Three things you hate about your favorite series.

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The_Echo

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TizzytheTormentor said:
No, I mean the...
Riku being a dream eater in Sora's dreams, the game was just trying to be complicated. I also remember Sora running around in The World That Never Was in his KH2 clothes in cutscenes, then to his 3D clothes, then to KH2 clothes, then to 3D again, consistency? I know he was stuck in the dream but it still makes little sense. The true organization...I am sure that will be explained in KH3, but who are the rest of the people there? Why didn't we see the other half of the organisation (Larxene and Marluxia for example) get their hearts back? The time travel plot is also just confusing, Xehanort spoke to himself in the past? I thought people loathed time travel plots.
I still love the game, but it only wanted to be more confusing than it needed to be.
Well, Sora swapped costumes because he was dreaming. Xehanort put him to sleep inside the Sleeping Worlds (some kinda Inception shit goin' on...). (The only way he could do this was by branding him with the Recusant's Sigil, the X on his shirt, before he actually got to the Sleeping Worlds.) The entirety of his version of The World That Never Was was deep, deep in his dreams, which is why it was weird.

Riku was inside Sora's dreams the entire time. He never actually made it to the Sleeping Worlds (the insignia was on his back the whole time, signifying this). The Keyholes of Sleep that Riku sealed were actually him purifying Sora's 'dreams of Nightmares,' as the wiki puts it.

The true Organization is probably partially unrevealed to, y'know... not give everything away. "Somebodies" only come back after their Heartless and Nobody are destroyed. So it's safe to assume the other half of Organization XIII's Heartlesses are still out there. Or that they came back, but are no longer important.

Time travel is explained as being possible, but severely limited. You can only travel to points in time where you actually existed. Like, you're bound to your own timeline. So, Xehanort can't travel back to the actual Keyblade War, for instance. 'Cause he wasn't there. The extent of the time travel plot only goes so far as Xehanort using the ability to collect himself in all his forms to help create the true Organization. It probably takes the power of a very high-level Keyblade Master to do such a thing, (like how it works in inFAMOUS, if you're familiar with that.) so I doubt we'll be exchanging the Gummi Ship for a TARDIS anytime soon.
I kinda needed to consult the wiki [http://khwiki.net] on a few points, 'cause it's been a while. The wiki's really helpful for getting a clearer picture of the lore and certain plot points.
 

The_Echo

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TizzytheTormentor said:
Like with the other games, it makes sense, but the whole...
Riku being a dream eater, I thought it was established by Joshua that there were two planes of existence (or something like that) in the worlds, which is why they can't see each other, so how come Riku can do things in worlds that Sora can notice if it is his dream? How did Sora get the sigil?
If you think about it, it kind of makes sense, but if you start asking questions the whole thing just falls apart.

But the wiki does say that Riku is "purifying his dreams" so I guess if that is the only explanation, I can buy it.
How Xemnas marked Sora, or how he uses the Sigil to track those who bear it, is still a mystery, far as I know.

I'd like to think the Sleeping Worlds require a bit of "well, I'll take it" sort of thinking, since these worlds are stuck in a dream of their former selves, so whatever happens is also in a dream. And dreams are crazy. How the Sleeping Worlds even happened is still a mystery. I dunno, there's still KHIII left, so that'll tie up any loose ends in the Dark Seeker Saga. Hopefully.
 

The_Echo

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TizzytheTormentor said:
Well, at least it makes sense!
[sub][sub][sub]If you don't think to much on it...[/sub][/sub][/sub]

I am so pumped for KH3, but Nomura said he will not begin development on it until FFVersusXIII is released...

...so if VersusXIII, a game that will never see the light of day needs to be made first, looks like Kingdom Hearts is over...
Yeah, exactly. Which is why I think they should just cut their losses and move on. I'd rather they put that team to work on a game they can actually finish.
 

Tohuvabohu

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Mar 24, 2011
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Devil May Cry
1. The Camera - The camera in this game just hates you, and does not want to cooperate with you nor remotely care about what it is that you are doing. It will change positions several times within the same room during a huge brawl, flips controls upside down, completely ignore enemies in front of your fucking face and change positions for no reason. Holy shit this sucks.
2. Platforming - So to sprinkle a bit of salt on top of that Camera Turd sandwich, they throw in some Platforming. The controls, the camera, and the gameplay of the series is obviously not tailored for platforming. And that's fine, who needs platforming? Oh wait, there IS platforming. And it's just as miserable as you think it is.
3. Cheap enemies - Ever fought enemies that clip through walls making them impossible to hit? And only make themselves visible when attacking, flying through walls at 100mph -hitting you- then clipping through the floor becoming impossible to hit again? And again? and again??? Yeah, a lot of enemies in this series are a lot of fun and challenging to fight. And there's lots of other unfun assholes to fight.

Red Dead Redemption
1. Regenerating health - Is a gross offender in what I call the "Pussification" of videogames. And what could've been a hardcore Cowboy simulator is severely cut short due to this feature, and it's so disappointing.
2. Not challenging - On top of Regenerating health is the very fact that combat itself is not challenging. It's rather easy to blow someone's brains out, and Johnny-boy can shoot more than half a dozen people in the face in a second basically whenever the hell he wants. I didn't die in this game nearly as much as I should have.
3. Ending - WHY DID THIS HAVE TO HAPPEN
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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Baldur's gate:

1: Main character dies then it's game over, shouldn't I be able to revive him/her like I can do with my other party members?!

2: Erm.... It's really really difficult?

I got nothing else.
 

A Holy Prodigy

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World Of Warcraft

1. Repeating, boring, Gather Quests
2. The Gold websites that people post in trade chat
3. People who constantly play it and make it impossible to compete with them.
 

DeltaEdge

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Latale
It's a free-to-play Korean 2D Side-Scrolling MMORPG sort of like Maplestory but with higher res sprites for those of you who don't know
1. Bad Translation- It's a poorly translated game. It is very difficult to follow, or even care about the story due to how poorly translated it is. It can range from comically bad, to down right unintelligible. I wouldn't be surprised if their method of translating it was just putting it all through an online translator.
2. The difficulty of obtaining and enchanting equipment- The standard armors, weapons and accessories you can get regularly in the game via purchasing them in shops just don't cut it because enemies will wipe the floor with you if you are under equipped and the standard armors generally will not match up to the enemies. The special armors, can be expensive, and difficult to come by, and even then, just having the armor won't make you strong. When the armor doesn't cut it, your next option is to enchant it with puzzles to make it stronger. Puzzles range in level from 1-12 and there are puzzles like strength puzzles and speed puzzles... etc Every time you enchant with a puzzle, there is a realistic chance of you failing to enchant, and when enchantment fails, whatever armor or weapon you were enchanting gets destroyed. No salvaging it, it is gone for good. Considering the necessity of well-enchanted rare armor mid-late game, it's ridiculous how hard it can be just to get it to an acceptable strength.
3. PVP- The game tries to balance its pvp, but fails miserably. For example, the level cap is at about 200, and a lot of high level people like to pvp. Anyone can pvp and there is no system to match you up with people at your level. They tried drastically raising the stats of people from level 1-80, but they still pale in comparison to the higher level characters. I was about level 128, and tried fighting a level 196 character. There was no balance at all. Pretty much all of his attacks one-hit KO'ed me. After a few minutes, (There are about 5 minutes in each round of pvp) he got bored of kicking my ass and just stood there and walled me. I was attacking him with every single skill I had, and he was casually regenerating hp faster than I could deal damage.
I love this game, but it just makes it so difficult to play sometimes.
 

Andy Shandy

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Jun 7, 2010
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Sonic series
1. Pretty much all of Sonic '06 (the music was still awesome though)
2. The infamous "fans" of the series that argue about absolutely anything
3. The ridiculous amount of fanart (ranging from the bad to the downright disgusting) that people make. Here's a fun game, search your first name with "The Hedgehog" added and see what the first image is!


It definitely isn't one of the worst.
 

GamemasterAnthony

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For Pokémon, I offer these things I hate:

"Nostalgist" fans
You know these guys. The ones that think the games sucked after Crystal and have this elitist attitude that if you haven't played the original GBC games, you haven't played a "real" Pokémon game. They basically hate all the new additions to the series like Double Battles, Abilities, and all the new Pokémon. These people, quite frankly, make the rest of the fans look like childish idiots...and quite frankly I wish they would either grow up or just go away.

Bans on certain Legends in competition
This kind of makes no sense to me. If Game Freak doesn't want you to use certain Pokémon competitively, then why even bother including them in the game? Common sense tells me that if one person from a certain region can get this Pokémon then so can another. As such, since both have the potential to have it, there's no need to limit the use of it on that basis. This rule just unnecessarily limits teambuilding choices.

Event Pokémon limitations
So...this one Pokémon is available in Japan, but not the US? We can only get this one Pokémon if we bought the game from a specific store only recently...even though you bought it at release? You need to be a member of Club Nintendo to get this Pokémon? You need to be at this event to...? Alright...you get the idea. All in all, a lot of these seem like "elitist" ways to reward only specific people, and that can REALLY piss off the other fans. The regional bit also makes no sense, especially in this age of Wi-Fi.
 

Eclectic Dreck

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sanquin said:
Mass Effect Quibbles
Personally, I found the last game to also be the best of the three. The first had this terrible problem where every example of a weapon in a given class operated more or less like every other weapon in that class. Leveling up amounted to little more than doing more average DPS. None of the weapons had much of an impact on anything you had to shoot, most of the environments were terrible and the game was almost entirely padding. Were it not for the story, I wouldn't have played the game. Mechanically, it was awful.

The second I found was an improvement in most areas. I liked that different weapons in the same class were actually different. That said, given that the bulk of the weapons were locked behind DLC meant that you didn't have much to choose from when it came to what you carried generally being forced to choose between high rate of fire and high damage. The reductionist approach to the class system actually improved it in my eyes as it introduced truly meaningful changes. Infiltrators were simply better at sniping in a meaningful and measurable way than Soldiers for example. Biotic and tech powers were far more viable than they had been previously as well which is also a bonus. Fewer points to distribute balances against the fact that each one distributed had a meaningful effect where Mass Effect required a significant investment before a perceivable difference could be achieved.

The last game was excellent throughout though the shooting was not sufficiently improved to make it truly stand on it's own making the multiplayer addition a bit strange. The implicit requirement to participate in multiplayer to get the "best" endings was silly considering the multiplayer is tolerable at best. I'm even content with the ending of the game, find little evidence to support the indoctrination theory and while imperfect, it was an acceptable end to it all.

Thus my three problems come from the three different games:
1) ME1 was not mechanically fun to play and worse still was almost entirely padding
2) ME2 locked a great deal of interesting content behind DLC, plenty of which was non story based. The best weapons in the game for insanity playthroughs were found in DLC (The Geth Shotgun, the Maddock assault rifle and whatever that automatic sniper rifle was). Not a damning change but both a partial explanation for the "reduction of RPG elements" people level at the game and a transparent money grab that is more than a little distasteful.
3) ME3's combat was improved over the previous two but not sufficiently for it to stand alone as a semi-forced multiplayer experience.
 

Shoggoth2588

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Bioware RPGs in general! I love Bioware RPGs, the only 2 I haven't played being Mass Effect 3 (because screw my cred') and Jade Empire...that I know of...Also Baulder's Gate...or Neverwinter Nights...I haven't played a single one of those. Anyway!



A loathsome character. I absolutely despised everything about this person. Why couldn't Hudson romance Varric again? He was my favorite party member from Dragon Age 2...


1 - I DON'T WANT TO BE A HUMAN! I can understand making me play as a human in a contemporary setting but why do I have to be human in Star Wars, Mass Effect or, Dragon Age? Hell, you didn't make me play as a human in Dragon Age Origins!I have to be a human every single day of my life after all so why can't I be a Twi-Lek or, Assari? I understand why your character had to be human in KotOR 1 but KotOR 2 didn't require a human at the helm. Dragon Age 2 forcing you to be Ethan was also a big point of contention too from what I remember (at least it was before we all played that closeted Hack-n-slash)
 

Wing Dairu

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The Legend of Zelda:

1. Unrealistic weapon proportions.
This is mainly about how friggin' long the Master Sword's gotten. In Ocarina of Time it was a reasonably-sized longsword, but now it's gotten so huge that it would be impossible to actually draw it from your back. A sword that long goes on your hip, not on your back. Pay attention during cinematics where you see Link draw it; the last few inches actually have to pass THROUGH the sheath for him to get it out.

2. Items that become useless.
In Twilight Princess, one of the first items you get is a slingshot, which works well enough. Later on, you get the bow, and from that point on, if you're any good at the game at all, you will NEVER USE THE SLINGSHOT AGAIN. EVER. Why didn't you just give me the bow to start with?

3. Timed sidequests.
Remember the quest to get the Biggoron's Sword in OoT? What about all the times you had to carry around hot water in Twilight Princess? You'd think there'd be a little leeway, but no, you have to go STRAIGHT THERE, and if you even take the SLIGHTEST meandering path, you fail.
 

SilverUchiha

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Favorite Game Series: Sonic the Hedgehog
1. Sonic 2006... need I say more?
2. Lack of the treasure hunting from Sonic Adventure 1/2. I liked those games.
3. Big the Cat. Fuck that bastard.

Another one: Batman Arkham Games
1. Scarecrow wasn't in Arkham City
2. I'd like more story based DLC to fight more baddies, but that ain't happening.
3. Why can't we play as Robin or Nightwing and wander around the city like Bats & Cats?

One more?: Metroid
1. Same general formula of having no weapons at the start or you lose them early on.
2. Metroid Other M... need I say more? Also, Retro Games needs to just work on the series. They're good enough for it.
3. Not being able to play as the other hunters in campaign or in some kind of multiplayer in Metroid Prime 3. Rundus or Ghor might have been fun.
 

Mister K

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Apr 25, 2011
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Favorite game: Final Fantasy X.
Things I don't like:
1. Tiduses looks;
2. Random encounters;
3. Meaningless choices (for example, saying to Lulu that you like her more, but since plot requires it, you stay with Yuna. Don't get me wrong, Yuna is my favorite female game character ever, I am just pointing out the flaw).
 

Dosbilliam

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Feb 18, 2011
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My favorite series would be Dark Cloud...
1. Second game reduced the number of weapon stats
2. Weapon stats had caps on ALL of them in the second one as the weapon evolved, instead of just having Attack and Magic capped like in the first one.
3. The first game had bugs out the arse, along with some truly terrible translation issues. Example 1: 5th and last storyline dungeon was missing a major item that allowed you to get to the Back Floor, which was basically a Demon's Souls-style area where a few hits would kill you easily and the enemies were twice as tough as the enemies in the main dungeon. Example 2: You can change every character's name, but at the bottom of the third dungeon, no matter what the character's name is, he gets referred to as Toan, his "real" name"

Also, as a bonus issue, NEEDS MOAR GAMES IN SERIES.