Exactly. My point precisely!ElPatron said:Well, but it would be a change.DiamanteGeeza said:which according to the person I quoted originally, doesn't count as making any changes to the game.
I'm assuming that you've never developed a game? The balancing has nothing to do with the engine. It's all hand-tuned by human beings after hundreds, sometimes thousands of hours of playtest feedback. It's extremely easy to unbalance a game - far easier than balancing it, in fact. (Also, the balancing of a game is partly subjective, too. What you dislike, other people will like)Call of Duty keeps some popular weapons and rotates the "others". The way the engine works should not allow the unbalance the game suffers from.
If you're referring to multiplayer lag, then that's a real-world physics problem, rather than the game engine's fault. Even if our communications could travel at the speed of light, there would still be lag on the packets arriving at their destination above a thousand miles or so. The CoD engine actually does a very good job of minimizing the effects of lag. No, it's not perfect and it won't stop you complaining, but it's considerably better than if the prediction and smoothing wasn't in there.The lag issues are still here. The whole engine needs to go away or introduce more realistic combat. Since the latter would turn off a lot of people from the game, IW needs to develop a new engine.
It doesn't. It comes out every year! LOL.How are they going to do it in 2 years while developing a new game? Perhaps CoD shouldn't come out every 2 years.
Once again, that was my point. The huge franchises have been pushing gaming into the 'socially acceptable' realm for the last few years, and it's a good thing. I realize that you intensely dislike Call of Duty, but I wasn't suggesting that CoD is soley responsible for this. I said that the huge franchises (that are seemingly detested by an extremely vocal few because they make money) have helped do this, and CoD is one of them.The problem is that when CoDMW2 was released, most of the general public's perspective on videogames was already positive. Black Ops and MW3 didn't do much either.DiamanteGeeza said:And, love 'em or hate 'em, it's the massive franchises that have done this, and it's a good thing for the industry.
Halo had already been a massive success, WoW had already hit it's peak and people were already aware of party games.
Having more people aware that gaming isn't just for nerds is a good thing. The more people that want to be involved in this industry will very probably lead to the innovation that you're after, whatever that is.Buretsu said:But can you say that it's a change for the better, when the easy money is in the rehashing of old content than to risk any sort of real innovation?DiamanteGeeza said:Times are-a-changin' whether you like it or not (and it seems that you do not).
So the fact that you buy physical toys that have memory and stats, put them on a portal, and then play that character in-game isn't innovation? It's never been done before, it's a great hook and, judging by the sales, kids absolutely love it.Buretsu said:I'd say that Skylanders wasn't innovation, it's DLC: The DLC'ening.DiamanteGeeza said:Having more people aware that gaming isn't just for nerds is a good thing. The more people that want to be involved in this industry will very probably lead to the innovation that you're after, whatever that is.Buretsu said:But can you say that it's a change for the better, when the easy money is in the rehashing of old content than to risk any sort of real innovation?DiamanteGeeza said:Times are-a-changin' whether you like it or not (and it seems that you do not).
You're not going to see much in way of innovation from huge publishers like Activision and EA because they are risk-averse thanks to the fact that they ultimately answer to Wall Street. Although, having said that, Skylanders (whether you like the game or not) was an innovation... does that work for you? ;-)
Tell me what gameplay innovation you want to see.Buretsu said:Because it's not gameplay innovations, it's a shameless marketing ploy.DiamanteGeeza said:So the fact that you buy physical toys that have memory and stats, put them on a portal, and then play that character in-game isn't innovation? It's never been done before, it's a great hook and, judging by the sales, kids absolutely love it.Buretsu said:I'd say that Skylanders wasn't innovation, it's DLC: The DLC'ening.DiamanteGeeza said:Having more people aware that gaming isn't just for nerds is a good thing. The more people that want to be involved in this industry will very probably lead to the innovation that you're after, whatever that is.Buretsu said:But can you say that it's a change for the better, when the easy money is in the rehashing of old content than to risk any sort of real innovation?DiamanteGeeza said:Times are-a-changin' whether you like it or not (and it seems that you do not).
You're not going to see much in way of innovation from huge publishers like Activision and EA because they are risk-averse thanks to the fact that they ultimately answer to Wall Street. Although, having said that, Skylanders (whether you like the game or not) was an innovation... does that work for you? ;-)
Why is that not innovative?
For example, Battlefield 2 was far from perfect in terms of balance but the engine was supposed to support full automatic fire.DiamanteGeeza said:I'm assuming that you've never developed a game? The balancing has nothing to do with the engine. It's all hand-tuned by human beings after hundreds, sometimes thousands of hours of playtest feedback. It's extremely easy to unbalance a game - far easier than balancing it, in fact. (Also, the balancing of a game is partly subjective, too. What you dislike, other people will like)
Yeah, game engines feature something called lag compensation. Here's the deal: the call of duty engine has had bad lag compensation for years. But the problems are more an more evident.DiamanteGeeza said:If you're referring to multiplayer lag, then that's a real-world physics problem, rather than the game engine's fault.
Because they have been upgrading their engine since...? The IW engine is actually based on the Quake engine, the thing needs improvement.DiamanteGeeza said:Overall, though, yes the CoD engine is a bit long in the tooth. It's going to struggle on next gen... but what makes you think IW isn't working on an upgrade to their engine?
Sledgehammer? Glad you mentioned them, it reminds me of the "too many cooks stirring the soup". The most recent Call of Duties don't even try to hide they are money making machines.DiamanteGeeza said:Once again, that was my point. The huge franchises have been pushing gaming into the 'socially acceptable' realm for the last few years, and it's a good thing. (...)
Despite your opinion, MW3 and Black Ops did actually push games further into the fore of the accepted 'entertainment' category. Some of the Sledgehammer guys that worked on MW3 were interviewed on the Jimmy Fallon show, for crying out loud! When was the last time you saw a developer on a late night talk show??!
The point I was addressing was your suggestion that bad balancing is in some way a game engine's fault. It isn't.ElPatron said:For example, Battlefield 2 was far from perfect in terms of balance but the engine was supposed to support full automatic fire.DiamanteGeeza said:I'm assuming that you've never developed a game? The balancing has nothing to do with the engine. It's all hand-tuned by human beings after hundreds, sometimes thousands of hours of playtest feedback. It's extremely easy to unbalance a game - far easier than balancing it, in fact. (Also, the balancing of a game is partly subjective, too. What you dislike, other people will like)
CoD2 had submachine guns (many times frowned upon by players), fixed MG positions and the occasional hand held machine gun. The majority of the time players would use the rifles because they were simply more powerful.
MW2 and MW3 favor the annoying SMGs and full auto secondary weapons and the guys who keep running a knifing.
The maps are just too short, the spawns too quick and random. Doesn't work together.
As you have never had "a peek under the hood", you wouldn't know. The prediction and smoothing in the CoD engine is actually pretty good so, I'll disagree with you on this one and move on.Yeah, game engines feature something called lag compensation. Here's the deal: the call of duty engine has had bad lag compensation for years. But the problems are more an more evident.DiamanteGeeza said:If you're referring to multiplayer lag, then that's a real-world physics problem, rather than the game engine's fault.
Plus, the P2P system? On PC? It's awful, not to mention the host advantage (that Treyarch tried to bypass by adding "fake" lag to the host!)
The lag compensation system is one of the worst I've seen in a game. Add up the occasional glitches and the game is completely broken if you take a peek under the hood.
If you honestly think the modern CoD engine resembles Quake in any way more than the fact that an updated version of Radiant is used to block out levels, and the environments are stored as BSPs, then you're crazy. Once again, this comes down to non-developers like you assuming that those of us that do make games are just 'lazy' and never change anything. It's extremely insulting.Because they have been upgrading their engine since...? The IW engine is actually based on the Quake engine, the thing needs improvement.DiamanteGeeza said:Overall, though, yes the CoD engine is a bit long in the tooth. It's going to struggle on next gen... but what makes you think IW isn't working on an upgrade to their engine?
Apologies. I didn't realize this whole thread was purely about you. My bad.Sledgehammer? Glad you mentioned them, it reminds me of the "too many cooks stirring the soup". The most recent Call of Duties don't even try to hide they are money making machines.DiamanteGeeza said:Once again, that was my point. The huge franchises have been pushing gaming into the 'socially acceptable' realm for the last few years, and it's a good thing. (...)
Despite your opinion, MW3 and Black Ops did actually push games further into the fore of the accepted 'entertainment' category. Some of the Sledgehammer guys that worked on MW3 were interviewed on the Jimmy Fallon show, for crying out loud! When was the last time you saw a developer on a late night talk show??!
How does a developer being interviewed effect me? It doesn't.
If you are under the impression that my previous post was a definitive list of all companies, games, and bits of hardware that have done good things for games, then you need to grow up. I merely took one example of how gaming is entering popular culture today. You have given some examples too. Awesome. It seems that we're saying the same thing, so why are you arguing about it? I'll say again: I'm not suggesting that CoD is solely responsible for this!!!!Nintendo DS and the Wii have done more for "gamers" than the Call of Duty franchise. Pure Pwnage had a TV show on Canada! There have been lots of franchises that broke the conventions and MW2/Mw3 were simply "late to the party".
I could argue that Carmack being an Aeronautical Engineering has made people respect gaming more than an interview.
IW's engine uses a hitscan method instead of actual ballistics.DiamanteGeeza said:The point I was addressing was your suggestion that bad balancing is in some way a game engine's fault. It isn't.
Really? The only game I remember with such a crap lag compensation was Combat Arms.DiamanteGeeza said:The prediction and smoothing in the CoD engine is actually pretty good so, I'll disagree with you on this one and move on.
No it doesn't. So far you have been the only one to mention laziness.DiamanteGeeza said:Once again, this comes down to non-developers like you assuming that those of us that do make games are just 'lazy' and never change anything. It's extremely insulting.
Me is just an example. How does a developer going to a show have any impact on the way you enjoy videogames?DiamanteGeeza said:Apologies. I didn't realize this whole thread was purely about you. My bad.
This. So much this. Is it telling that I read the title and thought that they were blaming Tali going on a diet for something that Call of Duty was doing?wooty said:I read the title wrong, I saw "Thin Tali" and nearly flew into a rage, how dare they take away her curves!!
But OT: Most people I know missed out MW3 in favour of BF3, perhaps people knew that CoD was just going to be the same old tired shit and decided to try out pastures new?
You can't use used prices to support your argument. Used games are completely irrelevant here, as Activision has no influence over the prices of used games.ForgottenPr0digy said:gamestop prices for call of duty gamesjurnag12 said:You know, a price-drop after a few months could generate more tail-sales, but noooooo, Activision wouldn't want any AAA game released in the last 5 years to be even a penny under 60, now would they?
Call of Duty 4:modern Warfare $12.99 used
Call of Duty:World at War $12.99 used
Call of Duty:Modern Warfare 2 $19.99 used
Call of Duty:Black Ops $34.99
so what we're you saying about call of duty games all cost $60 after 5 years??