Those games that only you seemed to like.

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Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Like, I know I'm not the only one, but it seemed relatively few people liked Army of Two and the sequel. These are solid, fun, competent co-op shooters with somewhat subversive plots. They didn't really reinvent the wheel, but they were enjoyable enough for me to play through multiple times with friends.

The Amazing Spider-Man was also a fun game which had solid voice acting and a story that didn't just rehash the movie. The sequel is terrible, however.

Going back a bit:

Willow for the NES was somewhat of a Zelda clone, but it was a pretty good one. Especially for a property tie-in, this one stood out somewhat in my NEW library for years.

Actraiser (SNES)L: one part sidescroller, one part Sim City with literal God mode. I still see some love for the game, but not much. It's a shame the sequel dropped the sim portion entirely.
Lufia Erim said:
Alpha protocol. Very good game. I seem to be the only person who got the bug free version.
I have tried this game on all sorts of hardware and am yet to get it to run properly. I would really like to try it, too. No hate for the game from me, just an inability to tell you if it's any good.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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-Samurai- said:
I really enjoyed The Cursed Crusade, and both Kane and Lynch games.

I played both using couch co-op, and while not great games, the co-op really made them more enjoyable.
I tried the demo of Cursed Crusade with a friend, and we both kind of laughed at it. It shows up in PSN sales for 3 bucks quite often. Does it get any better?
 

Burgers2013

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Nov 3, 2013
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Hawki said:
Sonic the Hedgehog (early 3D games)
This. I actually loved Sonic Adventures 1, Sonic Adventures 2: Battle, and Sonic 2006. Were they good games? I would argue that SA2 was the strongest, but they all had huge amounts of bugs/camera issues/jerky controls/terrible voice overs/etc. All kinds of problems. I still loved them. For SA2 in particular, the various challenges for each level, grinding real fast on rails in space, the occasional Knuckles/Rouge stage, and the Chao mini-games were really fun. I may have played that game more than any other game on the Gamecube. I went back and played SA (DX Director's Cut version) once I had finally gotten bored of SA2. SA1 was not as fun, but I really liked the out-of-level exploration areas.

I can't explain why I liked Sonic 2006. At all. It seemed like they hadn't learned anything from the mistakes made in earlier 3D games. I guess I just like to run real fast until I fly off the stage into the zenith.

Alone in the Dark (2008, XBox 360)

I didn't see this on anyone else's list, so I figured I'd add it. This game's execution was terrible, and I was never able to finish it because the bugs and unnecessarily confusing controls made it neigh impossible (I may also just be bad at video games; either one). However, I found this game extremely entertaining. I played maybe the first 25% of the game before returning it to the rental store. It was hilarious. For whatever reason, for me it hit that sweet spot between controller-throwingly awful and comedic gold (although unintentional in this case). As a disclaimer, I also loved Trauma Center 1&2, Surgeon Simulator, and Octodad, so this may be the reason.

Alone in the Dark was one of the first game I played that the controls/bugs were so consistently and completely horrid that it was funny. Even the "swing your melee weapon" mechanic resulted in me often-times brushing my weapon against the demon's chest instead of swinging, which is hilarious to watch even though this led to my death most of the time. I didn't even feel like I was being punished when, in a dramatic car chase scene, my car suddenly careened up into the air after hitting the 8th invisible wall I failed to dodge and being blown up by whatever was chasing me (fire-quake, I think?). I replayed that chase scene like 100x because there were so many weird quirks to figure out. The game eventually started prompting me to skip the level using "scene selection." My cousin and I were laughing our asses off during some of these sequences due to some of the ridiculous ways we would die. I'm a firm believer that one can enjoy an objectively poorly done game.

There were also some interesting things it did, like being able to enter and completely search/hotwire a car, item combination, how all of his items were stored realistically on his jacket/belt. However, this was completely overshadowed by the other problems. Also the blinking mechanic.

Silent Hill: Origins (PS2)

Not sure if people actually dislike this game, but it's not normally mentioned when one is listing good Silent Hill games. Maybe not many played it since it was released on the PSP and eventually ported to the PS2 2008, way after the PS3 was out.

While it wasn't the most ground-breaking Silent Hill game, I thought it captured the aesthetic/atmosphere I was looking for pretty well. I felt on-edge most of the time I was playing, controls were okay, and the story was presented in an uncomfortable, surreal sort of way that I really enjoyed (particularly that weird motel room part with Lisa). I also really liked about half of the monster design. The monster that appeared to be two humanish things that were stuck together by their genitals was deeply unsettling, and the baby/puppet things in the the theater were creepy due to their speed and the mechanics used to avoid them (no flash-light, no noise). The bosses were okay; not really memorable.

Of course, the Butcher and the re-use of the skin-wrapped, staggering humans were really disappointing to see, but it didn't ruin the whole game or anything. At least Pyramid Head didn't straight up walk into the frame half way into the game (Looking at you, Homecoming >_>).

Did anyone else like/play Origins?
 

shrekfan246

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May 26, 2011
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The White Hunter said:
To clarify on strict gameplay terms it is by far my favourite, I also love the story, Vaan and Penelo I can take or leave, I don't hate them but I couldn't care less about them. However the world is so fleshed out and seeped in lore, the bestiary alone is dripping with content to plough through, fascinating tales of myths and monsters, etc. There's also so much to do and see and hunt down and bludgeon to death.

I would adore a re-release on just about any platform.
I never minded Vaan and Penelo. I understand that the story wouldn't really lose anything if they weren't present, but as audience-surrogate characters go they're far from the worst in the industry. Also, given the nature of Final Fantasy games it's not like Vaan is really the "main" character, anyway. He might be the character the player controls, but Balthier, Basch, and Ashe are infinitely more important to the world, and they're all people you can directly control whenever you're not in a non-combat zone.

As far as the worldbuilding is concerned, I do think it's helped by the fact that they used a world they'd already technically established. Ivalice was already pretty richly built thanks to Final Fantasy Tactics, so their major hurdle was just in bringing that to a main-series title. I do think the scope of it is pretty impressive; all things considered it was basically JRPG!Dragon Age: Origins before DA:O was even finished. Following after X, which was so restrictive in its design compared to the older titles, XII felt almost overwhelmingly open to me.

One thing that I did find to be a shame is how the game just isn't very accommodating to physical-based character builds, though. The lack of useful physical abilities means that it's only really in the end-game where you have things like the Muramasa/Masamune + Genji Gloves or Excalibur/Ragnarok that can out-damage characters who use a lot of Magick[sup]TM[/sup], while at the same time you can only really start extensively using magic once your characters start getting Quickenings.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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This thread is moving from "games you're in the minority for liking" to "games that a minority of people loudly call overrated but you still like a lot". Just because something has a less than stellar user score on Metacritic, doesn't mean that the vast majority of people hate it. Call of Duty frequently has an abysmal user score, but it's pretty likely that most of the people who play don't give a damn about Metacritic at all and habitually buy the new games every year.

To be honest, I can't even think of a very good example for myself. I'm tempted to say the Viking Conquest expansion for Mount and Blade Warband, but that's only because it's had some significant upgrades due to constant development since its release. I think most people who hated it at launch would actually enjoy it now if they gave it a chance.
 

The White Hunter

Basment Abomination
Oct 19, 2011
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shrekfan246 said:
The White Hunter said:
To clarify on strict gameplay terms it is by far my favourite, I also love the story, Vaan and Penelo I can take or leave, I don't hate them but I couldn't care less about them. However the world is so fleshed out and seeped in lore, the bestiary alone is dripping with content to plough through, fascinating tales of myths and monsters, etc. There's also so much to do and see and hunt down and bludgeon to death.

I would adore a re-release on just about any platform.
I never minded Vaan and Penelo. I understand that the story wouldn't really lose anything if they weren't present, but as audience-surrogate characters go they're far from the worst in the industry. Also, given the nature of Final Fantasy games it's not like Vaan is really the "main" character, anyway. He might be the character the player controls, but Balthier, Basch, and Ashe are infinitely more important to the world, and they're all people you can directly control whenever you're not in a non-combat zone.

As far as the worldbuilding is concerned, I do think it's helped by the fact that they used a world they'd already technically established. Ivalice was already pretty richly built thanks to Final Fantasy Tactics, so their major hurdle was just in bringing that to a main-series title. I do think the scope of it is pretty impressive; all things considered it was basically JRPG!Dragon Age: Origins before DA:O was even finished. Following after X, which was so restrictive in its design compared to the older titles, XII felt almost overwhelmingly open to me.

One thing that I did find to be a shame is how the game just isn't very accommodating to physical-based character builds, though. The lack of useful physical abilities means that it's only really in the end-game where you have things like the Muramasa/Masamune + Genji Gloves or Excalibur/Ragnarok that can out-damage characters who use a lot of Magick[sup]TM[/sup], while at the same time you can only really start extensively using magic once your characters start getting Quickenings.
Well said, pretty much agree with what you said :p

The game has it's flaws, but I really do enjoy it and exploring, going off the beaten path was so so rewarding in XII, it was so satisfying finding hidden bosses and Espers before you were supposed to, and scheming how to take them down early.

I am properly shit at Quickening Chains though :<
 

hermes

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Mar 2, 2009
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Ok, time to get controversial here. It goes without saying that this is only my opinion and should not be taken as objective facts.

DMC: is the best game in the series and its version of Dante is a lot better than that of 3.

Saints Row 4: I think 4 is the best game of the series, even when I know it is not so different of 3 in several aspects.

Dante's Inferno: I liked that game. It was not without its flaws, but as far as the genre goes, it was pretty decent (and still better than GoW Ascension)
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Something Amyss said:
-Samurai- said:
I really enjoyed The Cursed Crusade, and both Kane and Lynch games.

I played both using couch co-op, and while not great games, the co-op really made them more enjoyable.
I tried the demo of Cursed Crusade with a friend, and we both kind of laughed at it. It shows up in PSN sales for 3 bucks quite often. Does it get any better?
No, it gets worse.

Source: I've seen the GPLP of it [https://www.youtube.com/watch?v=JbtEF3ZjTyk&list=PL81DE86E636F5B9BB]. Twice. It's quite bad, but at least serves well for entertaining jokes. At least when the LRR crew play it, not me. I'd recommend watching that. In all fairness, the combat system actually has potential. If it only the rest of the game was a bit better. It's buggy, and the story is presented awfully - it's both too long and yet, bizarrely, it's not even enough for the game.
 

The Raw Shark

Quis custodiet ipsos custodes.
Nov 19, 2014
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Devil May Cry 2: And I mean BEYOND Dante's jacket.
I don't really know what everyone was going on about with camera issues and such but I had an easy enough time. Also the entire move system got changed up in to something far more stylistic but in the end not with enough substance to keep it going. However there were some really cool boss fights like the building demon or Argosax the Chaos (Despair Embodied, not the mash of most of the previous bosses). Plus I really liked some of the enemy designs, they gave off a slightly frightening effect for me when I was a kid as well. This is in contrast to when I played the other Devil May Cry games and couldn't really feel the scares from it. Plus I loved when Dante "crowned" Arius. Just Google it, its one of his best one-liners and for me it completely made up for the lack of dialogue by Dante. Oh and not to mention his "Majin" demon form, that was an awesome inclusion, seeing Dante's true demon form was pretty sweet.

Another game is mainly one that I feel like I'm the only one who's PLAYED it.

Lost Planet 2: This one was a really pleasant surprise for me.
I loved this game so much, it was just too fun for me not to keep playing. I liked the story enough to care about what was going on, the gameplay just felt like everything I did packed a good punch and also the scale of the battles was really impressive for me. It was kinda like Monster Hunter in this case actually. It also helped that they had free Killzone skins and that I could headcanon that an infantry Helghast had decided to become a monster hunting planet saver.

Also as two gentlemen before mentioned, Alpha Protocol: This is what I wanted out of a Bourne Conspiracy game.
Yeah it reportedly had alot of bugs but I didn't really run in to any. This game was just too fun and I'm already on another playthrough. Thornton was a sarcastic nut who was too fun to play, the supporting cast was nice and wellrounded, and overall it just gives off alot of thrills and really makes you feel good for getting everything done right.
 

Spider RedNight

There are holes in my brain
Oct 8, 2011
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Burgers2013 said:
Silent Hill: Origins (PS2)

Not sure if people actually dislike this game, but it's not normally mentioned when one is listing good Silent Hill games. Maybe not many played it since it was released on the PSP and eventually ported to the PS2 2008, way after the PS3 was out.

While it wasn't the most ground-breaking Silent Hill game, I thought it captured the aesthetic/atmosphere I was looking for pretty well. I felt on-edge most of the time I was playing, controls were okay, and the story was presented in an uncomfortable, surreal sort of way that I really enjoyed (particularly that weird motel room part with Lisa). I also really liked about half of the monster design. The monster that appeared to be two humanish things that were stuck together by their genitals was deeply unsettling, and the baby/puppet things in the the theater were creepy due to their speed and the mechanics used to avoid them (no flash-light, no noise). The bosses were okay; not really memorable.

Of course, the Butcher and the re-use of the skin-wrapped, staggering humans were really disappointing to see, but it didn't ruin the whole game or anything. At least Pyramid Head didn't straight up walk into the frame half way into the game (Looking at you, Homecoming >_>).

Did anyone else like/play Origins?
I definitely played it (and I definitely own it) but I have to really sit and think about why I like it other than the obligatory "I'm a really big Silent Hill fan so I like ALL of the games (save Book of Memories I mean JfC)". Travis is okay as a protagonist and a handful of the monsters were pretty original though I'm NOT a fan of the whole "move between worlds at will" thing and I'll agree with Dena(of Blistered Thumbs) that Travis is a Mary Sue of sorts. As you mentioned, the Butcher wasn't anything new (at least Downpour's Bogeyman looked different and had a giant blunt weapon as compared to a knife) and the rehash of enemies like the Lying Figure and the goddamn sexy nurses were just stupid. But, ridiculous as it might be, it's nice to have a hyperspace arsenal in his puffy jacket and I found it entertaining to carry around twelve portable TVs. Some of the puzzles that came with the whole "swap between dimensions" aspect were interesting, as well.

Also I feel like this is worth mentioning but I like that Travis runs outta breath quickly as that adds to the (sometimes frustrating) tension along with the clunky gameplay and the feeling of helplessness. I'm not sure if that's ideal for a main playable character but given Travis' backstory, that makes a lot of sense.

Sooooo yes, I played it. I don't like it as readily as you do but I'm glad someone does and once I give it some thought or I'm playing it in my free time, it's not as bad as I remember during the times I'm not playing it.
 

-Samurai-

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Something Amyss said:
I tried the demo of Cursed Crusade with a friend, and we both kind of laughed at it. It shows up in PSN sales for 3 bucks quite often. Does it get any better?
DoPo said:
No, it gets worse.

Source: I've seen the GPLP of it [https://www.youtube.com/watch?v=JbtEF3ZjTyk&list=PL81DE86E636F5B9BB]. Twice. It's quite bad, but at least serves well for entertaining jokes. At least when the LRR crew play it, not me. I'd recommend watching that. In all fairness, the combat system actually has potential. If it only the rest of the game was a bit better. It's buggy, and the story is presented awfully - it's both too long and yet, bizarrely, it's not even enough for the game.
This pretty much sums it up. But, for $3, it's worth it. Gameplay is far from perfect. The combat, while not horrible, can be a bit wonky at times. But there is a solid system to build from. The story is just out there, though. "Pacing" was clearly never used in the development meetings.

But, I'd say play it. Play it with the same expectations you'd have while planning to watch a B movie.
 

Setrus

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I liked Dragon Age 2 for sure. Not sure I feel ME3 or Fallout 4 were badly-recieved though. Sure, ME3's ending got angry comments at first but in the end most were quite satisfied, as for Fallout 4, this is the game that lowered traffic on certain sites, no? :p

Some games I liked that seems to have had lukewarm receptions or not even been known though as stuff like KoToR 2, Dark Messiah, Enclave, Fallout Tactics and Ryse. (albeit that last one is painfully short and so ahistorical it hurts, it's still a fairly fun time)

As for games that are quite disliked that I love...Rome 2 total war for sure, can't think of any others though.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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-Samurai- said:
Something Amyss said:
I tried the demo of Cursed Crusade with a friend, and we both kind of laughed at it. It shows up in PSN sales for 3 bucks quite often. Does it get any better?
DoPo said:
No, it gets worse.

Source: I've seen the GPLP of it [https://www.youtube.com/watch?v=JbtEF3ZjTyk&list=PL81DE86E636F5B9BB]. Twice. It's quite bad, but at least serves well for entertaining jokes. At least when the LRR crew play it, not me. I'd recommend watching that. In all fairness, the combat system actually has potential. If it only the rest of the game was a bit better. It's buggy, and the story is presented awfully - it's both too long and yet, bizarrely, it's not even enough for the game.
This pretty much sums it up. But, for $3, it's worth it. Gameplay is far from perfect. The combat, while not horrible, can be a bit wonky at times. But there is a solid system to build from. The story is just out there, though. "Pacing" was clearly never used in the development meetings.

But, I'd say play it. Play it with the same expectations you'd have while planning to watch a B movie.
Yeah, you could certainly think of it as a B movie. This shit right here is just hilarious



EDIT: fix'd the video links (derp)

EDIT2: didn't actually fix them. What? I can't youtube API because I'm dumb or it's changed? Here are links

EDIT 3: finally fixed it. Yep, the API has changed but on the Escapists' side - used to be that ampersands could be used for more parameters but apparently it's apparently spaces.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Hawki said:
Both Dark Souls and Diablo have wiki articles that are based entirely on flavor text used to combine to an overall whole. Can't find those things on the Torchlight wiki though. Not saying that they don't exist - I recall reading the flavor text myself, but how well they do their job is another matter.
Both Dark Souls and Diablo have much bigger communities than Torchlight. With a smaller community, there is way less people to maintain a wiki. There are lore enthusiasts on the Runic forums, though, and there have been lots of interesting discussions about the lore gleamed from items (among others). Nobody really bothered to transfer them to the wiki, though.

Hawki said:
Aside from the items, though, I can't say the locations tell the player much about the setting.
Locations, its inhabitants, its perils, its features - they are all part of a bigger story. You can see what shaped the civilisations that lived there. Or what destroyed them. Or, perhaps, why there wasn't a civilisation that inhabited this part in the first place. It's like archeology seen first hand. Well, there is less digging involved. But the ruins that dot the land, for example, can tell a lot of what was there before - when was the before and why is it not here in the present are the most obvious things we can gather, but there is also things we can gleam about the purpose and nature of the time from before the fall. in Diablo 1, rooms painted in blood or strewn with corpses in bizarre but definitely present pattern tell tales of what kind of evil we are facing. In Diablo 2, the ruins of Tristram serve as a bridge to the first game and inform the player of exactly what kind of destruction awaits the entire world. In Path of Exile, the areas you go through tend to be grim but they can't really hold a candle to Piety's [https://i.ytimg.com/vi/-TUWPJKV3E4/maxresdefault.jpg] laboratory [https://i.ytimg.com/vi/ocBwBMpIN64/maxresdefault.jpg]. On the second one, the red thing on the side of where the tiles are is blood. Lots and lots of blood. Casually looking through that level, you should be able to tell that there have been experiments going one, gruesome, at that, and they've exhausted quite a lot of...well, raw material (see first picture). Yet aren't likely to stop. It allows us to understand quite a lot more about the single person who is behind all of this. It speaks volumes, ones that you don't need people explaining you. Heck, most people in game are reluctant to talk about Piety and you can clearly understand why when you see her lair.

Hawki said:
I've skipped out the other quotes because you seem to have been leading up to this point. I'll quickly summize that I'll have to take it on your word that the characters had the inability to do these things - I never got that impression, nor did I get the impression that the PC was anything special, corruption or no.
Again, it is only after learning about Wraeclast that one can see this. You, as a player and character, start off with no knowledge whatsoever. Well, barring reading wikis and such, but under normal circumstances, you go into the game without know much about Wraeclast. You can then progress and more and more things will be revealed. Whether you pay attention or not, is irrelevant - I like to think that the player not bothering about the lore is the same as the character not bothering. However, were you to understand what has happened, you will start to see the same patterns from the past repeated by yourself. Given that it actually normally takes quite some time to put the pieces together, from character perspective it should only serve as a horrible realisation of what has actually happened.

Hawki said:
The character descriptions imply that these aren't very nice people (the player characters), to say the least, so why they feel compelled to help at all is a mystery.
Oh gods, where do I begin here. OK

- the player characters aren't bad people. Well, mostly. If anything, a unifying theme behind them is "freedom". Some of them are not exactly nice sure but let's have a look:
[li]Ranger - was a poacher. Sure, not exactly "nice", but not exactly that bad. She comes off as a hippie, that seems like a bigger offence (and it would, in fact, be why she would exiled if I were to judge). At any rate, freedom is a big theme for her - freedom from the city, freedom from society, freedom from what is considered "normal".[/li]
[li]Marauder - he was enslaved. Later exiled because he dared to try and escape. Not "nice" but that's because they weren't nice to him to begin with. Again, freedom being a big theme for him. More literal kind of freedom, this time, as he was enslaved, but now is not.[/li]
[li]Duelist - more like a college macho bro. Sure, he killed somebody but Oriath doesn't strike me as somewhere where this would be out of place. Again, not "nice", but not really leaning to evil. Yet again, freedom being the underlying theme, mostly expressed as unbridled passion.[/li]
[li]Templar - exiled most likely because he's good. Were he to find out what Dominus was doing, I'm pretty sure the Templar may have rebelled. He is also the character where freedom is more of a minor theme. For him, it manifests as a test of character.[/li]
[li]Scion - pressured by her parents and by the high society, she was chained by the world around her. The conflict being with the seemingly limitless potential within her. She murdered her arranged husband which finally gave her, yes, the freedom she had been denied for so long. She's almost much a high born version of the Ranger. OK, murder wasn't "nice", again, but still - not evil[/li]

and then we have the two characters we could call "not nice people" with more of a weight behind that phrase

[li]the Shadow - was just an assassin. Not good - some of the others have killed but mostly in limited amounts, while for the Shadow it would have been a boring day on the job. Freedom for him manifests in the more sinister freedom from morals and the laws.[/li]
[li]the Witch - she's downright nasty. Yet not actively malicious. She did kill but as an act of revenge. It just happens that the revenge was maybe a tiny tinsy bit massively disproportionate. Oh, and I'm pretty sure she did some...questionable deeds from before her revenge. At any rate, freedom is the unifying theme as the others - for her, it's the freedom given by the occult and the again the more sinister side of freedom from society.[/li]

So, out of the 7 characters, only 2 can really be called "not nice people". While the rest would fall under the letter of the phrase, they wouldn't under the implication that they are actively bad. The 5 top ones certainly seem better than the Oriathans that caused their exile. Heck, one can even argue about the Shadow, as he seems to be "a professional with standards" yet was exiled because of somebody without them.

At any rate: "not nice people" - hardly.

- why do the characters feel compelled to help? Even if they are not nice. Well, they don't. Every single mission that people in the Twilight Strand give you is optional. You don't have to help, if you don't want. The missions in the forest encampment? Similar - every single one that directly benefits them is optional. Well, OK - there is the bandit quest, which you do have to tackle, but you can align with one of the bandits, which puts your wants and needs above those of the people in the encampment. And they don't really benefit from two bandit lords dead, as the remaining one now does not need to war on two more sides. Act 3 does not strictly follow that, however, the main quests deal with you taking revenge upon Dominus, so they can certainly be viewed as mutual convenience. Act 4 has but one optional quest and that also happens to only directly benefit the inhabitants of Highgate. The rest of the quests are to do with "let's stop this ancient, evil, and incredibly powerful thaumaturge, who happens to have merged with the even more ancient, more evil, and more powerful eldritch Lovecraftian god being from fucking up the world worse than how they have currently fucked Wraeclast".

- why do the characters feel compelled to help? Even if they are not nice. Take two. Setting aside the optional part, why would they even attempt it? Well, simple - there is a reward. You do the locals a favour, they pay you back. In Twilight Strand, this is a very good motivation, in fact - you've just washed ashore and you're armed with a stick (in some cases literally) and may or may not have some rags on your back. You have nothing, you need something. And therein come the optional quests. You are offered something. Simple.

Hawki said:
While I did see monsters that were based on the player classes that I ran into now and again, I didn't get a "mirror darkly" sense from them.
Those would be the rogue exiles. And no - they aren't really what happens when the player characters get drunk on power. If anything, they are what happens when the PCs are drunk on freedom as they don't claim any allegiance to even the rest of the exiles. The PC at least acknowledges that they need to trade and stuff with the people in town.

Hawki said:
Which is funny because I remember the time I gave my take on D3's theme, and the exact words were "stop liking so terrible."
Hope you don't mean me, as I've not actually said that. People on this forum have a strange habit of not being able to actually read instead imagine words I've written.
 

Hawki

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Burgers2013 said:
This. I actually loved Sonic Adventures 1, Sonic Adventures 2: Battle, and Sonic 2006. Were they good games? I would argue that SA2 was the strongest, but they all had huge amounts of bugs/camera issues/jerky controls/terrible voice overs/etc. All kinds of problems. I still loved them. For SA2 in particular, the various challenges for each level, grinding real fast on rails in space, the occasional Knuckles/Rouge stage, and the Chao mini-games were really fun. I may have played that game more than any other game on the Gamecube. I went back and played SA (DX Director's Cut version) once I had finally gotten bored of SA2. SA1 was not as fun, but I really liked the out-of-level exploration areas.
I actually rate SA1 above SA2. SA2 makes some improvements to the gameplay (e.g. the rails), but I felt in SA1 I had more control over the characters (especially Knuckles), and better designed levels (again with Knuckles compared to Knuckles/Rouge). Likewise, in SA2 I had to deal with the mech levels, which weren't bad, per se, but not nearly as fun as the Sonic ones. In SA1, I get a plenthora of Sonic levels, but the Tails, Knuckles, Amy, and even Gamma levels tend to be fun. Except Big. Screw Big. ;)

Also, there's the story. In a sense, both SA1 and SA2's stories are similar - tragedy happened in the past, has come full circle in the future, Chaos Emeralds must be collected to either enable or prevent said tragedy. However, I feel SA1 is far more subtle (e.g. Chaos vs. Shadow), and far more poignent in how it handles its aspects. SA1, I'd argue, is a tragedy in the literary sense (a character being trapped by circumstance), whereas SA2, not so much. Shadow has false memories of Maria, but is otherwise fully in control of his actions.

Not that SA2 is bad at all - I certainly like the game, but SA1 does manage to edge it out in my mind.

DoPo said:
Locations, its inhabitants, its perils, its features - they are all part of a bigger story. You can see what shaped the civilisations that lived there. Or what destroyed them. Or, perhaps, why there wasn't a civilisation that inhabited this part in the first place. It's like archeology seen first hand. Well, there is less digging involved. But the ruins that dot the land, for example, can tell a lot of what was there before - when was the before and why is it not here in the present are the most obvious things we can gather, but there is also things we can gleam about the purpose and nature of the time from before the fall. in Diablo 1, rooms painted in blood or strewn with corpses in bizarre but definitely present pattern tell tales of what kind of evil we are facing. In Diablo 2, the ruins of Tristram serve as a bridge to the first game and inform the player of exactly what kind of destruction awaits the entire world.
I really don't want to criticize anyone for reading into something and garnering conclusions, but, well...

Okay, take Torchlight 1. I've mentioned the 'civilization thing' I got from it, but is there really anything else? Syl mentions the "Elurians" (sp?) in the Atlantis-esque ruins, and how advanced they were (which would both fit and decry my 'passage of civilization' theory, given the goblins), but we otherwise learn nothing about them. Or the dwarfs, or the goblins, or the...things, that exist at the very bottom (demons, maybe?). No history, no culture, no nothing. The history is only something I can infer, but the rest are inseprable from the monster designs themselves (I can conclude that the dwarfs relied on mechanical things in their warfare, and that the goblins are probably a low-brow, warlike race), but this isn't much, and pretty much taken from tropes anyway.

Moving onto Diablo I (bearing in mind the line you quoted was exclusively referencing Torchlight), you mention the corpses being strewn around. Now, it's true that D1 does have a 'descent into Hell' thing going on. We go from the cathedral, to the catacombs, to Hell itself, and it's at least inferred, if not outright stated that this is a case of Hell 'spilling over' into Sanctuary. However, are the corpses really telling us anything? Maybe "demons are bad." Okay, but we knew that from the moment we encountered them in the game. In Doom we see marines impaled on spikes in the Hell sections of the game. Is a statement on demon culture being made in either case? Because impaling corpses on items as a form of ritualism or psychological warfare isn't unheard of in human history.

Moving onto Diablo II...well, of the three mentioned so far, this is the only example where outdoor areas are encountered, so let's look at them. Act I, we're in Khanduras. The ruins of Tristram are indeed encountered, but that only really tells us about Tristram - I don't really see it as being symbolic of anything else. Now, along the Blood Moor you do come across a few ruined and/or abandoned dwellings, that COULD be attributed to demons, that COULD be attributed to a statement along the lines of "look how bad things have got, they're going to get worse," that COULD be taken as a sign of storytelling...or it could be that this regions of Khanduras is just that buggered. Bearing in mind that people were in Khanduras long before Leoric came, that Khanduras had to deal with Leoric's 'mad years,' and that even further back there was the Countess. Or maybe I'm reading far too much into things. I can certainly see the possibility of this being the case, but I'm still wary because a) those ruins could be attributed to anything, and b) based on everything that's known of Diablo II's development, Blizzard North more or less subscribed to the John Carmack school of thought when it came to story in a game.

So, moving onto Act II, we come across the ruins of Aranoch. Ruins that are dated at a thousand years old. This is a bit iffy, because Fara mentions the Sin War ravaging Aranoch 1000 years ago, while the Sin War has since gone from being the overall term of a continuous conflict, to a very specific moment in history that occurred 3000 years ago in the setting. We also know from lore that came after D2 that regardless of whatever happened 1000 years ago, it was Rakkis's crusade that truly buggered Ivgorod's hold on Aranoch. But fine, let's say that solely within the context of the game, Aranoch is meant to be indicative of the fate that awaits Sanctuary's civilizations if the minions of Hell go unchallenged - not too farfetched based on what we know of the Dark Exile.

Act III, there's no ambiguity. It's stated outright that the jungle consuming Kurast/Travincal is due to Mephisto's corruption. We see it affecting both cities. I'm not sure if this is indicative or any broader theme ("sometimes a cigar is just a cigar," as the saying goes), but fine, I can live with that interpretation.

Act IV, we have Hell. A barren wasteland. I...really don't see much here. We know from later lore that a good portion of the Hell locations in D2 occur in the realms of Hatred and Destruction, so I can wrangle the idea that because of what happened to the demons that followed the Primes, there aren't that many left in these areas...maybe? That maybe Hell is symbolic of what awaits Sanctuary if the demons succeed in...whatever their goals are (yes, I know what their goals are, but they're never stated in D2 itself).

Come Act V, don't see much. Harrogath is under siege, people are in the background suffering...yeah. Not much to analyze.

So, out of all five acts, I'd say there's three cases of locations telling the story at most. If I stretch it, maybe, MAYBE, I can accept Hell being the final act of symbolism (the wasteland), but that still makes Act V the odd one out. I can lend credence to the idea of the acts being symbolic of Sanctuary's possible fate, but I'm not 100% onboard.

Funny how this goes really, since in D3, my reading is that the span of Acts I-V all touch on the same theme (humanity), yet Act V actually does the inverse of the Act I-IV take on the theme. But that's another matter, since your points only addressed Torchlight, D1, and D2. And Path of Exile. Speaking of which:

Burgers2013 said:
In Path of Exile, the areas you go through tend to be grim but they can't really hold a candle to Piety's [https://i.ytimg.com/vi/-TUWPJKV3E4/maxresdefault.jpg] laboratory [https://i.ytimg.com/vi/ocBwBMpIN64/maxresdefault.jpg]. On the second one, the red thing on the side of where the tiles are is blood. Lots and lots of blood. Casually looking through that level, you should be able to tell that there have been experiments going one, gruesome, at that, and they've exhausted quite a lot of...well, raw material (see first picture). Yet aren't likely to stop. It allows us to understand quite a lot more about the single person who is behind all of this. It speaks volumes, ones that you don't need people explaining you. Heck, most people in game are reluctant to talk about Piety and you can clearly understand why when you see her lair.
Again, have to take your word for it, but I'd agree that's a case of environment giving us insight into a character.

Burgers2013 said:
Oh gods, where do I begin here. OK

- the player characters aren't bad people.
I never said they were. I said that they weren't nice. That's not the same thing as being bad. Looking at them:

-Marauder: "I am a warrior, raised to honour my Ancestors, to die with a weapon in my hand and the Karui Way in my blood."

The Marauder was in chains, but still a Karui warrior, following the "Karui Way." Which, from what we learn of the Karui, basically means invading, pillaging, etc. The Karui aren't a nice people. Not that Oriath is any better, but that doesn't make the Karui saints.

-Duelist: "He had it coming. Was I supposed to bear such insults with inaction, simply because of his high birth? That lord sang a different tune with six inches of steel in his guts. Now they call me a criminal for defending my honour. I'd do the same again to anyone who crossed me."

So, not only did he kill someone for insulting him, but he expresses no regret for his actions. Now I'm not saying the guy he killed was any better, but this is a clear indication of sociopathy.

-Ranger: "No life can be owned. Not a deer's. Not a rabbit's. And not mine. Every creature has a birth-given right to live however it will. However it can. My right is to hunt. To feed off the wilderness in the understanding that, one day, will feed off me. The fat lords of Oriath have no such understanding. They call me 'poacher' and 'thief'. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow... that's all I need."

The Ranger is certainly better than the others so far, since her only crime is poaching, at least by her own account. I hesitate to call her "good," but I'll willingly take her out of the "not nice" category.

-Shadow: "A flicker of movement, a knife from the dark. By the time you've seen him, it's already too late. The Shadow kills silently, without hesitation, without mercy. He is versed in many weapons, but prefers ambush and subterfuge. Hundreds have met their deaths shrieking in his traps. The Shadow has come from the Guild of the Night in Oriath for one purpose: to inflict pain and suffering on anyone who's wronged him. Exile is merely an inconvenience."

So, he's killed hundreds of people. His intro text (not the one above) doesn't express any regret. Now, I'm not claiming that the people he killed were paragons, but that doesn't make him a hero even if they weren't. He's an assassin, one who reflects "a simple job, I was told. Silence a big mouth. Get a big payout. And no one was going to be the wiser. Tidy. Except for one loose end. Me." He's betrayed, sure, but again, paid assassin.

Witch: "They were right to fear me. If only they had listened to their cowardice. Had they not taken my home with fire, I would not have taken their children."

Fun fact, I actually wrote a story based on the witch's backstory (see https://www.fanfiction.net/s/9019880/1/ by way of a shameless plug), but that aside, the witch isn't nice. Hard done by? Sure. Murderer of children, or something similar? Yes. In essence, not nice.

Templar: ""I fought, wept and bled for God and the Order. I would have died for my Templar brothers, every single one. And how do they reward my piety, my devotion? They exile me to the land of the damned. To Wraeclast."

The Templar is probably the only example of a "good" character I can name, since he's devout, understands his breathren are enthralled, etc. So fine. He's "nice."

-Scion: "There seems to be no limit to what I can do, no walls containing my talents. To my parents, I was a raw nugget to be battered and moulded into a prize for admiration, for envy... for sale. That life died on a wedding bed in Theopolis.

Today, Wraeclast offers me a new life, written not by birth, nor family, nor society. This life will be written to answer but one question: Who am I?"

The scion is a bit iffy - we know she murdered her husband, but have no idea of the circumstances. She doesn't express regret, but again, unlike say, the duelist or shadow, she didn't have a choice, at least as far as marriage went. So I'll put her in the same category as the ranger.

So, by that, we have one "nice" character (the templar), two "maybe" characters (ranger, scion), and four "not nice" characters (duelist, shadow, marauder, witch). That's still a clear majority of "not nice" in my books, and that potentially goes up to six. The ranger and scion aren't nice. Not malignant, but not nice. Far as I can tell, the entire setting of PoE is based on misery. Oriath sounds like a shithole, the Karui are warmongerers, and Wraeclast...well, Wraeclast is Wraeclast. I won't dismiss your idea that the unifying idea is freedom, but my reading is more along the lines of "we're all shits, but some people are smaller shits than others." Ideally put more eloquently than that, but go figure.


Burgers2013 said:
Hope you don't mean me, as I've not actually said that. People on this forum have a strange habit of not being able to actually read instead imagine words I've written.
No, that was a reference to another forum discussion I had years ago, back around when D3 first came out. It's why I put the exact words, so you'd know that it wasn't you (as you never used said words).
 

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Hawki said:
I've heard the terms "type A" and "type B" used to describe two broad groups of anime watchers. I forget which is which but the difference is that one group watches anime for the characters, dialogue, emotions and relations. To them the overall story is what drives the characters to interact. The other group is interested in the setting, tone, and the world. For them, the characters drive the exploration of these.

Now, obviously not everybody is firmly one or the other, moreover, I'm going off what I remember, so I may be misrepresenting them. At any rate, I think you get the divide.

I am a member of the latter group, whichever letter they claim. Not in anime, but in everything. In games, I like exploring nooks and crannies and ponder their relation to the big picture. I love breaking down and understanding the mechanics and see if and how they match the world and the setting. I adore digging out the lore buried in various places. To me, the level design is an extension to the setting, the mechanics are a metaphor for how the world operates, the obscure backstory is a puzzle to be assembled.

You do not seem to think so. And that's fine - it takes all kinds. We are obviously looking at the games from two different angles and while we see the same things, it's different sides of them.

I don't really think there is need to further discuss this here. I won't even say "agree to disagree", because I don't really think there was much "disagreement" - I can see where you're coming from, I think you can see where I do, too. It's just a different outlook we have for the same things.

Also, I think we're risking going too offtopic.

Hawki said:
https://www.fanfiction.net/s/9019880/1/
This looks really interesting. Thank you for sharing :)
 

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The first Witcher game was a total blast and the second best game in the series. I really don't know why I like it so much, a lot of the complaints are valid. The second act is enough to make you blow your own brains out. But I love the combat, it reminds me a lot of the Knights of the Old Republic games.
 

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sgy0003 said:
Fallout 4
Seriously, people! Calm down on metacritic. Yes, the game may not live up to FO3 and NV, but come on, that doesn't mean the game deserves less that 5/10. Yes, the dialogue is very limited but there's no more zooming into npcs and companions face. Yes, the graphics may look not as good as other AAA games, but it is best looking Fallout game to date. Yes, they got rid of the traditional skills set system but they replaced those with complete perk chart which grants similar abilities as would could with skills set in FO3 and NV. And yes, the story is kinda weak, but deciding HIS fate (won't spoil it here) made the faction and ending choice that much harder. FO4 also introduces fully fleshed out weapons and armor customization. Grant it, this was introduced in NV, but they made it so much better.
The way you describe Fallout 4, it most certainly deserves it's low score. You admit it is not as good as FO3 or FONV and you even go into detail explaining why we are better off replaying those games rather than dropping $60 on this one. Was it your intent to bash a game you say you like?

- Dialogue is very limited (Usually not good for a quest based RPG)
- I don't really care about the graphics either but since you brought it up, it should atleast try to compete with current gen games in this area
- Bethesda does seem to be moving away from RPG's, lowest common denominator and all that.
- Weak story is normal for Bethesda games but yes, if they are making less RPGish games, atleast they could work on story

Is there anything you liked about this game?

+ Oh yes, you like the Barbie dress up part.

This game sounds like it deserves it's low rating.

Now for me:

Chrono Cross - I think it's fine as a sequel to Trigger but I understand that others don't, in the case of those people, I still think it's a damn good game. I really do like the stamina system. Being able to use all but 1 stamina point then going into the negative for a finishing spell. Just being able to hit multiple times per turn (based on stamina) was nice. The story was pretty good too. I got a genuine sense of wonder when I entered the frozen over city.

Final Fantasy VIII - The game is not perfect but the draw system that most people hate is what I love, it allows me to customize my stats from the first few minutes of the game. Learning abilities without leveling up effectively breaks the game and I love when I can do that, without cheat codes.

Final Fantasy XIII - I loved the combat, fast paced, it gets my blood pumping. The cut scenes were fine for the most part on the first play through and conveniently I can skip them when I want to. Most people long for the time when the game opens up, I liked the corridor parts better. What can I say, there were only two things to do in the big open field, quests and battles. The quests were mostly battles anyway and since moving on also gave you more battles and story I usually choose to move on instead of staying on Gran Pulse.

I should mention that I can't believe that Skyrim was mentioned as a game that most people didn't like. I am still nauseous from all the drooling over dragons that happened around the time of the Skyrim reveal at E3 2011. It was as if the brainwashed masses had never played a game with a dragon in it. Dragons in Skyrim were nothing but an annoyance to me, they were the Oblivion gates of Skyrim.
 

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hermes200 said:
Saints Row 4: I think 4 is the best game of the series, even when I know it is not so different of 3 in several aspects.
I'm not sure how this is controversial. Most people, even if they think 2 is the best game in the SR series, will agree 4 is pretty damn good. Usually, the only argument is if 2 or 4 is better.

If you want to be controversial, say you like 3. Or even worse, say you thought Gat out of Hell didn't feel like an expansion pack.
 

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AnthrSolidSnake said:
Well, the flack I usually get for liking FFXIII has died down slightly, I still get a bit of shit for it.
I'm have the opinion that Final Fantasy games were always linear. Just because they didn't take place in "corridors" doesn't mean they were open. You still spent every game in the linear environments, occasionally running around a barren overworld to each town, and there were few reasons for revisiting previous towns. You might find a little secret, but it's not that common. The only game that changed that was FFXII I believe.
Admittedly, XIII does like to drag you by the nose for quite a long time, but like everyone says, it does open up a bit later.
While I agree that the series has always been linear to an extent, there was always that illusion of freedom and the world felt so much bigger. Towns usually had a different feel to them and felt like respites during the long journey(and in the early games, before tents and ethers, they were vital to survival). And for me, I always liked going back to visit them after getting the airship.

XIII and to a lesser extent, X, pretty much decided to do away with that illusion and the change of pace that towns provided in favor of a linear path.

Hell, I wouldn't have minded the path in X so much if we got to visit and explore towns on the way through Spira but after Luca, it was pretty much a travel agency and a temple(which were pretty boring) every so often and that was it. Oh, there was Bellvue, which wasn't explorable unless you count the sewers.