Garak73 said:
dastardly said:
Garak73 said:
dastardly said:
Garak73 said:
When are people going to realize that attempting to guilt trip people into not pirating games from greedy corporations will never work?
It seems to me that more and more people are getting on board with it because it isn't any worse than what the corporation do to paying customers (ie, release unfinished games only to sell parts later, release broken games only to patch them later, trying to destroy the used market, etc...)
No, it seems like people are getting on board with it because, "HEY FREE STUFF."
Really? Where's your proof of that? I don't see most people here saying that.
The proof is in the data, which is based on what people DO, rather than what they SAY they do. The two are often not the same, and the actual behavior is far more accurate than the purported behavior. Look. Into. The. Numbers.
Pirates are already doing things below-board, so I'm sorry to say that it hurts the, "Take my word for it" credibility when they try to say they're doing it for a noble cause. There are plenty of ways to fight for that noble cause out in the open, and without also "happening" to get free games out of the deal.
People can say they'll do whatever they like. I can say I donate 30% of my income to charity every month. I can say I'll do 50% in the future. But until you see that it's ACTUALLY being done, it's just bluster. Look at the behavior, not the claim.
What data shows WHY people pirate? The data, as untrustworthy as it is, doesn't show WHY people pirate and the people right here are telling you why they pirate. I am curious why you believe anything except what people right here are telling you.
They're saying the pirate to try out the game, and that they later go back and purchase it. The data doesn't demonstrate that behavior, so the claim is bunk. A scattering of individuals may do it, but not in significant enough numbers to see a sales bump (or a decrease in piracy-related customer service tickets or downloads) a little while after release.
The data doesn't show "why" they pirate, but it does show that this particular reason they claim is
not borne out by the data. The better a game is, the more it is pirated. The fact that piracy download rates can outstrip actual sales says clearly that MOST OF THE PEOPLE WHO PIRATE do so to get the game for free. Otherwise, if even HALF of the people were doing what they claimed, the piracy rate could not possibly, over time, be even close to the number of sales--because each pirate would then turn into a paying customer.
Furthermore, other reasons for "why a person pirates" simply aren't admissible as evidence. Motive isn't admissible as evidence in a trial (though it may factor into closing arguments, certainly). The fact is that they do it. And that means they take something that is not theirs to take, even though it has been offered to them for a price of the creator's choosing (since it is, after all, theirs to price as they see fit).
And you can claim you stole the bread to give it to orphans, but so what? It doesn't prove you did, and it doesn't change the fact that you stole it. Motive is unverifiable and insignificant. CLAIMED motives are even less useful.