Garak73 said:
dastardly said:
starfox444 said:
dastardly said:
Killbot said:
Pfft, piracy is fine.
It's a testament to the selfless nature that some people can exhibit.
All the stuff about it destroying industry is just boo-hoo from the publishers cos they aren't making the money they want to each quarter. So what? Produce a decent enough game to get people to buy it so they'll support you in the future instead of ripping your game off. Would you really buy a game from a company that has let you down again and again, or would you rather get a hold of it for free to give it a test run? That being said if you really wanted a game would you rather pirate it or buy it? If you REALLY wanted it... enough to say... buy it?!
Oh and btw, check your sources. I don't think ANY company wants to get the eye for being pro-piracy... ANY, especially a po-dunk like tweakguides.com! So saying that's unbiased is wrong.
If piracy has taught me anything, it's that people will believe anything is bad as long as its shoved in their face with a big sign saying it is and a rockin' tune that just makes them want to obey the law! It's that side of it that makes me lose almost all faith in humans... dumb animals.
Someone get this li'l nipper a medal! He's just so selfless in his giving of other people's stuff. There is just absolutely no evidence to support your claim that people who pirate a game to "give it a test run," and find they enjoy it, then turn around and pay money for a game they ALREADY HAVE. Oh, and then surely they'll turn around and buy the sequel after getting the first game for free with no consequences!
That'd be like thinking ANYONE, ANYWHERE goes to a deli, gets a sandwich, and then loves that sandwich so much they go "Holy balls! You--deli guy--I'd like to pay for this sandwich AGAIN it was just so great!"
(And before you try to pull the "Ah, but free samples make people buy the product!" game, let's recall that free samples give you a SMALL TASTE of the product in order to entice you to buy the full version. And promos that give you a free meal with a coupon? Limited time only.
The "free sample" provided by piracy is the ENTIRE GAME. And then it's always available, for free, anytime you like. There is no enticement whatsoever for these people to turn around and become paying contributors--they got it all for free, so why go back and pay now? They know full well the company will make another (thanks to those saps foolish enough to BUY the game, har har), and they can just yoink that one, too.
Nothing you say stands up to the statistical evidence, or even basic human psychology. It's the kind of logic you only find on an extra 21st chromosome.
I've done exactly what you say doesn't happen. Pirated first dawn of war then bought the GOTY version and all of it's expansions. Even soulstorm which wasn't that good. The enticement is knowing that people got paid for making a good product.
Anecdotal evidence that represents only a tiny exception to a much larger rule. Sure, SOMEONE has gotten the whole game for free and then paid for it out of the goodness of their heart. And SOMEONE out there has stolen a car and then bought the old owner a nicer one to replace it. Doesn't change the fact that it happens FAR less often.
Oh, also, you bought the GOTY edition. All of the expansions at a reduced price. Not exactly charity work.
Aren't you also using anecdotal evidence?
It's perhaps possible you're not sure what that means, so I'll explain it.
"Anecdotal evidence" is evidence that relies on (as the name implies) a personal anecdote. When someone says something like, "I know a guy that..." and presents that as evidence, what they're doing is making a claim that they believe can't be disproven, because it is based on personal experience. Instead, they're making a claim that has no value in a discussion, because it can't be verified, either.
In this case, plenty of people are saying, "Well, I once bought such-and-such after pirating it, and I did it because I enjoyed the game so much that I felt I should then rightfully pay for it." The statement carries the following problems in this discussion, relating to its position as anecdotal:
1) No one can verify if you've played that game, let alone downloaded, paid, pirated, or otherwise interacted with it. It's pretty easy to believe someone would just say something like that, with no data available, to try to mount an unassailable defense.
2) There is no reason to trust that you're being honest with us (or yourself) about your motives, even if you did go back and pay for the game after the fact. The "evidence" provided is self-serving, in that it upholds the point you were trying to make, and it is unverifiable, which is reason enough to disclude it as evidence simply because of the obvious potential for bias and tampering.
3) Anecdotes are inherently personal. That means they represent a sample size of ONE. Hardly enough to establish the idea they uphold as dominant, or even significant in its representation. Even if the anecdote is true, that means you've got ONE person in that corner. The rest of the data points elsewhere, so the scales are hardly balanced.