Things you'd like to see in Dragon Age: Inquisition.

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endtherapture

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Delerien said:
I liked the kinda lackluster story in part 2. I was just playing someone who tries to get through life while everyone else is going crazy. Really fun stuff. This is however not a good way to end a trilogy in my opinion so i don't even want to see that again.
Dragon Age is not a trilogy. I don't know why people think it is. Bioware has never said it was a trilogy.
 

Amaror

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endtherapture said:
Delerien said:
I liked the kinda lackluster story in part 2. I was just playing someone who tries to get through life while everyone else is going crazy. Really fun stuff. This is however not a good way to end a trilogy in my opinion so i don't even want to see that again.
Dragon Age is not a trilogy. I don't know why people think it is. Bioware has never said it was a trilogy.
Because it has a great first installment and a extremely shitty second installments. That sounds a lot like a trilogy.
Back to Topic:
Whatever you do, Bioware, DON'T keep that horrible combat from DA 2. Seriously it was so boring i actually fell asleep during it once (That Qunari boss fight)
 

Andothul

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Keep the combat and some of the character models from DA2 and take everything else from DA : Origins
 

endtherapture

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gamernerdtg2 said:
If the combat is anything like DA2, I'm not getting it. I wish they'd make it more flexible, more loose, less like a PC game. Then I'd check it out. You can always include an option for automatic combat, where you decide which moves will be made beforehand. For me, I want gritty, hands on combat. Not button mashing. Gritty, intelligent, combat that YOU control.
Dragon Age isn't for you then. It was specifically designed to be like the old school PC games of old - like Baldur's Gate, Icewind Dale etc. The point of Dragon Age is that it's not supposed to be another crappy action-RPG.
 

Boogie Knight

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Bring back Persuade and Intimidate checks. I didn't hate the radial menu from ME being imported into DA in and of itself, but I (and I imagine more than a few players) was savvy enough to figure out that when there were choices to be made, anything on the left side was some quick and easy way to get what I wanted. Getting what I want by being a smooth talker rather than a killer is how I like to play Dragon Age, but I want to build a talent for it first. That makes the moments when I successfully persuade a character to do something they normally wouldn't all the more special.

Also, more party member conversations outside of special scenes and story choices. This crap had its inception during Awakening, which could be forgivable since it was an expansion and the story took place in a limited span of time, but in Dragon Age II many, many years would pass and it was ridiculous how limited I was in managing the moods of my party members. This was especially frustrating when I learned at the ends of Act 2 and 3 that I had to have a strong friendship or rivalry to get certain party members to go along with me. My story actions would antagonize an ally, and instinctively I would try to win favor in conversation (and if you were antagonistic you would piss them off no matter what you said or did, which was even more BS).

Thus I was in a middle ground as affections went with two characters, and apparently them hating me would make them inclined to fight beside me when I picked a side they didn't like as opposed to having a complicated relationship and still being enough a good guy by doing their personal quests and having their back in trying times. In Dragon Age: Origins, I played it like a conventional hero, which pissed off Morrigan, but we hit it off pretty well in conversations and special gifts she fell madly in love with the Warden in spite of her not liking my goody goody ways.

Which brings up one thing I would like to see in Dragon Age III, enough time has passed for Connor, Feynriel, the dwarven casteless son and Morrigan's kid to have grown up. I want to see what kinds of people they become due to the player's choices. Getting to see a clear contrast between Morrigan's natural child and demon baby would make creating two different save files all the more worth it.

Oh, based on what I read in the wikis, it's possible to create a scenario in which both Loghain and Alister survive the Blight. I'd love to see what possibilities are created by these two characters' survival, and how different combinations of choices like the bargain with Morrigan, the Architect, etc. either let you find a third way to solve Thedas' problems or screw you over.

Hell, I want to know how the hell the final arbitrary choice in Dragon Age II made any difference.
 

00slash00

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Misterian said:
Also, while I hope it won't mess with the game's balance, I'd like to see Mages be given at least a slightly wider variety of means to counter or better defend against Templar attacks, unless Blood Magic is already supposed to do that, though from what I gather it seems to only undermine the Templar's ability to drain mana from Mages (since with Blood Magic you can use hit points instead of mana points).
yeah i feel like that would fuck with the balance of the game, unless rogues got some seriously beefed up magic defense. as it is, my rogue in dragon age 2 would get instantly killed by some magic attacks. mages have always been all offense and very little defense (except the arcane warrior, i suppose). frankly, the only way i stand a chance against them is because they arent particularly hardy and even then, if my rogue doesnt start attacking them as soon as they enter the battle, it probably wont end well for me
 

Armistice

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I'm really glad that Morrigan is back but I would like to see them preserve her as a character. Obviously wiser and more experienced in the world(s) is one thing but if she is to be an LI she should still never fall in love with you. I liked how romancing her meant you had to basically love a fire you stupidly kept putting your hand back into. You could always get so close to her but never get/tame/own her. It was amazing.

Also how in 2, while there was still no paragon/renegade slider if you made a lot of renegade decisions your later renegade choices would be more impactful (a la persuasion checks). I like this and I don't, I can't decide.

Better LIs for female characters! Also ones that don't abandon you at critical moments! Or spend the whole game being full of mindless rage (oh its okay cause I'm a sessy elf with soul crushing hair) or crippled by indecision. I want a man I don't have to be a spine or a leash for.

No forced dialogue I don't choose to say specifically.
 

neppakyo

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endtherapture said:
Delerien said:
I liked the kinda lackluster story in part 2. I was just playing someone who tries to get through life while everyone else is going crazy. Really fun stuff. This is however not a good way to end a trilogy in my opinion so i don't even want to see that again.
Dragon Age is not a trilogy. I don't know why people think it is. Bioware has never said it was a trilogy.
They they should stop adding numbers to the end of it. *shrug* Doing that assumes things continue over to the next in the series.
 

endtherapture

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neppakyo said:
endtherapture said:
Delerien said:
I liked the kinda lackluster story in part 2. I was just playing someone who tries to get through life while everyone else is going crazy. Really fun stuff. This is however not a good way to end a trilogy in my opinion so i don't even want to see that again.
Dragon Age is not a trilogy. I don't know why people think it is. Bioware has never said it was a trilogy.
They they should stop adding numbers to the end of it. *shrug* Doing that assumes things continue over to the next in the series.
Two words: Final Fantasy.

FF has numbers on the end of the game but since when has it been a trilogy? Numbers do go beyond 3.
 

Scars Unseen

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gamernerdtg2 said:
If the combat is anything like DA2, I'm not getting it. I wish they'd make it more flexible, more loose, less like a PC game. Then I'd check it out. You can always include an option for automatic combat, where you decide which moves will be made beforehand. For me, I want gritty, hands on combat. Not button mashing. Gritty, intelligent, combat that YOU control.
There are more genres on the PC than action. Dragon Age(well the first one anyway) was patterned after Baldur's Gate, one of the best and most influential RPGs ever, and a PC exclusive to boot. If you want gritty hands on combat, may I suggest, Dark Souls, Mount & Blade, Chivalry, or -with some mods to make the combat better- Skyrim? That seems to be more like what you're looking for.

neppakyo said:
endtherapture said:
Delerien said:
I liked the kinda lackluster story in part 2. I was just playing someone who tries to get through life while everyone else is going crazy. Really fun stuff. This is however not a good way to end a trilogy in my opinion so i don't even want to see that again.
Dragon Age is not a trilogy. I don't know why people think it is. Bioware has never said it was a trilogy.
They they should stop adding numbers to the end of it. *shrug* Doing that assumes things continue over to the next in the series.
I believe what endtherapture is saying is that there is nothing saying that Dragon Age will stop at a third game. In fact, the way EA works nearly guarantees otherwise. They loves them some milkin'.

EDIT: And in fact he just said exactly that in the post above mine.
 

neppakyo

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endtherapture said:
Two words: Final Fantasy.

FF has numbers on the end of the game but since when has it been a trilogy? Numbers do go beyond 3.
True with square, but EA games have a habit of being direct sequels. Even EAware's games.
 

Scars Unseen

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neppakyo said:
endtherapture said:
Two words: Final Fantasy.

FF has numbers on the end of the game but since when has it been a trilogy? Numbers do go beyond 3.
True with square, but EA games have a habit of being direct sequels. Even EAware's games.
Which doesn't in any way mean that they have to stop at 3.
 

Cpt. Lozan

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wintercoat said:
I want Ranged Rogue to be viable without a game-breaking ability given to them like in Awakening. Ranged Rogue was shit in Origins, and in 2 wasn't much better. Awakening overfixed the problem by giving them an aura that made them into spear-chucking machineguns.
Wat.


Archers were EXTREMELY powerful in both games, in DA:O running Archer warden with a healer and 2 warriors carried me thru nightmare with the warden just doing absolutely stupid amounts of damage (especially late game) while doing very little damage to your own team. They were even more crazy in 2 since now they had so much more utility now from the new skills and the ability to knock back with auto attacks.
 

Angelous Wang

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Misterian said:
Bellvedere said:
I just wish I could be a Dwarf again. Dwarves are awesome... (I know that only human is confirmed)
I know how you feel, I wish I could be an elf, but sadly in Inquisition that's not possible outside playing as whatever elf party members you'll get in your adventure... :(
Chances are good that the player character is going to be the Old-God Child of The Grey Warden and Morrigan.

Especially if you watch the trailer in which Morrigan comes off as a sort of mentor role in the way she talks to the viewer(player).

So forcing the player Human would make at least make sense there. Because even if the Warden was a Dwarf/Elf most half breeds in encountered DA tend to be more Human.
 

kickyourass

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alphamalet said:
Quite simple:

1) A game that isn't trying to be Skyrim by being open world. Skyrim wasn't even that good, why are we trying to copy it?
2) I thought that the Qunari conflict was infinitely more interesting than the whole mages vs templars nonsense. Try focusing on that maybe?
3) A story where your choice actually matters.
4) A battle system that revolves around delegating strategy as opposed to mashing buttons.
5) No Hawke.
6) Drop the Mass Effect dialogue wheel, and the voiced dialogue. Dragon Age Origins' system was far superior.
7) Give me the ability to customize my character's armor again!
9) Remove cooldown on potions.
10) Don't make 1000 enemies spawn behind me when I'm trying to strategize! It throws all strategy out of the window.
11) For the love of god PLEASE don't ruin Morrigan! Witch Hunt was an abomination! Don't repeat that!
I agree with basically all of of this list except for 2, and 6.
2 because, while I also think the Qunari are far more interesting, it'd be kinda BS to build this war up as an event that might tear the whole continent straight in half, and then not give us any decent payoff. Believe me I seriously want them to expand on the Qunari, maybe even make a whole other game just for exploring them, but the upcoming Mage/Templar war is being billed as this huge apocalyptic clash, that sort of thing needs to be resolved.

And 6 because (and this is probably just me) in fully voiced games like this I just cannot connect with unvoiced 'speak through text' type protagonists when everyone else speaks just great. I could connect with Shepard and (to a somewhat lesser extent) Hawke, because when they gave their big epic speech or declaration of love or pissed off rant or whatever, you could hear the confidence, rage, whatever in their voices. I couldn't connect to 'Warden' because all he/she did was stand there with a completely dead look on their face, while occasionally crossing their arms.

At the very damn least if you gun-to-your-head MUST have a non-voiced PC, PLEASE give them a name that people actually say, it's really weird that in DA:O nobody not even the love interest ever says the Warden's freaking name.


The only thing I can think of that hasn't been listed yet is I want another Qunari Party Member, Sten was easily my favorite Party member from Origins, so maybe we could see like a rookie to compare how young Qunari soldiers act in comparison to Sten who's something of a veteran. Or maybe someone who wasn't originally a warrior, but is kinda being forced into it for practical reasons (it's stated in the codex that all members of a community are expected to fight if they have to).

Ohh and one more thing, remove the damn equipment restrictions, one of my best characters in Origins was an Axe wielding assassin, I want to be able to do that again.
 

Infernai

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Give the story a bloody point: This is my biggest complaint with DA 2 outside of the environments. Yes, i know it wasn't a quest to save the world and was meant to be more personal...but it still felt like i accomplished absolutely nothing by playing Dragon Age 2. In the end Hawke accomplished about as much as she would have if she'd just sat on her thumbs for the whole decade and drunk herself into a stupor with her friends. So, for the love of all that is holy, make sure the player has some impact and the story actually exists in a significant way this time.

Aside from more then three environments, can we possibly start the game off by burning Kirkwall to the fucking ground and never speaking of it again? Nothing of value is lost in Kirkwall being destroyed.

Finally, this is more a thing of taste and is a bit of a stretch but....Can we get a dual boss fight between the Warden and Hawke not unlike Legacy of Kain Defiance:


Eg. Fight the first half of the battle as Hawke with some dialogue choices, then switch to the Warden with the warden having some dialogue choices too. If this happens, it would be quite awesome.
 

alphamalet

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kickyourass said:
I agree with basically all of of this list except for 2, and 6.
2 because, while I also think the Qunari are far more interesting, it'd be kinda BS to build this war up as an event that might tear the whole continent straight in half, and then not give us any decent payoff. Believe me I seriously want them to expand on the Qunari, maybe even make a whole other game just for exploring them, but the upcoming Mage/Templar war is being billed as this huge apocalyptic clash, that sort of thing needs to be resolved.
Yeah, you're probably right about that. I'm not sure how they COULD focus on the Qunari after the ending of Dragon Age II, but I think it's a shame that they decided to go the templars vs mages direction. To me the Qunari was by far the most interesting of the 3 separate (disjointed) plot lines of DA: II. Oh well.

And 6 because (and this is probably just me) in fully voiced games like this I just cannot connect with unvoiced 'speak through text' type protagonists when everyone else speaks just great. I could connect with Shepard and (to a somewhat lesser extent) Hawke, because when they gave their big epic speech or declaration of love or pissed off rant or whatever, you could hear the confidence, rage, whatever in their voices. I couldn't connect to 'Warden' because all he/she did was stand there with a completely dead look on their face, while occasionally crossing their arms.
Hmmm I think I'm coming at this one from a completely different point of view than you are. I didn't have a problem connecting with the Warden because IMO you weren't supposed to. The Warden wasn't a character you were supposed to connect with and sympathize with; I saw the Warden as the extension of yourself into the Dragon Age universe. You ARE the Warden.

Hop on over to Dragon Age II, and the dialogue took a completely different direction. You were not supposed to be Hawke, rather you were a puppet master pulling Hawke's strings. To me there was far more dissonance in the narrative because of this, and it's why I prefer DA: O style of dialogue. It was terrible when you would pick a dialogue option in Dragon Age II, and then Hawke would say something you didn't intend for him to say! I hated that!!!!!

Everyone has a different opinion and all of that, so whatever suits you I suppose.

Ohh and one more thing, remove the damn equipment restrictions, one of my best characters in Origins was an Axe wielding assassin, I want to be able to do that again.
Agreed

And by the way, I love the avatar.