Things In Gaming That Make You Sad

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Trolldor

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Jan 20, 2011
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People who complain about new games in the Franchise because they were different from the old ones, and on that basis alone claim they sucked.
 

nin_ninja

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Nov 12, 2009
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darth.pixie said:
Reboots that make no sense and kill an entire series. Questions left unanswered because of laziness or poor writing. Adding new characters that make no sense and don't add anything to the story. This new trend of putting the label "RPG" on games that clearly aren't RPGs. Developers butchering great ideas and games because the publishers want to make more money...

I have more but I'd get depressed/upset/angry.
Have some Ratatouille, it will make you warm and fuzzy inside.

Also, most of what you said I agree with.

Another one is when people flame games just because their on another console, or when news stations......FOX.....bash games when knowing nothing about it.
 

GeorgW

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Aug 27, 2010
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Money.
If the corporate money-hungry shallowness would just disappear, we'd all probably be a lot better off.
 

SkyeNeko

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Dec 30, 2010
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Female characters whose chests come out to here. seriously, im not busty, but if i had a few more inches i imagine they would be a huge obstacle to doing anything. forget fighting, jumping, running, etc.
 

volcanblade

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Jan 11, 2010
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People trashing a genre because they played one or two games they didn't like and then decided they knew the genre so well that no game could possibly be good for it.

Also games being made easier with no way to set a harder difficulty. (I'm looking at you Zelda. I used to have to think to get through your puzzles but now you practically solve them for me.)
 

Ekit

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Oct 19, 2009
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Activision.

Whenever a game developer shuts down. Even if I've never heard of them or any of their games before I still feel genuine sadness whenever it happens.

Also, BioShock 2. Or really any sequel that completely misses the point of it's predecessor.
 

icame

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Aug 4, 2010
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Cat of Doom said:
Star wars, and there refusal to declare TFU non-cannon.
I thought we were hoping for everything after return of the jedi declared non-canon? Kotor can stay though...
 

Dfskelleton

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Apr 6, 2010
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*Warner Brothers taking over something (SCREW YOU F.E.A.R. 2)
*Autosaves when you have no health
*Bugs ruining games that would be brilliant otherwise (Why, Dark Corners of the Earth? Why?)
*Fanboys
*Fanboys
*Fanboys
*Fanboys
*People who only care about graphics
*Lame boring FPS games making it hard to find good, well made FPS games
*Sakura's existence in Street Fighter (Capcom, I thought you would be above this)
*Games that say that they have really deep, emotional storylines. That's an oppinion, not a fact about the game
*Female characters who have huge chests and wear about 2 straps for clothing. Why can't they just be pretty, like Nicole from Dead Space 2?
 

Woodsey

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Aug 9, 2009
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That The Sands of Time is not recognised by anywhere near as many people as it should be as a fucking masterpiece. The relationship between the Prince and Farah alone is mature, deafeningly poignant, and utterly believable.

Enslaved should have looked at that game, and realised that it's most interesting aspect was it's two leads, not Pigsy the comedian or the background stuff that gave some context to the world.
 

Caligulove

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Endings. So very few games actually have endings when they have a story in them. Sure, there's a resolution to some elements of the plot, but I never get the same kind of satisfaction. Either the game just ends with a cliffhanger or some other quickly conceived ending- or it just kind of fades and falls flat. A weak ending, more of a kind of "ehhhh I dunno, we might make more" sort of lazy ending.

Endings are hard, I get that. Planned trilogies, sure, I understand cliffhangers. But the problem with so many games is that I would remember them much more fondly if they would just end and be done with it. Though, it's not a primarily narrative based industry or genre, so I doubt there ever will be many games that focus on ending while they can still get more people to play an updated version of the game.

A good example of a fantastic ending in a game was Red Dead Redemption.
John Marston does everything Agents Ross and Archer ask of him, he returns to his family and leads a surprisingly easy-going life on his ranch, compared to his adventures before, that is. He tries to do right by his son who feels detached from him and tries to love his wife while they try to start making something of their ranch.

The agents return out of the blue with the army- without any announcement or warning- John Marston is just another monster to them, another man to justify their wages. They attack the ranch- John sacrifices himself, though, knowing that he was lying to himself that this could be avoided, that it's impossible to run away from his past and the things he's done- not from men who can use him for their own means. He dies in a hail of gunfire, fully aware that the agents have no reason to pester his family with him out of the way. He dies redeemed, assured that his family would be able to actually get somewhere without his sins following him.

Yet years later, we resume as Jack who goes on a personal vendetta to kill the man who had his father killed. He tracks him down across New Austin and confronts him with what he's done- showing that even for Agent Ross- thing's aren't forgiven, and that no one escapes from their crimes, even a man seen above the law. They duel and Jack kills him. He looks pensive as he holsters his gun, realizing that he will never have a normal life anymore. He murdered a man and that he is an outlaw just like his father. Redeeming his father's murder- but damning himself.

That and it's done so very well. After Ross is dead, there's no dialog describing this or end text showing what happens to characters or holding your hand, you simply had to be paying attention to what was going on the whole game, then it quietly has Jack walk to the screen, screen goes red- single recognizable ending note plays. Beautiful.

 

Klumpfot

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Dec 30, 2009
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I'm going to say graphics. The fact that the current generation demands so much manpower and resources is what's killing innovation, because if a project is going to be as expensive to make as a modern mainstream game is, publishers can't afford to fund it if it's risky.
 

Sarah Frazier

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Dec 7, 2010
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"Ideal" bodies, meaning impossibly beyond anything a normal human body could achieve.

More and more sequels of a game that don't really follow any story told in the previous games.

Teammates who can only coordinate through insults and only sometimes do the same thing they wanted everyone else to do.

People who go to other MMOs and publicly compare it as trash to WoW, or really any other MMO.
 

DustyDrB

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Jan 19, 2010
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The saddest thing to me is close-minded fans. I was just browsing around checking out BioShock: Infinite, because it looks promising to me despite me not being able to play past 2 hours of the first game before succumbing to anxiety (I'm a super-jumpy person...) and I come across some people who are angry about the setting because apparently the prefix "Bio" means "water" nowadays...

 

Ironic Pirate

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May 21, 2009
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Not Good said:
dumb idiots who keep validating inept and uncreative corporations by buying their stupid games devoid of inspiration or creativity.
Oh god, this. No, I'm not agreeing with you. This is what annoys me.

Also, putting the shoot button as R2. No, it is nothing like a trigger. It's unresponsive, and it fires every time I set my controller down. At least let me change the controls.