ResonanceSD said:
1) Ridiculous, contrived gameplay features (your jetpack ran out of fuel!) etc.
2) Finishing moves that "regain health" take so long in firefights that massed orks often have a fantastic chance to kill you during the cutscene at higher levels.
3) Tunnel-shaped level design
4) Horrible UI
5) Cover-based health regen in combat.
6) The fact that you have to run away to survive, you're a space marine, apparently.
7) Complete lack of characterisation. Titus by the end was the same boring brick he was at the start.
8) Pacing curve written by someone who doesn't understand what pacing is.
9) Getting stuck on terrain
10) Lack of polish at launch. Bugs took weeks/months to iron out.
11) problems in MP at launch, voice chat functionality was completely lacking.
12) Enemies popping in, rocket troopers arriving in a room without warning whilst you're in the middle of a close combat fight.
13) Little originality, face it, you could put Halo skins on everything in this game and the plot would be the exact same. Titus = MC, Orks --> Covenant, Chaos --> Flood.
Want me to go on? I note that you rented it, which means that you probably didn't encounter half of these, but if you're going to call this game even halfway decent, I recommend you buy Half Life 2 for a shooter with a compelling story.
1. Your jetpack is a relic from an age of technology that no one can replicate in the known universe. If the power cell dies, it's extremely difficult to replace -- if even possible-- and any repairs to be made to them are almost impossible. Just to use the jetpack example...
2. This is why you need to either plan out your attack and understand there's a time to go in and slash things up and use finishing moves and a time to stand back and shoot -or- come to the epiphany that you're not as good as you believe at the game and you need to put some practice into your basics or with that whole planning thing I mentioned.
3. As opposed to? It's a story driven shooter. Just because you don't personally believe it's a good design choice doesn't mean it's a bad one period.
4. That's very non-descript. What was bad about the UI? I got all the information I needed and understood what was going on.
5. Could have sworn there were these other two mechanics that facilitated health regeneration in the game. Hmm...
6. Maybe you're just bad at the game? To be honest, whenever I succeeded in the game, it was because I kept moving forward and utilized the finish moves and rage system properly rather than trying to use old trappings of other cover based 3rd person shooters in a very different style of game.
7. It's 40K. Obviously you don't seem to understand who and what the Ultramarines are. That's just their thing.
8. Again, could you elaborate? Last time I checked, the game had a beginning with introductions and characterizations, a build up where pieces start to fit together and momentum is brought up as main players start to reveal their hands, and then the bombastic finish with lasers firing everywhere and asses being kicked all over the place (though this was drawn out over two sections which I can say was a bit too drawn out). Overall, aside from the wonderfully terrible "press X not to die" ending, there was a fairly good pace to it story wise and gameplay wise.
9. And every other game you play is perfect in collision detection? What magical world do you live in?
10 & 11. I'll give you that. Multiplayer was very crude when it came out. I can't say I ran into the issues as my copy only came one month after release (things take a long time to cross borders) however I did read about them. Though from my understanding it was only in multiplayer and while a shame, almost all AAA games have issues like that. Maybe not to the extent, but certainly all games have their multiplayer issues.
12. Ever hear of "challenge"? Again, use your resources properly and you won't have an issue.
13. True. You could also say that almost every IP such as Halo or Gears of War takes from this formulaic idea of badass space marines from, well, the badass Space Marines. I think that's sort of the charm is that while we've seen every other IP tackle it to death, we've never seen the original ten foot tall Space Marines have a crack at it. So, what? Halo is a worse game because you could make Master Chief, Captain Titus instead? Sort of silly logic.
At the end of the day, these are just opinions, but that's the thing. You go off like "Oh my God, worst game ever and everyone believes it!" 77% average isn't a low score. You also seem to be coming from a stand point where you know nothing of the franchise nor did you have much success with playing the game with your tactics. That's fine if you don't like WH40K but as a WH40K game it does a damn fine job. The set pieces are beautiful, the characterizations are very thematic and stay true to the source and it really does put you in the boots of a near immortal badass and asks you to enjoy the ride for awhile while you beat up on just as tough Greenskins and traitorous Chaos Space Marines and Daemons.
I dunno. You just seem very sour for no particular reason other than to be a troll.
P.S. Half-Life 2 was boring and uninspiring in my opinion. The game couldn't hold my attention for more than two hours because of it's terrible pacing.