Things that make no sense to you in video games

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TheAceTheOne

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Jul 27, 2010
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ExiusXavarus said:
TheAceTheOne said:
campofapproval said:
Wayneguard said:
Why do you not turn into a zombie when you're bit in any zombie game ever?
Inverted in Zombie Panic (A mod for Half Life 2), I believe.

What bugs me: Why, good God, WHY is all the ammunition in FPS games (Left 4 Dead, mostly) lying in places civilians would have access to? Why leave all kinds of high powered weapons around, like M-16's, for random chums to find? And how do said chums know how to reload and work them? Usually, firearms are much more complex than in games.

Also, on the topic of firearms, how do the firearms stay unjammed in many games?

And finally: Left 4 Dead as an example again, MOUNTED GUN AMMO NEVER SEEMS TO RUN OUT. The guns only overheat. Explain that, please. It makes no sense to me.
Not just in Left 4 Dead, but in most games a mounted gun has infinite ammo. D: But suddenly becomes limited the moment you detach the weapon.
This adds another question to my list: How in hell can someone detach a mounted weapon as easily as done in games?

My knowledge in mounted weapons is limited, so if it's possible to do so with as much ease in real life as it is in games, correct me.
 
Jun 16, 2010
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A surprisingly large amount of modern games where your own blood is often sprayed all over the place [http://tvtropes.org/pmwiki/pmwiki.php/Main/OverdrawnAtTheBloodBank] with little to no consequence. Portal is a good example where it just seems totally out of place.
 

thethingthatlurks

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Feb 16, 2010
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Fagotto said:
Drinking water to heal yourself in Prince of Persia. What kind of world would it be if water cured all physical injuries?!
Homeopathy ftw! All you do is take a given monstrosity, pulverize it, dissolve that pulver in water, extract a small portion and dissolve that again, and repeat until not even a single molecule of the original baddie is left, then drink.

Anyway, my biggest pet peeve is the strawberry jam to ze face. I don't know about you guys, but in none of my serious injuries (near concussion, broken bones, knife wounds, etc) has my vision taken on a red hue. Ever. So I guess that means the baddies are only aiming for my characters eyes, or they are perhaps fighting in vacuum, hence the popped blood vessels. Or here's the most plausible explanation. CoD and all of its bastard clones/offspring are really just paintball matches between deeply disturbed teenagers. Think about it, how else could the retarded stories of these games make any sense outside the mind of schizophrenic 15 year old with a tiny-dick complex? It's just make believe! And it would also explain the strawberry jam: your opponents (also deeply disturbed schizophrenic 15 year olds with tiny-dick complexes) are using red balls, which shatter on your goggles. There, it all makes perfect sense now!
 

-Samurai-

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Oct 8, 2009
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Exploding red barrels. Why are they always just sitting around? Where could they possibly fit in to your skyscraper theme? Why are they sitting by that house on the corner? Who just leaves these things sitting around?
 

kijebe

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May 6, 2011
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-Samurai- said:
Exploding red barrels. Why are they always just sitting around? Where could they possibly fit in to your skyscraper theme? Why are they sitting by that house on the corner? Who just leaves these things sitting around?
dunno what goes through their heads

"oh, lets take cover behind these prominently displayed explosive barrels that are brightly coloured and easy to hit"

weird
 

loodmoney

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Apr 25, 2011
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Doors.

Also: enemies in games seem to have an on/off switch. Unload 5 bullets into someone, and they will stagger for a second, perhaps be a bit annoyed at you, but pretty much be fine. Another bullet and they are as dead as dead could be. I am still waiting for the game where you can shoot someone in the gut and they will run off and seek medical aid, and when you can blow off the side of someone's head and miss all vital areas of the brain. (Assassin's creed was good in this way. You could beat half a dozen guards with your sword, and half of them would be left alive and writhing on the ground.)
 

Seieko Pherdo

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May 7, 2011
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I've always wondered why the magical save the world item/thing/Etc was always thousands of miles away from wherever the place that needed saving was. Expect in The Legend of Zelda.
 

Mysticgamer

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Apr 14, 2009
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Dawkter said:
Pokemon.

What the fuck? I can just waltz in anyone's house and no one would care?

Also there are more PokeCenters then there are hospitals? What, our animal thingy slaves deserve more healthcare than us now?
Apparently, because you just walk into a pokecenter and nurse heals them for free. No forms, no insurance check, no copay, no no wait over 10 seconds.
 

-Samurai-

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Oct 8, 2009
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thethingthatlurks said:
Anyway, my biggest pet peeve is the strawberry jam to ze face. I don't know about you guys, but in none of my serious injuries (near concussion, broken bones, knife wounds, etc) has my vision taken on a red hue. Ever. So I guess that means the baddies are only aiming for my characters eyes, or they are perhaps fighting in vacuum, hence the popped blood vessels. Or here's the most plausible explanation. CoD and all of its bastard clones/offspring are really just paintball matches between deeply disturbed teenagers. Think about it, how else could the retarded stories of these games make any sense outside the mind of schizophrenic 15 year old with a tiny-dick complex? It's just make believe! And it would also explain the strawberry jam: your opponents (also deeply disturbed schizophrenic 15 year olds with tiny-dick complexes) are using red balls, which shatter on your goggles. There, it all makes perfect sense now!
It's the same with water. If I get water in my eye, it gets blurry. There isn't a clearly defined raindrop sitting in my view.

And on that note; Water on the camera during 3rd person games, be it racing or shooter or whatever. It was one of the few things about the latest Need For Speed: Hot Pursuit that bothered me.
 

Steven Howe

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Mar 25, 2011
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Or health packs that insta heals. *Touch the box of your first aid kit to instantly seal your wounds and regrow that limb you tore off to bash someone to death with.
 

hallow eyes

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Nov 19, 2009
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Resident evil 5. Its not like its an awful game. But the way they make you stand still to attack feels out of place I mean shooting I can kinda see why even though I'm sure nobody would stand still in that situation but why make players stand still for the melee attack, all in all it kinda feels like they where making a rail shooter and then at the last second changed to third person action game.
 

WanderingFool

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Apr 9, 2009
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campofapproval said:
i like to pretend the "health regeneration" in games like cod, killzone, halo etc. isn't really my character getting shot as much as combat-related stress and/or the increasing likelihood i'll get shot (and killed,.) staying out of fire for a few seconds means i won't get hit, and gives me a breather. it works.
That actually makes perfect sense... shame FPS developers dont make a connection like that...

Anyways, I think I may have a winner (unless already ninja'd):

Doors.

Wood doors, glass doors, whatever door almost... WHY THE FUCK CANT I OPEN THEM!?

The most blaring example is almost all of fucking Homefront, where you have to wait for your slow-ass team mates to open the doors for you, and the only time you can is a stupid fucking slowmo shit.

BFBC and BFBC2 both get a slight exemption, as you can just blow the fucking door off the wall. But how the fuck is a door made of twigs able to take 8 40mm grenades and not have a fucking scratch? I think MovieBob said it best in his episode of the GameOverthinker about Realism in games. Doors seem to always inhabit that uncanny valley.
 

endplanets

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Mar 18, 2011
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AmbushIntheDark said:
Deathsaw said:
Picture this: You're on a team of marines fighting against a vicious alien assassin squad. You're wearing blue armor. They're wearing red armor. The two groups hate each other for an unknown reason, but they found a way to settle the score: Capture The Flag. You have to go to the enemy base, pick up a useless flag and transport it ALL THE WAY BACK to your base. After you "Score" it(by cramming it into an already-occupied flagstand), it DISAPPEARS and magically goes back to their base. In a nutshell, you take something just to give it back later. Then, you do that 2 more times and the war is over.
But...but... its the FLAG.


About 55 seconds into this he explains it. :D
This series actually explains why the flag is important.

Forgot which episode explains why but basically the government hid an AI in the rod of the flag (as a way to move it around) and never told the humans guarding it why it was important and the higher up aliens learn about the AI and send low level aliens to take it but don't tell them why. Good stuff.
 

ColdBlooded

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Feb 8, 2011
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HerbertTheHamster said:
Assassins creed 2 was full of this shit. Like how nobody aged and your sister sat in the same fucking chair for 20 years.

I still can't get over the fucking flashlight from Doom 3.
There is an interesting theory behind your sister not aging. Since the animus shows your ancestors memories, maybe ezio saw claudia always as his little sister never really seeing her age.
 

aaronobst

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Aug 20, 2010
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Self-Reloading magazines is there someone off screen putting those bullets back in for you?
 

endplanets

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Mar 18, 2011
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1) Rifle clips that have another clip ducktaped to it, but that you never actually change. You just flip it over again and again.
2) main characters that don't turn into zombies. Like Frank West, Dead Space guy and Nazi Zombie guys. (L4D excluded since it only took them 6 freaking months to say that the main characters are immune. )
3) Games where there is a village with 10 houses, but a 150 people. Like Fable and Oblivion/Fallout 3. Also, almost no farms to support these villages.