To anyone who thinks piracy is ok

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EmzOLV

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Oct 20, 2010
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shootthebandit said:
has anyone seen that video thats says "would you steal a car?", "would you steal a handbag?". piracy is stealing

erm ive just bought this film legally so why are you telling me this?
I was in the cinema once when a very similar advert came on before the film. It was made all the more hilarious when some guy shouted out "actually, I would" to every single point. It was fine, everyone laughed, but then he said "no seriously. I have a problem. I like stealing stuff"

The couple sat next to him moved sharpish, so funny.
Anyway, OT: I have always purchased games, either online or no. I think I'm paranoid that even if I did get a pirate game;

a) It wouldn't work properly
b) It would be difficult to set up
c) It would have some form of evil virus

I have no idea where I got that from, but I can't seem to shift it out of my brain >< and plus I like the game cases - they look good, sorted alphabetically on my shelf.
 

Dastardly

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Garak73 said:
dastardly said:
Andy of Comix Inc said:
dastardly said:
Yep. Remember World of Goo and Demigod? Two great games, by all published accounts. No DRM. Low price points, created by indie developers... and both with a 90% piracy rate. That means the game was good enough that a bajillion people wanted it, but 90% of them decided that "no DRM" meant "Go ahead and take it for free!"
On the indie thing. Remember The Humble Indie Bundle?

It basically let people pay whatever they wanted for a pack of 6 frankly genius indie games. A lot of people paid $0 for it.

Some good Samaritans, however, paid upwards of $200 for it.

World of Goo is probably the only example I can think of, of a game that so deserved top sales and got pirated. A lot of games get pirated all the time and all I think is, "eh, sucks to be them." But World of Goo... it makes me sad.
Exactly. People will take it for free if it's available for free.


Garak73 said:
Andy of Comix Inc said:
dastardly said:
Yep. Remember World of Goo and Demigod? Two great games, by all published accounts. No DRM. Low price points, created by indie developers... and both with a 90% piracy rate. That means the game was good enough that a bajillion people wanted it, but 90% of them decided that "no DRM" meant "Go ahead and take it for free!"
On the indie thing. Remember The Humble Indie Bundle?

It basically let people pay whatever they wanted for a pack of 6 frankly genius indie games. A lot of people paid $0 for it.

Some good Samaritans, however, paid upwards of $200 for it.

World of Goo is probably the only example I can think of, of a game that so deserved top sales and got pirated. A lot of games get pirated all the time and all I think is, "eh, sucks to be them." But World of Goo... it makes me sad.
Pay what you want but if you pay $0 then we will call you a pirate? Is that the way it worked?
Strawman argument. No one here called them pirates that I've seen. We're simply saying that, despite all the "activist" claims of pirates, the evidence shows that if people CAN get it for free, they TAKE IT FOR FREE. In this case, it was perfectly legal, but it proved that, for the most part, it's not about "supporting good developers." It's about free stuff, and believing someone ELSE will pay the bill.
..and are you certain that the people who chose to pay $0 were not included in the piracy numbers regarding World of Goo?
Yep. The measure was done using "CD Keys." Even if you chose to pay $0, you'd still get a unique "CD key."

http://2dboy.com/2008/11/13/90/
 

Dastardly

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starfox444 said:
dastardly said:
starfox444 said:
dastardly said:
Killbot said:
Pfft, piracy is fine.
It's a testament to the selfless nature that some people can exhibit.
All the stuff about it destroying industry is just boo-hoo from the publishers cos they aren't making the money they want to each quarter. So what? Produce a decent enough game to get people to buy it so they'll support you in the future instead of ripping your game off. Would you really buy a game from a company that has let you down again and again, or would you rather get a hold of it for free to give it a test run? That being said if you really wanted a game would you rather pirate it or buy it? If you REALLY wanted it... enough to say... buy it?!

Oh and btw, check your sources. I don't think ANY company wants to get the eye for being pro-piracy... ANY, especially a po-dunk like tweakguides.com! So saying that's unbiased is wrong.

If piracy has taught me anything, it's that people will believe anything is bad as long as its shoved in their face with a big sign saying it is and a rockin' tune that just makes them want to obey the law! It's that side of it that makes me lose almost all faith in humans... dumb animals.
Someone get this li'l nipper a medal! He's just so selfless in his giving of other people's stuff. There is just absolutely no evidence to support your claim that people who pirate a game to "give it a test run," and find they enjoy it, then turn around and pay money for a game they ALREADY HAVE. Oh, and then surely they'll turn around and buy the sequel after getting the first game for free with no consequences!

That'd be like thinking ANYONE, ANYWHERE goes to a deli, gets a sandwich, and then loves that sandwich so much they go "Holy balls! You--deli guy--I'd like to pay for this sandwich AGAIN it was just so great!"

(And before you try to pull the "Ah, but free samples make people buy the product!" game, let's recall that free samples give you a SMALL TASTE of the product in order to entice you to buy the full version. And promos that give you a free meal with a coupon? Limited time only.

The "free sample" provided by piracy is the ENTIRE GAME. And then it's always available, for free, anytime you like. There is no enticement whatsoever for these people to turn around and become paying contributors--they got it all for free, so why go back and pay now? They know full well the company will make another (thanks to those saps foolish enough to BUY the game, har har), and they can just yoink that one, too.

Nothing you say stands up to the statistical evidence, or even basic human psychology. It's the kind of logic you only find on an extra 21st chromosome.
I've done exactly what you say doesn't happen. Pirated first dawn of war then bought the GOTY version and all of it's expansions. Even soulstorm which wasn't that good. The enticement is knowing that people got paid for making a good product.
Anecdotal evidence that represents only a tiny exception to a much larger rule. Sure, SOMEONE has gotten the whole game for free and then paid for it out of the goodness of their heart. And SOMEONE out there has stolen a car and then bought the old owner a nicer one to replace it. Doesn't change the fact that it happens FAR less often.

Oh, also, you bought the GOTY edition. All of the expansions at a reduced price. Not exactly charity work.
GOTY edition of the first one. It was meant to come with an art book but that wasn't in there. Bought all of the expansions full price because they weren't released at the time the GOTY was released, it was released alongside the very first expansion which was not included. You're probably thinking of the anthology which does include all the expansions. I was just trying to illustrate you shouldn't go out of your way to make sweeping generalisations at the expense of people who actually pay for quality products.
And you shouldn't fall into the trap of believing that isolated exceptions disprove rules. They, in fact, uphold them.
 

faceless chick

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thing is, some things aren't available everywhere like they are in the u.s.
try thinking outside of your little box where you can preorder the moon and it'll come with extras.
also some things are way too expensive to just go out and buy then regret you did so because you didn't like it or things you never heard of before if it weren't for the internet (i'm talking more about movies and tv series here)

if i find the series to be good enough, i buy it to support the producers (like i did with deathnote, a few pc game series and music albums) but if i don't, at least i'm not regretting it.

edit: btw, movie going has gone UP in recent years here BECAUSE of pirating. people got interested again in movies once they were able to see them at home so they go to the theaters more (dvd sales are shit and always will be shit anyway). it's a strange phenomenon, but it's saved a lot of cinemas and opened new ones...so yeah.
 

The Journey

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Robot Overlord said:
I don't think piracy is alright, but I stopped giving a shit when the developers stopped developing the games half way through.
You know, I'm starting to lean this way too. Legitimate work being copied?

Well, it's alright, maybe the Pirates can release a community patch for it and we can finally get the damn thing to work properly.

Maybe.
 

CountryMike

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dastardly said:
CountryMike said:
I never pirated a game worth buying. If a game's not good enough it deserves to get pirated though. Try harder at making a good game next time.
Right, because you spend so much time stealing and playing games that suck, because you enjoy them so much. Please. You pirate the games you want to play because they're good games, or at least because you think they'll be what you like. And then, when cornered about paying for them, you can just say, "Well, the game was crap. It wasn't worth the full price, and THAT'S the reason I took it."

It was "good enough" for you to want to pirate it. That's plenty.
Can't know if it's good enough until you actually try it. I'm glad I didn't buy Call of Duty 4 because I only played it once.
That was the last game I "pirated" though. Although I'm not 100% sure it's really pirating if you loan it from a friend. They should be happy I'm willing to give it a try. If I liked I would have bought it for myself.

Wish I didn't buy Medal of Honor though, because I didn't like it. While I did like the old games in the series. Same with Fallout New Vegas. I can't play it because it's so buggy. Wish I had pirated it.

The Journey said:
Robot Overlord said:
I don't think piracy is alright, but I stopped giving a shit when the developers stopped developing the games half way through.
You know, I'm starting to lean this way too. Legitimate work being copied?

Well, it's alright, maybe the Pirates can release a community patch for it and we can finally get the damn thing to work properly.

Maybe.
Not sure if you're being sarcastic or not but there are in fact pirated versions of games that actually work better than the original. Because the orginal had bad copy protection breaking the game. I can see the humor in that.
 

Dastardly

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Garak73 said:
dastardly said:
starfox444 said:
dastardly said:
Killbot said:
Pfft, piracy is fine.
It's a testament to the selfless nature that some people can exhibit.
All the stuff about it destroying industry is just boo-hoo from the publishers cos they aren't making the money they want to each quarter. So what? Produce a decent enough game to get people to buy it so they'll support you in the future instead of ripping your game off. Would you really buy a game from a company that has let you down again and again, or would you rather get a hold of it for free to give it a test run? That being said if you really wanted a game would you rather pirate it or buy it? If you REALLY wanted it... enough to say... buy it?!

Oh and btw, check your sources. I don't think ANY company wants to get the eye for being pro-piracy... ANY, especially a po-dunk like tweakguides.com! So saying that's unbiased is wrong.

If piracy has taught me anything, it's that people will believe anything is bad as long as its shoved in their face with a big sign saying it is and a rockin' tune that just makes them want to obey the law! It's that side of it that makes me lose almost all faith in humans... dumb animals.
Someone get this li'l nipper a medal! He's just so selfless in his giving of other people's stuff. There is just absolutely no evidence to support your claim that people who pirate a game to "give it a test run," and find they enjoy it, then turn around and pay money for a game they ALREADY HAVE. Oh, and then surely they'll turn around and buy the sequel after getting the first game for free with no consequences!

That'd be like thinking ANYONE, ANYWHERE goes to a deli, gets a sandwich, and then loves that sandwich so much they go "Holy balls! You--deli guy--I'd like to pay for this sandwich AGAIN it was just so great!"

(And before you try to pull the "Ah, but free samples make people buy the product!" game, let's recall that free samples give you a SMALL TASTE of the product in order to entice you to buy the full version. And promos that give you a free meal with a coupon? Limited time only.

The "free sample" provided by piracy is the ENTIRE GAME. And then it's always available, for free, anytime you like. There is no enticement whatsoever for these people to turn around and become paying contributors--they got it all for free, so why go back and pay now? They know full well the company will make another (thanks to those saps foolish enough to BUY the game, har har), and they can just yoink that one, too.

Nothing you say stands up to the statistical evidence, or even basic human psychology. It's the kind of logic you only find on an extra 21st chromosome.
I've done exactly what you say doesn't happen. Pirated first dawn of war then bought the GOTY version and all of it's expansions. Even soulstorm which wasn't that good. The enticement is knowing that people got paid for making a good product.
Anecdotal evidence that represents only a tiny exception to a much larger rule. Sure, SOMEONE has gotten the whole game for free and then paid for it out of the goodness of their heart. And SOMEONE out there has stolen a car and then bought the old owner a nicer one to replace it. Doesn't change the fact that it happens FAR less often.

Oh, also, you bought the GOTY edition. All of the expansions at a reduced price. Not exactly charity work.
Aren't you also using anecdotal evidence?
It's perhaps possible you're not sure what that means, so I'll explain it.

"Anecdotal evidence" is evidence that relies on (as the name implies) a personal anecdote. When someone says something like, "I know a guy that..." and presents that as evidence, what they're doing is making a claim that they believe can't be disproven, because it is based on personal experience. Instead, they're making a claim that has no value in a discussion, because it can't be verified, either.

In this case, plenty of people are saying, "Well, I once bought such-and-such after pirating it, and I did it because I enjoyed the game so much that I felt I should then rightfully pay for it." The statement carries the following problems in this discussion, relating to its position as anecdotal:

1) No one can verify if you've played that game, let alone downloaded, paid, pirated, or otherwise interacted with it. It's pretty easy to believe someone would just say something like that, with no data available, to try to mount an unassailable defense.

2) There is no reason to trust that you're being honest with us (or yourself) about your motives, even if you did go back and pay for the game after the fact. The "evidence" provided is self-serving, in that it upholds the point you were trying to make, and it is unverifiable, which is reason enough to disclude it as evidence simply because of the obvious potential for bias and tampering.

3) Anecdotes are inherently personal. That means they represent a sample size of ONE. Hardly enough to establish the idea they uphold as dominant, or even significant in its representation. Even if the anecdote is true, that means you've got ONE person in that corner. The rest of the data points elsewhere, so the scales are hardly balanced.
 

Seneschal

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Jun 27, 2009
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The article reinforces my doubts that piracy is largely a developing world problem. It's an issue of international pricing, availability and consumer etiquette.

To clarify, in Central/Eastern Europe everyone has a PC, very few people have consoles, everyone has high-speed internet, the average wage is about a quarter of the American one, the average game costs as much as the Australian version ($100+), and releases are picky.

These are all semi-first-world countries with still developing economies, dirt-cheap tech but expensive-as-fuck software. For each game they buy, an American can afford six games. No one here can afford to support the industry, at best the rest of the world can hope to find an exploit.

The problem with piracy is that it is becoming widely known. In small amounts, it's basically an insignificant problem that affects a few sales in some faraway country that doesn't have a digital media market anyway, and wouldn't be able to pay for it if it had any. Western gamers obviously have a developed sense of responsibility for the industry they support, but how are overseas pirates supposed to develop that? The brazillian or russian public is not being advertised to, publishers aren't tapping the market that OBVIOUSLY has an interest, and instead of being exposed to the industry, they get demonized and threatened. If anything, this created the "sticking it to the man" attitude.

I also think it's a trend that's fading. Digital distribution is slowly spreading over places like Eastern Europe, and prices are... well, not really affordable, but much more reasonable than the retail ones. And with the exposure to western media comes the same sense of responsible consumerism.
 

Dastardly

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Apr 19, 2010
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faceless chick said:
thing is, some things aren't available everywhere like they are in the u.s.
try thinking outside of your little box where you can preorder the moon and it'll come with extras.
also some things are way too expensive to just go out and buy then regret you did so because you didn't like it or things you never heard of before if it weren't for the internet (i'm talking more about movies and tv series here)

if i find the series to be good enough, i buy it to support the producers (like i did with deathnote, a few pc game series and music albums) but if i don't, at least i'm not regretting it.

edit: btw, movie going has gone UP in recent years here BECAUSE of pirating. people got interested again in movies once they were able to see them at home so they go to the theaters more (dvd sales are shit and always will be shit anyway). it's a strange phenomenon, but it's saved a lot of cinemas and opened new ones...so yeah.
If you can't get it where you are, or can't afford it, then you don't get it. That's life. Steal, get caught, get punished. I understand why you'd steal it, but it's still wrong, and it's still ridiculously idiotic to try to "defend" it in any way. You're taking it because you want it, and you don't feel like going through the required steps to get it legitimately. Period.

Also, unsubstantiated claim that movie going has gone up "because of pirating." No data has been presented. It's just as likely that movie going has gone up because of on-demand cable and satellite services, for which people PAY, getting them interested in going to movies. I'm not seeing anything that indicates piracy is contributing to cinema attendance, so your claim is bullshit until proven otherwise.
 

fgdfgdgd

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May 9, 2009
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Personally, i don't pirate games, movies, well movies are a different story, i find it to be biased that we have to buy a fill on nothing but what the case tells us and what we've heard from others.

I'll download a movie, if i like the movie, i'll go and buy the DVD, why? because if it's a good movie i'd like a quality version of it, if i bought a movie that i didn't like, then i'd have no alternative to get my money back other than to pawn it for a large loss, is that fair? No, if i like your movie, i'll buy it, if i don't, i'll delete it, nothing gained, nothing lost, exept the money i'd have lost to you on the appeal of your DVD cover.

And then you get to the disney movie 'Vault', they only release a Disney movie to DVD after a certain amount of time after it was released to cinemas to keep the demand high, so unless you have a very well kept VCR copy of it, your only option is to wait, or download, why? so disney can charge new movie release prices for it's 15 year old movies, I know this personally because i have riecently seen Beauty and the Beast released to DVD.

Call it good buisness if you will, but i just don't care about the reasoning and defending of the rich wanting more.

*do note that the last statement isn't in any way related to the video game industry.*
 

Dastardly

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Seneschal said:
The article reinforces my doubts that piracy is largely a developing world problem. It's an issue of international pricing, availability and consumer etiquette.

To clarify, in Central/Eastern Europe everyone has a PC, very few people have consoles, everyone has high-speed internet, the average wage is about a quarter of the American one, the average game costs as much as the Australian version ($100+), and releases are picky.

These are all semi-first-world countries with still developing economies, dirt-cheap tech but expensive-as-fuck software. For each game they buy, an American can afford six games. No one here can afford to support the industry, at best the rest of the world can hope to find an exploit.

The problem with piracy is that it is becoming widely known. In small amounts, it's basically an insignificant problem that affects a few sales in some faraway country that doesn't have a digital media market anyway, and wouldn't be able to pay for it if it had any. Western gamers obviously have a developed sense of responsibility for the industry they support, but how are overseas pirates supposed to develop that? The brazillian or russian public is not being advertised to, publishers aren't tapping the market that OBVIOUSLY has an interest, and instead of being exposed to the industry, they get demonized and threatened. If anything, this created the "sticking it to the man" attitude.

I also think it's a trend that's fading. Digital distribution is slowly spreading over places like Eastern Europe, and prices are... well, not really affordable, but much more reasonable than the retail ones. And with the exposure to western media comes the same sense of responsible consumerism.
The simple (and difficult) answer is that people in those countries need to develop the skills to create games themselves, or develop means of competitively attracting developers from other countries. Nothing entitles them to the leisure products of another country. It's a sad fact. There's plenty of stuff made in Japan that they don't sell here in the states. So we don't get it. Instead, we make our own stuff and use that.

(Those that do "get hold of" that stuff that's not sold here are pirates, and are also punishable by law.)

Different countries develop at different rates. Just because my neighbor upgraded his house doesn't mean I'm entitled to some free roofing or something. If I want to upgrade my house, it's on ME, not him.
 

Dastardly

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Garak73 said:
dastardly said:
Garak73 said:
dastardly said:
starfox444 said:
dastardly said:
Killbot said:
Pfft, piracy is fine.
It's a testament to the selfless nature that some people can exhibit.
All the stuff about it destroying industry is just boo-hoo from the publishers cos they aren't making the money they want to each quarter. So what? Produce a decent enough game to get people to buy it so they'll support you in the future instead of ripping your game off. Would you really buy a game from a company that has let you down again and again, or would you rather get a hold of it for free to give it a test run? That being said if you really wanted a game would you rather pirate it or buy it? If you REALLY wanted it... enough to say... buy it?!

Oh and btw, check your sources. I don't think ANY company wants to get the eye for being pro-piracy... ANY, especially a po-dunk like tweakguides.com! So saying that's unbiased is wrong.

If piracy has taught me anything, it's that people will believe anything is bad as long as its shoved in their face with a big sign saying it is and a rockin' tune that just makes them want to obey the law! It's that side of it that makes me lose almost all faith in humans... dumb animals.
Someone get this li'l nipper a medal! He's just so selfless in his giving of other people's stuff. There is just absolutely no evidence to support your claim that people who pirate a game to "give it a test run," and find they enjoy it, then turn around and pay money for a game they ALREADY HAVE. Oh, and then surely they'll turn around and buy the sequel after getting the first game for free with no consequences!

That'd be like thinking ANYONE, ANYWHERE goes to a deli, gets a sandwich, and then loves that sandwich so much they go "Holy balls! You--deli guy--I'd like to pay for this sandwich AGAIN it was just so great!"

(And before you try to pull the "Ah, but free samples make people buy the product!" game, let's recall that free samples give you a SMALL TASTE of the product in order to entice you to buy the full version. And promos that give you a free meal with a coupon? Limited time only.

The "free sample" provided by piracy is the ENTIRE GAME. And then it's always available, for free, anytime you like. There is no enticement whatsoever for these people to turn around and become paying contributors--they got it all for free, so why go back and pay now? They know full well the company will make another (thanks to those saps foolish enough to BUY the game, har har), and they can just yoink that one, too.

Nothing you say stands up to the statistical evidence, or even basic human psychology. It's the kind of logic you only find on an extra 21st chromosome.
I've done exactly what you say doesn't happen. Pirated first dawn of war then bought the GOTY version and all of it's expansions. Even soulstorm which wasn't that good. The enticement is knowing that people got paid for making a good product.
Anecdotal evidence that represents only a tiny exception to a much larger rule. Sure, SOMEONE has gotten the whole game for free and then paid for it out of the goodness of their heart. And SOMEONE out there has stolen a car and then bought the old owner a nicer one to replace it. Doesn't change the fact that it happens FAR less often.

Oh, also, you bought the GOTY edition. All of the expansions at a reduced price. Not exactly charity work.
Aren't you also using anecdotal evidence?
It's perhaps possible you're not sure what that means, so I'll explain it.

"Anecdotal evidence" is evidence that relies on (as the name implies) a personal anecdote. When someone says something like, "I know a guy that..." and presents that as evidence, what they're doing is making a claim that they believe can't be disproven, because it is based on personal experience. Instead, they're making a claim that has no value in a discussion, because it can't be verified, either.

In this case, plenty of people are saying, "Well, I once bought such-and-such after pirating it, and I did it because I enjoyed the game so much that I felt I should then rightfully pay for it." The statement carries the following problems in this discussion, relating to its position as anecdotal:

1) No one can verify if you've played that game, let alone downloaded, paid, pirated, or otherwise interacted with it. It's pretty easy to believe someone would just say something like that, with no data available, to try to mount an unassailable defense.

2) There is no reason to trust that you're being honest with us (or yourself) about your motives, even if you did go back and pay for the game after the fact. The "evidence" provided is self-serving, in that it upholds the point you were trying to make, and it is unverifiable, which is reason enough to disclude it as evidence simply because of the obvious potential for bias and tampering.

3) Anecdotes are inherently personal. That means they represent a sample size of ONE. Hardly enough to establish the idea they uphold as dominant, or even significant in its representation. Even if the anecdote is true, that means you've got ONE person in that corner. The rest of the data points elsewhere, so the scales are hardly balanced.
I know what anecdotal evidence means so I stopped reading after the first sentence. Where do your stats come from that show the opposite?
Consult the original article and follow the links. Then, if you wish, use Google to find the stats from a closer-to-firsthand source. Because this thread is about the article, the assumption is that anyone weighing in on the discussion has read the article.
 

CountryMike

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Jul 26, 2008
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Seneschal said:
The article reinforces my doubts that piracy is largely a developing world problem. It's an issue of international pricing, availability and consumer etiquette.

To clarify, in Central/Eastern Europe everyone has a PC, very few people have consoles, everyone has high-speed internet, the average wage is about a quarter of the American one, the average game costs as much as the Australian version ($100+), and releases are picky.

These are all semi-first-world countries with still developing economies, dirt-cheap tech but expensive-as-fuck software. For each game they buy, an American can afford six games. No one here can afford to support the industry, at best the rest of the world can hope to find an exploit.

The problem with piracy is that it is becoming widely known. In small amounts, it's basically an insignificant problem that affects a few sales in some faraway country that doesn't have a digital media market anyway, and wouldn't be able to pay for it if it had any. Western gamers obviously have a developed sense of responsibility for the industry they support, but how are overseas pirates supposed to develop that? The brazillian or russian public is not being advertised to, publishers aren't tapping the market that OBVIOUSLY has an interest, and instead of being exposed to the industry, they get demonized and threatened. If anything, this created the "sticking it to the man" attitude.

I also think it's a trend that's fading. Digital distribution is slowly spreading over places like Eastern Europe, and prices are... well, not really affordable, but much more reasonable than the retail ones. And with the exposure to western media comes the same sense of responsible consumerism.
Aren't games a lot cheaper in Eastern Europe? I bought a Polish Left 4 Dead for 10 euro (on steam)
 

Dastardly

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Apr 19, 2010
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viper3 said:
Personally, i don't pirate games, movies, well movies are a different story, i find it to be biased that we have to buy a fill on nothing but what the case tells us and what we've heard from others.

I'll download a movie, if i like the movie, i'll go and buy the DVD, why? because if it's a good movie i'd like a quality version of it, if i bought a movie that i didn't like, then i'd have no alternative to get my money back other than to pawn it for a large loss, is that fair? No, if i like your movie, i'll buy it, if i don't, i'll delete it, nothing gained, nothing lost, exept the money i'd have lost to you on the appeal of your DVD cover.
It's absolutely fair. It's called "buyer beware." Everyone makes bad purchases, and sometimes it's goods that can't be returned. You live, you learn, and you fix it going forward. You don't start pirating.

You don't go to McDonalds, order a burger, eat the ENTIRE BURGER, and then say, "That was awful, I want my money back." Even then, they are under no obligation to refund your money or offer you another food item in exchange. You tried it, you didn't like it. Now you know not to go there. It's life, and the rest of us are somehow able to cope.
 

Dastardly

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Apr 19, 2010
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Garak73 said:
When are people going to realize that attempting to guilt trip people into not pirating games from greedy corporations will never work?

It seems to me that more and more people are getting on board with it because it isn't any worse than what the corporation do to paying customers (ie, release unfinished games only to sell parts later, release broken games only to patch them later, trying to destroy the used market, etc...)
No, it seems like people are getting on board with it because, "HEY FREE STUFF."