animehermit said:
timeadept said:
Sounds like a risky plan, make an EXTREMELY expensive game*, alienate the casual crowd, and hope the thing is able to float long enough to turn a profit. Besides, I don't always want a challenge in games, I've stopped playing some because I couldn't get a brake. I would decide that it was too stressful (whether or not i was doing well), take some time off from the game and never come back because I knew the time investment I would have to make in order to get back into the game. Or what if i'm having difficulty on a certain part and just want to let off my frustration by slaughtering a bunch of mobs? Looks like I can't, so because I can't vent this anger I end up turning it on the game. Now I'm angry at the game and never want to play it again. Or more realistically, I finally get off out of frustration and whenever I think of playing the game again the first thing I remember is that frustration and I decide I'm better off without it?
Besides, what if the game doesn't challenge me at all? Now I have to grind through a bunch of boring content in order to get to the interesting(?) stuff. What if their idea of difficulty* is my idea of a walk in the park? They're not going to let me fight stronger enemies just for the challenge? Even worse, what if they do allow this but don't scale up the rewards? Now I have no motivation for taking on a challenge, for the same time investment I could snooze my way through 10 times the content and make 10 times the exp. Now I don't want to play the game because it's too easy.
Besides, we're arguing a tangent. My main point was that I was not impressed with what I saw in the video and so it looked worse because I started noticing things that I would normally understand and Ignore, even if I never liked them.
And again, you still haven't given me a reason that I find acceptable as to why they didn't bother to show the skills being used correctly. "Because they don't want to hold your hand." doesn't even make scene. What? I'm going to start playing the game and they're not even going to bother giving me a tutorial? They're just going to give me skills and say "figure it out"? I'm more likely to stick to what I know works then and then get stuck when I finally need to step up my game and by then I will have forgotten all about the skill I got 5 lvls ago that I never used.
*EDIT* and if it's not too late to add this, the death penalties sound identical to WoW. In WoW, when you die you rez at a "grave yard" where you can decide to walk to your body (and not fight everything on your way there) and rez with only a minor durability loss, OR you can rez at the graveyard, take a significant durability penalty and take care of some of your professions and inventory management for 10 min.
The differences seem insignificant to me.
First, let me point out, that the death penalties in WoW are a lot different than the ones here.
Rez sickness, does not effect inventory management or professions, it's a 70% reduce in stats, health, and damage output. You take 25% durability loss when you rez at the graveyard, which at 85, is quite expensive. That's on top of the durability loss you already get for dying.
second:
Theres a difference between more challenging and too hard. Like i said the game isn't impossible, and neither is it too easy like WoW is. It's a happy medium between the two. Will it be hard for everyone? probably not. Will it be too hard for the casuals? maybe. The majority however will be just fine with it.
You obviously haven't been following this very closely, Heroic Zones/quests are designated group areas where mobs and quest objectives are meant to be tackled, either with a group, or very carefully on your own. It's a risk/reward system, the harder the quests, the better the gear you get for completing it. So THEY DO reward you for doing the harder content.
You seem to have a problem understanding the point in these videos, this is not actual gameplay, these aren't actual gameplay scenarios. This reeks of nit-picking, it's not a flaw in the games design and it's not even valid criticism. Essentially your judging a game based aspects that are not portrayed in this trailer. That would be like if i judged the GW2 class trailers based on their depictions of PVP. It doesn't really make any sense. To be honest I'm not sure why i would bother replying in the first place.
You've pretty obviously decided not to like this game from the start, and thats ok, you can NOT like something, but don't go around spreading false information in the forums about it. There are plenty of valid criticism and concerns about this game, how abilities are displayed in these videos is not one of them, because most people know that this is not how the game actually plays, so it doesn't matter.
If you were paying attention, I was mentioning the fact that If one had to rez at a graveyard and get rez sickness for 10 min, they do not have to stop playing the game. They can spend that time using their profession, crafting items, or just organizing their inventory, worst case scenario, you go and make yourself a snack. It's up to you. BUT you can always walk to your corpse and not take this additional penalty. It's completely optional, although rarely it is still necessary. I can't compare it to tOR because I have no idea how it works, I'm only going on what you said. BTW, at lvl 85 in WoW, repairing gear CAN be expensive but it is largely dependent on what class of armor you wear and so dependent on your class. It's not expensive to all characters and it takes extreme situations for this penalty to become more than a minor inconvenience.
You still fail to understand a very important point I am trying to make. Difficulty is relative to the player. The same game played on the same difficulty can be considered impossible, challenging, easy, or downright boring for different people. I've even seen my own skills grow over time. I could never beat the original Sonic the Hedgehog as a kid. But more recently I had the chance to play it again and I found it challenging but no longer impossible.
If you have a fixed difficulty curve in your game, or rather no difficulty curve, then different people will find the entire game to always be impossible, challenging, easy, or boring. You may consider WoW too easy, I know some people who consider it very difficult. On top of this, different games take different sets of skills. WoW and Guild Wars have very different combat systems. Guild Wars puts a much greater emphasis on preparation. You don't find one build and use it the entire game. That build will be good in some areas and potentially useless in others. There is also a strong emphasis on teamwork. If you were to co-ordinate builds with your group, I suspect that you could come up with some incredibly powerful combinations. I don't know though, leading a team is not one of my best skills, so I was never able to co-ordinate intricate plans.
You keep ignoring my point and responding to complaints that only superficially look like mine. When I said that I was worried about not being rewarded for preforming more difficult challenges, I was (and still am) under the assumption that enemies in SWtOR will ALWAYS be a fixed amount of levels higher than your character. But on the off chance that this is not true, I'm assuming that enemies get exponentially more difficult to take down as the difference between your levels increases, while rewards remain appropriate for a player that would be attempting the content under normal circumstances. This is a very common pattern amongst RPGs I've played, especially MMOs. I have no reason to think that SWtOR will be any different at this time. I also consider this pattern to be a design flaw for reasons I've already detailed in earlier posts (ie. no reason to attempt more challenging content if the normal content is not challenging). Btw, working with a group to tackle enemies and quests in a designated group area is normal, trying to do that same area solo is not (and is likely to take a great deal of time and proportionally reward very little compared to what you would have gotten if you had spent that time in the appropriate area).
I thought the point of the video was to show off some skills, my issue is that some of the skills are not being shown in a context where they're useful. Again, why temporarily incapacitate an opponent, when you have it well within your ability to outright kill him in the same amount of time? The skill simply wasn't shown in a context where it seems useful, so why should I be excited by it? Now how I would show off that skill, I would use it to incapacitate a strong target, kill the weaker mooks quickly and then engage the big guy. Now you can clearly see a situation where this skill is useful and I'm more inclined to want to play a Vanguard because of how useful he can be. Yes, after that I was hostly nit-picking, but that was only after the video had failed in its main purpose, which was to get me excited about playing a vanguard. If I wanted to know what skills he had I could very likely look up a larger list than was shown in the video. But again, they made a video because they wanted to make the skills look good, or at least, so that I could better understand how some of the skills on that list would function, which the video fails to do in places.
Yeah, the first trailer I saw of this game was of an epic fight between the Jedi and the Sith in the middle of the Jedi Temple on Coruscant. The first hint of actual game play that I saw made it very clear that such an epic fight would never actually occur in the game. I was expecting something more like SWBF2 than KotOR as far as combat goes. I was expecting fast paced, action styled combat with Jedi and Bounty Hunters fighting in the rafters rather than feet glued to the ground, turn based combat. Saying I was disappointed is an understatement.
But I haven't said anything false about the game, I didn't even try to imply anything about the actual game based on the video. You did that part on your own. All I was trying to say was that "this video is so bad that I could do nothing but concentrate on its flaws." I was pointing out that this video fails to do exactly what it was designed to do, which is generate excitement about this particular class. I would like to be impressed by this game, hell that holds true for any game. I like to like games. But this video is just another failure to make me want this game again.