Things you'd like to see in Dragon Age: Inquisition.

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endtherapture

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Nov 14, 2011
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gamernerdtg2 said:
endtherapture said:
gamernerdtg2 said:
If the combat is anything like DA2, I'm not getting it. I wish they'd make it more flexible, more loose, less like a PC game. Then I'd check it out. You can always include an option for automatic combat, where you decide which moves will be made beforehand. For me, I want gritty, hands on combat. Not button mashing. Gritty, intelligent, combat that YOU control.
Dragon Age isn't for you then. It was specifically designed to be like the old school PC games of old - like Baldur's Gate, Icewind Dale etc. The point of Dragon Age is that it's not supposed to be another crappy action-RPG.
I certainly don't want another crappy action RPG. I didn't say that, I said, Gritty, intelligent combat that you control.

Now...this Bauldur's Gate...you said PC exclusive...so you can't be talking about Dark Alliance for PS2 no?
I have Dark Alliance 1 and 2 for PS2 and both are pretty solid games.

You must have hated Dragon Age 2.
Well why did you say it should be less like a PC game? Dragon Age combat was designed to be like Baldur's Gate. Not the consoles Baldur's Gate which were action-RPGs but the PC exclusive Baldur's Gate which were tactical, RTS style RPGS.

I did hate Dragon Age 2 for a myriad of reasons.
 

DaedricDuke

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Since it's apparently going to free-roam, I would like to see horses and horse armour.
But seriously it would be cool if they had some form of transport inside and out combat.
 

Chris Tian

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After seeing their E3 trailer my biggest concern is the main storyline. I really wish for something well written, interesting and coherent, but seeing Morrigan and the Qunari in the trailer put a huge dent into that hope.

They have to many big threats/possible storylines now: Morrigan plus her old god child, the Qunari and the mage vs. tepmlar war.
The way Biowares writing was in the past few games I just can't see them tying all that togehter properly.

So I want to see them succeed at that despite my doubts.

And balanced combat. I don't care if action or tactical, but for the love of Andraste balance it and don't try to mix both so poorly again.
 

RedEyesBlackGamer

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Jan 23, 2011
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Chris Tian said:
After seeing their E3 trailer my biggest concern is the main storyline. I really wish for something well written, interesting and coherent, but seeing Morrigan and the Qunari in the trailer put a huge dent into that hope.

They have to many big threats/possible storylines now: Morrigan plus her old god child, the Qunari and the mage vs. tepmlar war.
The way Biowares writing was in the past few games I just can't see them tying all that togehter properly.

So I want to see them succeed at that despite my doubts.

And balanced combat. I don't care if action or tactical, but for the love of Andraste balance it and don't try to mix both so poorly again.
They aren't making a canonical decision on the god child. I'm fairly sure Gaidar has came out and said that.

Captcha: taco tuesday
Always having fun without me. :(
 

Chris Tian

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RedEyesBlackGamer said:
Chris Tian said:
After seeing their E3 trailer my biggest concern is the main storyline. I really wish for something well written, interesting and coherent, but seeing Morrigan and the Qunari in the trailer put a huge dent into that hope.

They have to many big threats/possible storylines now: Morrigan plus her old god child, the Qunari and the mage vs. tepmlar war.
The way Biowares writing was in the past few games I just can't see them tying all that togehter properly.

So I want to see them succeed at that despite my doubts.

And balanced combat. I don't care if action or tactical, but for the love of Andraste balance it and don't try to mix both so poorly again.
They aren't making a canonical decision on the god child. I'm fairly sure Gaidar has came out and said that.

Captcha: taco tuesday
Always having fun without me. :(
What exactly will that mean? That it will not play a greater role?

I thought they dont care at all for your decisions, didn't the book "Asunder" made several things canon despite that those things could be different depending on your choices throughout DA:O?
 

RedEyesBlackGamer

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Jan 23, 2011
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Chris Tian said:
RedEyesBlackGamer said:
Chris Tian said:
After seeing their E3 trailer my biggest concern is the main storyline. I really wish for something well written, interesting and coherent, but seeing Morrigan and the Qunari in the trailer put a huge dent into that hope.

They have to many big threats/possible storylines now: Morrigan plus her old god child, the Qunari and the mage vs. tepmlar war.
The way Biowares writing was in the past few games I just can't see them tying all that togehter properly.

So I want to see them succeed at that despite my doubts.

And balanced combat. I don't care if action or tactical, but for the love of Andraste balance it and don't try to mix both so poorly again.
They aren't making a canonical decision on the god child. I'm fairly sure Gaidar has came out and said that.

Captcha: taco tuesday
Always having fun without me. :(
What exactly will that mean? That it will not play a greater role?

I thought they dont care at all for your decisions, didn't the book "Asunder" made several things canon despite that those things could be different depending on your choices throughout DA:O?
But the OGB was the major decision at the end of the game. They also danced around Hawke's decision on who to side with in Asunder.
 

Chris Tian

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RedEyesBlackGamer said:
Chris Tian said:
RedEyesBlackGamer said:
Chris Tian said:
After seeing their E3 trailer my biggest concern is the main storyline. I really wish for something well written, interesting and coherent, but seeing Morrigan and the Qunari in the trailer put a huge dent into that hope.

They have to many big threats/possible storylines now: Morrigan plus her old god child, the Qunari and the mage vs. tepmlar war.
The way Biowares writing was in the past few games I just can't see them tying all that togehter properly.

So I want to see them succeed at that despite my doubts.

And balanced combat. I don't care if action or tactical, but for the love of Andraste balance it and don't try to mix both so poorly again.
They aren't making a canonical decision on the god child. I'm fairly sure Gaidar has came out and said that.

Captcha: taco tuesday
Always having fun without me. :(
What exactly will that mean? That it will not play a greater role?

I thought they dont care at all for your decisions, didn't the book "Asunder" made several things canon despite that those things could be different depending on your choices throughout DA:O?
But the OGB was the major decision at the end of the game. They also danced around Hawke's decision on who to side with in Asunder.
I'm still not clear what you think that ("They aren't making a canonical decision on the god child.") will mean for the story.

They didn't make the big decision at the end of Mass Effect 2 canon either, it just had exactly zero impact on the events of Mass Effect 3.

I totally expect our descicion regarding the OGB to impact at most one line of dialouge, which will either be "It's the Warden's" / "It's Alistair's" / "It's randomorlesianwarden's" respectively.
 

SecondPrize

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Mar 12, 2012
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A character creation screen offering similar racial/background options to Origins. A return to the tactical combat style with friendly fire on and even more options for ability interaction between party members. A story that takes you around, and then outside of, Ferelden.
 

dementis

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Go back to targeting fantasy RPG players. The homogenisation of Dragon Age 2 was awful even if some of the story was okay.
Carry over the Dragon Age origins character providing they're alive and have more fluid visuals whilst maintaining the gameplay of DA:O.
 

Frankster

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Mar 13, 2009
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Silent protagonist for me, i really didnt like Hawkes voice (especially snarky hawke..omg).

Actually yeh thats all im asking for really in a DA3, for it to be more like DA1 and less like DA2 which on the whole, i have horrid memories off and was the start of me kinda divoring bioware. Basically just dont fuck up DA3.

Sorry for not having a more original opinion :(
 

ABLb0y

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Aug 27, 2010
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A Qunari love interest. Preferably two, male or female.
Seriously, I can't have been the only one who thinks both Qunari males and Females are attractive.
 

babinro

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Sep 24, 2010
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- Expand on the combat of DA2 especially with synergies. I like the idea of some waves of combat but only if they feel organic with the story and not just out of nowhere.

- Try and make choice more meaningful with the environments. Give us the chance to fail quest lines without losing the game rather than just choosing a moral path that always means success.

- Interaction with characters from the prior games beyond cameo's. I'm even okay with this if the game just gave us a few general key decisions to choose from in order to shape their past. IE: Did you romance them? Did they kill x?
I'd be fine having Hawke and the Warden in my party even if they didn't truly play out as I controlled them.

- Consider a storyline where your party is fully assembled from the start. Let players use party combinations of their choice right from the beginning. Have story moments that break up your party into squads. IE: We only have 5 days to accomplish x so break up your party into 3 squads and each will try and accomplish their own tasks and regroup accordingly.

- Do everything possible to minimize grind. I'd rather have a 10 hour game focused entirely on combat and story than a 30 hour game that does the same with lots of running from A to B with repetitive meaningless combat to fill the gaps. Allow for convenient quick travel at all times for those who prefer it.
 

Sigmund Av Volsung

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Dec 11, 2009
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SpunkeyMonkey said:
My own personal feelings tend to reflect what most posters on here have put, and I honestly can't see why Bioware haven't just totally severed all connections with DA:2 and wrote it off as a bad dream or something.

The fact that the DA:I trailer is so heavily connected with DA:2 has me very much expecting an utter failure/travesty of a game already. I just hope that if it is another dire game in Bioware's awful recent run, that it's SO bad those who are churning out this dross aren't allowed any key roles in future games.

Akichi Daikashima said:
Ed130 said:
And this name missing from the Credits: CASEY HUDSON
THIS X100.

I'm not sure how many people know about it, but he was the main reason for why ME3's ending was so bad.

Ergo, KEEP HIM AWAY FROM ANYTHING LABELED "ENDING".
Just read this quote from him on the ending..........

"I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn?t do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans?not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen."

http://www.forbes.com/sites/davidthier/2012/03/17/casey-hudson-responds-to-mass-effect-ending-protests-this-is-not-the-last-youll-hear-of-commander-shepard/

"A request for DEEPER RPG systems led to key design changes in Mass Effect 3"?????? WTF?????? Did I miss something??
I'm not sure if you're praising Hudson, or condemning him, but here's where I heard that it was mostly his fault that the ending was shite.

http://www.gameranx.com/updates/id/5695/article/mass-effect-3-writer-allegedly-slams-controversial-ending/

Yes, the ending was cut short, but they could've still thought up something better instead of "God Child"