This Game sucks because the Story is bad.

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DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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[Reads the thread title] "This guy must be German..."
[Checks the TC's profile] "Yep!"

Anyway, OT: I mostly play games for their story, so I kind of agree with the statement. I can still, like a lot of people, very much enjoy a game that has great gameplay but a terrible story - the original DMC springs to mind, but unlike a lot of people, I am able to endure boring gameplay if the game has a particularly good story - Primal on the PS2 is the example I give all the time: it's buggy, exploration is dull, combat is barely functional... and yet, it's probably in my personal top 10 PS2 games, because the story, universe and characters are just amazing.

I think I'm going to go play Primal now... :p
 

Melondrupe

New member
Jan 12, 2012
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I view gameplay more highly than story simply for the reason that when the most interesting thing about a game is its story, the interactive bits get in the way of my enjoyment. I love Wallace & Gromit and was rather enthused at the prospect of the continued adventures of the duo in the Telltale. However, some time into the game excitement for it was lost. The gameplay felt more similar to pausing a video or closing a book in order to go do something real quick, than it did a game.


As someone said earlier about enjoying games when one wasn't able to fully read, my lack of ability didn't stop me from liking what I was playing. Bad Dudes was worst than Double Dragon, regardless of knowing why I'm suddenly fighting on top of a truck. The only thing bad about not knowing anything about a game's story was that more complicated games were impossible to complete. Take Ultima III, the gameplay intrigued me more than Contra, Mario or Journey to Silius. Trial and error didn't deter me from wanting to play, I kept wanting to play just to gain a greater understanding of the game. But hell, a kid will probably consider most games good regardless of quality that critics assign to a game. I remember gaining some fun out of Shaq-Fu when I was a kid, but hating it upon revisitation in my teens.

For me, the idea of good gameplay needing to have a higher priority than a good story comes from the question of rather or not that game from the past is enjoyable today. Time hasn't made it hard to play the original Double Dragon nor its sequel. Actually playing through Ultima III again is more difficult due to it being my first rpg and me having gain greater appreciation for such things as the utility of skills and character classes. Dragon Quest III is infinitely more easy to get into due to its battle system being more efficient and the character classes having greater usefulness in battle. Having played games such as Tactics Ogre, Fire Emblem and Live-a-Live, the structure of Ultima III only calls me back to it due to an occasional desire to imagine the gameplay good.

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Long ramble short:

A game excelling at story and nothing else, creates the desire to have the story without the game.

Gameplay that remains good even with new technology and ideas as well as different takes on old ideas, is to be cherished.
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When it comes to RPGs and story, I see the narrative as more a tool to guide the player to a possible endgame. Knowing that the Kingdom of Pedreira is under attack serves to tell the player why they can't go or are going to the kingdom, and the how and why of an event's relation to the endgame; if it's a sidequest, probably not at all. Story only expands on the world to open up or setup the options of the player. Knowing that dragons are highly inclined to collecting gold, live in caves and that they breathe fire tells one why the current quest involves one scouting the the land for caves rather than the city slums in search of who scorched people and wagon, making off with all of the gold.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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I won't dislike a game for a bad story but it won't resonate with me as much. Let me put it this way, all of my absolute favorite games have at least decent stories and several have amazing stories.
 

CleverNickname

New member
Sep 19, 2010
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This might shock everyone, but yesterday I bought a game because somewhere on the internet I read the story was pretty good!

To The Moon

I briefly looked at it on youtube, too, to find out what the gameplay is like. I merely saw a glimpse and said to myself "oh it's like that then" and that was good enough for me.

Cuz that's the thing, too. Gameplay is simple. All you need is a glimpse. But story... oh boy.

Kakulukia said:
[Reads the thread title] "This guy must be German..."
[Checks the TC's profile] "Yep!"
Side note on that, cuz I obsess over language: The capitalization is not there because of my German mind, it's there to look newspaper-headline-y... attention-grabbing. I debated myself whether or not to go for Sucks and Bad as well.
:D
 

Gatx

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Jul 7, 2011
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Story is not THE most important thing in a game, solely because a story isn't an inherent part of a what makes a "game." It certainly makes things better obviously if handled well but if it's not important to the game, but if the gameplay is good, then yeah, I'm good with that.