ever again), so now he hangs around and watches the world unravel.

His powers include: When being completely and utterly destroyed, he may be able to recreate himself from a single strategically placed maggot of his flesh.
He can use, very sparingly, actions that involve creating wild-fires, making it rain hard and giving the ground a good tumble.

However, I know none of this would satisfy you no matter how I explain myself. I believe you've already disqualified my character. If played straight, he would be a wise old man who had seen it all and carries on in life because he is still looking for the meaning of life, the universe and everything. That, and eating little children.
I noticed the type 2 element, the problem is the original mythological figure IS a god. The extreme age means that you'd know a lot of the tricks I could use on you. I already outlawed effective immortality with IFS and I must be fair with rules. Again; sorry but the character just doesn't work.
Isn't Drmigit2's character pretty much immortal as well? I mean, it's near immortality, but if IFS' character set off those sensors, shouldn't that one?

How UNJUST!

:p

More seriously, I'm just curious because it seems odd to me, so I'm wondering if you spotted it. I also gave my character magic boots, though I do believe I've mentioned that somewhere else as well.
She has wolverine powers of rapid regeneration minus the long-term immortality. She also has basically no means of attacking outside of her revolver and is relatively speaking, incredibly fucking weak. This just lets her not get insta-gibbed by the stray arrow or vampire slash.
Well---
drmigit2 said:
hiei82 said:
Edited the revolver to just have gorgon stone powers. Should be easier to balance around and is still relatively powerful when she has the element of surprise. As for the background, it's implied that there is a high chance mr.vampire has left town. Still gotta follow dem leads though.
Hm, that makes it easier for me as you effectively just made your former argument kind of pointless. Basically, my questions for the GM was: "Have you seen this? If so, what makes the two different?"

Which I still need answered. If you read IFS sheet before, it was: He has more endurance and strength than the average person, and is near unkillable. He's also good with guns, and such. Your character was actually stronger than this, and she still is. That's why I'm asking, I'm curious because it doesn't seem fair to me.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
DarkRawen said:
I hadn't gotten around to looking at IFS's character sheet until now, but I hope that even you can realize that there is a major difference from accelerated healing, and being by all means impossible to kill due to being an immortal lich. Unless someone can get the phylactery, but that's usually something that takes an entire adventure to happen. If you can't grasp the basic differences between the two, then we have nothing more to discuss.
 

Mestizaje

New member
Jun 5, 2013
32
0
0
hiei82 said:
Mestizaje said:
Comments Appreciated ^_^
<spoiler=Victoria Van Aerden>Name: Victoria Van Aerden
Gender (if applicable) & Age: Female, 26
Faction: The Consortium

Appearance: Victoria is a caucasian of medium height, with black tidy hair, and green eyes. Her body is rather slim and thin. She's often thought of as looking intelligent or cruel, rather than pretty. She'd fit into a crowd easily if she'd ever been forced to enter one. However, she prefers it if the average people keep their distance from her. She wears expensive black suits wherever she goes, together with black shiny shoes, unless she is at home in which case she'd wear something more relaxing.

<spoiler=picture>


Biography/History: Victoria was the firstborn of Victor Van Aerden, the founder and CEO of an international and multi million dollar company. She rarely, if ever, saw her parents when she grew up and was almost always taken care off in some way by the help that her father employed. Be it nannies, butlers, or general helpers. She became particularly good friends with the limousine driver that would drive her between the high class private school, and her other private tutors that she recieved education from.

The driver would often tell her fantastic tales about magic and monsters, when he was driving her around. It entertained her, but she never believed any of it were real. In truth though, the man was a descendant of a cabal lineage, who simply had gotten a job as a driver for the rich. He probably didn't believe the stories himself. Either way, when Victoria grew older he gave her books to read that had been passed down through his family. Eventually the other servants learnt how the loved daughter had a favourite among them, and got him fired by spreading rumours up the ladder until the father heard about it. It happened a few months before december 2012.

Victoria's father died under strange circumstances when the demons and monsters first entered the world, leaving Victoria to inherit his company. She'd never worked in the company, but heard or read about it in the news every now and then. The name of the company was Winter, and it mainly dealt in medical research areas. Victoria was made CEO, and over the following months she learnt the truth about her father's death. It put the stories of her old driver in a different light.

She was made CEO of Winter, if only in name, while a board of directors ran the actual company and took care of its dealings. Victoria was more interested in the monsters themselves, and how her father had tried to improve the company's experiments and products by studying them. He'd meant to capture them but clearly that had gone horribly wrong for him.

Victoria studied both the books she'd lent from the driver, and the reports of monsters that Winter got ahold of. She engaged herself in the advancement of the company's research, thinking that these demons may be able to be used for the better of humanity, curing all manner of diseases, perhaps even death itself.

The years passed, and Winter focused more on finding ways to capture these monsters to use them and experiment on them. Victoria managed to convince the board that the money poured into the venture would result in enormous profits one day. The day came when they finally managed to capture an already weakened type II. It was unwilling to co-operate and killed several scientists before Victoria used Arcana on it to bind it to herself. The female vampire warrior Sesthine was successfully bound to Victoria, helping her to track the monsters more efficiently than any of the tech Winter had in its possession.

She set out determined to capture more of them, and did indeed, soon giving Winter an advantage over a lot of companies on the market. Victoria may have begun to hunt monsters to help humanity and her father's company, but the hunt itself became the main reason before too long. She enjoyed the thrill of it all.


Personality: Victoria is an elitist, not just thinking she's better than everyone else, but knowing that she is, as she was brought up being reminded of it constantly. She has no real friends and tends to focus more on her work than her social life. She's like her father in that respect, even if they rarely ever met. She hunts monsters more for the thrill or the monetary gain than the benefits it may have for humanity. However, she would still hand over any monsters she caught to her company which in turn would turn into medicine to help humanity. Victoria could retire and live a peaceful life with the money she already has, not putting herself in danger by hunting monsters. She doesn't cause she is the best hunter that the medical company has. In her own way, she serves the forces of good, but her upbringing and life means she'd never make any claim to helping anyone else.

Arcana/Divinity/Extraplanar Tech:

Binding. Victoria has bound a type II vampire to her, named Sesthine.
<spoiler=Picture>


Sesthine's story is unknown, but she is a tall and athletic vampire carrying a sword. She possesses supernatural reflexes, speed and acrobatics, being able to move unlike any human. She can also track the monsters based on scent, sniffing them out. It works even better if they're wounded and bleeding. Sesthine has incorporation like any other Bound.

Victoria's also the CEO of a high-tech medical company, Winter, which gives her access to more advanced and immediate medical care should she or Sesthine need it.

Notable Skills: As a billionaire, Victoria is skilled at throwing money at things or people until she gets the result that she wants.

Other: She's well connected and has a lot of people working for her. She owns a mansion, a summerhouse and the medical company Winter.

When it comes to introduction she'd probably be gliding around the city in a limousine, which she arrived in the city in.
Whelp; that's pretty much what I expected the Consortium to be like :p. I've got no problems with the character (and like it a great deal). Please include a personality for the vampire and how the pair interact (assuming the vampire's personality is still intact). Keep in mind vampires have the typical array of mythological weaknesses so be sure to pack sunscreen

Knife-28 said:
Name: Mowan Gili

Gender (if applicable) & Age: 34, Male

Appearance: Tall, strongly built, curly black hair and dark coffee skin, it's obvious to see that Mowan has come from a long line of Aboriginal Australians. He has (striking, according to his mother) green eyes and tends to leave it a while between shaves, as he prefers to have a bit of stubble. Both his arms from his shoulders to the tips of his fingers have a series of intricate tattoos that allow Mowan to exert large amounts of strength, enough to hit a man with enough force to send him through a (thin) wall, or to rip a car door off it's hinges. When in use, the tattoos glow blue with increasing intensity the more strenght he channels into them.

He tends to wear a tan shirt, a pair of well worn and faded blue jeans, sturdy boots and a reddish brown, 'kangaroo' fur coat (It's actually made from the fur of a type II monster that attacked him and his family on the Day of Return.)

Faction: Independent, technically, but currently 'Consulting' with the A.P.I.R.U. or Asia-Pacific Paranatural Investigation and Response Unit, a group similar to U.N.I.T.E.D. but more focused on those countries in the Asia-Pacific region, including China, Japan, Australia, New Zealand, Paupa New Guinea, and America (Though their contribution is among the smallest, excluding those from the various pacific isles.)

Biography/History: Like many ancient cultures, the Australian Aboriginals had their own encounters with 'Monsters', evidence of which can be seen in their mythology and folklore. Unlike many ancient, the indigenous Australians didn't turn to one singular group of people to protect them, instead it was common knowledge on how to fight monsters. While this more often then not required multiple strong warriors to do so, there were those who were said to be able to fight a bunyip alone and live. They were referred to as Booreenoola, men (and rarely women) that were seen as the best of the best. Some were hunters wearing the skins of slain monsters and wielding weapons made from their claws and teeth, and others were wisemen with access to powerful magics. Many tribes prospered as the creatures were pushed further and further back until they all but vanished.
Much of this knowledge was still known, if not practised right up until European colonization of the continent, infact there's more than one story of tribes that saw the ship of Captain Cook and the vessels First Fleet as signs of the monster's return (unfortunately they weren't far off).
With their's being an oral culture, much of the Aboriginals knowledge on monsters was lost during Australia's colonization in the late 18th/early 19th century. Fortunately some knowledge survived, passed down from generation to generation.

Growing up on a homestead outside Dubbo, Mowan was told stories of monsters and of the Booreenoola from a young age. While he was lucky enough to be able to go to school, he never really excelled academically. He took to sports, rugby in particular, pretty quickly, and during his school years his weekends would often include a rugby game Saturday morning, then a camping trip with his dad that would last well into Sunday night. On these trips his father taught him how to hunt and how to survive in the bush. As he grew older the stories of monsters were dismissed as childish tales, much to his father's dismay. Eventually he finished school, and went on to play rugby semi-professionally for his home town of Dubbo, then professionally for a team in Sydney.

2012 rolled around, as did the so called prophecies of the end of the world. Mowan didn't pay any mind to self promoted doomsayers, and he, as he always had, looked forward to a nice relaxing few weeks with his family over the christmas holidays. On the night of December 21st, a monstrous red beast in the shape of a giant ape attacked his family's homestead. Mowan and his father managed to kill it, barely, and not before he injured his mom. It was then he realized that all the stories his father told him growing up were true. Unfortunately, Mowan's mother, didn't cope as well as her son that the stories were true, and left them both to return to her family in Perth.

Now in the same position as many thrust into this strange new world, Mowan quit his rugby career (causing a minor scandal in the NRL community at the time) and started not only hunting monsters with his father, but learning about their powers and how to use them against them. This went on for 5 years, until in a battle with a Type III monster similar in nature to the Yara-ma-yha-who of Aboriginal myth. Mowan and his dad had seen news reports of cattle stations in rural Queensland and New South Wales that had gone silent and decided to investigate, only to find the farmers had been turned into Yara-ma-yha-who. If not for the intervention of A.P.I.R.U. the pair would have been turned as well and during the fight with the original Yara-ma his dads leg was broken in two places. Unable to walk without the aid of a cane, Mowan's father retired for a time, until he and Mowan were brought on as 'consultants' for A.P.I.R.U.

Now, his father helps educate A.P.I.R.U.'s fighting force how to effectivly combat the monster thread, and Mowan is on his way to Boston to investigate the monster activity in the area, and hopefully convince the American Government to strengthen their ties with A.P.I.R.U.

Personality: Headstrong, boisterous, loud. All good words to describe Mowan. He's also pretty friendly and will try his best to turn strangers into mates. Get on his nerves and he won't be afraid to tell you, but he's not one to hold a grudge either. He's had it hard ever since the return of the monsters to this world, no doubt about it, but he never gives up.

Arcana/Divinity/Extraplanar Tech: The tattoos in his arm, inked with monster blood, allow him to channel extreme amounts of strength and power through them, though it's more physically demanding the more he does it, and the more strenght he exerts.
Mowan carries a Bowie knife concealed in his jacket, along with a handful of folding, tri-wing boomerangs augmented with Extraplaner Tech. They're sharp enough that, when thrown with suffficent force, they can cut a man clean in half and give any monster on the receiving end a very bad day.
His jacket is not only also incredibly comfortable to wear, owing of course to it's Extraplanar nature, but much stronger than it looks, with enough protection to stop a bullet (but not the force of it, so depending on the caliber of bullet it'll leave him with a hell of a bruise.

Notable Skills: Though he's a bit out of practice, he can still pull off a mean tackle, leaving his opponent open for a beatdown. His fighting style is best described as 'quick and dirty', after all he can live with fighting 'without honour' if it means he gets to live in the first place.
As gifted as he is at punching things, he's also pretty good at nailing targets with a boomerang if the situation calls for it.
While he was the brawn to his dad's brains, he did pick up a few things from him and with his tracking skills can competently go it stealthy and do a bit of investigation if the need arises.

Other: Prefers to just go by the name 'Gili'.

Hopefully that's good, though feel free to tell me anything that needs improving.
I don't see any problems with the character sheet, but just so you know I know nothing about Aboriginal mythology/religion other than the Bunyip and as such no such creature is likely to appear; Most of my knowledge comes from the Greco-Roman, Nordic, Egyptian, Middle-Eastern, Asian, and Christian cultural landscapes.
Thanks for the feedback. I added quite a bit about Sesthine, hope the sheet is even better now.&#8594; ^_^
 

IFS

New member
Mar 5, 2012
1,776
0
0
drmigit2 said:
DarkRawen said:
I hadn't gotten around to looking at IFS's character sheet until now, but I hope that even you can realize that there is a major difference from accelerated healing, and being by all means impossible to kill due to being an immortal lich. Unless someone can get the phylactery, but that's usually something that takes an entire adventure to happen. If you can't grasp the basic differences between the two, then we have nothing more to discuss.
Unlike your sheet I specify in fairly good detail how his durability/healing works, whereas you just casually mention in your backstory that 'oh hey she has near immortal regen powers' without detailing what that means in any capacity. The only barest mention it gets on your listing of actual powers is that she's nearly impossible to kill, which doesn't clear things up. For all we know reading the sheet she can regenerate from a single cell. That seems to me why Rawen wanted to ask Hiei if it was allowed.
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
drmigit2 said:
DarkRawen said:
I hadn't gotten around to looking at IFS's character sheet until now, but I hope that even you can realize that there is a major difference from accelerated healing, and being by all means impossible to kill due to being an immortal lich. Unless someone can get the phylactery, but that's usually something that takes an entire adventure to happen. If you can't grasp the basic differences between the two, then we have nothing more to discuss.
Your sheet states she is: "Near impossible to kill". That is the basis I'm using, because that's what's written in the sheet. In the skills section, this is what you say on the topic:

"Being nearly impossible to kill helps, but she doesn't have much to attack with."

This explanation of yours, that you're just giving me, is not mentioned.

Someone with their life tied to an object is also; "Near impossible to kill". It's not a very detailed description. Don't belittle me because I've actually read your sheet. I do know the difference, but I did not know these details, and I somehow doubt Hiei did as well.

Also:

"I hadn't gotten around to looking at IFS's character sheet until now, but I hope that even you can realize that there is a major difference from accelerated healing, and being by all means impossible to kill due to being an immortal lich."

Insult duly noted. I'll come back to it once I start caring.


@Hiei: Question still stands, and I'm sorry for discussing with people, I'll stop now.

Edit: Also, IFS ninja'd me. Yes, that was why I asked.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
"She began studying possible rituals and came across the Lambton Worm, a type II monster that has the power of near-immortal type regeneration. Through some seedy connections and muscle, Christina managed to gather the materials necessary, and ripped the regeneration out of one of those worms, giving herself the ability to recover from almost any form of damage."

In case you missed it, I actually mention the creature that the healing comes from. It's called the Lambton Worm. http://en.wikipedia.org/wiki/Lambton_Worm

They CAN be killed if cut up into pieces and if those pieces aren't allowed to rejoin. The Lambton Worm is basically immortal because it's also a hyper-powerful dragon on top of having the healing factor. Simply put, any creature with powers beyond "I have a gun" should be able to do it pretty easily if Christina gets careless. The weaknesses are pretty clear cut to anyone who bothers to look up what a Lambton Worm is.
 

deathbydeath

New member
Jun 28, 2010
1,363
0
0
Unrelated: This derail makes me want to start an RP where immortality/hyper-regeneration/Siberian-esque invincibility is a requirement for all characters, just to see what would happen.
 

IFS

New member
Mar 5, 2012
1,776
0
0
drmigit2 said:
"She began studying possible rituals and came across the Lambton Worm, a type II monster that has the power of near-immortal type regeneration. Through some seedy connections and muscle, Christina managed to gather the materials necessary, and ripped the regeneration out of one of those worms, giving herself the ability to recover from almost any form of damage."

In case you missed it, I actually mention the creature that the healing comes from. It's called the Lambton Worm. http://en.wikipedia.org/wiki/Lambton_Worm

They CAN be killed if cut up into pieces and if those pieces aren't allowed to rejoin. The Lambton Worm is basically immortal because it's also a hyper-powerful dragon on top of having the healing factor. Simply put, any creature with powers beyond "I have a gun" should be able to do it pretty easily if Christina gets careless. The weaknesses are pretty clear cut to anyone who bothers to look up what a Lambton Worm is.
A wikipedia link is hardly good clarification of how the power will work in the game and we shouldn't have to click a link just to understand how one of your powers works. But that's just my opinion.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
IFS said:
drmigit2 said:
"She began studying possible rituals and came across the Lambton Worm, a type II monster that has the power of near-immortal type regeneration. Through some seedy connections and muscle, Christina managed to gather the materials necessary, and ripped the regeneration out of one of those worms, giving herself the ability to recover from almost any form of damage."

In case you missed it, I actually mention the creature that the healing comes from. It's called the Lambton Worm. http://en.wikipedia.org/wiki/Lambton_Worm

They CAN be killed if cut up into pieces and if those pieces aren't allowed to rejoin. The Lambton Worm is basically immortal because it's also a hyper-powerful dragon on top of having the healing factor. Simply put, any creature with powers beyond "I have a gun" should be able to do it pretty easily if Christina gets careless. The weaknesses are pretty clear cut to anyone who bothers to look up what a Lambton Worm is.
A wikipedia link is hardly good clarification of how the power will work in the game and we shouldn't have to click a link just to understand how one of your powers works. But that's just my opinion.
If you don't know what a Lambton Worm is, and don't want to look it up, then that's really not my fault. The wikipedia article pretty clearly explains what the worm is, what it does, how its healing works and how it is killed.
 

IFS

New member
Mar 5, 2012
1,776
0
0
drmigit2 said:
If you don't know what a Lambton Worm is, and don't want to look it up, then that's really not my fault. The wikipedia article pretty clearly explains what the worm is, what it does, how its healing works and how it is killed.
Not the point, the point is that someone shouldn't have to read up on some monster just to understand how something works for a character. Is your character a Lambton Worm? No. So I shouldn't have to know how a Lambton worm's powers work to understand how your character's powers work. Again just my personal opinion, but I will point out that if you'd simply put the explanation in the sheet instead of leaving it hidden behind a link then this argument would never have happened in the first place.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
deathbydeath said:
Unrelated: This derail makes me want to start an RP where immortality/hyper-regeneration/Siberian-esque invincibility is a requirement for all characters, just to see what would happen.
Could always make a Hellsing RP. That's basically just a bunch of quasi-immortals stabbing each other in various places.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
IFS said:
drmigit2 said:
If you don't know what a Lambton Worm is, and don't want to look it up, then that's really not my fault. The wikipedia article pretty clearly explains what the worm is, what it does, how its healing works and how it is killed.
Not the point, the point is that someone shouldn't have to read up on some monster just to understand how something works for a character. Is your character a Lambton Worm? No. So I shouldn't have to know how a Lambton worm's powers work to understand how your character's powers work. Again just my personal opinion, but I will point out that if you'd simply put the explanation in the sheet instead of leaving it hidden behind a link then this argument would never have happened in the first place.
No offense, but your sheet is somewhat guilty of the same thing you're complaining about here, at least the last rendition of it I saw, with him being undead and basically immortal, saying lich, but not explaining what it is that the powers of a lich are. It's not all that common of a fantasy antagonist in the first place... Also, drmigit's character seems to not really have much going for her combat-wise, a six-shot revolver with petrification and some mix of Marvel Accelerated Healing, but not much training, having to resort to hiring people to get her augment in the first place. And now seems to just win through attrition/extended fights or having backup arrive, at least that's what I got from the backstory.

Also, nearly every sheet here has some sort of research that's going to have to be done to understand them fully, don't know why you're jumping on this particular sheet besides Dark Rawen making it a huge point of contention.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
drmigit2 said:
deathbydeath said:
Unrelated: This derail makes me want to start an RP where immortality/hyper-regeneration/Siberian-esque invincibility is a requirement for all characters, just to see what would happen.
Could always make a Hellsing RP. That's basically just a bunch of quasi-immortals stabbing each other in various places.
Correction, One Immortal stabbing Quasi-Immortals in various places or just absorbing them and making them do what he wants. Not to mention said immortal also shooting various mortals in multiple places of mortality mortal deathly death
 

IFS

New member
Mar 5, 2012
1,776
0
0
Redryhno said:
No offense, but your sheet is somewhat guilty of the same thing you're complaining about here, at least the last rendition of it I saw, with him being undead and basically immortal, saying lich, but not explaining what it is that the powers of a lich are. It's not all that common of a fantasy antagonist in the first place... Also, drmigit's character seems to not really have much going for her combat-wise, a six-shot revolver with petrification and some mix of Marvel Accelerated Healing, but not much training, having to resort to hiring people to get her augment in the first place. And now seems to just win through attrition/extended fights or having backup arrive, at least that's what I got from the backstory.

Also, nearly every sheet here has some sort of research that's going to have to be done to understand them fully, don't know why you're jumping on this particular sheet besides Dark Rawen making it a huge point of contention.
No offense taken, though I did explain in a fair amount of detail how his healing works, the word lich is in there basically just as what someone might classify him as far as types of undead, though really not being a spellcaster (and since I editted no longer truly immortal in the same manner) he doesn't qualify.

And Rawen merely made an observation, and I noted why he likely did so.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
0
0
TheIronRuler said:
hiei82 said:
TheIronRuler said:
hiei82 said:
TheIronRuler said:
Lets do this!

Name: 'King' is the name he uses nowadays. 'Moloch' is an old name of his that people called him in the past. He refers to himself as 'this humble one' or 'this unworthy one'.

Gender (if applicable) & Age: Male, 8729 earth years

Appearance: A dark-skinned, small elderly man who walks with a limp. His shriveled body is supported by weak muscles, and he preforms simple tasks with difficulty. His hair had long been reduced to a few white strands among a bald scalp. His white sunken left eye somehow follows the happening around him, while a black patch covers his missing right eye. Beneath the patch is a concentrated ball of ever-moving whiteness comprised of hundreds of tiny maggots. A broken, beaten and deformed large nose rests underneath. Two thin blue lips part to show a handful of crooked yellow teeth. He is characterized with a round face, a weak chin and two chewed ears.

King is seen wearing long, dark robes and nothing underneath. He often hides his face beneath his cowl. He takes to blending into the landscape by pretending to be a christian monk, often wearing a heavy necklace with the cross around his neck.

Faction: The Turned. Mark 2. Attempting to construct a following or cult around himself. Mention of infant offerings always scare away the most loyal satanists.

Biography/History: King had once been a great and powerful creature in the old days. Humans fearing his wrath would sacrifice their young to him to garner his favor. He had been created by a great demonic creature, as were many of his brothers and immediately sent loose on the world with no guidance whatsoever. Moloch was created by the earth, with the dirt of man and the white corruption of maggots from the dead.

He ruled his realm for many years. It was a time of turbulence in the realm of his brothers when man became able enough to combat what he called "evil". His followers deserted him after years of declining power and the rest were murdered by self-proclaimed righteous crusaders. No longer was he fed on the most exquisite meat of the newly born and slowly his power waned. Along the large earth many of his siblings suffered similarly from those calling themselves "godly men".

It was a day he never forgot when their father called upon his creations and fled from beyond the vale, to leave the humans to their own wars and troubles. They no longer needed King and his family to guide them through the darkness, for they had invented their own light and were rejecting them fervently. It was only in recent years that their father returned, pulling along his extended family to the new human world. Much has changed, but what came as a surprise was the ever growing number of their worshipers in the new world. It somehow became trendy, and the humans involved in such cults were delighted to finally meet a real answer from the other side. They might not be as delighted when they heard what the arcane voice demanded of them.

King never did return to his old ways. It seemed to him that no matter how eager humans were to murder each other for the pleasure of his brothers and preform other deplorable acts, they were most reluctant to give away their young for his consumption. Without willing followers, Moloch could not continue in his old ways. He put his extensive knowledge of theology to use and mingled among the believers, fascinated by the wave of faith which crushed his and his family's following. The nature of man and his ability to believe without any doubt in their hearts drew King further into the world of the divine as he was searching for a way to become as revered as other more known religious figures so he could return to his golden age.

His family wasn't the only one who moved beyond the vale. People were suffering under the heel of otherworldly creatures who had no consideration for human life. The blatant approach to reality as their own all-you-can-eat buffet enraged King who, along with his family, never did force their will upon the lowly humans. Their father never allowed them to force their will on unsuspecting mortals, merely allowing them to sin on their own. King was a member of a small mountainous order of Greek orthodox monks when a blood-thirsty abomination began to devour everything around it. When it came to the tired looking Moloch, he proceeded to rip it apart with his frail arms and consume its very soul. The act was a wake-up call, and he realized many others were doing the same horrible thing to humans. A terribly devious thought occurred to him, which was supported by his knowledge of the human faiths - if he protects humans from evil spirits and monsters, they would then ask for his help, look at him as a savior and begin to worship him again. The possibility of tasting the tender flesh of the newly born sent shivers of delight and ecstasy through his mind - he had decided to become the savior of mankind, so they would let him eat their babies.

Personality: The existence of Moloch is the fruit of his father, and thus he is grateful for his love and support. He loves mortals but pities them, an attitude uncommon among his brothers and other inhuman creatures. He takes no pleasure in inflicting pain or forcing his will upon others - his greatest love in life is being served willingly. He craved love and affection from plain humans.

He enjoys the hedonistic pleasures of life, especially those responsible for man's pain and suffering. As a result, he is a recurring consumer of tobacco, alcohol and mind-altering chemical substances. Even though they seem to have no affect on Moloch, he continues his practices in a search to better understand man.

Arcana: King draws on power from his followers, which he has none. However, he still holds reserves of such arcane powers, and will use them at the most dire situations. He can recreate himself from a single maggot, hiding several of his throughout the world to assure his future existence in the case of complete obliteration. His knowledge of the arcane is limited to mostly self-preservation, although a handful of destructive spells are in his possession. Such destruction on a larger scale was used by him in the past to manipulate humans, and it involved large fires, floods, earthquakes and the like.

Notable Skills: Moloch enjoys great connections with his family, and may use them to his advantage.
Moloch is known in many scriptures and religions, and as such can communicate with humans familiar with it without being immediately shot, electrocuted or torn to pieces. They usually give him a two minute head-start.

Other: An avid collector of books of scripture, King is fascinated by human religious ideas and had spent many of his years studying theology.
Moloch will never directly hurt his family unless they are seen breaking the rules set by their father by forcing their will upon humans.
Yeah... I'm not sure how well this character works for the game. First and foremost, being a god puts you at Type V potential which means most of the factions would be under orders to kill you on sight. You've also been around a very long time which means that you'd be aware of the demon side of events longer than most. Combine that with neigh-immortal powers...

I understand that you intend to play the character as comic relief, but I just don't think it fits with the game I have in mind; sorry.

@All: I'll be back later with more reviews. Sadly, I need to get ready for class
.
I had a feeling this would happen. I mentioned he's a type 2, and isn't a god (his creator might be considered a god). I don't know the problem of him being old - he's very knowledgeable and intelligent, a real walking library. He isn't as powerful as before since he has no worshipers (and probably won't have any ever again), so now he hangs around and watches the world unravel.

His powers include: When being completely and utterly destroyed, he may be able to recreate himself from a single strategically placed maggot of his flesh.
He can use, very sparingly, actions that involve creating wild-fires, making it rain hard and giving the ground a good tumble.

However, I know none of this would satisfy you no matter how I explain myself. I believe you've already disqualified my character. If played straight, he would be a wise old man who had seen it all and carries on in life because he is still looking for the meaning of life, the universe and everything. That, and eating little children.
I noticed the type 2 element, the problem is the original mythological figure IS a god. The extreme age means that you'd know a lot of the tricks I could use on you. I already outlawed effective immortality with IFS and I must be fair with rules. Again; sorry but the character just doesn't work.
.
I have a hard time seeing you killing off main PC characters. If I do get committed and follow this on the side, I will look forward to you doing the deed... Otherwise the ban isn't effective.
Anyhow, I get the not so subtle hint, and I would like to say that I only wanted to humorously play a demon of hell whose purpose in life is to be humanity's hero - which would then lead him to receiving human sacrifices as gifts and returning to the old days. That, and I wanted to play on the religious themes and his connection to the old orders as well.
Human A: "Hey, why are you helping us?"
Moloch: "This humble one only seeks to aid man against the evil beyond the vale"
Human B: "But you're evil as well!"
Moloch: "This humble one objects. I will not hurt a fly-"
Human A: "Yet you tore that monster to shreds-"
Moloch: "He was breaking the rules set by the father-"
Human C: "You're just a disgusting monster who eats children, we should have killed you!"
Moloch: "You gravely insult me - I do not eat children - I merely allow offerings to pass through me and-..."
*An awkward pause*
Moloch: "They're so very tender, and when they go to the fire willingly - I haven't felt that good in many years".
...This is my cue to leave. Cheers.
If I may suggest a compromise for this character.

Take away his ability to regenerate from the maggots and have him dead set in his ways of thinking. Both are entirely justified, given his ancient yet weakened state.

Have, at his height, you could easily pull yourself from complete destruction. However, today, you would struggle to even grow an arm back. Your weakened state has left you very mortal, and will wither away if you don't get to feast on a new child and fast.

For humans, as we age, we get set in our ways. We become less creative, less able to learn new things, or change. That is why their music always sounds better, and the "Rapping" and "Da Rub stemp" sounds only like noise. Your old even by demon's standards. You can barely understand how much the world has changed since you left, how much humanity has grown, technologically AND socially. Your old, but you haven't really paid attention to any information you have gathered in several thousands of years. You cling to ideas, that humans would gladly hand their children to a protector, keep overestimating your abilities, and keep following the same tactics you used when you ruled over man. So, your character wouldn't be able to see through everything hiei82 throws at your character.
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
Redryhno said:
IFS said:
drmigit2 said:
If you don't know what a Lambton Worm is, and don't want to look it up, then that's really not my fault. The wikipedia article pretty clearly explains what the worm is, what it does, how its healing works and how it is killed.
Not the point, the point is that someone shouldn't have to read up on some monster just to understand how something works for a character. Is your character a Lambton Worm? No. So I shouldn't have to know how a Lambton worm's powers work to understand how your character's powers work. Again just my personal opinion, but I will point out that if you'd simply put the explanation in the sheet instead of leaving it hidden behind a link then this argument would never have happened in the first place.
No offense, but your sheet is somewhat guilty of the same thing you're complaining about here, at least the last rendition of it I saw, with him being undead and basically immortal, saying lich, but not explaining what it is that the powers of a lich are. It's not all that common of a fantasy antagonist in the first place... Also, drmigit's character seems to not really have much going for her combat-wise, a six-shot revolver with petrification and some mix of Marvel Accelerated Healing, but not much training, having to resort to hiring people to get her augment in the first place. And now seems to just win through attrition/extended fights or having backup arrive, at least that's what I got from the backstory.

Also, nearly every sheet here has some sort of research that's going to have to be done to understand them fully, don't know why you're jumping on this particular sheet besides Dark Rawen making it a huge point of contention.
DarkRawen said:
Isn't Drmigit2's character pretty much immortal as well? I mean, it's near immortality, but if IFS' character set off those sensors, shouldn't that one?

How UNJUST!

:p

More seriously, I'm just curious because it seems odd to me, so I'm wondering if you spotted it. I also gave my character magic boots, though I do believe I've mentioned that somewhere else as well.
My original post. I did not intend to make it into a discussion, which I've already expressed regret over. I'm sorry to anyone who was bothered by the discussion, I asked the GM what I thought to be an innocent question, making a joke inbetween because I was hoping to make it clear that I didn't mean anything bad with it :/

I don't really think it was worth me getting insulted over either, but that's just how things goes, I suppose.

I don't want to be made into a bad guy because I posed a question, and I'd be sad if that's how I ended up coming out of the discussion.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
IFS said:
No offense taken, though I did explain in a fair amount of detail how his healing works, the word lich is in there basically just as what someone might classify him as far as types of undead, though really not being a spellcaster (and since I editted no longer truly immortal in the same manner) he doesn't qualify.

And Rawen merely made an observation, and I noted why he likely did so.
Observation is one thing, and noting is one thing. However, Hiei hasn't had time to answer the original question yet, and despite Drmigit attempting to explain what he means in his sheet, you continue to complain about it, meaning that you either: have little to no interest in taking the time you've spent on here posting about noting on why an observation was made to instead research what he clearly specified his powers were based on, or you enjoy this type of perverse internet annoyance.

And as I said before, I have no idea why you're complaining about this sheet you could easily do research on and come back with valid questions on the power instead of going along the lines of "I shouldn't have to go look something up to understand it". Hell, my sheet doesn't really make all that sense unless you know how "normal" Catholic Schools work and how the...more "traditional" Catholic Schools work, or even the names I threw around in it. Even my powers are sorta vague, but that's more because Divinity seems to be the least expanded upon in the original post than intentional malice on my part.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Redryhno said:
drmigit2 said:
deathbydeath said:
Unrelated: This derail makes me want to start an RP where immortality/hyper-regeneration/Siberian-esque invincibility is a requirement for all characters, just to see what would happen.
Could always make a Hellsing RP. That's basically just a bunch of quasi-immortals stabbing each other in various places.
Correction, One Immortal stabbing Quasi-Immortals in various places or just absorbing them and making them do what he wants. Not to mention said immortal also shooting various mortals in multiple places of mortality mortal deathly death
Hey now, Alucard even admits he isn't really immortal fully. At least until the end of the series when he gets be Schrodinger. Still, playing as a regenerator running around stabbing things with deadly precision would be pretty freaking great.
 

IFS

New member
Mar 5, 2012
1,776
0
0
Redryhno said:
Observation is one thing, and noting is one thing. However, Hiei hasn't had time to answer the original question yet, and despite Drmigit attempting to explain what he means in his sheet, you continue to complain about it, meaning that you either: have little to no interest in taking the time you've spent on here posting about noting on why an observation was made to instead research what he clearly specified his powers were based on, or you enjoy this type of perverse internet annoyance.

And as I said before, I have no idea why you're complaining about this sheet you could easily do research on and come back with valid questions on the power instead of going along the lines of "I shouldn't have to go look something up to understand it". Hell, my sheet doesn't really make all that sense unless you know how "normal" Catholic Schools work and how the...more "traditional" Catholic Schools work, or even the names I threw around in it. Even my powers are sorta vague, but that's more because Divinity seems to be the least expanded upon in the original post than intentional malice on my part.
I apologize if my posts came across in that manner to you, that was not my intent. At any rate the discussion is settled for now, and I don't have any issue leaving it that way.
 

Texas Joker 52

All hail the Pun Meister!
Jun 25, 2011
1,285
0
0
IFS said:
Redryhno said:
DarkRawen said:
drmigit2 said:
Hey, hey, hey, whoa. I think I speak in the interest of the thread and it's GM (As well as for wonderful, pertinent puns), when I say that he or she who has a sheet without flaws cast the first internet retort from now on. Really though, guys, lets leave it to Hiei, shall we? He's the GM, and he knows what he's doing. Not to mention, he's made it clear he hasn't had much time as of yet to really review everyone's sheet in-depth. So lets keep it clean. Don't want to have to take a leaf from King Solomon's book and cut a few Player Characters in half.

Captcha: Chutzpah. Yea, I'd say there's a lot of chutzpah here. Little too much in fact.