Titanfall's First DLC Map Pack Launches in May - $10 for 3 Maps

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Sassafrass

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Aug 24, 2009
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Well, at least the game worked on launch for me and is actually somewhat fun to play, unlike other FPSes I've bought recently.

Yes BF4, I'm still bitter. Mainly as you still don't work properly for longer than 20 minutes.
 

wooty

Vi Britannia
Aug 1, 2009
4,252
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No thanks, the state of this game is keeping me from even booting it up again. I'm getting some terrible lag at times and keep getting dropped out of this stupid 90 second matchmaking system.

Free running, fast paced, run and jump anywhere, shoot on the move, jump jet pack movement, giant armoured robots battling with infantry and other giant armoured robots, quick shoot and scoot gameplay, decent variety of weapons.............AND PEOPLE ARE CHOOSING TO CAMP IN CORNERS WITH SHOTGUNS!!

I'd love to now see an anti camping playlist, complete with Battle Royale style exploding collars if you stay in an area for too long. Four seconds should be enough. Seriously nerds, just because it says its from the makers of Call of Duty, doesn't mean you have to play it like Call of Duty.
 

XDSkyFreak

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Mar 2, 2013
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So god only knows how many years ago this one little game called Counter Strike comes out and you get to pick what map you want to play in every game and you get to create your own maps and you can make dedicated servers with your own rules that you and your friends can play on and you can play on LAN to avoid all the lag of connecting to company servers.
Now whatch out: THE FUTURE HAS ARIVED! Where you don't get to chose the map you want to play, can't make custom games and dedicated servers with your friends, get an insulting amount of maps when you buy the game, but don't worry: we will put out new maps for you with updates! UPDATES THAT YOU HAVE TO BUY BECAUSE WE LABELED THEM DLC. Anyone cretinous enough to spend mondy on this should be hospitalized in a mental institution and financial independence be denied to him ...
 

XDSkyFreak

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Mar 2, 2013
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wooty said:
No thanks, the state of this game is keeping me from even booting it up again. I'm getting some terrible lag at times and keep getting dropped out of this stupid 90 second matchmaking system.

Free running, fast paced, run and jump anywhere, shoot on the move, jump jet pack movement, giant armoured robots battling with infantry and other giant armoured robots, quick shoot and scoot gameplay, decent variety of weapons.............AND PEOPLE ARE CHOOSING TO CAMP IN CORNERS WITH SHOTGUNS!!

I'd love to now see an anti camping playlist, complete with Battle Royale style exploding collars if you stay in an area for too long. Four seconds should be enough. Seriously nerds, just because it says its from the makers of Call of Duty, doesn't mean you have to play it like Call of Duty.
Well funny thing: considering how the CoD series is pushing itself as realistic military shooter (along with all it's bastard children) I'd say the way people play CoD is accurate. In a real combat scenario you find a hiding spot with a good angle on a wide open area and shoot anyone retarded enough to expose himself. This has been true of warfare ever since we moved past the napoleonic style formations. "Camping noobs" are the guys who actualy do it right.

Where does that leave Titanfall? Well it is set in the future but come on ... it's just a sci-fi themed reskin of modern shooters with freerunning elements and mechs slaped on. That should in theory give it a more mobile feel to the action ... buuuuut if hulking mech kill droids that are capable of fighting on their own existed i verry much doubt that we would also deploy squishy humans along side them (now Astartes in full battle plate marching along the engines of the Collegia Titanica is another thing). But even asuming the operation style of Titanfall is legit: what would be the smart thing to do? Run around like a spaz child on too much sugar hopping to god one of the giant mechs or the dozens of soldiers doesn't hit you and that the walls you are running on don't collapse OR use speed and agility to find the best cover spots from which you can dispatch enemies without beeing seen until your own giant hulking mech is ready for deployment and then run around killing everything? Sure it may not make the game fun, but hey: they are doing it right.

Off-topic: got to love the chuby version of Attack on Titan :D
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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XDSkyFreak said:
So god only knows how many years ago this one little game called Counter Strike comes out and you get to pick what map you want to play in every game and you get to create your own maps and you can make dedicated servers with your own rules that you and your friends can play on and you can play on LAN to avoid all the lag of connecting to company servers.
Now whatch out: THE FUTURE HAS ARIVED! Where you don't get to chose the map you want to play, can't make custom games and dedicated servers with your friends, get an insulting amount of maps when you buy the game, but don't worry: we will put out new maps for you with updates! UPDATES THAT YOU HAVE TO BUY BECAUSE WE LABELED THEM DLC. Anyone cretinous enough to spend mondy on this should be hospitalized in a mental institution and financial independence be denied to him ...
That's the future for you. Better graphics and technology but less convenience and options.

You should have seen Red Alert 2. They kept making free map and mission packs, encouraged everyone else to make their own with a great map editor, then added new pages to their website so you can see everyone's maps/missions and vote for the best. I literally had more than 1000 maps before I bought a new computer, most of them were actually more interesting than what the developers made.

Especially with Warcraft 3. Me and a couple of friends actually changed the rules to be more like StarCraft and we literally made a 6 mission long campaign with dialogue and everything. We look back it now and it wasn't very well designed, but damn was it exciting when given so much editing freedom. So easy to set up a LAN connection and manage everything.
 

AstaresPanda

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Nov 5, 2009
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XDSkyFreak said:
So god only knows how many years ago this one little game called Counter Strike comes out and you get to pick what map you want to play in every game and you get to create your own maps and you can make dedicated servers with your own rules that you and your friends can play on and you can play on LAN to avoid all the lag of connecting to company servers.
Now whatch out: THE FUTURE HAS ARIVED! Where you don't get to chose the map you want to play, can't make custom games and dedicated servers with your friends, get an insulting amount of maps when you buy the game, but don't worry: we will put out new maps for you with updates! UPDATES THAT YOU HAVE TO BUY BECAUSE WE LABELED THEM DLC. Anyone cretinous enough to spend mondy on this should be hospitalized in a mental institution and financial independence be denied to him ...
Spot on dude could not say it better myself. What ever happened to expansion packs ?!it was about £15-£20 for alot more then 3 fucking maps extra guns and prob a single player extra bit to the base game. Half-Life 1 had Opposing Force and Blue Shift both well worth the money. But kids today really dont seem to understand the value of money. $10 what £6 for 3 fucking maps in an overpriced multi-player only game that is already overpriced.
 

Snotnarok

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Nov 17, 2008
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Well, that's only a bit sparse....disappointing to be sure.

But look, let's give them the benefit of the doubt, there's going to be a Titanfall 2, it's going to be way bigger and multiplatform. It's the first game, Respawn didn't exactly get a lot of control on what they got to put it out on.

Let's just hope shit's learned and they sort this shit out by next game ...which hopefully isn't out in a year.
 

MeTalHeD

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I know this is a slippery slope, but EA's been sliding down it for a while now...

I still believe there will come a time when you will buy a basic shell of a game, with no textures, barely any guns and no storyline, for $100 - but there will be a texture pack for $20, a gun pack for $15 and a story pack for $30.

It seems ridiculous now, but considering the cost of new consoles today, the cost of gaming on them has become ridiculous. The one thing gaming did was it leveled the playing field. Sure, your buddy may have 10 more titles than you do, but you could dominate in the one football/fighting/action game you had. You didn't have to have all of the games he had to be good. When you're playing with people from different backgrounds (assuming of course they could afford to game) it didn't matter what race you are, how much money is in the bank or whether you're male or female. What mattered was the game and having fun putting your skills to the test.

Did you master all the combos? Have you found the secret areas and items? Is your timing good enough to score that match-winning goal?

I was disheartened to hear about Battlefield players having to buy the latest maps and updates in order to keep playing. I told a friend of mine that there are games, like Counterstrike, where the community made maps for free. He looked at me like I was the crazy one. They were almost forced to keep up with everyone by paying to do so. This is not the equality gaming promised us. We had something beautiful for a while, and now it, too, is succumbing to the temptation of money. It won't be long before the player with the most money wins. Menus filled with options for better guns, more health and even a god mode (if you're willing to pay for it) could eventually be the norm. The same things we were trying to escape from - the daily grind of our jobs, the unequal societies which favour the haves and other forms of discrimination - now seems to be creeping into our games.

I thought the original point of the console was to give the average Joe and Josephine a chance at gaming, especially if they didn't have the technical expertise to handle a PC or the money to buy one. For the longest time, console games sold at the same price as PC games, and there were instances when Playstation titles went "Platinum" meaning the price was cut down, usually by half. When I look at the cost of console titles today, it is insane. I didn't buy Starcraft 2 until the price dropped because I felt $50 for the game was a bit much. There are now console games starting at $60. EA's Titanfall is $59.99 across platforms. Also, why pay full price for something that barely has more than a few hours of content, and why pay full price when it is digitally distributed? I can understand if they delivered a DVD to you, but there is so much digital content for full price when there is actually no real distribution.

I grew up gaming on console and PC. I loved my Playstation 1 and 2. I felt little, if any connection to my PS3. I will not be buying a PS4. Instead, any cash that would have gone into a new console, will be firmly invested in my PC. This is not to say the PC is better. The console could be awesome if the games were better and a little cheaper. The thing that made me want to buy a console was the exclusives, which seem rare these days.

Maybe the game developer companies and publishers have lost sight of the reason they made and distributed games. If the player has no emotional connection or investment in a game, they will find other uses for their money...such as a new PC.
 

unstabLized

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Mar 9, 2012
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Yeah, glad I didn't buy the Season pass early. Bought the game and had fun, but I wasn't going to jump on the DLC ship that fast. Not after Battlefield 3. This is exactly what I expected.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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XDSkyFreak said:
Well funny thing: considering how the CoD series is pushing itself as realistic military shooter
It does?

I'd say the way people play CoD is accurate.
I didn't know that firing a sniper rifle as you pulled it up to your eye while running and jumping was an accurate and reliable killing method.
 

BoogieManFL

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Apr 14, 2008
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I heard there wasn't enough maps in the release. If so, then charging for more seems a bit shady to me.

Especially since the maps probably existed before the game was released, and they held on to them for the purpose of selling them later.

Fucking disgusting.
 

Terminate421

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Jul 21, 2010
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kortin said:
The shitty map dlc begins. Well, I was hoping it wouldn't go this way and I knew I was delusional in hoping so, but I guess it is going to be this way. Thanks a fuckin lot, EA.
They're giving you the OPTION to pay for extra content which is not required to play the game. This is also a multiplayer game. Explain to me how this could NOT happen but also how it is bad?
 

kortin

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Mar 18, 2011
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Terminate421 said:
kortin said:
The shitty map dlc begins. Well, I was hoping it wouldn't go this way and I knew I was delusional in hoping so, but I guess it is going to be this way. Thanks a fuckin lot, EA.
They're giving you the OPTION to pay for extra content which is not required to play the game. This is also a multiplayer game. Explain to me how this could NOT happen but also how it is bad?
It's bad because it splits the community. The already small community.

And then, as you can see from this thread, it pushes people who were on the edge about playing away. It's a bad move on pretty much every front. Aside from the fact that the pricing is fucking absurd.

No, you see, what I was hoping would happen are free map packs. Paid map packs are horrible, free ones are fine.
 

Mahorfeus

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$10 is really not that much. It could pay for what? One-third of a lunch at Panera? I don't own this game (yet), but frankly I'm not seeing the problem. The content will at least add longevity in the long run. And if you're not willing to pay that much, well, you didn't need it in the first place.

But it's a good thing to know that some people think I should be lynched for my opinion or something.
 

Terminate421

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Jul 21, 2010
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kortin said:
Terminate421 said:
kortin said:
The shitty map dlc begins. Well, I was hoping it wouldn't go this way and I knew I was delusional in hoping so, but I guess it is going to be this way. Thanks a fuckin lot, EA.
They're giving you the OPTION to pay for extra content which is not required to play the game. This is also a multiplayer game. Explain to me how this could NOT happen but also how it is bad?
It's bad because it splits the community. The already small community.

And then, as you can see from this thread, it pushes people who were on the edge about playing away. It's a bad move on pretty much every front. Aside from the fact that the pricing is fucking absurd.

No, you see, what I was hoping would happen are free map packs. Paid map packs are horrible, free ones are fine.
From what I can tell, people just want free content that the developers work their asses off to make.

Even when Bungie released Halo 3 maps that needed to be paid, the community as a whole held together pretty damned well. If The argument that these were on disk or with-held could be made I can understand people being mad. But the thing is that this is DLC, content to be bought if players ENJOY the game that much. I bought the season pass just last night after a month of playing it because I enjoy Titanfall enough to want more content, by doing this, I have just saved myself a few extra dollars as they pass around the rest of the maps.

This thread is full of blind hate. DLC maps are nothing new, just MORE things added that don't do anything wrong.

Splitting the community won't happen either, just because people buy the DLC doesn't mean they are going to ignore every other play-list and map that came with the game.
 

Pinky's Brain

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Mahorfeus said:
$10 is really not that much.
I don't really feel any moral outrage about such things, but the problem is that it's a multiplayer game and this splits the player base very early in its release cycle.

In that respect microtransactions are better for multiplayer games, but they have massive problems of their own.

In my opinion AAA shooter developers just have to suck it up and be content with the 100s of millions they can make off selling the game (in Titanfall's case a lot of this will have to come from sell through, but launch titles generally do well in that respect). If they want more they'll just have to wait a year for the next sequel. Currently they are busy killing the goose that lays the golden eggs.
 

krazykidd

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Mar 22, 2008
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CriticKitten said:
Interesting, considering they once said the game would have no micro-transactions. Well, I guess DLC isn't a micro-transaction ....no.... no wait, that's exactly what it is, just with a different name attached to it. Huh. Guess they just lied, then.

What I find curious, though, is the fact that the game's massive sales aren't being boasted about. After all, this is Titanfall! The game that spawned a franchise that "will be around for a long, long time"! The franchise that will eventually surpass CoD itself!

So tell us, how many units has this masterpiece of gaming sold?

Xbox One: 1.25 million in nearly five weeks
PC: 0.18 million in nearly five weeks
Total: about 1.44 million

....oh.
....oooooooh.

Well....that bites.

Just for funsies, let's see how that stacks up to the other major shooters in the "Modern Military Shooter" sub-genre....

Call of Duty: Ghosts: 20.47 million
Battlefield 4: 9.13 million
Medal of Honor: Warfighter: 2.43 million

Congrats, EA, you've now failed to replicate CoD's popularity three times. You've achieved the trifecta!
This. So much this.

Now out of curiosity. How many xbones have been sold. I ask this just to get an idea of what % of xbone users bought the game. Because even if they only sold 1.25 million copies on the Xbone, it could still be a significant number in relation to the number of people who actually own the console.

On a side note, i'm surprised it sold so little on PC. Is it an Origin exclusive?
 

Glaice

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Oh look, EA's greed is showing through their proxy game known as Titanfall. Again.

Developers that support the community, especially when it comes to new content are heroes in this matter. See Runic Games and a number of other studios who put community and community content ahead of maximizing profits.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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krazykidd said:
CriticKitten said:
Interesting, considering they once said the game would have no micro-transactions. Well, I guess DLC isn't a micro-transaction ....no.... no wait, that's exactly what it is, just with a different name attached to it. Huh. Guess they just lied, then.

What I find curious, though, is the fact that the game's massive sales aren't being boasted about. After all, this is Titanfall! The game that spawned a franchise that "will be around for a long, long time"! The franchise that will eventually surpass CoD itself!

So tell us, how many units has this masterpiece of gaming sold?

Xbox One: 1.25 million in nearly five weeks
PC: 0.18 million in nearly five weeks
Total: about 1.44 million

....oh.
....oooooooh.

Well....that bites.

Just for funsies, let's see how that stacks up to the other major shooters in the "Modern Military Shooter" sub-genre....

Call of Duty: Ghosts: 20.47 million
Battlefield 4: 9.13 million
Medal of Honor: Warfighter: 2.43 million

Congrats, EA, you've now failed to replicate CoD's popularity three times. You've achieved the trifecta!
This. So much this.

Now out of curiosity. How many xbones have been sold. I ask this just to get an idea of what % of xbone users bought the game. Because even if they only sold 1.25 million copies on the Xbone, it could still be a significant number in relation to the number of people who actually own the console.

On a side note, i'm surprised it sold so little on PC. Is it an Origin exclusive?
Well, according to VGChartz, there have been 4.2 million Xbox Ones sold. So roughly a quarter of all Xbox One owners own Titanfall.

For the record, Wii U has sold 6 million units and PS4 has sold 6.9 million units. This is all as of April 5th.
Wonder how Titanfall would have sold on PS4, now. I bet EA wonders the same thing.

I'm not sure if it's exclusive to Origin, but I think it is. I've heard Titanfall uses Origin for a lot of things on PC and knowing EA they probably aren't allowing it on competitors services like Steam.