The argument is very simple. Some people like to get immersed in their games. Some people find it more enjoyable and/or easier to get immersed when they have a character that, at least on some level, resembles who they are. More diverse options amongst more games increases the odds that any one of these people will find a game that fulfills their desirs. Overall, more people will be able to find games that appeal to them.Fallow said:Why exactly is diversity good or necessary? I keep seeing posts about needing more diversity in games, but I've never seen any arguments for why we need more diversity in games (I've heard opinions, but not arguments).
Is it just "common sense", like "games causes sexism"?
Why is it "bad" with a game of all black/white/yellow people? Why must all colors (not to mention genders, disabilities, and body sizes) be included? What is the benefit?
If you want a second argument, it's because homogenization is boring. It's boring when everything and everyone looks the same. Different aesthetics can make otherwise similar games better stand apart from one another more easily.
Are those arguments not good enough for you? Are they too close to being an opinion? Well if you say that's just my 'opinion', then that itself functions as an argument for diversity, because if you dismiss the call for diversity as being just an opinion, the same label can then be flipped in reverse against the call for maintaining the status quo, and in that case, what makes your opinion any more valuable than somebody else's? Afterall, if the race/gender of any given character is as unimportant and irrelevant as proponents of the status quo often like to maintain, then why NOT change it?
The closest thing to being a valid argument against diversity is fulfilling the 'artist's vision', except artistic vision is ultimately just a facet of free expression, and free expression includes the right for people to complain about things they don't like, which includes that artist's vision. If their vision is small-minded and homogenous, featuring all white men and cliched stereotypes, sure, they're free to make that game if they want, it's their right as an artist... and it's my right as a consumer to tell them it sucks, make something better. Artistic license is not a magic shield that defends you from all criticism of your work. Besides, in this age of AAA games where publisher's demand games are changed to suit their whims and games are made by teams of hundreds instead of by individuals, it's difficult to honestly claim anyone's artistic vision would be damaged anyways, because game development already forces a constant series of artistic compromises between all the people involved.