Stop right there.ott615 said:Actually I agree that matchmaking in fps games could be better. In any FPS game an skilled player can ruin a low-level match. I think FPS games should have 2 seperate matchmaking systems. 1-st is by k/d and second is one that anyone can join.
k/d is a very poor indicator of player skill in FPS games other than FFA deathmatch.
The problem is that it's pretty hard to develop a reliable single indicator for skill in team-based games like Battlefield 2142. I'm not sure it's even possible - someone may pop headshots like an aimbot but otherwise be oblivious to things like tactics, teamplay, coordination and so on. Then again subtle changes like language can make a great difference. The person may be an awesome player overall but if he can't understand English then what good is that?
And how isn't that normal?And i lost my cool head i used to have while gaming, now i panic as soon as something doesent go my way, im not realy much of a competetiv player anymore.
Games are violent. You run around murdering people. In the real world you're too busy being dead to rage. And even if you "just" get wounded you're probably physically exhausted, in shock or otherwise incapacitated.
When playing a video game the adrenaline keeps pumping - but the natural urge to gouge your opponent's eyes out cannot be satisfied, providing no outlet for that energy.
It's an issue all competitive gamers have to deal with, some more than others.