... what?
This is something I've noticed for a long time now, and every time I hope it's just one loopy dude spouting nonsense, but it's getting more and more prevalent.
Again and again I see games criticized and dismissed for shortcomings in the story-department. Sometimes it's the plot, sometimes the characters, sometimes the storyline, doesn't matter, it's all story and writing.
To me it often just sounds like "the gameplay was great, the levels were fun, the graphics were cool, the artstyle is phenomenal, the controls/options/interface/health system/etc worked quite well, the atmosphere was really effective - but the story is stupid and the writing is bleh, so for the love of god don't play it!"
I realize that's strongly hyperbolic, but you know how this works... overdone, but a lot of truth in it. And I don't get it. They're games. They're meant to be played. If everything you do while playing objectively works well, the game is good - no matter if the writing is Shakespeare or daytime soap opera. Maybe a stupid sequel to a well-written original deserves to be marked down - maybe. But on its own? No.
Don't get me wrong. A good story can definitely enhance the gaming experience. Bioshock is a very competent shooter (for modern standards) but people, me included, wouldn't have cared nearly as much if the story - and it's way of storytelling - had been completely unremarkable. Secret of Mana probably wouldn't still be one of my favourite games if I had never cared about the story. I think Jedi Outcast is better than Academy because JO is a story and JA is a narrative mess. But I still like JA a lot.
I like a lot of games with dumb stories or silly writing. Assassin's Creed has a great idea, but a shaky execution. I like how complicated it is and have read up on stuff because I care, but overall it's probably not all that great story-wise. I love the hell out of the games, including the first one, because the parkour, stealth, unimportant shit to do and even the combat are pure fun. They'd still be awesome games without the whole sci-fi setting - or any story at all beyond "go kill bad guys".
Or for a more drastic example, take old shooters. I faintly remember playing Blood2 a couple of times - a couple of times. I don't remember much, but I'm positive the story is completely ridiculous. Back then they had that sweet spot of having a "story" to "explain" what's going on and why your targets are evil, but not enough of a story to get in the way of exploding people with crazy guns. And it was one of the games I had the most fun with. And I was in my late teens. I read books back then. I knew stories were a thing. They just don't matter in my games.
This has a flip-side, of course, and I'm not sure which is worse. That flip-side being games that are utterly mediocre to play (or worse), that get some sort of free pass simply and only because they tell a good story, or tell it well, or has a bunch of well-written moments. That's just wrong. I mean yes, good on them that they managed to get a decent writer for their game; but then that's a wasted effort if the game kinda sucks at being a game.
Because I know the prime argument for the importance of story is that we all want games to be taken seriously, or recognized as art, or simply be something you can tell you grandma about without confusing her with your Kill/Death ratio. But shouldn't we as gamers be satisfied all-around with our games? Shouldn't we be much prouder of a well-told game that's fun to play, than of nice stories wrapped in broken mechanics? Among games, I think one that's average in both areas is much more desirable than the annoying-to-play superb drama.
I haven't played it, but I think I'm seeing this a lot with Spec Ops The Line right now. The narrative is so unique and subversive, oooh. You know why I haven't played it? Because the internet has yet to tell me if it's any fun to play (and it doesn't look like it because it seems to be yet another sluggish 3rd-person cover-shooter).
What I have played and think gets too much credit is Mass Effect. The first two, I never bothered with 3 because, while trying to replay either of the first two I realized the whole shooting/talking/shooting/maintenance thing is bland and tedious - even though 1 and 2 play differently! I need exciting fun between great cutscenes or I won't care. The Mass Effects are my best friend's favourite games (recently) and I think he has terrible taste in games if that's the case. Oddly enough, they're my favourite story among games in recent years. The ME universe is amazing. Hugging Tali in ME2 made me cry. Thinking about trudging through more chest-high walls makes me cry even more, though.
Actually, I've decided which one's worse. That last one. Free pass for story. Because with a good game that writes like a 10-year-old writes fanfiction, I still get a good game, just with some silly whining on the internet. With the other ones all I get is more stuff that looks boring to me and makes me feel left out because the internet thinks they're great.
Because the internet is wrong.
Because it forgets gameplay is important. Hell, sometimes I think it forgets what gameplay actually is.
This is something I've noticed for a long time now, and every time I hope it's just one loopy dude spouting nonsense, but it's getting more and more prevalent.
Again and again I see games criticized and dismissed for shortcomings in the story-department. Sometimes it's the plot, sometimes the characters, sometimes the storyline, doesn't matter, it's all story and writing.
To me it often just sounds like "the gameplay was great, the levels were fun, the graphics were cool, the artstyle is phenomenal, the controls/options/interface/health system/etc worked quite well, the atmosphere was really effective - but the story is stupid and the writing is bleh, so for the love of god don't play it!"
I realize that's strongly hyperbolic, but you know how this works... overdone, but a lot of truth in it. And I don't get it. They're games. They're meant to be played. If everything you do while playing objectively works well, the game is good - no matter if the writing is Shakespeare or daytime soap opera. Maybe a stupid sequel to a well-written original deserves to be marked down - maybe. But on its own? No.
Don't get me wrong. A good story can definitely enhance the gaming experience. Bioshock is a very competent shooter (for modern standards) but people, me included, wouldn't have cared nearly as much if the story - and it's way of storytelling - had been completely unremarkable. Secret of Mana probably wouldn't still be one of my favourite games if I had never cared about the story. I think Jedi Outcast is better than Academy because JO is a story and JA is a narrative mess. But I still like JA a lot.
I like a lot of games with dumb stories or silly writing. Assassin's Creed has a great idea, but a shaky execution. I like how complicated it is and have read up on stuff because I care, but overall it's probably not all that great story-wise. I love the hell out of the games, including the first one, because the parkour, stealth, unimportant shit to do and even the combat are pure fun. They'd still be awesome games without the whole sci-fi setting - or any story at all beyond "go kill bad guys".
Or for a more drastic example, take old shooters. I faintly remember playing Blood2 a couple of times - a couple of times. I don't remember much, but I'm positive the story is completely ridiculous. Back then they had that sweet spot of having a "story" to "explain" what's going on and why your targets are evil, but not enough of a story to get in the way of exploding people with crazy guns. And it was one of the games I had the most fun with. And I was in my late teens. I read books back then. I knew stories were a thing. They just don't matter in my games.
This has a flip-side, of course, and I'm not sure which is worse. That flip-side being games that are utterly mediocre to play (or worse), that get some sort of free pass simply and only because they tell a good story, or tell it well, or has a bunch of well-written moments. That's just wrong. I mean yes, good on them that they managed to get a decent writer for their game; but then that's a wasted effort if the game kinda sucks at being a game.
Because I know the prime argument for the importance of story is that we all want games to be taken seriously, or recognized as art, or simply be something you can tell you grandma about without confusing her with your Kill/Death ratio. But shouldn't we as gamers be satisfied all-around with our games? Shouldn't we be much prouder of a well-told game that's fun to play, than of nice stories wrapped in broken mechanics? Among games, I think one that's average in both areas is much more desirable than the annoying-to-play superb drama.
I haven't played it, but I think I'm seeing this a lot with Spec Ops The Line right now. The narrative is so unique and subversive, oooh. You know why I haven't played it? Because the internet has yet to tell me if it's any fun to play (and it doesn't look like it because it seems to be yet another sluggish 3rd-person cover-shooter).
What I have played and think gets too much credit is Mass Effect. The first two, I never bothered with 3 because, while trying to replay either of the first two I realized the whole shooting/talking/shooting/maintenance thing is bland and tedious - even though 1 and 2 play differently! I need exciting fun between great cutscenes or I won't care. The Mass Effects are my best friend's favourite games (recently) and I think he has terrible taste in games if that's the case. Oddly enough, they're my favourite story among games in recent years. The ME universe is amazing. Hugging Tali in ME2 made me cry. Thinking about trudging through more chest-high walls makes me cry even more, though.
Actually, I've decided which one's worse. That last one. Free pass for story. Because with a good game that writes like a 10-year-old writes fanfiction, I still get a good game, just with some silly whining on the internet. With the other ones all I get is more stuff that looks boring to me and makes me feel left out because the internet thinks they're great.
Because the internet is wrong.
Because it forgets gameplay is important. Hell, sometimes I think it forgets what gameplay actually is.