The Elder Scrolls Online - Introduction Trailer
Take a good long look at the upcoming MMO The Elder Scrolls Online.
Watch Video
Take a good long look at the upcoming MMO The Elder Scrolls Online.
Watch Video
Latinidiot said:I started to watch without hope, but now, I think it might be a decent enough experience, but not one I want to share in. I really don't like most mmo's, especially not if I have to pay for them.
Li Mu said:Latinidiot said:I started to watch without hope, but now, I think it might be a decent enough experience, but not one I want to share in. I really don't like most mmo's, especially not if I have to pay for them.
Agreed. I was very cynical about this whole project, but it actually didn't look so bad. Plus I liked the idea of being able to play as a mage with a warhammer or a healing rogue.
It appears to be a typical MMO click-to-fight combat system , not a run'n gun system like the Elder Scrolls games. Every fight the characters' feet appear bolted to the floor, and that's a dead giveaway.scw55 said:I'm not as pessimistic now.
My concerns are:
Is it really third person targeting? or is it your typical MMO targeting system where you select the mob/tab to select and start clicking to kill? Could be tedious.
Subscription fee. They cite they want to draw TES and MMO players together. Good luck with a sub-fee. TES players aren't used to subscribing to their universe and their mods are free. MMO players will either be suckling off World of Warcraft still or will have played Guild Wars 2 and find Subscription fees a step-backwards and terrifying.
I do like the whole Where what ever weapon and armour you want. It seems to be the next step in GW2's system where your skill set changes on what Weapons you have equipped.
Shame. Because GW2 has achieved a compromise between the two. You do sort of stand still to fight. But if you don't want to be melee'd in the face it's a good idea to move away.w00tage said:It appears to be a typical MMO click-to-fight combat system , not a run'n gun system like the Elder Scrolls games. Every fight the characters' feet appear bolted to the floor, and that's a dead giveaway.scw55 said:I'm not as pessimistic now.
My concerns are:
Is it really third person targeting? or is it your typical MMO targeting system where you select the mob/tab to select and start clicking to kill? Could be tedious.
Subscription fee. They cite they want to draw TES and MMO players together. Good luck with a sub-fee. TES players aren't used to subscribing to their universe and their mods are free. MMO players will either be suckling off World of Warcraft still or will have played Guild Wars 2 and find Subscription fees a step-backwards and terrifying.
I do like the whole Where what ever weapon and armour you want. It seems to be the next step in GW2's system where your skill set changes on what Weapons you have equipped.
I know of a couple MMOs (Planetside, City of Heroes, The Secret World) that also use a run'n gun system and they are hella more fun that way. I don't even want to play a game that doesn't let me actively move around during a fight.
So right there I think the makers of ESO have screwed up the biggest reason people like the ES games. For certain it's the biggest reason *I* like the games.
And yet they talk about how the mouse makes you look around and is used to target your weapon. How clicking the left mouse button makes you attack and holding it charges an attack, how the right makes you block. It all sounds exactly like how TES usually works.w00tage said:It appears to be a typical MMO click-to-fight combat system , not a run'n gun system like the Elder Scrolls games. Every fight the characters' feet appear bolted to the floor, and that's a dead giveaway.
I actually have enjoyed the series perfectly fine without mods, i have played with mods and they do improve the game but i still enjoy vanilla a huge amount.Dangerious P. Cats said:I wonder how this will go given that a lot of the appeal of the Elder Scrolls games has been the modding community they attract.