Trailers: Star Wars: The Old Republic: Trooper Progression

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AlternatePFG

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animehermit said:
AlternatePFG said:
Color me uninterested. I was really hyped for this game, and while I do like what I'm seeing, other games on the horizon make me more interested (such as Guild Wars 2). This trailer did nothing for me, the combat rather reminds me of Galaxies (which was a good game until SOE ruined it) and I really didn't like the combat in SWG, so eh I dunno.
It has more in common with WoW and Everquest than SWG. SWG was a sandbox MMO, this is a themepark, ala, WoW.
Yeah, I realize that, but the combat still really reminds of SWG for some reason. I suppose BioWare is really touting the story and all, but there has to be some good gameplay underneath for me to be interested.

Off-topic: I miss when SWG was good though, that game had alot of great features.
 

Fdzzaigl

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I'm having serious trouble seeing where these extremely bad animations and bland armor actually are in this video.

There's the fact that it showed only about 15s of action after every stage in the armor progression, that the action was staged (no bobettes, there is no AI in this video) because it's obviously a show-off and finally, it just didn't look bad.
 

TWRule

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JoshGod said:
TWRule said:
JoshGod said:
It's hardly like they've shown many healing skills.
Exactly my point - there's a reason for that.
Surely there are lots of healers who would want to see it. If they are putting something in a game it should be worth gaving and thus should be shown of.
And they did show a healing skill in this trailer, despite the class abilities themselves not being the main showcase of this type of trailer. I'm playing a healing main come launch, and I'm not sure what you want...if there are some new visually interesting healing skills that you don't see in every other game with the trinity, then I'd be interested to see that, but I honestly haven't heard of anything out of the ordinary line-up so far for this game. The only visual difference is one droid skin versus another that comes down to heal, or it'll be a more traditional looking heal and shield for a force user (which I'm sure they'll show in the consular videos when they arrive).

If you go watch the the group-play videos, like the Taral V showcase or the earlier grouping video on bioware's website, you get to see plenty of healing by both the smuggler and consular (neither of which looks very flashy at all).
 

timeadept

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animehermit said:
timeadept said:
Sounds like a risky plan, make an EXTREMELY expensive game*, alienate the casual crowd, and hope the thing is able to float long enough to turn a profit. Besides, I don't always want a challenge in games, I've stopped playing some because I couldn't get a brake. I would decide that it was too stressful (whether or not i was doing well), take some time off from the game and never come back because I knew the time investment I would have to make in order to get back into the game. Or what if i'm having difficulty on a certain part and just want to let off my frustration by slaughtering a bunch of mobs? Looks like I can't, so because I can't vent this anger I end up turning it on the game. Now I'm angry at the game and never want to play it again. Or more realistically, I finally get off out of frustration and whenever I think of playing the game again the first thing I remember is that frustration and I decide I'm better off without it?

Besides, what if the game doesn't challenge me at all? Now I have to grind through a bunch of boring content in order to get to the interesting(?) stuff. What if their idea of difficulty* is my idea of a walk in the park? They're not going to let me fight stronger enemies just for the challenge? Even worse, what if they do allow this but don't scale up the rewards? Now I have no motivation for taking on a challenge, for the same time investment I could snooze my way through 10 times the content and make 10 times the exp. Now I don't want to play the game because it's too easy.

Besides, we're arguing a tangent. My main point was that I was not impressed with what I saw in the video and so it looked worse because I started noticing things that I would normally understand and Ignore, even if I never liked them.

And again, you still haven't given me a reason that I find acceptable as to why they didn't bother to show the skills being used correctly. "Because they don't want to hold your hand." doesn't even make scene. What? I'm going to start playing the game and they're not even going to bother giving me a tutorial? They're just going to give me skills and say "figure it out"? I'm more likely to stick to what I know works then and then get stuck when I finally need to step up my game and by then I will have forgotten all about the skill I got 5 lvls ago that I never used.

*EDIT* and if it's not too late to add this, the death penalties sound identical to WoW. In WoW, when you die you rez at a "grave yard" where you can decide to walk to your body (and not fight everything on your way there) and rez with only a minor durability loss, OR you can rez at the graveyard, take a significant durability penalty and take care of some of your professions and inventory management for 10 min.

The differences seem insignificant to me.
First, let me point out, that the death penalties in WoW are a lot different than the ones here.

Rez sickness, does not effect inventory management or professions, it's a 70% reduce in stats, health, and damage output. You take 25% durability loss when you rez at the graveyard, which at 85, is quite expensive. That's on top of the durability loss you already get for dying.

second:

Theres a difference between more challenging and too hard. Like i said the game isn't impossible, and neither is it too easy like WoW is. It's a happy medium between the two. Will it be hard for everyone? probably not. Will it be too hard for the casuals? maybe. The majority however will be just fine with it.

You obviously haven't been following this very closely, Heroic Zones/quests are designated group areas where mobs and quest objectives are meant to be tackled, either with a group, or very carefully on your own. It's a risk/reward system, the harder the quests, the better the gear you get for completing it. So THEY DO reward you for doing the harder content.

You seem to have a problem understanding the point in these videos, this is not actual gameplay, these aren't actual gameplay scenarios. This reeks of nit-picking, it's not a flaw in the games design and it's not even valid criticism. Essentially your judging a game based aspects that are not portrayed in this trailer. That would be like if i judged the GW2 class trailers based on their depictions of PVP. It doesn't really make any sense. To be honest I'm not sure why i would bother replying in the first place.

You've pretty obviously decided not to like this game from the start, and thats ok, you can NOT like something, but don't go around spreading false information in the forums about it. There are plenty of valid criticism and concerns about this game, how abilities are displayed in these videos is not one of them, because most people know that this is not how the game actually plays, so it doesn't matter.
If you were paying attention, I was mentioning the fact that If one had to rez at a graveyard and get rez sickness for 10 min, they do not have to stop playing the game. They can spend that time using their profession, crafting items, or just organizing their inventory, worst case scenario, you go and make yourself a snack. It's up to you. BUT you can always walk to your corpse and not take this additional penalty. It's completely optional, although rarely it is still necessary. I can't compare it to tOR because I have no idea how it works, I'm only going on what you said. BTW, at lvl 85 in WoW, repairing gear CAN be expensive but it is largely dependent on what class of armor you wear and so dependent on your class. It's not expensive to all characters and it takes extreme situations for this penalty to become more than a minor inconvenience.

You still fail to understand a very important point I am trying to make. Difficulty is relative to the player. The same game played on the same difficulty can be considered impossible, challenging, easy, or downright boring for different people. I've even seen my own skills grow over time. I could never beat the original Sonic the Hedgehog as a kid. But more recently I had the chance to play it again and I found it challenging but no longer impossible.
If you have a fixed difficulty curve in your game, or rather no difficulty curve, then different people will find the entire game to always be impossible, challenging, easy, or boring. You may consider WoW too easy, I know some people who consider it very difficult. On top of this, different games take different sets of skills. WoW and Guild Wars have very different combat systems. Guild Wars puts a much greater emphasis on preparation. You don't find one build and use it the entire game. That build will be good in some areas and potentially useless in others. There is also a strong emphasis on teamwork. If you were to co-ordinate builds with your group, I suspect that you could come up with some incredibly powerful combinations. I don't know though, leading a team is not one of my best skills, so I was never able to co-ordinate intricate plans.

You keep ignoring my point and responding to complaints that only superficially look like mine. When I said that I was worried about not being rewarded for preforming more difficult challenges, I was (and still am) under the assumption that enemies in SWtOR will ALWAYS be a fixed amount of levels higher than your character. But on the off chance that this is not true, I'm assuming that enemies get exponentially more difficult to take down as the difference between your levels increases, while rewards remain appropriate for a player that would be attempting the content under normal circumstances. This is a very common pattern amongst RPGs I've played, especially MMOs. I have no reason to think that SWtOR will be any different at this time. I also consider this pattern to be a design flaw for reasons I've already detailed in earlier posts (ie. no reason to attempt more challenging content if the normal content is not challenging). Btw, working with a group to tackle enemies and quests in a designated group area is normal, trying to do that same area solo is not (and is likely to take a great deal of time and proportionally reward very little compared to what you would have gotten if you had spent that time in the appropriate area).

I thought the point of the video was to show off some skills, my issue is that some of the skills are not being shown in a context where they're useful. Again, why temporarily incapacitate an opponent, when you have it well within your ability to outright kill him in the same amount of time? The skill simply wasn't shown in a context where it seems useful, so why should I be excited by it? Now how I would show off that skill, I would use it to incapacitate a strong target, kill the weaker mooks quickly and then engage the big guy. Now you can clearly see a situation where this skill is useful and I'm more inclined to want to play a Vanguard because of how useful he can be. Yes, after that I was hostly nit-picking, but that was only after the video had failed in its main purpose, which was to get me excited about playing a vanguard. If I wanted to know what skills he had I could very likely look up a larger list than was shown in the video. But again, they made a video because they wanted to make the skills look good, or at least, so that I could better understand how some of the skills on that list would function, which the video fails to do in places.

Yeah, the first trailer I saw of this game was of an epic fight between the Jedi and the Sith in the middle of the Jedi Temple on Coruscant. The first hint of actual game play that I saw made it very clear that such an epic fight would never actually occur in the game. I was expecting something more like SWBF2 than KotOR as far as combat goes. I was expecting fast paced, action styled combat with Jedi and Bounty Hunters fighting in the rafters rather than feet glued to the ground, turn based combat. Saying I was disappointed is an understatement.

But I haven't said anything false about the game, I didn't even try to imply anything about the actual game based on the video. You did that part on your own. All I was trying to say was that "this video is so bad that I could do nothing but concentrate on its flaws." I was pointing out that this video fails to do exactly what it was designed to do, which is generate excitement about this particular class. I would like to be impressed by this game, hell that holds true for any game. I like to like games. But this video is just another failure to make me want this game again.
 

JoshGod

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TWRule said:
JoshGod said:
TWRule said:
JoshGod said:
It's hardly like they've shown many healing skills.
Exactly my point - there's a reason for that.
Surely there are lots of healers who would want to see it. If they are putting something in a game it should be worth gaving and thus should be shown of.
And they did show a healing skill in this trailer, despite the class abilities themselves not being the main showcase of this type of trailer. I'm playing a healing main come launch, and I'm not sure what you want...if there are some new visually interesting healing skills that you don't see in every other game with the trinity, then I'd be interested to see that, but I honestly haven't heard of anything out of the ordinary line-up so far for this game. The only visual difference is one droid skin versus another that comes down to heal, or it'll be a more traditional looking heal and shield for a force user (which I'm sure they'll show in the consular videos when they arrive).

If you go watch the the group-play videos, like the Taral V showcase or the earlier grouping video on bioware's website, you get to see plenty of healing by both the smuggler and consular (neither of which looks very flashy at all).
My complaint is that all specialisations are dps or tank, it just seems uninspired.
 

TWRule

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JoshGod said:
My complaint is that all specialisations are dps or tank, it just seems uninspired.
Again, you'll have to clarify what you mean by "specializations".
 

Nurb

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Dec 9, 2008
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animehermit said:
Nurb said:
Over two years part of the community and still not selected.. it's killin me!

nayrbarr said:
I was so looking forward to this game until they began releasing trailers. I am disappointed in Bioware. The KotOR games were great (Although the second was just about the buggiest thing I've ever played).

[b[What happened?[/b]
EA happend... They buy companies that make good games as they have been for the last decade, then make those companies create new games that are focus grouped shit that's got too much crammed in to try and appeal to everyone and heavily influenced by execs... Like that in-game commercial in dragon age, any DLC or hell, Dragon-age 2 being a hack-n-slash instead of an RPG like the original. I'm probably being too optomistic about TOR.

Bioware is dead. It's now "EA Bioware".
Becuase Mass Effect 2 wasn't one of the greatest game releases last year...oh wait it was. Dragon Age 2, one the consoles was very hack-n-slash, but i assure you on the pc it is VERY much an RPG. The Bioware hate is getting to near ridiculous levels here on these forums, so they released 1 mediocre game? apparently they are a shit game dev now, and the 15+ years of quality releases means jack shit now, because of one game.
No, 15+ years means jack shit once they let themselves be bought by EA where people who have final say about games aren't the ones that enjoy making them, and force all those tweaks and concessions for the sake of a few extra bucks. You can say all you want about a department of EA, but they'll end up closed down and assigned elsewhere once their IP has been milked to death just like every other developer we've forgotten about that's lost it's usefulnes to the corporation.

It's not hate, it's angry frustration from people who supported them as independents when now only 3-4 companies control the industry and have to worry about shareholders and not customers as in the past.
 

JoshGod

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TWRule said:
JoshGod said:
My complaint is that all specialisations are dps or tank, it just seems uninspired.
Again, you'll have to clarify what you mean by "specializations".
Here is a link to the classes in swtor, http://www.swtor.com/info/holonet/classes. If we go into for example the bounty hunter, http://www.swtor.com/info/holonet/classes/bounty-hunter. Then click on specializations there are two options, one is better armour the other better guns.
 

TWRule

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JoshGod said:
TWRule said:
JoshGod said:
My complaint is that all specialisations are dps or tank, it just seems uninspired.
Again, you'll have to clarify what you mean by "specializations".
Here is a link to the classes in swtor, http://www.swtor.com/info/holonet/classes. If we go into for example the bounty hunter, http://www.swtor.com/info/holonet/classes/bounty-hunter. Then click on specializations there are two options, one is better armour the other better guns.
Okay, yes - these are what I've been referring to as "advanced classes." I think you should realize that those are far from detailed accounts of the actual roles each class can play. Each advanced class has one shared (by both advanced classes) set of "talent" trees and two unique talent trees corresponding to a type of role they can play in a group.

Using the bounty hunter example:
If you choose the Powertech advanced class, your two unique trees will be a tanking tree and a dps tree (which means you can be primarily dps, primarily tank, or some hybrid of the two).

On the other hand, if you choose mercenary, your two unique trees will be a healing tree and a dps tree (with a dps style different from the powertech style, like specializing in dual pistol use over single pistol, etc).

If you put more points into the shared tree, you'll beef up core aspects of your class, as well as emphasize special abilities unique to your class as a whole.

So in every class, you have the option of at least 4 discrete playstyles, and all three discrete group roles (with the exceptions of Jedi Knight and Sith Warrior, which do not have healing trees, but instead one tanking tree and 3 forms of melee dps each).

http://www.swtor.com/news/blog/20110408
 

Turtleboy1017

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timeadept said:
animehermit said:
timeadept said:
BIASED OPIONION
NO YOU'RE WRONG
SHUT UP
Jesus christ, the amount of heated debate defending and attacking a TRAILER of a game? I don't even know if I want to see the discussion that the actual GAME is going to generate.

On topic, I thought that the trailer was cool! It showcased another appealing class of character that I found a lot of interest in. I was a huge fan of Republic Commando, so being able to play at least as a look alike of it looks great.

In all honesty, it's the spectacle of the game more than anything that draws me to it. If you could skin everything in WoW to look like Star Wars, and make it flow smoothly as if that was the original skin, I would totally be playing it since I love Star Wars.

That being said, I have no qualms about playing a different MMO that seems similar to it, but with the aforementioned skins I so dearly hoped for. I trust Bioware, they have an amazing track record when it comes to video games, and I have never really been disjointedness by anything they released I was looking forward to.

To all the complaints being directed at it, I still honestly think it's a bit early to really even bother discussing them. When they show a full length beta gameplay trailer, or maybe a public demo for those rich gaming websites then we can judge it in a more accurate manner.
 

JoshGod

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TWRule said:
JoshGod said:
TWRule said:
JoshGod said:
My complaint is that all specialisations are dps or tank, it just seems uninspired.
Again, you'll have to clarify what you mean by "specializations".
Here is a link to the classes in swtor, http://www.swtor.com/info/holonet/classes. If we go into for example the bounty hunter, http://www.swtor.com/info/holonet/classes/bounty-hunter. Then click on specializations there are two options, one is better armour the other better guns.
Okay, yes - these are what I've been referring to as "advanced classes." I think you should realize that those are far from detailed accounts of the actual roles each class can play. Each advanced class has one shared (by both advanced classes) set of "talent" trees and two unique talent trees corresponding to a type of role they can play in a group.

Using the bounty hunter example:
If you choose the Powertech advanced class, your two unique trees will be a tanking tree and a dps tree (which means you can be primarily dps, primarily tank, or some hybrid of the two).

On the other hand, if you choose mercenary, your two unique trees will be a healing tree and a dps tree (with a dps style different from the powertech style, like specializing in dual pistol use over single pistol, etc).

If you put more points into the shared tree, you'll beef up core aspects of your class, as well as emphasize special abilities unique to your class as a whole.

So in every class, you have the option of at least 4 discrete playstyles, and all three discrete group roles (with the exceptions of Jedi Knight and Sith Warrior, which do not have healing trees, but instead one tanking tree and 3 forms of melee dps each).

http://www.swtor.com/news/blog/20110408
fair enough, is there anywhere you can find the abilities within the skill trees?
 

Vrach

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Demonicdan said:
This is cool and all but you know 99% of players are going to be jedi or sith.
Nope, polls indicate 60:40 so far in favour of Force classes.

Savber said:
nayrbarr said:
I was so looking forward to this game until they began releasing trailers. I am disappointed in Bioware. The KotOR games were great (Although the second was just about the buggiest thing I've ever played).

What happened?

The only thing that happened was that you decided to judge a 200 hr game by a 2 min trailer.
200 hr / class* and that's just the main plot, but yah, agreed with your general point ^_^

poiumty said:
Man, this looks godawful. To think I was expecting this game to be good.

arc1991 said:
They don't like the game (that isn't released yet) because the unfinished animations are not finished (shock horror)
Dude. You do not put unfinished animations in a trailer. A trailer needs to present what the game has to offer. You don't make the game look like some wonky piece of shit and expect people to buy it. Besides, animations aren't made IN PARTS. By all we have going so far, these will be the final animations before launch.
Animations have consistently improved over the years/months and continue to improve still. You need to check your facts.

Susurrus said:
as a KoToR fan, it looks weaker than that game did.

poiumty said:
They are also showing HOW you can do it. Otherwise they wouldn't show the trooper gunning people down.

What are they trying to show if not the animations? "Yeah you can totally shoot people and shit BUT NOT LIKE THIS, IGNORE THIS WE JUST PUT THIS HERE BECAUSE WE'RE IDIOTS".

WoW's animations were very good. They made the skills feel responsive and the combat feel fast-paced. So far, all I see from ToR is choppy.

And let's not compare this to a game that was released like 5 years ago shall we? MMO standards have evolved (just look at the GW2 trailers), it isn't far-fetched to expect more from one with such heavy funding.
Do tell me, how do you show off gameplay without using animations? I'm just dying to know :)
Oh and watch these two videos and explain to me, how is the latter choppy compared to the first?
http://www.youtube.com/watch?v=q-0rdJBPfB8
http://www.youtube.com/watch?v=2ayNgd_60qw
 

Vrach

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poiumty said:
Vrach said:
Animations have consistently improved over the years/months and continue to improve still. You need to check your facts.
Doesn't matter if they still look godawful. The game is nearing beta stage, there's little time left to rework all their animations.
Every single one needs work? And this is not doable in the space of 7 months? Can't say I'd agree with you there. Also, they look pretty good already, I honestly can't see what you're talking about, few choppy things here and there perhaps (though when I have to force myself to look for them, it's not indicative of them being much of an issue personally), but nothing that needs a ton of work.

poiumty said:
Vrach said:
Do tell me, how do you show off gameplay without using animations? I'm just dying to know :)
I dunno. How does this translate into an "animations aren't bad" argument?"
It was in response to your "They are also showing HOW you can do it. Otherwise they wouldn't show the trooper gunning people down.". How do you show off a class if you don't use animations, it's primary combat animation to be precise?

poiumty said:
Oh and watch these two videos and explain to me, how is the latter choppy compared to the first?
They're pretty similar actually. Which isn't good for TOR.
Showing off animations in detail, you can clearly see the keyframes they used to make the saber slashes. It's more evident than in other games because of the afterglow sabers leave behind.
The saber combat itself (you know, the focus of the entire SW universe) is also crap. In the video you linked yourself:
5:03 - lightsaber hits random invisible wall
5:05 - lightsaber hits hilt of enemy lightsaber, acts as if it hit the shaft itself
5:19 - lightsaber dick-slash
immediately after 5:19 - lightsaber hits enemy shoulder. Enemy recoils as if hit was coming from the other side.

I understand this is mostly due to the fact that it's an MMO. But if you wanna make a point, don't compare it to a game that came out 5 years ago.
You're the one who made the comparison, I'm merely replying to your point. And similar? WoW has a literal handful of animations, TOR boasts far more of them, choreography and better reaction. I really can't see how you can watch that compilation video and say the word "similar", I've played WoW for years, they are miles apart.

But fine, go ahead and compare it to anything else, gimme a few links of better animations in an MMO. As for the videos, keep in mind that one is a compilation, so it may well not have the latest build in it for every single animation (not to mention, the vid itself is slightly older, not sure how old). That said, it's again honestly a struggle for me to see what you're talking about. Yes, the choreography isn't 100% perfect but it's well within reasonable range, especially for an MMO and to be frank, is there another MMO that's even doing choreography for combat?