THQ cancels 2014 lineup+MMO, Looking for buyers (i.e. THQ is pretty much dead)

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theultimateend

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Soviet Heavy said:
theultimateend said:
Soviet Heavy said:
theultimateend said:
Soviet Heavy said:
Fawxy said:
This is bad. Bad, bad, bad.

Soon enough, I get the feeling that the only publishers left will be EA, Bethesda, and Activision...

It's starting to get like the whole phone company situation here in America. >.<

EDIT: IF it's true, of course.
I would die inside if Relic was bought out by EA. I really would be.
Well at least the Jump from DoW 2 to a generic EA RTS wouldn't be all that startling.

Speaking personally at least, loved DOW1, DOW2 was like CnC3 to me, what a disappointing POS.

Again, speaking personally.
No offense taken. However, it would also affect Company of Heroes, which a lot of people also like. I'd hate to see either series wrecked over this.
Oh yeah. I liked CoH quite a bit. Though there hasn't been a new one in ages has there?

My main beef with DoW 2 is that I never thought of Warhammer as a battle of 3-5 guys against 3-5 other guys. It was always planet ending wars to the death to me. So the original captured that much better.
There have been rumors of a Company of Heroes 2 being worked on.
And as for Dawn of War 2's limited squads, while it isn't quite the titanic battles you'd expect, it is actually closer to the source material. The Space Marines kill foes by the thousands while sustaining next to no casualties.

At least DOW2: Retribution gave you the option to use swarm tactics in the campaign.
I might be mistaken but I think they were the only race that fought in small groups. (Maybe also the Chaos? I dunno, I never really read much about either, they were my least favorite races).

Imp. Guard was swarms, Tyranids were swarms, Tau seemed pretty numerous (kinda sad they are lame now story wise...I liked them being the psuedo good guys), Orcs are swarm for sure, Necrons are kinda legiony (or I've always felt so).

Just seemed like they were making a CoH game and then decided to put in warhammer characters.

Had they called it like..."Dawn of War: Squad Wars" or something (I'm bad at marketing) I'd have loved it I think.

It was that they took a game I loved and every friend I played with loved, morphed it a TON and then said it was a sequel. That's not a sequel...that's a reimagining or something.
 

ResonanceSD

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major_chaos said:
ResonanceSD said:
major_chaos said:
OT: if this turns out to be true it will be a sad day considering that THQ is a fairly old and well known studio, and double a shame because that 40K MMO had the potential to be awesome.
The WH Fantasy MMO had huge potential. Look what happened to it. Again, you can't release a game like Space Marine and expect people to support you as a dev company.


Oh and Darksiders. Where the attack combo can easily be replicated with a perpetual motion "drinking bird" machine and a button that holds down W.
I don't know about the quality of the WH fantasy MMO because I don't enjoy the standard MMO gameplay, but would you mind elaborating on why you hate Space Marine so much? I played it, it wasn't amazing but it was a fun rental, the melee combat was fun with a somewhat unique health mechanic to mix things up, the shooting was functional, and the graphics were fine, admittedly the story was just "meh" but I would say that about most games, so what was it that you hated so much?
1) Ridiculous, contrived gameplay features (your jetpack ran out of fuel!) etc.

2) Finishing moves that "regain health" take so long in firefights that massed orks often have a fantastic chance to kill you during the cutscene at higher levels.

3) Tunnel-shaped level design

4) Horrible UI

5) Cover-based health regen in combat.

6) The fact that you have to run away to survive, you're a space marine, apparently.

7) Complete lack of characterisation. Titus by the end was the same boring brick he was at the start.

8) Pacing curve written by someone who doesn't understand what pacing is.

9) Getting stuck on terrain

10) Lack of polish at launch. Bugs took weeks/months to iron out.

11) problems in MP at launch, voice chat functionality was completely lacking.

12) Enemies popping in, rocket troopers arriving in a room without warning whilst you're in the middle of a close combat fight.

13) Little originality, face it, you could put Halo skins on everything in this game and the plot would be the exact same. Titus = MC, Orks --> Covenant, Chaos --> Flood.

Want me to go on? I note that you rented it, which means that you probably didn't encounter half of these, but if you're going to call this game even halfway decent, I recommend you buy Half Life 2 for a shooter with a compelling story.
 

Tony2077

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ChaplainOrion said:
tony2077 said:
can someone tell me if this is true or not
EDIT: IT AIN'T SHUTTING DOWN LOOK AT THIS LINK
http://www.spacemarine.com/forums/topic/9670
thanks for a real response not jumping on the omg there dieing bandwagon
 

HellsingerAngel

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ResonanceSD said:
1) Ridiculous, contrived gameplay features (your jetpack ran out of fuel!) etc.

2) Finishing moves that "regain health" take so long in firefights that massed orks often have a fantastic chance to kill you during the cutscene at higher levels.

3) Tunnel-shaped level design

4) Horrible UI

5) Cover-based health regen in combat.

6) The fact that you have to run away to survive, you're a space marine, apparently.

7) Complete lack of characterisation. Titus by the end was the same boring brick he was at the start.

8) Pacing curve written by someone who doesn't understand what pacing is.

9) Getting stuck on terrain

10) Lack of polish at launch. Bugs took weeks/months to iron out.

11) problems in MP at launch, voice chat functionality was completely lacking.

12) Enemies popping in, rocket troopers arriving in a room without warning whilst you're in the middle of a close combat fight.

13) Little originality, face it, you could put Halo skins on everything in this game and the plot would be the exact same. Titus = MC, Orks --> Covenant, Chaos --> Flood.

Want me to go on? I note that you rented it, which means that you probably didn't encounter half of these, but if you're going to call this game even halfway decent, I recommend you buy Half Life 2 for a shooter with a compelling story.
1. Your jetpack is a relic from an age of technology that no one can replicate in the known universe. If the power cell dies, it's extremely difficult to replace -- if even possible-- and any repairs to be made to them are almost impossible. Just to use the jetpack example...

2. This is why you need to either plan out your attack and understand there's a time to go in and slash things up and use finishing moves and a time to stand back and shoot -or- come to the epiphany that you're not as good as you believe at the game and you need to put some practice into your basics or with that whole planning thing I mentioned.

3. As opposed to? It's a story driven shooter. Just because you don't personally believe it's a good design choice doesn't mean it's a bad one period.

4. That's very non-descript. What was bad about the UI? I got all the information I needed and understood what was going on.

5. Could have sworn there were these other two mechanics that facilitated health regeneration in the game. Hmm...

6. Maybe you're just bad at the game? To be honest, whenever I succeeded in the game, it was because I kept moving forward and utilized the finish moves and rage system properly rather than trying to use old trappings of other cover based 3rd person shooters in a very different style of game.

7. It's 40K. Obviously you don't seem to understand who and what the Ultramarines are. That's just their thing.

8. Again, could you elaborate? Last time I checked, the game had a beginning with introductions and characterizations, a build up where pieces start to fit together and momentum is brought up as main players start to reveal their hands, and then the bombastic finish with lasers firing everywhere and asses being kicked all over the place (though this was drawn out over two sections which I can say was a bit too drawn out). Overall, aside from the wonderfully terrible "press X not to die" ending, there was a fairly good pace to it story wise and gameplay wise.

9. And every other game you play is perfect in collision detection? What magical world do you live in?

10 & 11. I'll give you that. Multiplayer was very crude when it came out. I can't say I ran into the issues as my copy only came one month after release (things take a long time to cross borders) however I did read about them. Though from my understanding it was only in multiplayer and while a shame, almost all AAA games have issues like that. Maybe not to the extent, but certainly all games have their multiplayer issues.

12. Ever hear of "challenge"? Again, use your resources properly and you won't have an issue.

13. True. You could also say that almost every IP such as Halo or Gears of War takes from this formulaic idea of badass space marines from, well, the badass Space Marines. I think that's sort of the charm is that while we've seen every other IP tackle it to death, we've never seen the original ten foot tall Space Marines have a crack at it. So, what? Halo is a worse game because you could make Master Chief, Captain Titus instead? Sort of silly logic.

At the end of the day, these are just opinions, but that's the thing. You go off like "Oh my God, worst game ever and everyone believes it!" 77% average isn't a low score. You also seem to be coming from a stand point where you know nothing of the franchise nor did you have much success with playing the game with your tactics. That's fine if you don't like WH40K but as a WH40K game it does a damn fine job. The set pieces are beautiful, the characterizations are very thematic and stay true to the source and it really does put you in the boots of a near immortal badass and asks you to enjoy the ride for awhile while you beat up on just as tough Greenskins and traitorous Chaos Space Marines and Daemons.

I dunno. You just seem very sour for no particular reason other than to be a troll.

P.S. Half-Life 2 was boring and uninspiring in my opinion. The game couldn't hold my attention for more than two hours because of it's terrible pacing.
 

major_chaos

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Feb 3, 2011
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ResonanceSD said:
major_chaos said:
ResonanceSD said:
major_chaos said:
snip
sinp
snip
I actually agree with most of your complaints about Space Marine except for the one about the multiplayer which I never tried and never expected to be good, and #13 which I don't quite get what you mean,but I guess the flaws just bothered me less but the last part of you post bugged me, I do infact own the orange box and therefor all of the Half-Life games and I will never ever understand why people put Half-life 2 on such a pedestal as perfection, the combat was IMO better in HL1, the driving sections are godawful, the source engine never fails to disappointing crashing more often then even bethesda games, ravenholm was scary for five minutes after which it became a tedious excuse to show off the gravity gun, and as for the story: you are Gordon Freeman a complete blank slate non character, your supporting cast is for the most part a bunch of generic models from the first game now suddenly unique named individuals, the excption being Alyx who is a perfectly generic sci-fi resistance fighter who I completely failed to care about even when the game briefly pretended to kill her, the opposition is aliens who have taken over earth which has never been done ever before in any medium [/sarcasm] and for that mater for the first part of the game there is nothing particularly alien about the combine, they could be replaced with any generic dystopian police force and little would change, to be fair I hated the base game so much that I never played the episodes so maybe they fix everything but I doubt it. The point of that long winded post was not to say that Space marine is a great game, but to let off steam because every time I see someone post something along the lines of "if you want a GOOD shooter play half-life 2" I am filled with the desire to chew on my keyboard in frustration.
 

Nouw

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Turns out that............... [http://i623.photobucket.com/albums/tt316/KaineOrrenK5th/fuklaw2.jpg] I breathe a sigh of relief. Then again, I don't really want Dark Millennium. But Titan has to have some kind of competition right?
 

TD5160

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http://www.joystiq.com/2012/01/16/thq-denies-rumors-about-cancellation-of-its-2014-lineup/
 

Owyn_Merrilin

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Good riddance. They invented the concept of Project $10, and they deserve whatever loss of business it brought them. I just hope EA and any other companies that use it either go out of business themselves, or get hurt badly enough on the bottom line that they realize that they made a mistake before completely buying the farm. Although this being the videogame industry, they'll probably just claim people have been pirating the project $10 content instead of paying for it, and find an even /more/ blatant way to try to kill the used market.
 

Sonicron

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Mar 11, 2009
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Don't get your panties in a bunch, people...

http://www.gamasutra.com/view/news/39655/THQ_shoots_down_2014_cancellation_rumors.php

Apparently Mr Dent was just talking out of his arse... heck, if I read this right the company is taking steps to move away from the kiddy market to put even more focus on core franchises like Saints Row, Darksiders and, of course, W40k.
 

lordlillen

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ResonanceSD said:
Good. Space Marine was a f*cking terrible game. Give the license to someone who can make a decent shooter.
isnt relic the one who ownes the license to space marine not THQ?
OT: too bad i liked THQ hopefully relic will live on and continue the DOW series.
 

Meight08

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Feb 16, 2011
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Owyn_Merrilin said:
Good riddance. They invented the concept of Project $10, and they deserve whatever loss of business it brought them. I just hope EA and any other companies that use it either go out of business themselves, or get hurt badly enough on the bottom line that they realize that they made a mistake before completely buying the farm. Although this being the videogame industry, they'll probably just claim people have been pirating the project $10 content instead of paying for it, and find an even /more/ blatant way to try to kill the used market.
ea invented project 10 dollar.
and thq allows you to play the multiplayer in all their shooters.
just up until lvl 5. until you put in the code.
but they give you free dlc.
and they publicly said their plan is to make high quality bang for your buck games. warhammer 40k space marine was a love letter to warhammer 40k fans. and they got crytek to make homefront 2.
and they publicly said that homefront was way too short and they would never release an fps game without a beta ever again.
and they lost money because.
1:homefront had a way too big marketing budget and koas made a shit single player.
2:warhammer 40k space marine came out at the same time as dead island and resistance 3.
3:red faction armageddon underperformed and only sold a quarter million and that really is not nearly enough to make up for losses.

not because of the online pass system.

so now you are happy that one of the only publishers left that thinks that if they make a few good high quality games each year.
they can live of off that.
and if they want a yearly release they often do a cheap 30 dollar expansion pack they could easily sell for 60 dollars.
while they work on the sequel which usually comes out a few years later.
seriously dude wtf?
 

Owyn_Merrilin

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rolfwesselius said:
Owyn_Merrilin said:
Good riddance. They invented the concept of Project $10, and they deserve whatever loss of business it brought them. I just hope EA and any other companies that use it either go out of business themselves, or get hurt badly enough on the bottom line that they realize that they made a mistake before completely buying the farm. Although this being the videogame industry, they'll probably just claim people have been pirating the project $10 content instead of paying for it, and find an even /more/ blatant way to try to kill the used market.
ea invented project 10 dollar.
and thq allows you to play the multiplayer in all their shooters.
just up until lvl 5. until you put in the code.
but they give you free dlc.
and they publicly said their plan is to make high quality bang for your buck games. warhammer 40k space marine was a love letter to warhammer 40k fans. and they got crytek to make homefront 2.
and they publicly said that homefront was way too short and they would never release an fps game without a beta ever again.
and they lost money because.
1:homefront had a way too big marketing budget and koas made a shit single player.
2:warhammer 40k space marine came out at the same time as dead island and resistance 3.
3:red faction armageddon underperformed and only sold a quarter million and that really is not nearly enough to make up for losses.

not because of the online pass system.

so now you are happy that one of the only publishers left that thinks that if they make a few good high quality games each year.
they can live of off that.
and if they want a yearly release they often do a cheap 30 dollar expansion pack they could easily sell for 60 dollars.
while they work on the sequel which usually comes out a few years later.
seriously dude wtf?
No, EA gave Project $10 an easily marketed name. THQ invented it, and used it for the first time in their wrestling games.

Remember that Penny Arcade comic that is responsible for all of the gamers parroting the "used games are no better than piracy" line? If not, here's the article that prompted it in the first place. Notice the lack of comparisons to project $10? It's because it didn't exist at the time. THQ are the jerks that gave EA the idea.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
817
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Owyn_Merrilin said:
rolfwesselius said:
Owyn_Merrilin said:
Good riddance. They invented the concept of Project $10, and they deserve whatever loss of business it brought them. I just hope EA and any other companies that use it either go out of business themselves, or get hurt badly enough on the bottom line that they realize that they made a mistake before completely buying the farm. Although this being the videogame industry, they'll probably just claim people have been pirating the project $10 content instead of paying for it, and find an even /more/ blatant way to try to kill the used market.
ea invented project 10 dollar.
and thq allows you to play the multiplayer in all their shooters.
just up until lvl 5. until you put in the code.
but they give you free dlc.
and they publicly said their plan is to make high quality bang for your buck games. warhammer 40k space marine was a love letter to warhammer 40k fans. and they got crytek to make homefront 2.
and they publicly said that homefront was way too short and they would never release an fps game without a beta ever again.
and they lost money because.
1:homefront had a way too big marketing budget and koas made a shit single player.
2:warhammer 40k space marine came out at the same time as dead island and resistance 3.
3:red faction armageddon underperformed and only sold a quarter million and that really is not nearly enough to make up for losses.

not because of the online pass system.

so now you are happy that one of the only publishers left that thinks that if they make a few good high quality games each year.
they can live of off that.
and if they want a yearly release they often do a cheap 30 dollar expansion pack they could easily sell for 60 dollars.
while they work on the sequel which usually comes out a few years later.
seriously dude wtf?
No, EA gave Project $10 an easily marketed name. THQ invented it, and used it for the first time in their wrestling games.

Remember that Penny Arcade comic that is responsible for all of the gamers parroting the "used games are no better than piracy" line? If not, here's the article that prompted it in the first place. Notice the lack of comparisons to project $10? It's because it didn't exist at the time. THQ are the jerks that gave EA the idea.
umm ea started it the first time look the article says this "EA was the pioneer in the area, implementing its controversial Online Pass across its Sports portfolio - which also requires gamers to enter a one-time code for important in-game content. Ubisoft has also publicly supported the idea."
and i honestly dont get what is wrong with an online pass it just takes ten seconds to input it.
and if you support a dev you have nothing to worry about.
and if you buy used well if i buy something second hand i will get an inferior product than if i buy it used.
why cant the same count for games?
 

Dandark

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Sep 2, 2011
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Glad that it was just a fake rumor, THQ were actully pretty good, I also liked a lot of their games. Plus Relic and the 40K series, I'd hate to see what happened to it if say EA bought it.
 

Meight08

*Insert Funny Title*
Feb 16, 2011
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Dandark said:
Glad that it was just a fake rumor, THQ were actully pretty good, I also liked a lot of their games. Plus Relic and the 40K series, I'd hate to see what happened to it if say EA bought it.
Retribution and chaos rising would have been full price and shorter.
space marine would have come out a year ago with half as much content.
no free exterminatus or ctf mode.
we would have had atleast another homefront game in a few months.